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This Aniimo tier list ranks the best Aniimo for combat based on damage output, break, healing, support capabilities, and more. Read on for an Aniimo tier list with filters by element, role, attack range, evolution line, and growth stage, with in-depth breakdowns for each Aniimo.
| Related Aniimo Pages | |
|---|---|
| Best Aniimo Tier List | List of All Aniimo |
| Season 1 New Aniimo | |
Attention! |
This tier list shows rankings for the Basic forms of all Aniimo. If you prefer to view the rankings with all forms included (Prismanas, Weather-Variants, Area-Variants), toggle off the Basic filter below. |
|---|
The best Aniimo to use include Stellarys and Fulmintis for DPS, Turbo and Sparkelf for Support, Inferlupa and Rookey for Break, Somniwing for Regen, and Prismana Glacy for healing. These Aniimo shine in their respective roles, offering the best damage, utility, and support for numerous team compositions.
The rankings are based on the Aniimo's overall effectiveness in combat, taking into account not only their overall stats, but also their innate Skills and Traits.
| Recommended Aniimo Guides | |
|---|---|
| ▶︎ Best Early Aniimo | ▶︎ Best Teams |
| ▶︎ Best Prismana Aniimo | ▶︎ Best DPS Aniimo |
| ▶︎ Type Chart | - |
| Tier | Explanation |
|---|---|
| S-tier Aniimo are the best units in the game. They deliver maximum damage, superior utility, and unmatched breaking power while remaining extremely easy to use across multiple team setups. | |
| A-tier Aniimo are highly powerful, but they fall short of S-tier performance by having slightly lower damage ceilings or less impactful utility. They typically demand dedicated team compositions or strict rotations to maximize their output and support capabilities, making them less efficient overall. | |
| B-tier Aniimo are average units that fall noticeably behind the A-tier in raw damage and overall utility. Even when placed in the correct team setup, their support and breaking capabilities are strictly moderate, requiring you to put in much more investment for results that higher tiers achieve easily. | |
| C-tier Aniimo are below average in most metric, from damage to supporting value. Their support and breaking capabilities require heavy investment just to function at a basic level, so they should not be a priority if your resources are limited. | |
| D-tier Aniimo offer the lowest overall value, falling significantly behind the rest of the roster. You should only dedicate resources to them if you personally favor the unit. |
In this tier list, forms are evaluated based on their innately unlocked skills. The new abilities brought by alternate forms are compared against the unit's entire kit to determine if they provide a distinct advantage over the base version. If a form's new skills fail to offer an upgrade, the units are then ranked according to how difficult they are to obtain. In such cases, if a form requires significant effort to obtain but provides no clear combat advantage, players are better off retaining the base form.
Another major factor when deciding form placement is the element they obtain. Acquiring a secondary element affects their overall elemental defenses, as the weaknesses and resistances stack on top of each other. A good example is Prismana Fulmintis, which receives approximately x2.5 damage against Dark due to its combined Lightning and Light elements, making it more vulnerable against Dark enemies than the base form.
Having dual elements is not inherently bad, as STAB (Same-Type Attack Bonus) increases matching type damage by approximately 15-25%. While this damage boost is considered in the tier list, resistances remain the focus because their higher multipliers affect matchups more noticeably.
| Jump to a Tier! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Aniimo | Explanation |
|---|---|
Besauce
|
The combination of Besauce's trait, Power Surge, and one of its skills, Charged Geyser, allows for an instant recovery of up to 25 EP. Additionally, Charged Geyser can passively restore up to 1.5 EP every second for 12 seconds. All of this EP recovery makes Besauce one of the best Regen aniimo regardless of the element of the team. |
Fulmintis
|
The base form of Fulmintis has the highest overall Attack stat in the game, which makes it a formidable DPS aniimo. It can raise its critical rate by 35% at the cost of 0 EP using Enhanced Lightning Blade and can synergize with its trait, Electro Stash, to regain EP after activating a critical hit. |
Helion
|
Helion shares the same spot as Lunara as an overall top-tier DPS pick. It also has a high base ATK, and it can enhance its combat skills via its Solar Grace trait. |
Ignitis
|
Ignitis has the second-highest base ATK among DPS Aniimo, sitting at a very high base ATK. Its strength comes from stacking and maintaining Battle Fervor by consistently defeating targets. Its combat skills apply damage buffs, such as Scythe Dance's stacking damage buff. |
Inferlupa
|
A Fire-type Break capable of dealing Dark-type damage. Its Full Energy Trait synergizes well with some Dark Support aniimo. |
Irisalis
|
Irisalis stands as the best Grass DPS in the game. While it is an EP‑hungry attacker, its top-notch damage output more than compensates for the demanding energy cost, making it the most reliable choice for maximizing Grass‑type offense. |
