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These are the best teams and team comps in Aniimo. The page covers the top overall teams, best teams by element, and tips for each team comp.
| Ranking | Team |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 |
| DPS | Break | Heal/Support | Regen/Heal |
|---|---|---|---|
Lunara
Helion
|
Rookey
|
Prismana Glacy
Turbo
|
Somniwing
Gracewing
|
A team built around Lunara or Helion is the best overall. Both DPS aniimo are remarkably versatile, offering skills across multiple roles, including EP recovery, buffs, debuffs, and Break, allowing them to be less dependent on others.
For team composition, the best choices are Rookey, Prismana Glacy, and Somniwing. Rookey is a flexible Break Aniimo that excels at inflicting heavy Break damage regardless of element, making it an ideal addition. Prismana Glacy’s Glimmer Shot provides a team‑wide damage buff, while Somniwing serves as a reliable source of EP recovery.
If you don’t yet have access to Prismana Glacy, Turbo is a strong alternative. Turbo offers less healing but compensates with shields, and its Nimbi Burst grants universal damage and Break buffs. As for Somniwing, Gracewing can serve as a reliable source of sustain.
| DPS | Break | Support | Regen |
|---|---|---|---|
Stellarys
|
Rookey
|
Fragrancier
|
Hexxin
|
Since Dark has the most offensive type advantages, as it's strong against Lightning, Grass, and Light, the Stellarys Dark team earns the second spot. While it has a stricter team comp compared to Lunara/Helion, its damage output rivals them thanks to the abundance of Dark‑type buffs.
For team composition, the best choices are Stellarys, Rookey, Fragrancier, and Hexxin. Rookey provides heavy Break damage, while Fragrancier lowers enemy Dark resistance and offers healing. Hexxin applies a Curse debuff that grants EP to the team when Dark basic attacks are used. Since Stellarys’ clone copies its basic attacks and skills, it can fully capitalize on the buffs provided by Fragrancier and Hexxin, creating a powerful synergy.
| DPS | Break | Support | Regen |
|---|---|---|---|
Fulmintis
|
Blazen
|
Luminelle
|
Besauce
|
This Fulmintis Lightning team takes third place. It can unleash massive damage thanks to the powerful buffs provided by its supports. However, it requires substantial EP recovery and relies on specific conditions to perform at its peak.
Fulmintis requires almost full EP and a stationary enemy to deal high multi-hit lightning damage when using Lightning Blade Storm. The setup starts with Blazen immobilizing the enemy by breaking them with the Lightning Flash and Electrified Impact combo.
Before Fulmintis deals damage when the enemy breaks, Luminelle can grant the party lightning damage with Arc Surge and Self-Destruction. Besauce restores your EP almost back to full when using Charged Geyser and can reduce the lightning resistance of the enemies with Electric Dance Frenzy.
| DPS | Regen | Support | Regen |
|---|---|---|---|
Irisalis
|
Leafy
|
Turbo
|
Somniwing
|
This Irisalis team stands as the best Grass team and one of the best overall. However, several drawbacks prevent it from ranking higher. Since Grass only has offensive type advantages against Earth and Water, its peak performance is limited to specific matchups. It also doesn't have a dedicated Break aniimo. In addition, Irisalis consumes large amounts of EP and requires significant investment to obtain, making the team demanding to build and sustain.
Leafy’s Lotus Bloom and Turbo’s Nimbi Burst combine to deliver powerful damage amplification for Irisalis, while Somniwing provides a consistent source of EP recovery, ensuring Irisalis can maintain pressure throughout battles.
| DPS | Break | Support | Regen |
|---|---|---|---|
Scorchhowl
|
Inferlupa
Magmarex
|
Sparkelf
|
Somniwing
|
This Scorchhowl Fire team takes the final spot, with Scorchhowl capable of dealing a huge burst of damage using Burn Breaker. This is especially effective against enemies who are weak to Fire thanks to Scorchhowl's Trait Scorching Flames.
Within the team, Inferlupa will be the primary Break aniimo, capable of increasing the amount of Break damage that enemies take thanks to Unbroken Flameruff Spirit. Sparkelf is the team's primary Fire Support, providing both buffs and healing. Lastly, Somniwing will help the team stay topped up with EP.
