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Dragon's Dogma 2 (DD2) Dark Arisen

List of All Timed Quests

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Dragon

Timed quests are quests that are affected by the passage of time and will resolve without the participation of the player. See a list of all timed quests and what timed quests are.

List of All Timed Quests

All Time-Sensitive Quests

Quest Information
Location: Rose Chateau Borderlie, Vermund
Unlock Condition:
Complete all of Captain Brant's Quests before heading to Battahl
Rewards:
・XP: 1,200
・Gold: 8,500

Failure to Complete:
・Wilhelmina goes to jail.
Location: Northern Watch Encampment, Vermund
Unlock Condition:
Talk to Phill in Borderwatch Outpost
Rewards:
・XP: 400
・Gold: 100
・ Dragon Lantern Oil (x1)

Failure to Complete:
・Accardo dies.
Location: Battahl
Unlock Condition:
Complete The Ailing Arborheart
Rewards:
・XP: 0
・Gold: 13,000
Location: North Oxcart Station, Vermund
Unlock Condition:
Talk to Donovan in Vernworth after completing In Dragon's Wake
Rewards:
・XP: 300
・Gold: 5,000

Failure to Complete:
・No significant consequences.
Location: Morris' Apothecary, Vermund
Unlock Condition:
Talk to Morris in his apothecary at the center of Checkpoint Rest Town
Rewards:
・XP: 4,000
・Gold: 11,000

Failure to Complete:
・Rodge dies.
Location: Battahl
Unlock Condition:
Talk to Menella in Flamebearer Palace after completing the quest Nation of Lambent Flame
Rewards:
・XP: 3,500
・Gold: 18,000
・ Dragon Jasper (x5)

Failure to Complete:
・Nadinia dies.
・Fail the quests: Candle in the Storm and Crossing in Shadow.
・Cannot buy the house in Bakbattahl.
Location: Noble Quarter, Vermund
Unlock Condition:
Talk to Margit in the Noble Quarter
Rewards:
・XP: 2,800
・Gold: 5,000

Failure to Complete:
・Gregor dies.

All Quests and Unlock Conditions

What Are Timed Quests?

Quests Affected by the Passage of Time

Dragons Dogma 2 - Side Quests Affected By the Passage of Time

Timed quests are quests that progress or resolve without the Arisen's involvement. If left unattended, these quests may fail or complete automatically with a different outcome.

Some timed quests only begin progressing after certain conditions are met, such as accepting the quest, advancing a related main story objective, or triggering a key NPC interaction. Simply discovering a quest or entering its location does not always start the timer.

Time advances differently depending on the action. Sleeping at inns or campsites advances time the most and is the most common reason timed quests resolve automatically. Using Ferrystones for fast travel also advances time, while traveling on foot, fighting enemies, and completing other quests advances time more slowly, allowing continued exploration.

How to Tell Time of Day

Hourglass Icon Limitations

An hourglass icon is shown in the quest list to indicate that a quest is time-sensitive and should be prioritized.

Timed quests can also affect NPCs and follow-up quests. If a timed quest resolves without the Arisen's involvement, related NPCs may disappear, relocate, or lose certain interactions, and some follow-up quests may become unavailable.

Timed quest mechanics function the same in New Game Plus; time progression, automatic resolutions, and alternate outcomes still apply.

Dragon's Dogma 2 Related Guides

Dragon

All Quests and Unlock Conditions

Quests With Story Progression

# Story Quests
1 Gaoled Awakening
2 Tale's Beginning
3 In Dragon's Wake
4 Seat of the Sovran
5 Monster Culling
6 Disa's Plot
7 The Caged Magistrate
8 The Stolen Throne
9 The Nameless Village
10 An Unsettling Encounter
11 Feast of Deception
12 Nation of the Lambent Flame
13 Flickering Shadows
14 Convergence
15 A New Godsway
16 The Guardian Gigantus
17 Legacy

True Ending Quest Guides

# Post Game Quests
1 Dreams Apart
2 Halls of the First Dawn
3 A Scholarly Pursuit

Quest Guides

Other Quest Guides
Best Side Quests Worth Doing Vernworth Quests Recommended Order
Timed Quests

List of All Quests

All Side Quests
Ware the Corrupted Beasts Clash and Conclusion
A Noble Exchange Crossing in Shadow
Steeled Resolve, Blazing Forge Brothers Brave and Timid
Out of the Forest, Into the Forge The Ailing Arborheart
Tolled to Rest ‘Twixt a Rock and a Hard Place
A Game of Wits A Poisonous Proposal
Masked Correspondence Welcome to Battahl
Tensions on the Highroad Till Death Do Us Part
Mercy Among Thieves A Magisterial Amenity
Spellbound A Veil of Gossamer Clouds
A Candle in the Storm A Trial of Archery
The Sorcerer's Appraisal Dulled Steel, Cold Forge
The Phantom Oxcart Shadowed Prayers
Home is Where the Hearth Is Short-Sighted Ambition
Trouble on the Cape Put a Spring in Thy Step
The Sotted Sage Readvent of Calamity
Gift of the Bow A Case of Sculptor's Block
The Gift of Giving Saint of the Slums
House of the Blue Sunbright Prey for the Pack
Hunt for the Jadeite Orb Beren's Final Lesson
A Beggar's Tale A Place to Call Home
The Provisioner's Plight Oxcart Courier
Claw Them Into Shape The Arisen's Shadow
The Ornate Box Scaly Invaders
Medicament Predicament Every Rose Has Its Thorn
The Heel of History Nesting Troubles
Vocation Frustration Ordeals of a New Recruit

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