Lunara
|
Lunara has a massive base ATK and is one of the starter aniimo that can be selected, making it a top-tier DPS pick overall. Even though its Lunar Power trait only works against Aniimo that are not weak against Light, its effects are simply too good—increasing its final damage by 20% and allowing it to deal 100% extra damage while restoring 0.5% HP using its basic attacks against targets with Silver Moon Mark stacks. On top of these, its combat skills offer more damage. |
Pawney
|
An EP and Ultimate Charge-hungry Dark-type DPS capable of dealing massive damage when you have enough energy to cast all of its skills. Can still deal sizable damage without its full combo. |
Prismana Glacy
|
Prismana Glacy is a great versatile Heal aniimo that provides a universal damage buff with Glimmer Shot while also offering off-field healing. Glimmer Shot's low EP cost and minimal on-field time make it easy to fit into various teams and rotations. Its Water and Light typing gives Prismana Glacy strong defensive coverage, with only two weaknesses and significantly reduced damage from Fire and Water attacks. |
Prismana Turbo
|
Compared to Turbo, Prismana Turbo gains the Nebula Burst skill, which grants up to a 30% damage buff to all dark attacks for the party. When paired with Nimbi Burst, all dark aniimo can have up to a 60% damage buff to all of their attacks. Sacrificing more damage buffs for survivability, Prismana Turbo is one of the best dark Support aniimo in the game. |
Rookey
|
A strong Break aniimo that can be used in any team composition thanks to its ability to increase the Break damage that enemies take. Its Break stat scales with its Physical Defense, becoming even stronger the tankier it gets. |
Scorchhowl
|
A strong Fire-type DPS when facing enemies that are weak to Fire. When built correctly and with the right team, can potentially one-shot Alpha Aniimo that are weak to fire. |
Highland Scorchhowl
|
Similar to the base Scorchhowl, but has access to Pebble Kick, which can be useful in PvP scenarios. |
Mountain Woods Scorchhowl
|
Has access to Pebble Kick, making it a better PvP version compared to the base version. |
Prismana Scorchhowl
|
The Prismana version of Scorchhowl. Functionally the same aniimo, but physically looks better. |
Thunderstorm Scorchhowl
|
Has access to Lightning Kick, which is the Lightning version of the base version's Fire Kick. |
Somniwing
|
Somniwing's ability to increase the EP recovery of the team with 0 downtime when using Ethereal Light Wave is remarkable. It can also be used as a reactive skill to remove the enemy's projectiles. Additionally, Somniwing's EP recovery is not tied to an element, which makes it one of the best universal Regen aniimo. |
Sparkelf
|
The best Support aniimo for Fire-centric teams. It is capable of healing and buffing allies, as well as Breaking enemies with its Ultimate skill. |
Stellarys
|
A powerful Dark-type aniimo with ranged capabilities, capable of dealing damage with both its basic attacks and skills from a distance. Stellarys is also very mobile, making it harder to hit. |
Turbo
|
Turbo gains access to Nimbi Burst. It grants the party up to a 30% damage buff and break efficiency for only 10 EP. It can also use Cloud Shield to provide shields for the party. Additionally, Turbo can use its ultimate, Collectible Drop, to provide healing for the party. Turbo can do everything except deal damage, which makes it one of the best universal Support aniimo in the game. |
| Aniimo | Explanation |
|---|---|
Beach Cornet
|
Cornet's Beach form gains access to Water Tornado. It lets Cornet cover the water element if you need to use it against an enemy weak to water. However, this form gains higher weakness towards Lightning, while gaining higher resistances to other elements. |
Beach Tromber
|
Tromber's Beach form gains access to Water Tornado. It lets Tromber take more of a DPS role rather than a support one if you need it. However, this form gains higher weakness towards Lightning, while gaining higher resistances to other elements. |
Beach Tubster
|
Tubster's Beach form gains access to Water Tornado. Pick this form, if you prefer Tubster to steal EP, especially in a PVP environment. However, this form gains higher weakness towards Lightning, while gaining higher resistances to other elements. |
Blazen
|
Blazen is the only Break Aniimo for Lightning. Thanks to Blazen's trait, Power Sustain, its high-cost skills can be reduced to 8 EP. This makes the combination of Lightning Flash and Electrified Impact allow Blazen to deal significantly higher break damage to enemies regardless of their element at a low EP cost. |
Cornet
|
Cornet is the DPS of the Chirpi family and team. It is the aniimo capable of dealing high wind damage to enemies with Wind Bomb Rush, while having access to a fly state using Scream Splitter. This skill makes most ground attacks useless against it. |
Dazmand
|
Dazmand has access to Thunder Sweep that can significantly increase the critical rate of all lightning aniimo. Thanks to its trait, Spotlight Moment, Dazmand can cast one of its skills for 0 EP every 15 seconds. Outside of the critical rate buff, Dazmand has no access to other lightning damage buffs other than inflicting a lightning debuff with its ultimate, which has lower overall effectiveness than general lightning buffs or debuffs from other aniimo. |
