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Holo-Battle Interlink Guide

Holo-Battle Interlink is a solo or co-op game mode in Aniimo where you aim to get a high Star Rank score to earn rewards. See the bosses in the current phase, tips, all rewards, and how to unlock it in this guide.

Holo-Battle Interlink Guide

Uses Team Combat Mode

Team Combat Mode

Holo-Battle Interlink uses the Team Combat Mode. For the entirety of the fight, you can only use your main aniimo in the field. The rest of your party can only use their core skills, and they can only be in the field for a short period of time.

Do take note that the supporting party cannot be damaged by the enemy. Any damage they take while using their core skills will transfer to your main aniimo instead.

Can be Played Solo or Co-op

Party Setup

While you can try to take on Holo Battles on your own, you could also choose to invite up to 3 more players to join you. This can make the battles much easier and allow you and your friends to come up with good strategies against the alpha bosses.

Moreover, by assisting other Pathfinders in their runs and helping them improve their Star Ranks, you can earn Support Rewards.

Multiplayer Explained

Seasonal Buffs and Challenges

Seasonal Buffs

Alpha Bosses gain extra modifiers called Challenges, which grant them abilities that can hinder your party via increased damage, buffs, debuffs, or status effects.

At the same time, your team gains buffs called Offerings that can assist your party by giving you more damage, ultimate charge, weaker bosses, and more. Do take note that buffs can only be selected by the team leader if you are partying with other players.

Reach a High Star Rank Score

Star Score

Left and Right bosses gain 16 bars of health during battle. Every time you deplete their health bar, they will instantly recover health, and you are rewarded with 1 star each. For the Middle boss, you gain twice the number of stars each time you deplete their health bar.

Holo-Battle Interlink Current Phase

Phase 2 Bosses

Alpha Scorchhowl Alpha Scorchhowl
(Left)
Challenge Details
Chain Snare: At regular intervals, chain links 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1 second, briefly stopping it and dealing break damage. The chains then break. Water Pressure Imbalance: When the Alpha takes Water damage, it gains a small amount of Water Debuff. When the Alpha has more than 10 stacks of Water Debuff, 10 stacks are consumed to enter the Water Pressure Imbalance state for 5 seconds. In this state, triggers 1 instance of Water-type damage equal to 100% of current ATK each time damage is taken. Minimum trigger interval: 5 seconds.
Weakness:
Water Earth
Recommended Buff:
Unstoppable Momentum or Crushing Momentum
Recommended Aniimo:
Piopiota Panpanta Sherro Erlath
Alpha Minespine Alpha Minespine
(Middle)
Challenge Details
Trick Bomb: Every 45 seconds, a bomb seed appears on a random Pathfinder. After 5 seconds, the seed lands and generates a bomb warning. After 2 seconds, the bomb explodes and permanently creates a damage zone on the ground. Multi-Cast: When the aniimo deals skill damage, it accumulates 1 point of "Casting Energy". Reaching 12 points of "Casting Energy" makes the next skill cost no energy and skip its cooldown.
Weakness:
Grass Water
Recommended Buff:
Overflowing Power or Crushing Momentum
Recommended Aniimo:
Irisalis Somniwing Melloblum
Alpha Luminelle Alpha Luminelle
(Right)
Challenge Details
Chainbot: Every 45 seconds, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status. Unscathed: When the aniimo's HP is above 80%, basic attack speed increases by 60%, and Regen speed increases by 40%.
Weakness:
Ice Dark
Recommended Buff:
Unstoppable Momentum or Crushing Momentum
Recommended Aniimo:
Inferlupa Stellarys Prismana Turbo Dreaple Fragrancier

Phase 2 Best Teams

Aniimo AttentionAttention! The recommended teams are temporary and will be updated once the next phase goes live on Thursday. Check back soon for more detailed best teams after we test the new phase!

Alpha Scorchhowl Best Teams

Sherro Main DPS
Turbo Piopiota Sherro Erlath
Panpanta Break and Puddles
Inferlupa Turbo Panpanta Erlath

The idea of this team is that Shero can deal multi-hit water damage, which can easily activate Alpha Scorchhowl's Water Pressure Imbalance. Piopiota and Erlath help create puddles and increase the water damage of Sherro. Panpanta will deal most of the break damage.

Alpha Minespine Best Teams

Irisalis Main DPS
Irisalis Turbo Somniwing Melloblum
Tuckin Break and Sustain
Inferlupa Turbo Tuckin Somniwing

Irisalis team will focus on keeping the uptime of their two clones during battle and constantly dealing damage with Whirling Blossom Rain. Tuckin's team will focus on breaking the enemy with Off-Key Shock Wave while it is rooted in place via Draw Nourishment.

Alpha Luminelle Best Teams

Stellarys Basic Attack DPS
Stellarys Prismana Turbo Dreaple Fragrancier
Inferlupa Break
Inferlupa Prismana Turbo Dreaple Fragrancier

The idea for this team is to significantly increase the basic attack damage of Stellarys. Dreaple will help maintain Alpha Luminelle's Unscathed using its healing skills. Fragrancier and Prismana Turbo will provide all the dark damage buffs for the team. Inferlupa will deal most of the break damage.

Holo-Battle Interlink Previous Phases

Phase 1 Bosses and Best Teams

Phase 1 of the first season of Holo-Battle Interlink consists of Alpha Irisal, Alpha Bouldus, and Alpha Tubster.

Use Scorchhowl's team to inflict a fire debuff and deal burst fire damage to Alpha Irisal whenever you are at full EP. Irisalis's team can take advantage of Alpha Bouldus' Multi-Cast to enable multiple uses of its skills and deal multi-hit grass damage. Lastly, Fulmintis' team perfectly counters Alpha Tubster thanks to its Kinetic Energy, which allows Fulmintis to hold Lightning Blade Storm much longer and deal high lightning damage.

