
Devilkin Hollow is a Lost Rite dungeon added in the Dark Arisen DLC of Dragon's Dogma 2 (DD2). Check out our guide for a full walkthrough of Devilkin Hollow and where to find it, best party composition, how to defeat the boss, and rewards!

Devilkin Hollow is located in a previously sealed off area in Darkhorde Cave southwest of Malachite Forest in northern Vermund.
Darkhorde Cave Location and Rewards

Devilkin Hollow is unlocked as part of the Lost Rites quest. Speak to Captain Brant at night in The Stardrop Inn in Vernworth and inquire about the uncovered ruins to start the quest.
There are no Trial Conditions and restrictions for Devilkin Hollow.
| Arisen | Main Pawn | Hired Pawn | Hired Pawn |
|---|---|---|---|
| Any Vocation |
|
|
|
You can use any vocation for Devilkin Hollow as the dungeon is pretty straightforward with just Corrupted Goblins as enemies. We still recommend getting a Mage Pawn for support equipped with High Palladium for extra party shielding, High Celerity for haste, and High Halidom for cleansing any debilitations.
A Fighter Pawn with Shield Drum or equipped with the Ring of Derision is also a good choice so they can draw aggro away from you and your Mage.
Finally, hiring a Thief pawn can make quick work of the Corrupted Goblins since they can deal consistent burst damage with their skills and regular attacks.
| # | Walkthrough |
|---|---|
| 1 | ![]() Make your way down the newly revealed dungeon in Darkhorde Cave for a short cutscene with the Pathfinder who will explain more about what to expect from the Lost Rites Dungeons. |
| 2 | ![]() There is a Salubrious Draught and two coin pouches next to a box in this room, as well as a Wakestone in the chest. Make sure to grab them before pressing forward into the dungeon. |
| 3 | ![]() Four Corrupted Goblins will spawn in succession as soon as you reach the central area of Devilkin Hollow. They are not particularly tough, but they are faster and less likely to flinch or get knocked down so keep your distance and try to defeat them as soon as possible. |
| 4 | ![]() Once all Corrupted Goblins are defeated, the locked door will open to reveal a treasure horde where you can get the Proving Ground Compass which will reveal the locations of the other Lost Rite Dungeons. You'll also receive a Hexfinger sword, Dread Tusk bow, and a Calycate Scepter staff, as well as an Offering Flame. |
| Main Loot |
|---|
・
・
・
・Offering Flame x1 |

You'll also get an Offering Flame from the treasure hoard, which is used to receive boons from the Obelisks of Benediction in Norgan.

You'll also receive a Hexfinger sword, Dread Tusk bow, and a Calycate Scepter staff from the treasure hoard. These are slightly better than the endgame weapons in base game but require Brinebeast Fragments obtained from defeating the corrupted enemies in Lost Rites to upgrade.
| ▶︎ Best Weapons for DLC | ▶︎ Best Lost Rites Build |

You'll receive the Proving Ground Compass for completing and looting the treasure hoard in Devilkin Hollow.
This key item allows you to find other Lost Rite Dungeons around Vermund and Batthal.

Lost Rites Guide and Dungeon Locations
| Best Lost Rites Build and Party Comp | All Lost Rites Gear and Rewards |
| How to Respawn Lost Rites | How to Open Lost Rites Doors |
| How to Get Brinebeast Ore | - |
| Vermund Lost Rites | |
|---|---|
| Devilkin Hollow | Daemon's Corral |
| Sunken Spire | Interminable Corridor |
| Batthal Lost Rites | |
| Mired Conduit | Embersand Mine |
| Shrouded Warren | Precipitous Catacombs |
| Wyrmsblood Arena | - |
| Unmoored World Lost Rites | |
| Molten Gauntlet | Seafloor Sepulcher |
| Final Proving Ground | |
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