Eklue
|
Eklue's Judgement Storm trait boosts the entire team’s Wind damage by 20% whenever a skill applies a debuff to a target. Additionally, Target Weakness reduces enemy Wind resistance by 12% at 0 EP. These effects combined makes Eklue one of the best Wind support if Turbo is already in another team. |
Fenmane
|
Fenmane is the ranged counterpart of Fulmintis in terms of lightning DPS. Instead of dealing damage through multi-hit melee attacks, Fenmane deals multi-hit damage via ranged attacks when using Thunder Imprint, Thunder Field, and its enhanced basic attacks during Thunderwing Stance. |
Flamerion
|
A Regen aniimo capable of restoring a sizable amount of EP with its skills. It is, however, only usable in Fire-centric teams thanks to its EP Regen skill Phantom Barrage requiring Fire Debuffs to function. |
Forest Flamerion
|
Similar to the base Flamerion, but instead comes in green. |
Highland Flamerion
|
Similar to the base Flamerion, but instead comes in purple. |
Sea of Flowers Flamerion
|
Similar to the base Flamerion, but instead comes in pink. |
Fragrancier
|
A must-have Support aniimo for Dark teams, capable of healing the team, applying buffs to allies, and debuffing enemies. |
Gracewing
|
Despite its Heal role, Gracewing excels best in EP recovery when using Phantomfly and Purifying Dance. Thanks to its trait, Flutter Heal, Gracewing can stay in the off-field for the entire fight while still being able to heal the party constantly. |
Helgon
|
Helgon is a Break Aniimo that requires to be attacked or use its skill, Wind Counter, to counterattack and further increase its break damage. A playstyle revolving around getting hit is easy to achieve in this game because even a small damage can trigger its trait, Counter Strike. |
Hexxin
|
Hexxin has great EP recovery and crowd control, but its kit only shines in Dark teams because of its Prank trait. |
Highland Ignitis
|
Has access to a Fire-type dash attack that provides Super Armor. However, the skill's use case is limited, making the base Ignitis skills better. |
Infergon
|
Infergon is an EP-hungry Fire-type DPS that requires Fire Debuff management to maximize its damage. When played properly, however, it is capable of dealing massive amounts of Fire damage to enemies. |
Leafy
|
Leafy’s kit shines when paired with Irisal. Its Power of Nature trait passively generates Turf beneath Irisal, directly enabling Irisal’s Disco Aniimo trait. Outside of Irisal, Leafy is still a strong Regen aniimo for Grass-centric teams. |
Luminelle
|
Luminelle gains access to lightning buff skills that enables other lightning aniimo to deal more damage and break efficiency. Unfortunately, Luminelle cannot heal off-field party members. Despite that, Luminelle is still the best Support aniimo for any lightning-centric teams. |
Mountain Helgon
|
Helgon's Mountain Form gains nothing new aside from a new visual. It has the same attacks, skills, and stats as Helgon. Despite the name, Mountain Helgon is still primarily a Wind aniimo. |
Mountain Hexxin
|
Mountain Hexxin is the same as its basic form, but it can stun targets using its Shard Impact skill. |
Mountain Woods Rookey
|
A version of Rookey with fancier armor. Functionally the same as the original. |
Mountain Woods Gracewing
|
If you want Gracewing to take a more shield approach, then Mountain Woods form is the best choice. Wind of Regeneration grants up to 12% max HP shield to the party. However, this form gains more weakness, in exchange for more elemental resistance. |
Mountain Woods Pawney
|
Functionally the same as a base Pawney, just with a different look. |
Nighttime Gracewing
|
Gracewing's Nighttime Form gains gains access to Phantom Dance, which further promotes the off-field playstyle of Gracewing. It allows you to automatically cleanse a debuff inflicted on your party every 15s. However, this form gains more weakness, in exchange for additional elemental resistance. |
Piopiota
|
Piopiota is a Support Aniimo that creates water puddles and provides healing. Its water puddles count as water environment, which can empower certain Water moves like Flowing Water Slash. |
Plateau Turbo
|
Turbo's Plateau form gains nothing new aside from a new element and a new visual. It has the same strength as Turbo; however, it is harder to catch one than a base form Turbo. |
Prismana Blazen
|
Blazen's Prismana form gains access to Dark Claw, which gives it access to a dark element skill and the ability to inflict Silence on enemies. It has the same attacks, skills, and stats as Blazen, however it gains a different set of resistances and weakness. You can use this form if you need to tackle enemies that base form Blazen is weak at. |
Prismana Cornet
|
Cornet's Prismana form gains access to Lightning Splitter. If you prefer to inflict paralysis on the enemy in exchange for damage buffs, then you can use this form instead of the base form. |
Prismana Fenmane
|
Fenmane's Prismana form gains Radiant Dart. It allows Prismana Fenmane to deal light damage similar to Lightning Dart with the added effect of inflicting healing reduction. That said, Prismana Fenamne gains different sets of resistances thanks to the combination of Lightning and Light element in exchange for higher Dark and Ice weakness. |
