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This Tier List shows the best Break Aniimo. Find out which Aniimo to use in your team and why on this page!
| Break Aniimo Related Guides | |
|---|---|
| Best Break Aniimo | All Break Aniimo |
List of Contents
The best Break aniimo to use are Inferlupa and Rookey thanks to their ability to easily break enemies with their skills, as well as their ability to increase the amount of Break damage that enemies take when certain conditions are met.
| Tier | Explanation |
|---|---|
| S-tier Aniimo are the best units in the game. They deliver maximum damage, superior utility, and unmatched breaking power while remaining extremely easy to use across multiple team setups. | |
| A-tier Aniimo are highly powerful, but they fall short of S-tier performance by having slightly lower damage ceilings or less impactful utility. They typically demand dedicated team compositions or strict rotations to maximize their output and support capabilities, making them less efficient overall. | |
| B-tier Aniimo are average units that fall noticeably behind the A-tier in raw damage and overall utility. Even when placed in the correct team setup, their support and breaking capabilities are strictly moderate, requiring you to put in much more investment for results that higher tiers achieve easily. | |
| C-tier Aniimo are below average in most metric, from damage to supporting value. Their support and breaking capabilities require heavy investment just to function at a basic level, so they should not be a priority if your resources are limited. | |
| D-tier Aniimo offer the lowest overall value, falling significantly behind the rest of the roster. You should only dedicate resources to them if you personally favor the unit. |
In this tier list, forms are evaluated based on their innately unlocked skills. The new abilities brought by alternate forms are compared against the unit's entire kit to determine if they provide a distinct advantage over the base version. If a form's new skills fail to offer an upgrade, the units are then ranked according to how difficult they are to obtain. In such cases, if a form requires significant effort to obtain but provides no clear combat advantage, players are better off retaining the base form.
Another major factor when deciding form placement is the element they obtain. Acquiring a secondary element affects their overall elemental defenses, as the weaknesses and resistances stack on top of each other. A good example is Prismana Fulmintis, which receives approximately x2.5 damage against Dark due to its combined Lightning and Light elements, making it more vulnerable against Dark enemies than the base form.
Having dual elements is not inherently bad, as STAB (Same-Type Attack Bonus) increases matching type damage by approximately 15-25%. While this damage boost is considered in the tier list, resistances remain the focus because their higher multipliers affect matchups more noticeably.
| Aniimo | Explanation |
|---|---|
Inferlupa
|
Inferlupa is currently one of the best Fire units in the game, serving as a Break Aniimo. Inferlupa's main BREAK capabilities come from its skill Unbroken Flameruff Spirit. This skill not only deals a lot of damage, but also applies a stacking effect that increases the BREAK efficiency of attacks done to the affected enemy. This applies not just to Inferlupa's attacks, but also to your entire team's attacks. |
Rookey
|
A strong Break aniimo that can be used in any team composition thanks to its ability to increase the Break damage that enemies take. Its Break stat scales with its Physical Defense, becoming even stronger the tankier it gets. |
| Aniimo | Explanation |
|---|---|
Tubster
|
Tubster is the Break Aniimo of the Chirpi family and team. It is capable of dealing break damage and applying Concerto to allies after a successful break, which reduces stamina consumption. |
Beach Tubster
|
Tubster's Beach form gains access to Water Tornado. Pick this form if you prefer Tubster to steal EP, especially in a PVP environment. |
Blazen
|
Blazen's two core skills, Electrified Impact and Lightning Flash, allow it to tear down the break gauge of enemies quickly, even against enemies that are not weak to lightning. This makes Blazen the best option for a Break aniimo in a lightning team. |
Geoclaw
|
