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Holo-Battle Interlink is a solo or co-op game mode in Aniimo where you aim to get a high Star Rank score to earn rewards. See the bosses in the current phase, tips, all rewards, and how to unlock it in this guide.
List of Contents

Holo-Battle Interlink uses the Team Combat Mode. For the entirety of the fight, you can only use your main aniimo in the field. The rest of your party can only use their core skills, and they can only be in the field for a short period of time.
Do take note that the supporting party cannot be damaged by the enemy. Any damage they take while using their core skills will transfer to your main aniimo instead.

While you can try to take on Holo Battles on your own, you could also choose to invite up to 3 more players to join you. This can make the battles much easier and allow you and your friends to come up with good strategies against the alpha bosses.
Moreover, by assisting other Pathfinders in their runs and helping them improve their Star Ranks, you can earn Support Rewards.

Alpha Bosses gain extra modifiers called Challenges, which grant them abilities that can hinder your party via increased damage, buffs, debuffs, or status effects.
At the same time, your team gains buffs called Offerings that can assist your party by giving you more damage, ultimate charge, weaker bosses, and more. Do take note that buffs can only be selected by the team leader if you are partying with other players.

Left and Right bosses gain 16 bars of health during battle. Every time you deplete their health bar, they will instantly recover health, and you are rewarded with 1 star each. For the Middle boss, you gain twice the number of stars each time you deplete their health bar.
Alpha Scorchhowl
(Left) |
Challenge Details | |
|---|---|---|
| Chain Snare: At regular intervals, chain links 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1 second, briefly stopping it and dealing break damage. The chains then break. | Water Pressure Imbalance: When the Alpha takes Water damage, it gains a small amount of Water Debuff. When the Alpha has more than 10 stacks of Water Debuff, 10 stacks are consumed to enter the Water Pressure Imbalance state for 5 seconds. In this state, triggers 1 instance of Water-type damage equal to 100% of current ATK each time damage is taken. Minimum trigger interval: 5 seconds. | |
| Weakness: | Recommended Buff: Unstoppable Momentum or Crushing Momentum |
|
| Recommended Aniimo: | ||
Alpha Minespine
(Middle) |
Challenge Details | |
| Trick Bomb: Every 45 seconds, a bomb seed appears on a random Pathfinder. After 5 seconds, the seed lands and generates a bomb warning. After 2 seconds, the bomb explodes and permanently creates a damage zone on the ground. | Multi-Cast: When the aniimo deals skill damage, it accumulates 1 point of "Casting Energy". Reaching 12 points of "Casting Energy" makes the next skill cost no energy and skip its cooldown. | |
| Weakness: | Recommended Buff: Overflowing Power or Crushing Momentum |
|
| Recommended Aniimo: | ||
Alpha Luminelle
(Right) |
Challenge Details | |
| Chainbot: Every 45 seconds, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status. | Unscathed: When the aniimo's HP is above 80%, basic attack speed increases by 60%, and Regen speed increases by 40%. | |
| Weakness: | Recommended Buff: Unstoppable Momentum or Crushing Momentum |
|
| Recommended Aniimo: | ||
Attention! |
The recommended teams are temporary and will be updated once the next phase goes live on Thursday. Check back soon for more detailed best teams after we test the new phase! |
|---|
| Sherro Main DPS | |
|---|---|
| Panpanta Break and Puddles | |
The idea of this team is that Shero can deal multi-hit water damage, which can easily activate Alpha Scorchhowl's Water Pressure Imbalance. Piopiota and Erlath help create puddles and increase the water damage of Sherro. Panpanta will deal most of the break damage.
| Irisalis Main DPS | |
|---|---|
| Tuckin Break and Sustain | |
Irisalis team will focus on keeping the uptime of their two clones during battle and constantly dealing damage with Whirling Blossom Rain. Tuckin's team will focus on breaking the enemy with Off-Key Shock Wave while it is rooted in place via Draw Nourishment.
| Stellarys Basic Attack DPS | |
|---|---|
| Inferlupa Break | |
The idea for this team is to significantly increase the basic attack damage of Stellarys. Dreaple will help maintain Alpha Luminelle's Unscathed using its healing skills. Fragrancier and Prismana Turbo will provide all the dark damage buffs for the team. Inferlupa will deal most of the break damage.
Phase 1 of the first season of Holo-Battle Interlink consists of Alpha Irisal, Alpha Bouldus, and Alpha Tubster.
Use Scorchhowl's team to inflict a fire debuff and deal burst fire damage to Alpha Irisal whenever you are at full EP. Irisalis's team can take advantage of Alpha Bouldus' Multi-Cast to enable multiple uses of its skills and deal multi-hit grass damage. Lastly, Fulmintis' team perfectly counters Alpha Tubster thanks to its Kinetic Energy, which allows Fulmintis to hold Lightning Blade Storm much longer and deal high lightning damage.