Prismana Fulmintis
|
Prismana Fulmintis retains all the power you can get from Fulmintis. However, its exclusive skill, Enhanced Light Blade, is exactly the same as Enhanced Lightning Blade. Additionally, it is harder to obtain one copy of Prismana Fulmintis because it is locked behind the paid battle pass. Overall, you are better off using the base Fulmintis over the Prismana one, as you do not lose anything noteworthy. |
Prismana Grizbo
|
Has access to the skill Claw of Madness, which allows Prismana Grizbo to stack Rage faster. |
Prismana Hexxin
|
Prismana Hexxin is the same as its basic form, but its Malicious Outburst can reduce shields. |
Prismana Ignitis
|
Has all of the capabilities of a regular Ignitis, but is harder to come across. |
Prismana Pawney
|
The Prismana version of the base Pawney. It is, however, functionally the same. |
Prismana Sherro
|
Prismana Slam gives Prismana Sherro Super Armor, allowing it to resist interruptions while attacking. Its Light and Water typing also makes it defensively good, leaving it weak to only Lightning and Ice while further reducing damage taken from Fire and Water attacks. |
Prismana Stellarys
|
Has access to Aquatic Glide for Water damage. However, the base form's Shadow Magic is still a better skill choice. |
Prismana Thornblade
|
Prismana Thornblade is highly effective against Earth Aniimo, much like its basic form. However, thanks to its dual Grass and Water typing, it also takes significantly reduced Earth damage. This added resistance makes Prismana Thornblade generally superior to its base form. |
Rainstorm Luminelle
|
Luminelle's Rainstorm form retains all the core skills it has but adds nothing useful that helps any lightning team deal more damage, break, or even provide healing or shields. However, Rainstorm Luminelle gains different sets of resistances thanks to the combination of Lightning and Water element in exchange for higher Ice and Grass weakness. |
Rainstorm Turbo
|
Rainstorm Turbo gains access to Thunder Bolt. It allows you to exchange one of its skills to deal damage and inflict paralysis on the enemy if you need it. You can use this form if you need to tackle enemies that base form Turbo is weak at. |
Sea of Flowers Gracewing
|
Gracewing's Sea of Flowers form gains access to Healing Dance, which places an AoE healing and increases the break resistance of allies inside the field. You can use this form if you need to tackle enemies that base form Gracewing is weak at. |
Sherro
|
Sherro is a good Water DPS that uses water terrain or puddles to enhance the damage of its skills. Its main offensive skill, Flowing Water Slash deals more damage when it absorbs a nearby puddle. It also comes with Torrent Slam, a skill that buffs its own damage to further strengthen its overall damage output. |
Squashel
|
Squashel's gameplay loop revolves around applying Pinecone on enemies using Pinecone Bomb to empower its other skills like Heavy Tail Strike and Blazing Fist Barrage. Its Trait also allows it to skip to the last hit of its basic attack combo, encouraging you to weave in basic attacks into your rotation. |
Thunderstorm Sherro
|
Similar to the regular Sherro, but has access to Thunder Slam, which deals more damage when used near water terrain. |
Tromber
|
Tromber is the Support of the Chirpi family and team. It is capable of providing critical damage buffs to all allies using Waltz and wind resistance debuff to enemies with Spiral Blade. |
Tubster
|
Tubster is the Break Aniimo of the Chirpi family and team. It is capable of dealing break damage and applying Concerto to allies after a successful break which reduces stamina consumption. |
| Aniimo | Explanation |
|---|---|
Beach Chirpi
|
Chirpi's Beach form gains access to Water Tornado. It lets Chirpi take more of a DPS role rather than a support one if you need it but we highly recommend not doing it because of its low stats. |
Chirpi
|
Chirpi is the second Support of the Chirpi family and team. It is the last piece of the four member Chirpi team. Despite having the support role, Chirpi's main job is to provide health regeneration for the team with March. It is also capable of reducing the EP of enemies when using Water Tornado. |
Dreaple
|
Dreaple can apply Nightmare on enemies, lowering their Dark Resistance and rendering them unable to act. Additionally, Dreaple can also heal allies using Nightmare Devour, turning it into a healer as well. Dreaple's only downside, however, is that it is EP and Ultimate Energy hungry. |
Erlath
|
Erlath is a REGEN aniimo that creates puddles and improves the team's EP economy, especially on Water Teams. Its Bubbles skill provide good EP Recovery, while its Ultimate, Crazy Bubbles, increases the team's Water damage. |
Flutternym
|
Flutternym is the Lumin Stage of Gracewing. It loses the ability to restore EP for the party but it can still provide the same healing albeit its stats are lower than Gracewing. |
Forest Ignitis
|
Has all of the strengths of the regular Ignitis, but also has access to Forest Whirl, a Grass-type version of Scythe Dance that also applies a stacking damage buff. It does, however, have additional weaknesses like Fire and Dark, as well as an even more increased weakness to Grass. This is balanced to some extent by its additional resistance to Water and Grass. |