Geoclaw is the main BREAK aniimo for Ice Teams that can also apply Ice Debuff to enemies. Its Trait, Frostbite Sunder, increases its Break against enemies with more than 5 stacks of Ice Debuff, which it can reliably apply on its own using Icy Gravel Dance. |
Helgon
|
Helgon is a Break Aniimo that requires being attacked or using its skill, Wind Counter, to counterattack and further increase its break damage. A playstyle revolving around getting hit is easy to achieve in this game because even a small amount of damage can trigger its trait, Counter Strike. |
Minespine
|
Minespine has good Break potential thanks to its Seismic Wave, and it can Tunnel, which is good for exploration and effective against ranged attacks. |
Mountain Helgon
|
Helgon's Mountain form is functionally the same as its base form but with a new visual. It has the same strength as Helgon and can easily be caught in the overworld. |
Mountain Woods Blazen
|
Blazen's Mountain form is functionally the same as its base form but with a new visual. It has the same strength as Blazen; however, it is harder to catch one than a base form Blazen. |
Mountain Woods Rookey
|
A version of Rookey with fancier armor. Functionally the same as the original, and relatively easy to get once you finish the Secret of the Golden Helmet quest. Has the same resistances and weaknesses as the base Pawney. |
Prismana Blazen
|
The Prismana version of Blazen capable of silencing enemies. Can be useful in PvP scenarios. |
Snowfield Rookey
|
A version of Rookey with the Ice sub-type. Has access to Guardbreak Smash, the Ice version of Guardbreak Slam. It also has one additional weakness (Fire), but makes up for it by having more resistances, like to Water and Lightning. |
Squashel
|
Squashel's gameplay loop revolves around applying Pinecone on enemies using Pinecone Bomb to empower its other skills like Heavy Tail Strike and Blazing Fist Barrage. Its Trait also allows it to skip to the last hit of its basic attack combo, encouraging you to weave basic attacks into your rotation. |
| Aniimo | Explanation |
|---|---|
Geodeback
|
Geodeback is a good Break aniimo, but since it doesn't have Seismic Wave like Minespine, it's less effective. |
Highland Tubster
|
Tubster's Highland form gains access to Leaf Tornado. It lets Tubster take more of a DPS role in exchange for losing up to 50% break damage when using the skill. |
Magmarex
|
Magmarex is a Break that is perfect for teams that require Fire Debuffs. You will want to either contract with Magmarex or get its Alpha version to remove the Fire Debuff consumption mechanic from its core skill Lava Punch. |
Tuckin
|
Tuckin is a solid tank, but its Break setup is notoriously slow due to the way its Prank Master trait functions. It must first attack a target to summon a single Hummin, then wait 10 seconds to summon another. This drawn‑out process feels excessively long in a fast‑paced game, making its Break setup less efficient compared to other options. |
Mountain Tuckin
|
Similar to its base form, Mountain Tuckin is a Break aniimo with notoriously slow setup thanks to its Prank Master. Its additional element makes it lose its weakness to Fire, while also gaining additional resistances to Lightning, Ice, and Earth. |
Panpanta
|
Panpanta is a decent BREAK aniimo for Water Teams. However, its primary breaking skill, Hydro Roll, can be clunky to use since its hits can miss enemies that move around frequently. Aside from that, it can also create puddles using Water Cannon to benefit Water aniimos that can take advantage of Water terrain. |
Nighttime Panpanta
|
Performs similarly to regular Panpanta. Nighttime Panpanta just differs in appearance. |
Prismana Panpanta
|
Prismana Panpanta is similar to regular Panpanta, but it has access to Water Cannonade, which applies 5 stacks of Water Debuff, although it is not that substantial. |
Pomawk
|
Pomawk's gameplay revolves around rhythm, as the effects of some skills like Wild Show and Rhythm Combo getting stronger when cast with right timing. Additionally, its Jittering Beats will see some use in PvP and Pathfinder Challenges. |
Highland Pomawk
|
Highland Pomawk shares the same limitations as its basic form and doesn't have any significant advantages to add, even sharing its weaknesses and resistances. |
Sea of Flowers Pomawk
|