Phase 1 Bosses

Alpha Irisal Alpha Irisal
(Left)
Challenge Details
Chainbot: Every 45 seconds, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status. Anomaly Spark: When an Alpha accumulates 10 stacks of Fire Debuff, it enters an "Overflowing Debuff" state. In this state, the Alpha starts dropping energy orbs that restore 10 EP when picked up.
Weakness:
Fire Dark Wind
Recommended Buff:
Unstoppable Momentum or Crushing Momentum
Recommended Aniimo:
Scorchhowl Prismana Scorchhowl Somniwing Magmarex
Alpha Tubster Alpha Tubster
(Middle)
Challenge Details
Trick Bomb: Every 45 seconds, a bomb seed appears on a random Pathfinder. After 5 seconds, the seed lands and generates a bomb warning. After 2 seconds, the bomb explodes and permanently creates a damage zone on the ground. Kinetic Energy: The Aniimo's Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed.
Weakness:
Light Lightning
Recommended Buff:
Primary Attacker Rune or Crushing Momentum
Recommended Aniimo:
Fulmintis Prismana Fulmintis Blazen Prismana Blazen
Alpha Bouldus Alpha Bouldus
(Right)
Challenge Details
Chain Snare: At regular intervals, chain links 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1 second, briefly stopping it and dealing break damage. The chains then break. Multi-Cast: When the aniimo deals skill damage, it accumulates 1 point of "Casting Energy". Reaching 12 points of "Casting Energy" makes the next skill cost no energy and skip its cooldown.
Weakness:
Grass Water
Recommended Buff:
Overflowing Power or Crushing Momentum
Recommended Aniimo:
Irisalis Tuckin Somniwing

Alpha Irisal Best Teams

Scorchhowl Burst DPS
Scorchhowl Turbo Somniwing Sparkelf
Magmarex Break and Fire Debuff
Inferlupa Turbo Magmarex Sparkelf

Magmarex's team should focus on breaking Alpha Irisal as quickly as possible using Magma Surge and Lava Breath. Scorchhowl will constantly use Fire Bolt. Scorchhowl then uses Burn Breaker at full charge once Alpha Irisal breaks.

If you want to aim for the highest score, you can coordinate a team of players and have 3 of them use the Scorchhowl team, with 1 player handling the Magmarex team to focus on breaking the enemy. Healing is not required as the boss doesn't deal serious damage to your party.

Alpha Tubster Best Teams

Fulmintis Main DPS
Turbo Dazmand Fulmintis Luminelle
Blazen Break
Turbo Dazmand Blazen Luminelle
Luminelle Healing
Turbo Dazmand Blazen Luminelle

Fulmintis' team will start by increasing their damage using Turbo, Dazmand, and Luminelle's core skills. Blazen's team will focus on their Lightning Flash and Electrified Impact combo to break Alpha Tubster. When Alpha Tubster has less than half break gauge, start using Lightning Blade Storm and wait until the last second of its break state to recast it to deal high lightning damage.

If you want to aim for the highest score, you can coordinate a team of players and have 2 of them use the Fulmintis team, with 1 player handling the Blazen team to focus on breaking the enemy. Healing is required because the Fulmintis team will stay in their position most of the fight to tank the hits and charge their Lightning Blade Storm. Have 1 player on the Luminelle team to provide healing for the party.

Alpha Bouldus Best Teams

Irisalis Main DPS
Irisalis Turbo Somniwing Melloblum
Tuckin Break and Sustain
Inferlupa Turbo Tuckin Somniwing

Irisalis team will focus on keeping the uptime of their two clones during battle and constantly dealing damage with Whirling Blossom Rain. Tuckin's team will focus on breaking the enemy with Off-Key Shock Wave while it is rooted in place via Draw Nourishment.

If you want to aim for the highest score, you can coordinate a team of players and have 3 of them use the Irisalis team, with 1 player handling the Tuckin team to focus on breaking the enemy. Healing is not required as the boss doesn't deal serious damage to your party.

Holo-Battle Rewards

All Challenge Rewards

Stars Rewards
4 Stars
8 Stars
12 Stars
16 Stars
20 Stars
Windborn Stamp Windborn Stamp x50
24 Stars
28 Stars
Windborn Stamp Windborn Stamp x50
32 Stars
36 Stars
Windborn Stamp Windborn Stamp x50
40 Stars
44 Stars
Windborn Stamp Windborn Stamp x50
48 Stars
Windborn Stamp Windborn Stamp x100
52 Stars
56 Stars
60 Stars

You can obtain up to 200 Sparkling Crystals when you reach 36 stars. You can also get 300 Windborn Stamps, 2 Starcryst Essence, and 1 Wonder Egg after you reach 48 stars.

Reaching 60 stars gives you 4 Tumblers and 2 Advanced Held Item Cores. If you want the best rewards, we highly recommend reaching a 48-star score.

How to Unlock Holo-Battle Interlink

Unlocked at Level 55

Hall of Polaris Institute

The Holo Battle Interlink mode can be unlocked after being promoted to Trailblazer I when you reach account level 55. It is found at the Hall of Polaris Institute at Astra or in the main menu under Elite Training.

How to Level Up Fast: EXP Farming Guide

Holo-Battle Interlink Release Date

Released on September 24, 2026

Holo-Battle Interlink

Holo-Battle Interlink is a new combat mode for Aniimo that released on September 24, 2026. It opens on Thursdays, 4:00 AM server time and closes on Sundays, 3:59 AM server time.

Daily Reset Time: What Time Do Servers Reset?

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