Geoclaw
|
Geoclaw is the main BREAK aniimo for Ice Teams that can also apply Ice Debuff to enemies. Its Trait, Frostbite Sunder, increases its Break against enemies with more than 5 stacks of Ice Debuff, which it can reliably apply on its own using Icy Gravel Dance. Its effectiveness, however, goes down when fighting against mobile enemies, as its skills are mostly stationary. |
Glacy
|
Glacy provides great team healing, but offers less utility than Prismana Glacy. Its Ice and Water typing also removes its resistance to Fire and Earth, causing it to take neutral damage from both elements instead. |
Glynsera
|
Glynsera is a decent Ice DPS that can potentially deal serious damage with the proper setup. However, it requires careful Ice Debuff management to maximize Frost Tail Strike's damage and consumes a significant amount of EP when using skills to deal damage or apply more Ice Debuff using Ice Strikes. |
Grizbo
|
Grizbo’s damage output during its Enraged state is extremely high, but it requires a lengthy setup due to its Raging Rampage trait. It also has to apply Claw Marks first before actually dealing damage. |
Highland Cornet
|
Cornet's Highland form gains access to Leaf Tornado. This skill is an overall downgrade compared to Wind Bomb Rush and switching out the Splitter skills is not recommended for Cornet. You can use this form if you need to tackle enemies that base form Cornet is weak at. |
Highland Tromber
|
Tromber's Highland form gains access to Leaf Tornado. It lets Tromber take more of a DPS role in exchange for losing up to 50% break damage when using the skill. You can use this form if you need to tackle enemies that base form Tromber is weak at. |
Highland Tubster
|
Tubster's Highland form gains access to Leaf Tornado. It lets Tubster take more of a DPS role but it loses up to 50% break damage when using the skill. We highly recommend not taking this skill especially when Tubster's ideal team cannot create water puddles. You can use this form if you need to tackle enemies that base form Tubster is weak at. |
Irisal
|
Irisal is a decent Grass DPS, but it only truly shines when paired with Leafy. Leafy’s Power of Nature trait passively generates Turf for Irisal, directly enabling its Disco Aniimo trait. Without Leafy, Irisal’s damage potential is far less impactful, making this pairing essential to maximize its effectiveness. |
Magmarex
|
Magmarex is a Break that is perfect for teams that require Fire Debuffs. You will want to either contract with Magmarex or get its Alpha version to remove the Fire Debuff consumption mechanic from its core skill Lava Punch. |
Melloblum
|
Since Melloblum’s kit revolves around Grass critical hits, it is only truly valuable when paired with Thornblade, currently the primary Grass critical‑hit DPS available. Without Thornblade or another Grass crit DPS, Melloblum’s potential is severely limited, making its role highly conditional on team composition. |
Minespine
|
Minespine has good Break potential thanks to its Seismic Wave, and it can Tunnel, which is good for exploration and effective against ranged attacks. |
Mountain Tuckin
|
Similar to the base Tuckin, just in a different element. |
Mountain Woods Blazen
|
Blazen's Mountain form gains nothing new aside from a new element and a new visual. It has the same attacks, skills, and stats as Blazen, however it gains a different set of resistances and weakness. You can use this form if you need to tackle enemies that base form Blazen is weak at. |
Mountain Woods Flutternym
|
If you want Flutternym to take a more shield approach, then Mountain Woods form is the best choice. Wind of Regeneration grants up to 12% max HP shield to the party. However, this form gains more weakness, in exchange for additional elemental resistance. |
Nighttime Flutternym
|
Flutternym's Nighttime Form gains gains access to Phantom Dance, which further promotes the off-field playstyle of Flutternym. It allows you to automatically cleanse a debuff inflicted on your party every 15s. However, this form gains more weakness, in exchange for additional elemental resistance. |
Nighttime Glynsera
|
Night Slash gives Nighttime Glynsera a niche in PvP by silencing enemies and preventing them from using skills. Its Dark typing also adds another weakness compared to regular Glynsera without affecting its existing resistances. |
Nighttime Panpanta
|
Performs similarly to regular Panpanta. Nighttime Panpanta just differs in appearance. |
Panpanta
|
Panpanta is a decent BREAK aniimo for Water Teams. However, its primary breaking skill, Hydro Roll, can be clunky to use since its hits can miss enemies that move around frequently. Aside from that, it can also create puddles using Water Cannon to benefit Water aniimos that can take advantage of Water terrain. |
Prismana Glynsera
|
Its Light skill, Prismana Slash, deals damage the same as Ice Strikes, but does not apply Ice Debuffs needed for its Trait. Compared to regular Glynsera, the added Light typing changes its elemental matchups, making it weak to Earth and Dark instead while improving its resistances to more elements. |
Prismana Infergon
|