Alpha Irisal
(Left) |
Challenge Details | |
|---|---|---|
| Chainbot: Every 45 seconds, 1 robot appears on the field (up to 3 at a time). It fires a chain to link 1 Pathfinder who is not currently linked. Linked Pathfinders are Stunned. Destroying the robot breaks the chain and removes the status. | Anomaly Spark: When an Alpha accumulates 10 stacks of Fire Debuff, it enters an "Overflowing Debuff" state. In this state, the Alpha starts dropping energy orbs that restore 10 EP when picked up. | |
| Weakness: | Recommended Buff: Unstoppable Momentum or Crushing Momentum |
|
| Recommended Aniimo: | ||
Alpha Tubster
(Middle) |
Challenge Details | |
| Trick Bomb: Every 45 seconds, a bomb seed appears on a random Pathfinder. After 5 seconds, the seed lands and generates a bomb warning. After 2 seconds, the bomb explodes and permanently creates a damage zone on the ground. | Kinetic Energy: The Aniimo's Energy cap increases by 15 points. When Energy is below 50%, gain 5 Energy for every 10 Energy consumed. | |
| Weakness: | Recommended Buff: Primary Attacker Rune or Crushing Momentum |
|
| Recommended Aniimo: | ||
Alpha Bouldus
(Right) |
Challenge Details | |
| Chain Snare: At regular intervals, chain links 2 random players on the field. Linked units continuously lose HP. When the chains touch the Alpha, they bind the Alpha for 1 second, briefly stopping it and dealing break damage. The chains then break. | Multi-Cast: When the aniimo deals skill damage, it accumulates 1 point of "Casting Energy". Reaching 12 points of "Casting Energy" makes the next skill cost no energy and skip its cooldown. | |
| Weakness: | Recommended Buff: Overflowing Power or Crushing Momentum |
|
| Recommended Aniimo: | ||
| Scorchhowl Burst DPS | |
|---|---|
| Magmarex Break and Fire Debuff | |
Magmarex's team should focus on breaking Alpha Irisal as quickly as possible using Magma Surge and Lava Breath. Scorchhowl will constantly use Fire Bolt. Scorchhowl then uses Burn Breaker at full charge once Alpha Irisal breaks.
If you want to aim for the highest score, you can coordinate a team of players and have 3 of them use the Scorchhowl team, with 1 player handling the Magmarex team to focus on breaking the enemy. Healing is not required as the boss doesn't deal serious damage to your party.
| Fulmintis Main DPS | |
|---|---|
| Blazen Break | |
| Luminelle Healing | |
Fulmintis' team will start by increasing their damage using Turbo, Dazmand, and Luminelle's core skills. Blazen's team will focus on their Lightning Flash and Electrified Impact combo to break Alpha Tubster. When Alpha Tubster has less than half break gauge, start using Lightning Blade Storm and wait until the last second of its break state to recast it to deal high lightning damage.
If you want to aim for the highest score, you can coordinate a team of players and have 2 of them use the Fulmintis team, with 1 player handling the Blazen team to focus on breaking the enemy. Healing is required because the Fulmintis team will stay in their position most of the fight to tank the hits and charge their Lightning Blade Storm. Have 1 player on the Luminelle team to provide healing for the party.
| Irisalis Main DPS | |
|---|---|
| Tuckin Break and Sustain | |
Irisalis team will focus on keeping the uptime of their two clones during battle and constantly dealing damage with Whirling Blossom Rain. Tuckin's team will focus on breaking the enemy with Off-Key Shock Wave while it is rooted in place via Draw Nourishment.
If you want to aim for the highest score, you can coordinate a team of players and have 3 of them use the Irisalis team, with 1 player handling the Tuckin team to focus on breaking the enemy. Healing is not required as the boss doesn't deal serious damage to your party.
| Stars | Rewards |
|---|---|
| 4 Stars | |
| 8 Stars | |
| 12 Stars | |
| 16 Stars | |
| 20 Stars |
|
| 24 Stars | |
| 28 Stars |
|
| 32 Stars | |
| 36 Stars |
|
| 40 Stars | |
| 44 Stars |
|
| 48 Stars |
|
| 52 Stars | |
| 56 Stars |
|
| 60 Stars |
|
You can obtain up to 200 Sparkling Crystals when you reach 36 stars. You can also get 300 Windborn Stamps, 2 Starcryst Essence, and 1 Wonder Egg after you reach 48 stars.
Reaching 60 stars gives you 4 Tumblers and 2 Advanced Held Item Cores. If you want the best rewards, we highly recommend reaching a 48-star score.

The Holo Battle Interlink mode can be unlocked after being promoted to Trailblazer I when you reach account level 55. It is found at the Hall of Polaris Institute at Astra or in the main menu under Elite Training.
How to Level Up Fast: EXP Farming Guide

Holo-Battle Interlink is a new combat mode for Aniimo that released on September 24, 2026. It opens on Thursdays, 4:00 AM server time and closes on Sundays, 3:59 AM server time.
Daily Reset Time: What Time Do Servers Reset?
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