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This page provides a complete list of all Talents per level, including their type, cooldown, and effect, in Aniimo. It also covers how to reset Talents and an explanation of how they work.
| Related Talent Guides | |
|---|---|
| Best Talents and Passives | List of All Talents |
| Search | |
| Skill | Type | CD | Unlock Level |
|---|---|---|---|
Aeroboard
|
Active | 20s | 1 Student |
| A hover board that helps you travel faster and does not cost stamina. Can be used in Astra. | |||
Boss Breaker
|
Passive | - | 2 Student |
| Increases damage to Alpha and Omega by 5%. | |||
Bubble Gun
|
Active | 2s | 1 Wayfarer |
| Prevents the target Aniimo from being Fainted. While the effect is active, its HP cannot drop below 1, allowing it to be caught multiple times in battle. | |||
Dreamsong
|
Passive | - | 2 Student |
| Dreaple’s exceptional evolution unlocked. | |||
Elemental Boost
|
Passive | - | 1 Student |
| Increases elemental counter effect by 3/6/9/12%. | |||
Elemental Ward
|
Passive | - | 3 Student |
| Increases element resistance effect by 3/6/9/12%. | |||
Enhanced Twining
|
Passive | - | 1 Student |
| Increases Aniimo damage after twining by 10/13/16/20/25%. | |||
Fast Charge
|
Passive | - | 1 Trailblazer |
| Increases the charging speed of Aniimo ultimates by 10%. | |||
Go! Rubber Duck!
|
Active | 60s | 3 Wayfarer |
| Consumes 1 Giant Rubber Duck and throw it at the target area, drawing the attention of all out-of-combat Aniimo within a large area for 20s. | |||
Gravity Pull
|
Active | 0s | 2 Student |
| Activates the target’s energy field to create a gravity link. Move objects with ancient energy patterns from a distance. Essential for solving puzzles in ancient ruins. | |||
Heal
|
Active | 15s | 1 Student |
| You sprinkle healing dust on the engaged Aniimo to restore its HP. | |||
Magical Horn
|
Passive | - | 3 Student |
| Unlocks Tromber’s exceptional evolution. | |||
Master Catcher
|
Passive | - | 3 Student |
| Unlocks purchasing Aniipod Megas, Aniipod Hypers, Aniipod Traces, and Tumblers at shops. | |||
Master Trainer
|
Passive | - | 1 Student |
| Aniimo EXP gained from catching and defeating targets or using EXP items increases by 10/15/20/30%. | |||
Measured Strike
|
Passive | - | 3 Wayfarer |
| Aniimo deals 10% increased damage to targets in BREAK state. | |||
Mega Mallet
|
Active | 15s | 2 Student |
| Smash the targets within a circular area in front with a huge energy hammer, dealing a large amount of BREAK damage. It can also smash solid objects. | |||
Mode Switch
|
Passive | - | 1 Student |
| Enables switching between Catch Mode, Attack Mode, and Defensive Mode. | |||
Nimble Dodge
|
Passive | - | 1 Wayfarer |
| Reduces stamina cost for dodging by 10%. | |||
Peculiar Rock Ball
|
Passive | - | 2 Wayfarer |
| Unlocks Bouldus’s exceptional evolution. | |||
Plushie Pummel
|
Active | 20s | 3 Student |
| You spin around and wave the doll like crazy, dealing BREAK damage to targets in your path and smashing hard objects. | |||
Pro Catcher
|
Passive | - | 1 Student |
| Unlocks Aniipod Pro in the shop. | |||
Quick Twine
|
Passive | - | 2 Wayfarer |
| Amplifies your mind power and reduces the time needed to twine with an Aniimo to a mere instant. | |||
Research Expert
|
Passive | - | 1 Wayfarer |
| Reporting grants 10/15/20/30% more Credits. | |||
Revive
|
Active | 180s | 1 Wayfarer |
| Allows you to revive Aniimo in your roster. | |||
Sure Shot
|
Passive | - | 3 Wayfarer |
| Greatly increases Aniipod's targeting range. | |||
Swoleshroom
|
Active | 20s | 1 Student |
| A newly developed energy mushroom. Feed it to the active Aniimo to increase its size and attack range, and increase damage taken by enemies by 20%. | |||
Tweetin' Target
|
Active | 20s | 3 Student |
| Consumes 1 rubber duck and throw it at the target area to draw the attention of all Aniimo in a non-combat state in range for 10s. | |||
Unwavering Rampart
|
Passive | - | 1 Trailblazer |
| Unlocks Rookey’s exceptional evolution. | |||

To reset Talents, click on the button at the bottom right of the Talents screen, then you'll be prompted to pay 2000 Credits to get back all the skill points you spent. Afterwards, you can spend skill points again to learn your desired talents.

Active Skills can be used during battle or simply at any time while playing. They can aid in battles to deal damage, heal Aniimo, or break objects. Aeroboard, in particular, allows players to travel faster across the map.

Passive Talents mostly provide battle-related buffs like increasing elemental counters, Aniimo damage, or charging speeds. But there are some that unlocks items or evolutions.
Additionally, passive skills can be upgraded to improve their effects. The number of upgrades depends on the passive skill, up to a maximum of 5 levels.

Active and passive skills are unlocked by reaching a certain trainer title: Student, Wayfarer, or Trailblazer. Each class is further divided into the Beginner, Intermediate, and Veteran levels. Stronger active and passive skills are unlocked as players reach higher titles and levels.

| Combat Skills | Traits |
| Mobility Skills | Talents |
List of All Talents

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