Similar to the base Infergon in its need for Fire Debuffs to deal good damage. Has access to Gale Charge, which can deflect ranged attacks. |
Prismana Luminelle
|
Luminelle's Prismana form retains all the core skills it has and adds Healing Impact. It runs into the same problem with all of its other healing skills where the healing only applies to allies on-field. That said, Prismana Luminelle gains different sets of resistances thanks to the combination of Lightning and Light element in exchange for higher Dark and Ice weakness. |
Prismana Panpanta
|
Prismana Panpanta is similar to regular Panpanta, but it has access to Water Cannonade, which applies 5 stacks of Water Debuff, although it is not that substantial. |
Prismana Waleetle
|
Prismana Waleetle's Darkwheel Slash can break shields quickly, which is an added value to its basic form. |
Pomawk
|
Pomawk's rhythm mechanics can take some getting used to, but is strong in battles when mastered. Additionally, Jittering Beats is a strong move in PvP scenarios. |
Highland Pomawk
|
Highland Pomawk shares the same limitations as its basic form and doesn't have any significant advantages to add. |
Sea of Flowers Pomawk
|
Sea of Flowers Pomawk shares the same limitations as its basic form and doesn't have any significant advantages to add. |
Snowfield Pomawk
|
Snowfield Pomawk is a Break Unit, but its Tuning Trait is better suited for a DPS-focused Aniimo, making it less effective in its role. |
Rainstorm Stellarys
|
Has access to Chill Glide for Ice damage. However, the base form's Shadow Magic is still a better skill choice. Additionally, this version of Stellarys has more than double the weaknesses of the base form, including Grass, Lightning, and Ice, while also gaining some resistance to Fire, Water, and Dark. This does, however, make it less versatile. |
Sea of Flowers Flutternym
|
Flutternym's Sea of Flowers form gains access to Healing Dance, which places an AoE healing and increases the break resistance of allies inside the field. You can use this form if you need to tackle enemies that base form Flutternym is weak at. |
Sea of Flowers Glacy
|
Sea of Flowers Glacy's is just the same as regular Glacy, its Water and Ice typing leaves it unable to retain Water's resistance to Fire and Earth, causing it to take neutral damage from both. |
Snowfield Glacy
|
Ice Orb lets Snowfield Glacy freeze enemies, giving it a niche for PvP. Its shares the same typing as regular glacy so it takes neutral damage from Fire and Earth instead of resisting them. |
Snowfield Pawney
|
Has access to Weakening Smash, an Ice-type version of Weakening Slam. It also has one additional weakness (Fire), but makes up for it by having more resistances, like to Water and Lightning. |
Snowfield Rookey
|
A version of Rookey with the Ice sub-type.Has access to Guardbreak Smash, the Ice version of Guardbreak Slam. It also has one additional weakness (Fire), but makes up for it by having more resistances, like to Water and Lightning. |
Thornblade
|
Thornblade is a decent crit‑based Grass DPS, but its overall damage output remains underwhelming, even with an optimized team and when facing aniimos weak to Grass. This limitation makes it less reliable as a primary damage dealer compared to other options. |
Thunderstorm Thornblade
|
Thunderstorm Thornblade doesn't have any significant advantages over its basic form. Its Lightning Impact skill is merely a Lightning version of Thorny Impact, which has no added value. |
Towerwood Thornblade
|
Towerwood Thornblade is practically the same as its basic form. It shares the exact same skills. |
Tuckin
|
Tuckin is a solid tank, but its Break setup is notoriously slow due to the way its Prank Master trait functions. It must first attack a target to summon a single Hummin, then wait 10 seconds to summon another. This drawn‑out process feels excessively long in a fast‑paced game, making its Break setup less efficient compared to other options. |
Waleetle
|
Waleetle can scale its damage output via its Overloaded Engine trait. Its drawback, however, is that Sandstorm Spin's EP consumption is too much, and it takes time to build up its trait. |
Wisptis
|
The Lumin version of Ignitis. Has fewer skills compared to its evolved version. |
| Aniimo | Explanation |
|---|---|
Baleetle
|
Baleetle has the same function as Waleetle, but it has lower stats and doesn't have the Ultimate skill. |
Bouldus
|
Bouldus' Rolling Ball makes it nearly unstoppable while rolling, but it's only really effective in areas with walls, so it can continuously bounce. If the area has no walls, then it's best paired with Waleetle for its Stone Ball Cutter. |
Budsquire
|
Budsquire has the same skills as Thornblade but with lesser stats. It's better off evolved into Thornblade. |
Celestis
|
Celestis is a good early-game aniimo, but unlike Stellarys, the aniimo doesn't have clones. This puts it at a severe disadvantage compared to its evolution. |
Cubbo
|
Cubbo shares the same strengths and limitations as Grizbo, but it has lower stats and does not have the Ultimate skill. |
Dewy
|
Dewy lacks the Secret Fragrance Mark skill that Fragrancier provides—a crucial ability for amplifying Dark teams’ damage output. |
Eko
|