Sea of Flowers Pomawk shares the same limitations as its basic form and doesn't have any significant advantages to add, even sharing its weaknesses and resistances. |
Snowfield Pomawk
|
The biggest difference between Snowfield Pomawk and the base Pomawk is that this version takes even more damage from Fire attacks thanks to its Ice dual-type. It is, however, doubly resistant to Water, and gains resistance to Lightning as well. |
| Aniimo | Explanation |
|---|---|
Helmwhelp
|
Helmwhelp is Helgon's Gamma Stage, and it does not have Wind Counter yet. Not having access to Wind Counter loses a lot of break damage for Helmwhelp. |
Mountain Helmwhelp
|
Helmwhelp's Mountain form gains nothing new aside from a new element and a new visual. It has the same strengths as Helmwhelp, however it is slightly harder to catch one than a base form Helmwhelp. |
Prismana Magmarex
|
Prismana Magmarex's Dark Energy Surge is merely a Dark element version of Magma Surge, which does not add any value. |
Shrubclaw
|
Shrubclaw's Tunnel mobility skill and Break potential are quite useful in a team, but it's overshadowed by higher-ranking aniimo. |
Lavazar
|
It is better to evolve Lavazar into Magmarex before using it, as not only does Lavazar not have an Ultimate Skill, but it will also consume Fire Debuffs on use of Lava Punch. This makes Fire DEbuff management more difficult. |
Squarrel
|
Squarrel's gameplay loop is similar to that of Squasshel, but you only have access to Pinecone Bomb and Heavy Tail Strike, lowering its versatility. |
| Aniimo | Explanation |
|---|---|
Budclaw
|
Budclaw is simply better off evolved into Shrubclaw. |
Bay Budclaw
|
Bay Budclaw shares the same verdict as its basic form and doesn't have a significant advantage to add. |
Beach Budclaw
|
Beach Budclaw shares the same verdict as its basic form and doesn't have a significant advantage to add. |
Mudflat Budclaw
|
Mudflat Budclaw shares the same verdict as its basic form and doesn't have a significant advantage to add. |
Hummin
|
Hummin has some use, but it doesn't scale well. It's also just better off evolved to Tuckin. |
Mountain Hummin
|
Mountain Hummin has some use, but it doesn't scale well. It's also just better off evolved to Mountain Tuckin. |
Helmut
|
The Lumin stage of both Rookey and Pawney. Better to evolve this into either of the two to gain access to better skills. |
Mountain Woods Helmut
|
Functionally the same as Helmut, just with a different look. Can be acquired via the Secret of the Golden Helmet quest. |
Snowfield Helmut
|
Has an additional weakness (Fire) but also has additional resistances. It is better to evolve Snowfield Helmut to gain access to better skills and stats. |
Jawling
|
Jawling is Helgon's Lumin Stage, and it does not have Wind Counter yet. Not having access to Wind Counter loses a lot of break damage for Jawling. Additionally, Jawling has overall lower stats than Helmwhelp. |
Mountain Jawling
|
Jawling's Mountain form gains nothing new aside from a new element and a new visual. It has the same strength as Jawling, however it is slightly harder to catch one than a base form Jawling. |
Bolty
|
Bolty is Blazen's Lumin Stage, and it does not have Electrified Impact and Lightning Flash yet. These two skills define Blazen's lightning fast break playstyle and losing access to it significantly reduces Bolty's ability to break an enemy. |
Mountain Woods Bolty
|
Bolty's Mountain Woods form gains nothing new aside from a new element and a new visual. It has the same strength as its basic form. Additionally, you can easily get one Mountain Woods Bolty nearby where base form Bolty is. |
Susuta
|
Susuta is the Lumin stage evolution of Panpanta, but also lacks Hydro Roll, significantly limiting its ability to reduce the enemy's Break Gauge. |
Nighttime Susuta
|
Nighttime Susuta shares the same limitations as regular Susuta, lacking Hydro Roll and having lower overall stats that further reduce its Break potential. |
Popota
|
Popota is a weaker Break Aniimo than Panpanta, as it lacks Hydro Roll, its main tool for reducing the enemy's Break Gauge. |
Nighttime Popota
|
Nighttime Popota shares the same limitations as regular Popota, lacking Hydro Roll and offering weaker Break potential than Panpanta. |
Pebbling
|
Pebbling is very similar to Geodeback, but it has lower stats. |
Pomegg
|
Pomegg is similar to Pomawk but doesn't have an Ultimate skill. |

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