Alternatively, Magmarex can be used as a replacement Break Aniimo instead of Inferlupa, as the Fire Debuffs it applies can decrease the enemy's Fire Resist, which increases the damage they take. If you will use Magmarex, we suggest using Flamerion as well as they synergize well.
| Jump to a Team! | ||
|---|---|---|
| DPS | Break | Support | Regen |
|---|---|---|---|
Stellarys
|
Rookey
|
Fragrancier
|
Hexxin
|
Rookey will deal break damage to enemies, while Fragrancier lowers dark resistance for the enemies and provides healing for the party. Hexxin, on the other hand, applies a Curse debuff that grants EP to the party when using a Dark basic attack. Stellarys will deal dark damage through its skills and basic attacks. Since Stellarys' clone copies its basic attacks and skills, it can take advantage of the buffs that Fragrancier and Hexxin provide.
| DPS | Break | Support | Regen |
|---|---|---|---|
Pawney
Ignitis
|
Rookey
|
Fragrancier
|
Hexxin
|
If you prefer a melee DPS for your dark team, then Pawney and Ignitis are your best bets. These two aniimo use their basic attacks often enough to take advantage of Fragrancier and Hexxin's buffs, while also having access to powerful skills that can deal serious damage to enemies.
Pawney excels in dealing damage to Broken enemies, while Ignitis focuses on finishing off low-HP enemies.
| DPS | Break | Heal | Regen |
|---|---|---|---|
Lunara
Helion
|
Rookey
|
Prismana Glacy
Turbo
|
Somniwing
|
Lunara and Helion are the best Light Aniimo. They have access to various skills in each role, which makes them a versatile Aniimo to bring if your team lacks EP, buffs, debuffs, or break. If you want to use them as a DPS, general-use Aniimos are the best choice. Rookey can inflict break damage regardless of element, Prismana Glacy grants a universal damage buff to the party with Glimmer Shot, and Somniwing provides EP recovery.
If you do not have access to Prismana Glacy yet, you can use Turbo instead. Turbo provides less healing in exchange for shields. Nimbi Burst provides universal damage and break buffs.
| DPS | Break | Support | Regen |
|---|---|---|---|
Scorchhowl
|
Inferlupa
Magmarex
|
Sparkelf
|
Somniwing
|
This Scorchhowl Fire revolves around Scorchhowl, who is capable of dealing a huge burst of damage using Burn Breaker. This is especially effective against enemies who are weak to Fire thanks to Scorchhowl's Trait Scorching Flames.
Within the team, Inferlupa will be the primary Break aniimo, capable of increasing the amount of Break damage that enemies take thanks to Unbroken Flameruff Spirit. Sparkelf is the team's primary Fire Support, providing both buffs and healing. Lastly, Somniwing will help the team stay topped up with EP.
Alternatively, Magmarex can be used as a replacement Break Aniimo instead of Inferlupa, as the Fire Debuffs it applies can decrease the enemy's Fire Resist, which increases the damage they take. If you will use Magmarex, we suggest using Flamerion as well as they synergize well.
| DPS | Break | Heal | Regen |
|---|---|---|---|
Infergon
|
Magmarex
Inferlupa
|
Sparkelf
|
Flamerion
|
Magmarex applies Fire Debuff to enemies with both its passive and fire skills. Flamerion comes into the fight after inflicting 10 or more Fire Debuffs to restore EP for the party and inflict more stacks of it. Sparkelf can also apply buffs to the team, as well as heal them if they get too low.
Once the enemy has enough Fire Debuffs, Infergon then jumps in to repeatedly use Flaming Claws, which consumes Fire Debuffs to deal more damage. It can also use Lava Breath to apply even more debuffs for Flaming Claws to consume.
You can also use Inferlupa as an alternative Break aniimo. While Fire Debuff management will become more difficult, Inferlupa's ability to improve the Break efficiency of attacks can make up for it.
| DPS | Break | Heal | Regen |
|---|---|---|---|
Glynsera
|
Geoclaw
|
Prismana Glacy
|
Somniwing
|
Both Glynsera and Geoclaw have the best access to Ice Debuff to improve the damage and enhance the effects of their Ice skills. Geoclaw applies most of the Ice Debuffs while heavily reducing the break gauge of the enemy. Glynsera consumes the Ice Debuffs to deal high Ice damage to the enemy with increased critical chance.