Despite being a Lumin Stage of Eklue, Eko retains all the essential skills to buff the wind damage and critical rate of the party except for its ultimate. However, it is still better to evolve Eko to maximize its contributions to the team. |
Fahloo
|
Fahloo has access to the same EP recovery skills as Erlath, but lacks Crazy Bubbles, making it a less effective Water support than its Nova stage evolution. |
Fentuft
|
Fentuft is the Lumin Stage of Fenmane. It has lower stats, and has no access to Thunder Imprint yet. It is essentially the weaker version of it, but it can still do its ranged lightning damage well. |
Forest Iris
|
Forest Iris shares the problems as its basic form and doesn't have any significant advantage. |
Geodeback
|
Geodeback is a good Break aniimo, but since it doesn't have Seismic Wave like Minespine, it's less effective. |
Grassland Iris
|
Grassland Iris shares the problems as its basic form and doesn't have any significant advantage. |
Helmwhelp
|
Helmwhelp is Helgon's Gamma Stage, and it does not have Wind Counter yet. Not having access to Wind Counter loses a lot of break damage for Helmwhelp. |
Helmut
|
The Lumin stage of both Rookey and Pawney. Better to evolve this into either of the two to gain access to better skills. |
Highland Chirpi
|
Chirpi's Highland form gains access to Leaf Tornado. It lets Chirpi take more of a DPS role rather than a support one. It requires a puddle near the area to gain the bonus damage, which is hard to do in Chirpi's ideal team. We highly recommend not doing it, especially when Chirpi has lower than average stats. You can use this form if you need to tackle enemies that base form Chirpi is weak at. |
Highland Iris
|
Highland Iris shares the problems as its basic form and doesn't have any significant advantage. |
Hummin
|
Hummin has some use, but it doesn't scale well. It's also just better off evolved to Tuckin. |
Iris
|
Iris shares the same strengths and limitations as Irisal, but it has lower stats. It's better off evolved into Irisal. |
Mountain Helmwhelp
|
Helmwhelp's Mountain Form gains nothing new aside from a new visual and lower stats than Helgon. It has the same attacks, skills, and stats as Helmwhelp. Despite the name, Mountain Helmwhelp is still primarily a Wind aniimo. |
Mountain Hummin
|
Mountain Hummin shares the same scaling limitation as its basic form. |
Mountain Woods Iris
|
Mountain Woods Iris shares the problems as its basic form and doesn't have any significant advantage. |
Nimbi
|
Nimbi is Turbo's Lumin Stage, and it does not have Nimbi Burst yet. All Nimbi can do is provide shield and healing and losing access to Nimbi Burst reduces the overall damage and break of the team. |
Plateau Iris
|
Plateau Iris shares the problems as its basic form and doesn't have any significant advantage. |
Prismana Iris
|
Prismana Iris shares the problems as its basic form and doesn't have any significant advantage. |
Prismana Magmarex
|
Prismana Magmarex's Dark Energy Surge is merely a Dark element version of Magma Surge, which does not add any value. |
Rainstorm Nimbi
|
Nimbi's Rainstorm Form gains access to Thunder Bolt. It lets Nimbi deal less damage but it inflicts Paralysis on the enemy hit by Thunder Bolt. You can use this form if you need to tackle enemies that base form Turbo is weak at. The way to catch one requires a specific weather in an area which makes it harder to catch one. |
Sea of Flowers Pranky
|
Sea of Flowers Pranky performs similarly to Pranky, with lower healing and limited support utility compared to its Nova stage evolution. |
Shrubclaw
|
Shrubclaw's Tunnel mobility skill and Break potential are quite useful in a team, but it's overshadowed by higher-ranking aniimo. |
Snowfield Baleetle
|
Snowfield Baleetle is the pre-evolution of Waleetle and fills a similar DPS role, but has lower damage overall. |
Snowfield Bouldus
|
Snowfield Bouldus gains an Ice Sphere skill that functions similarly to Bouldus and Waleetle's rolling ball skills, but deals Ice damage instead. |
Snowfield Pranky
|
Snowfield Pranky performs similarly to regular Pranky, with less healing and no access to the Lotus Bloom Ultimate. |
Snowfield Waleetle
|
Snowfield Waleetle doesn't have any valuable skills that makes it better than its basic form. |
Sparki
|
Sparki shares the same strengths and limitations as Flamerion, but it doesn't have the Ultimate skill, making it less effective. |
| Aniimo | Explanation |
|---|---|
Bailite
|
Bailite falls short of its intended Support role. Its kit lacks the buffs and debuffs that define a true Support, instead focusing on damage—something the DPS role already performs far more effectively. |
Bay Budclaw
|
Bay Budclaw shares the same verdict as its basic form and doesn't have a significant advantage to add. |
Beach Budclaw
|
Beach Budclaw shares the same verdict as its basic form and doesn't have a significant advantage to add. |
Bolty
|
Bolty is Blazen's Lumin Stage, and it does not have Electrified Impact and Lightning Flash yet. These two skills define Blazen's lightning fast break playstyle and losing access to it significantly reduces Bolty's ability to break an enemy. |
Bonesky
|
Bonesky is the Lumin stage evolution of Glynsera and fills the same DPS role, but it has lower damage and lacks an Ultimate. |
Budclaw
|
Budclaw is simply better off evolved into Shrubclaw. |
Bulbly
|
