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This is a tier list of the best cards to use in Pokemon Trading Card Game Pocket (PTCG Pocket). Read on for a tier list and ranking of the best Pokemon and Trainer cards to use!
List of Contents
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Cards are unordered within each tier
| Pokemon cards that are used in the strongest meta decks. These are cards that must always be answered or else they will take over a game. | |
| A+ Tier cards are cards that are also powerful Pokemon cards belonging to the next tier of meta decks. | |
| Very powerful cards, but not as impactful on the meta as the S and A+ tier ones. | |
| Strong cards that have a place in the meta, but aren't as effective as the higher tiered ones. |
Powerful cards are cards that are able to implement a deck's strategy consistently and effectively. Its ability to be effective at all times is a consideration for a card's placing on this list.
A card coming into play should be impactful at any stage of the game. It should also be able to give the player advantage of some sort, incentivizing its inclusion in the deck.
Oftentimes, Pokemon ex are impactful. But strong cards are not limited to only Pokemon ex.
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Cards are unordered within each tier
| The best cards for getting your combos. Two copies should be present in every deck (or at least one Pokeball in the case of a 16 or 18 trainer deck). | |
| Extremely useful Trainer cards that can be slotted into most decks, and should always be considered when deck building. | |
| Very good trainer cards which are very useful within certain decks. | |
| Powerful Trainer cards that work within a more limited set of decks. | |
| Slightly more niche cards that have a use within some decks. |
Trainer cards should always be able to give you an advantage in a match. A Trainer card's consistency is indicated by how often it can bring you a desired result or advantage in a match.
The best Trainer cards are easy to slot in because of their obvious utility, which makes them staples. These staples are usable at any point in the game and can gain you an advantage whenever you play them.
| Card | Commentary |
|---|---|
Suicune ex
|
HP: 140 ・Can draw cards simply by staying in the Active Spot with its Legendary Pulse Ability. |
Igglybuff
|
HP: 30 ・Can put Pokemon to Sleep with its Sleepy Lullaby, which synergizes with Darkrai's Bad Dreams Ability. |
Mega Altaria ex
|
HP: 190 ・Inexpensive Attack Cost and easy to set up. |
Baxcalibur
|
HP: 140 ・Helps other Water-types be more consistent with their Energy requirements using its Ice Maker Abillity. |
Chien-Pao ex
|
HP: 130 ・Can damage any Pokemon on the field using its Diving Icicles Attack. |
Darkrai
|
HP: 100 ・Synergizes with Igglybuff to deal lots of passive damage using its Bad Dreams Ability. |
Mega Lucario ex
|
HP: 190 ・An effective and powerful Mega ex that gets stronger from more Fighting Energy being attached. |
Espeon
|
HP: 90 ・An efficient Pokemon that induces Sleep. Synergizes well with Darkrai in Sleep Lock decks. |
Mega Lucario ex
|
HP: 190 ・An effective and powerful Mega ex that gets stronger from more Fighting Energy being attached. |
| Card | Commentary |
|---|---|
Lucky Ice Pop
|
・Can heal lots of HP with lucky flips. |
Copycat
|
・Lets you shuffle and draw cards based on your opponent's cards in hand. |
Rare Candy
|
・Essential for all Stage 2 decks ・Allows you to have a Stage 2 Pokemon as early as the second turn |
Cyrus
|
・Can pull out an opponent's benched Pokemon that has damage on it ・Works very well with cards that can directly attack the bench ・Prevents opponents from stalling or pivoting |
Professor's Research
|
・Lets you draw two cards to thin the deck ・2 copies should be utilized in every deck |
Poke Ball
|
・Allows you to draw a basic Pokemon ・At least one copy should be in all decks |
Sabrina
|
・Forces the opponent to swap their active Pokemon for a benched one ・Great for disrupting the opponent in the early game, or swapping out their active Pokemon to KO an unsafe benched Pokemon and win the game |
| Card | Commentary |
|---|---|
Team Rocket's Boss
|
・Can put Basic Pokemon onto your opponent's Bench, giving you game-winning options. |
Deceptive Needle
|
・Allows Darkness-types to deal an extra 10 damage at the end of their turn. |
Small Balloon
|
・Gives your Basic Pokemon flexibility to retreat freely. |
Korrina
|
・Effective for increasing the damage output of your Fighting-type Pokemon. |
Field Blower
|
・A handy Trainer card for removing Tools and Stadiums. |
Diantha
|
・Can heal your Psychic Pokemon for a relevant 90 HP. |
Lisia
|
・Allows you to quickly set up Basic Pokemon on your board if they are 50 HP or less. |
Pokemon Center Lady
|
・Allows for recovery of 30 HP and heals status effects ・Can disrupt enemies attacking via chip damage like Darkrai or Greninja |
