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This type chart shows which elements are strong, weak, or neutral against Aniimo of other element types. See the Aniimo type chart, learn about element types and spatial relations, element weaknesses, resistances, and matchups in this guide.
List of Contents
| Aniimo Element Type Chart |
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The Elemental Type Chart maps attacker rows against defender columns to display damage output. Attacks hit for 1.6x (Super Effective), 1x (Neutral), or 0.625x (Resisted), with no zero-damage immunities. Same-element attacks trigger the 0.625x penalty, except for Dark-on-Dark which retains 1x damage. Targeting weaknesses yields a 2.6x damage gap, making nine-element coverage essential for fast boss clears.
The damage multiplier numbers above were manually tested in-game. However, these are approximate values based on the specific Aniimo samples tested and should not be taken as exact, definitive multipliers.
| Aniimo Element Type Chart |
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Darkness leads offensively by dealing 1.6x damage to Lightning, Grass, and Light, but suffers defensively against everything except Earth. For defense, Water, Earth, and Light each resist four separate elements at 0.625x, with Light carrying Darkness as its only weakness. To gain the ultimate advantage, dealing 1.6x damage while taking only 0.625x, use these hard counters: Ice against Water, Water against Fire, and Wind against Dark.
Combat in Aniimo relies heavily on elemental compatibility. Attacking an enemy with an advantageous element significantly boosts your damage output, allowing you to defeat targets faster and control the fight. Always check an opponent's type before engaging so you can deploy an Aniimo that hard-counters them.
Landing matching elemental attacks inflicts an Elemental Vulnerability debuff, which directly lowers the target's elemental resistance. This debuff stacks up to 20 times, with each stack compounding the resistance drop. Maintaining continuous elemental pressure keeps this debuff maxed out, causing your overall damage to scale dramatically during longer battles.
To clear Rita's Trial, you must continuously exploit enemy elemental weaknesses throughout every stage of the challenge. Success relies on maintaining type advantages, applying debuff stacks efficiently, and countering the specific elemental attributes of each enemy wave you encounter.
Spatial Counters take elemental advantage a step further by incorporating positioning, range, and arena control into combat encounters. Exploiting spatial positioning allows you to suppress enemy counterattacks, extend the reach of area-of-effect elemental skills, and isolate high-threat targets before they can leverage their own type advantages against your team.
| Jump to an Element! | ||
|---|---|---|
| Ice | Light | Fire |
| Dark | Lightning | Wind |
| Earth | Water | Grass |
| Strong Against | Weak Against | Resists |
|---|---|---|
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When Ice is the attacking element, it is excellent against Lightning and Water, but bad against Ice, Fire, and Earth. When Ice is the defending element, attacks from Earth and Fire are excellent against it, while attacks from Ice, Water, and Lightning are bad against it. All other matchups are neutral.
| Strong Against | Weak Against | Resists |
|---|---|---|
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When Light is the attacking element, it is excellent against Wind and Dark, but bad against Light and Lightning. When Light is the defending element, attacks from Dark are excellent against it, while attacks from Light, Water, Fire, and Grass are bad against it. All other matchups are neutral.
| Strong Against | Weak Against | Resists |
|---|---|---|
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When Fire is the attacking element, it is excellent against Ice and Grass, but bad against Light, Fire, Earth, and Water. When Fire is the defending element, attacks from Water and Dark are excellent against it, while attacks from Ice, Fire, and Grass are bad against it. All other matchups are neutral.
| Strong Against | Weak Against | Resists |
|---|---|---|
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When Dark is the attacking element, it is excellent against Light, Lightning, and Grass, but bad against Water and Wind. When Dark is the defending element, attacks from Light and Wind are excellent against it, while attacks from Earth are bad against it. All other matchups are neutral.
| Strong Against | Weak Against | Resists |
|---|---|---|
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When Lightning is the attacking element, it is excellent against Water and Wind, but bad against Ice, Lightning, and Earth. When Lightning is the defending element, attacks from Ice and Dark are excellent against it, while attacks from Light, Wind, and Lightning are bad against it. All other matchups are neutral.
| Strong Against | Weak Against | Resists |
|---|---|---|
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When Wind is the attacking element, it is excellent against Dark and grass, but bad against Wind and Lightning. When Wind is the defending element, attacks from Light and Lightning are excellent against it, while attacks from Wind and Dark are bad against it. All other matchups are neutral.
| Strong Against | Weak Against | Resists |
|---|---|---|
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When Earth is the attacking element, it is excellent against Ice and Fire, but bad against Dark, Earth, Water, and Grass. When Earth is the defending element, attacks from Water and Grass are excellent against it, while attacks from Ice, Fire, Lightning, and Earth are bad against it. All other matchups are neutral.
| Strong Against | Weak Against | Resists |
|---|---|---|
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When Water is the attacking element, it is excellent against Fire and Earth, but bad against Ice, Water, Grass, and Light. When Water is the defending element, attacks from Ice, Lightning, and Grass are excellent against it, while attacks from Water, Fire, Earth, and Dark are bad against it. All other matchups are neutral.
| Strong Against | Weak Against | Resists |
|---|---|---|
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When Grass is the attacking element, it is excellent against Earth and Water, but bad against Light, Fire, and Grass. When Grass is the defending element, attacks from Fire, Wind, and Dark are excellent against it, while attacks from Water, Earth, and Grass are bad against it. All other matchups are neutral.
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