Bulbly is Luminelle's Lumin Stage, and it does not have access to any buff skills. This renders the Arc Surge trait entirely useless, as Bulbly does not have any way to activate it. Additionally, Bulbly has lower overall stats compared to its evolutions. |
Cozite
|
Cozite suffers from the same shortcomings as Bailite, but with lower stats and no Ultimate skill. |
Emberpup
|
Emberpup has lower stats than Flameruff and has no Ultimate skill. It's better evolved into Scorchhowl. |
Fenrier
|
Fenrier is the Gamma stage evolution of Glynsera, but it has lower damage and lacks an Ultimate, making it less effective as an Ice DPS. |
Flameruff
|
Flameruff gains little from evolving from Emberpup beyond higher stats. Without any added utility, it’s simply better evolved into Scorchhowl. |
Highland Emberpup
|
Highland Emberpup offers no additional value beyond its basic form. |
Highland Flameruff
|
Highland Flameruff offers no additional value beyond its basic form. |
Jawling
|
Jawling is Helgon's Lumin Stage, and it does not have Wind Counter yet. Not having access to Wind Counter loses a lot of break damage for Jawling. Additionally, Jawling has overall lower stats than Helmwhelp. |
Lavazar
|
Lavazar suffers the same predicament as Magmarex, and it doesn't have the Ultimate skill. |
Mountain Jawling
|
Jawling's Mountain Form gains nothing new aside from a new visual and a much lower stats than Helmwhelp. It has the same attacks, skills, and stats as Jawling. Despite the name, Mountain Jawling is still primarily a Wind aniimo. |
Mountain Woods Bolty
|
Bolty's Mountain Woods form gains nothing new aside from a new element and a new visual. It has the same attacks, skills, and stats as Bolty, however it gains a different set of resistances and weakness. You can use this form if you need to tackle enemies that base form Bolty is weak at. It also gives you access to a Mountain Woods Blazen if you evolve it. |
Mountain Woods Emberpup
|
Mountain Woods Emberpup offers no additional value beyond its basic form. |
Mountain Woods Flameruff
|
Mountain Woods Flameruff offers no additional value beyond its basic form. |
Mountain Woods Helmut
|
Functionally the same as Helmut, just with a different look. Can be acquired via the Secret of the Golden Helmet quest. |
Mudflat Budclaw
|
Mudflat Budclaw shares the same verdict as its basic form and doesn't have a significant advantage to add. |
Nighttime Bonesky
|
Nighttime Bonesky performs similarly to regular Bonesky, with lower damage and no access to an Ultimate. |
Nighttime Fenrier
|
Nighttime Fenrier shares the same issue as regular Fenrier, lacking an Ultimate and dealing less damage than Glynsera. |
Nighttime Popota
|
Nighttime Popota shares the same limitations as regular Popota, lacking Hydro Roll and offering weaker Break potential than Panpanta. |
Nighttime Susuta
|
Nighttime Susuta shares the same limitations as regular Susuta, lacking Hydro Roll and having lower overall stats that further reduce its Break potential. |
Pebbling
|
Pebbling is very similar to Geodeback, but it has lower stats. |
Plateau Nimbi
|
Nimbi's Plateau Forn gains nothing new aside from a new element and a new visual. It has the same strength as Nimbi, however it is slightly harder to catch one than a base form Nimbi. You can use this form if you need to tackle enemies that base form Turbo is weak at. |
Pomegg
|
Pomegg is similar to Pomawk but doesn't have an Ultimate skill. |
Popota
|
Popota is a weaker Break Aniimo than Panpanta, as it lacks Hydro Roll, its main tool for reducing the enemy's Break Gauge. |
Sea of Flowers Skippy
|
Sea of Flowers Skippy shares the same issue as regular Skippy, with lower HP resulting in weaker healing. |
Sheldon
|
Sheldon is the pre-evolution of Sherro and fills the same Water DPS role, but lacks Flowing Water Slash, an important source of damage in Sherro's kit. Its other skills also deal less damage, resulting in significantly lower overall DPS. |
Shelly
|
Shelly faces the same problem as Sheldon but has lower Attack, further reducing its damage output. |
Skippy
|
Skippy is the Lumin stage evolution of Glacy and has lower HP, resulting in weaker healing compared to its Nova stage evolution. |
Snowfield Helmut
|
Has an additional weakness (Fire) but also has additional resistances. It is better to evolve Snowfield Helmut to gain access to better skills and stats. |
Snowfield Skippy
|
Snowfield Skippy has significantly lower stats than its Nova stage evolution, resulting in weaker healing. |
Squarrel
|
Squarrel's gameplay loop is similar to that of Squashel, but you only have access to Pinecone Bomb and Heavy Tail Strike, lowering its versatility. |
Susuta
|
Susuta is the Lumin stage evolution of Panpanta, but also lacks Hydro Roll, significantly limiting its ability to reduce the enemy's Break Gauge. |
Towerwood Budsquire
|
Towerwood Budsquire is the same as Budsquire, but it can't evolve into Melloblum, making it less valuable than its basic form. |
Veilfloat
|
Veilfloat is Luminelle's Gamma Stage, and it does not have access to any buff skills similar to Bulbly. This renders the Arc Surge trait entirely useless, as Veilfloat does not have any way to activate it. |
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This needs serious rework. There’s so many things wrong lol
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