Prismana Glacy has access to a healing skill and Glimmer Shot to enhance the damage of the party. Somniwing's role in this party is to grant EP recovery buffs to help the team cast skills more often.
| DPS | Break | Support | Support |
|---|---|---|---|
Cornet
|
Tubster
|
Tromber
|
Chirpi
Eklue
|
Wind is in a special place where the team is already predetermined by the same family of aniimo. The goal is to gain all three movement-series buffs from Chirpi, Tromber, and Tubster to obtain a powerful buff that grants healing, critical damage, and stamina cost reduction. This buff will be used by Cornet to fly and deal high multi-hit Wind damage to the enemy.
If you formed a contract with Tromber, swapping out Chirpi for Eklue is the best option. It allows the team to gain more wind damage buffs as well as inflict reduced wind resistance on the enemy to further increase the damage output of the team.
| DPS | Break | Heal | Regen |
|---|---|---|---|
Sherro
|
Panpanta
|
Prismana Glacy
|
Erlath
|
Panpanta and Erlath create water puddles for Sherro to use and enhance its skills to deal more Water damage to the enemies. Always stay near a water puddle when using Sherro's skills.
Panpanta focuses on breaking enemies, and Erlath provides EP recovery for the party for every water skill each Aniimo casts. Prismana Glacy provides healing and a universal damage buff with its Glimmer Shot.
| DPS | Break | Support | Regen |
|---|---|---|---|
Fulmintis
|
Blazen
|
Luminelle
|
Besauce
|
Fulmintis requires almost full EP and a stationary enemy to deal high multi-hit lightning damage when using Lightning Blade Storm. The setup starts with Blazen immobilizing the enemy by breaking them with the Lightning Flash + Electrified Impact spam combo.
Before Fulmintis deals damage when the enemy breaks, Luminelle can grant the party lightning damage with Arc Surge and Self-Destruction. Besauce restores your EP almost back to full when using Charged Geyser and can reduce the lightning resistance of the enemies with Electric Dance Frenzy.
| DPS | Break | Support | Regen |
|---|---|---|---|
Fenmane
|
Blazen
|
Luminelle
|
Besauce
|
If you prefer a ranged playstyle, you can use Fenmane instead. Blazen can quickly reduce the break gauge of an enemy after using Lightning Flash and Electrified Impact. Once the enemy breaks, Fenmane comes into play with the buffs provided by Luminelle and Besauce. Fenmane uses Thunder Imprint and Thunder Field to periodically apply a lightning debuff and deal high lightning damage later on.
| DPS | Break | Support | Regen |
|---|---|---|---|
Thornblade
|
Pomawk
|
Melloblum
|
Somniwing
|
Thornblade is the team's main damage dealer, thanks to its multi-hit grass skills and attacks, as well as having access to powerful parries and counters. Pomawk can quickly inflict high break damage to enemies with its skills if perfectly timed. Melloblum empowers Thornblade's critical hits and damage output, while Somniwing provides an EP recovery increase for the party.
| DPS | Regen | Support | Regen |
|---|---|---|---|
Irisalis
|
Leafy
|
Turbo
|
Somniwing
|
Leafy’s Lotus Bloom and Turbo’s Nimbi Burst combine to deliver powerful damage amplification for Irisalis. Somniwing provides a consistent source of EP recovery, ensuring Irisalis can maintain pressure throughout battles.
| DPS | Break | Support | Regen |
|---|---|---|---|
Grizbo
|
Minespine
|
Bailite
|
Somniwing
|
Grizbo requires ample time to build up its Raging Rampage and apply Claw Marks to the target. Before switching to Grizbo, make sure that Minespine, Bailite, and Somniwing have used their skills to enhance the party with buffs, EP recovery, healing, and breaks. When using Grizbo, aim to build up rage, stack Claw Marks, then consume it with Critical Hit to deal significantly high Earth damage.
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Why do you post "Best teams" then when you click on one of the aniimo, you have "best team for this aniimo" and its different from the "Best Teams" page..... Is this guide even updated?