Rocky Helmet
|
・Inflicts 20 damage to an attacking Pokemon any time it is hit ・Allows Pokemon with high HP to act as a wall ・Works well with decks that have trouble dealing damage early on |
Giant Cape
|
・Prevents many Pokemon from being one-shotted by an attack ・Works well on a Pokemon that is walling for your team ・Works well in every deck |
| Card | Commentary |
|---|---|
Teal Mask Ogerpon ex
|
HP: 130 ・Can help protect your Pokemon from status effects, which is important in some status-heavy metagames. |
Vespiquen ex
|
HP: 140 ・A quick and efficient attacker with an easy to fulfill attack condition. |
Hoopa ex
|
HP: 150 ・Can easily snipe the opponent's Bench for only one Energy. |
Heliolisk
|
HP: 80 ・Can deal spread damage at the cost of only one Energy. Its Bench damage can also be boosted by Clemont's Backpack. |
Vespiquen ex
|
HP: 140 ・A quick and efficient attacker with an easy to fulfill attack condition. |
Bonsly
|
HP: 30 ・Can help buff your Pokemon's defenses for a turn. |
Magnezone ex
|
HP: 180 ・A bulky Lightning-type attacker that can deal lots of damage for only three Energy. |
Mega Manectric ex
|
HP: 180 ・An efficient Mega ex Pokemon that can attack for only 2 Energy. Its free Retreat Cost also gives you lots of flexibility. |
Teal Mask Ogerpon ex
|
HP: 130 ・Can help protect your Pokemon from status effects, which is important in some status-heavy metagames. |
Magnezone
|
HP: 150 ・Becomes very difficult to KO if your opponent flips poorly thanks to Mirror Shot's effect. |
Hydreigon
|
HP: 150 ・A powerful single-point attacker that can set itself up with its Ability. |
Mega Absol ex
|
HP: 170 ・Can be very disruptive with its Attack that discards its opponent's Supporter cards. |
Shuckle ex
|
HP: 120 ・A reliable Pokemon that can tank and deal incremental damage while its teammates on the Bench set up. |
Oricorio
|
HP: 70 ・Ability nullifies all damage from the attacks of ex Pokemon ・Can completely shut down ex only decks |
Darkrai ex
|
HP: 140 ・Powerful ability that damages the opponent for 20 HP when energy is attached ・Can function as a wall for a benched Pokemon like Giratina |
Lucario
|
HP: 100 ・Ability allows all fighting type Pokemon to gain an additional 20 damage to their attacks ・Extremely useful in aggro fighting decks |
Hitmonlee
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HP: 80 ・A Basic Pokemon that can easily snipe an opponent's Bench. |
Greninja
|
HP: 120 ・Ability allows it to deal 20 damage to one of the opponent's Pokemon ・Can attack from the bench ・Rare candy allows it to evolve quicker, and it can attack for just 2 energy |
| Card | Commentary |
|---|---|
Rainbow Cave
|
・Helps multi-type decks find necessary Energy from the Energy Zone, and also enables cards and strategies that involve Energy from the discard pile. |
Clear Veil
|
・Can protect the Pokemon holding it from effects of Attacks, most notably Sleep and other Status Effects. |
Professor Turo
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・Shuffles back a Future Paradox Pokemon, saving them for a later turn. |
Juliana
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・Helps find valuable Stage 2 Pokemon from out of your deck. |
Arena of Antiquity
|
・Increases the damage dealt by your Fighting-type Pokemon. |
Fragrant Forest
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・Effective at finding Grass-types from your deck. |
Electric Generator
|
・Can help accelerate Energy to your Lightning-types, and give you valuable momentum. |
Starting Plains
|
・Can increase the HP of your Basic Pokemon, which may prove relevant in matchups against evolved Pokemon with more HP. |
Training Area
|
・Can help with relevant numbers for KOs in Stage 1 decks. |
Clemont
|
・Is able to find Magneton and Heliolisk, or even Clemont's Backpack to increase your Pokemon's damage. |
Quick-Grow Extract
|
・Great for setting up Grass-type Pokemon and quickly enabling strategies. |
May
|
・Increases the consistency of evolution decks because of its ability to filter for Pokemon you need. |
Flame Patch
|
・Can accelerate Energy to Fire-types from the Discard Pile. |
Lillie
|
・Heals a high amount of HP and can be used on any Stage 2 Pokemon |
Leaf Cape
|
・Allows Grass type Pokemon to have an additional 30 HP ・When combined with Erika, it makes Grass Pokemon extremely resilient |
Poison Barb
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・Better than Rocky Helmet in instances where opponents don't have a way to recover from poisoning |
Mars
|
・Can disrupt an opponent's set up for evolving and punish them for KOs ・Very powerful in ex focused decks, since used after a KO it will limit your opponent to one card |
Erika
|
・Allows for 50 HP recovery on Grass Pokemon ・Essential for Grass Type Decks ・Can prevent an opponent from KOing |

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