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Arcane is a Nature Caster Operator in Arknights: Endfield that is best built as a DPS or Support. See Arcane's best builds, recommended gear and weapons, her skill priority, and how to play her in this guide!
| Arcane Character Guides | ||
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Builds
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Teams |
Headhunt
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List of Contents
| Arcane's Overview | ||
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Race: Liberi Faction: Hongshan Academy of Sciences EN VA: Julia Gu JP VA: Lynn How to Get: North Yearns The Rift Vigile |
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Arcane is a Nature Caster and the first true DPS/Support Hybrid Operator. Her build determines her playstyle, as she can either be a general Arts Support or a Corrosion-centric DPS depending on her attributes. Her damage is excellent as a carry, and both her debuffs and crowd-control are amazing as a support.
Any account can benefit from pulling from Arcane, regardless of whether they need another DPS or Support. As she's valuable in either of her roles, both as the sole Nature DPS in the game and as a support rivaling that of Gilberta, players can get incredible value out of pulling Arcane.
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| Score Rating Instructions | |
|---|---|
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| HP | ATK | STR | AGI | INT | WIL | |
|---|---|---|---|---|---|---|
| Lv. 1 | 500 | 30 | 9 | 9 | 21 | 14 |
| Lv. 90 | 5495 | 312 | 91 | 93 | 176 | 121 |
Arcane's build will differ depending on her role in the team. As a DPS, she wants to build Intellect, Attack, and DMG%, and her Intellect must be higher than her Will attribute for her INT Form. As a support, she wants to build Will and Ultimate Gain instead, and her Will must be higher than her Intellect for her WILL Form.
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Type 42: Solemn Phalanx
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1. Detonate
Detonate ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s. Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s.
2. Intellect Boost
Intellect Boost Intellect +156
3. Ultimate Gain Boost
Ultimate Gain Boost Ultimate Gain Efficiency +46.4% |
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| Best Gears | |||||||||||
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Hot Work Exo-Rig Defense +56 Intellect+87 Will +58 Heat and Nature DMG Dealt Bonus +11.50% |
Hot Work Hands PPE Defense +42 Intellect +43 Will +65 Heat and Nature DMG Dealt Bonus +19.20% |
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Hot Work Insulation Slab Defense +21 Intellect +32 Will +21 All Skill DMG Dealt Bonus +27.60% |
LYNX Slab Defense +21 Intellect+21 Will +32 Main Attribute +20.7% |
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As a DPS in her INT Form, Arcane's best build is the Hot Work set with her signature weapon, Type 42: Solemn Phalanx. This build provides high Intellect to guarantee Arcane is in her INT Form, along with significant boosts to her ATK% and DMG% from her weapon's Detonate skill and the Hot Work's set effect.
The additional Arts Intensity synergizes with Arcane's Weapon Honing Talent as well, further shredding the enemy's resistances with her Corrosion applications while making it last 10 seconds longer than normal.
All Arknights: Endfield Builds
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Type 42: Solemn Phalanx
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1. Detonate
Detonate ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s. Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s.
2. Ultimate Gain Boost
Ultimate Gain Boost Ultimate Gain Efficiency +46.4%
3. Intellect Boost
Intellect Boost Intellect +156 |
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| Best Gears | |||||||||||
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Eternal Xiranite Light Armor Defense +56 Will +110 UItimate Gain Efficiency +12.30% |
Eternal Xiranite Wraps Defense +42 Intellect +43 Will +65 UItimate Gain Efficiency +20.50% |
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Eternal Xiranite Bracing Slab Defense +21 Will +41 Secondary Attribute +20.70% |
Eternal Xiranite Auxiliary Arm Defense +21 Intellect+21 Will +32 Ultimate Gain Efficiency +24.6% |
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When playing Arcane as a support in her WILL Form, her best build becomes the Eternal Xiranite set with the Type 42: Solemn Phalanx weapon. The high Will stat from the gear pieces guarantees Arcane is in her WILL Form for her support skills, while the high Ultimate Gain allows her to access her Ultimate more often to provide more Inflictions to the team.
As her Combo Skill applies both Susceptibility and an additional Infliction—thereby inflicting an Arts Burst— Arcane can trigger the Eternal Xiranite's set effect to provide a damage buff for the team and her weapon's Detonate Skill to increase the Arts DMG Taken by the enemies.
| Best Armor | Best Gloves |
|---|---|
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Hot Work Exo-Rig Defense +56 Intellect+87 Will +58 Heat and Nature DMG Dealt Bonus +11.50% |
Hot Work Hands PPE Defense +42 Intellect +43 Will +65 Heat and Nature DMG Dealt Bonus +19.20% |
| Best Kit I | Best Kit II |
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Hot Work Insulation Slab Defense +21 Intellect +32 Will +21 All Skill DMG Dealt Bonus +27.60% |
LYNX Slab Defense +21 Intellect+21 Will +32 Main Attribute +20.7% |
| Gear Set | |
Hot Work:
Wearer's Arts Intensity +30
After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
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| Gear | Explanation |
|---|---|
Redeemer Seal Redeemer Seal Defense +21 Intellect+43 Ultimate Gain Efficiency +25.70% | Replaces LYNX Slab. Use this when equipping weapons that do not provide Ultimate Gain, such as Oblivion. |
Arcane's best gears in her DPS form is the Hot Work set with a LYNX Slab off-piece. Her Ultimate and Battle Skill can apply Corrosion to trigger its set effect, which provides a 50% Nature DMG Bonus for Arcane.
LYNX Slab is used as the off-piece for its significant boost to Arcane's Main Attribute, Intellect. Additionally, this further ensures that Arcane is in her INT Form to play as a DPS.
Note that Arcane's Ultimate cost is 100, which may become difficult to access when using weapons without an Ultimate Gain buff, such as Oblivion. Players can use Redeemer Seal over LYNX Slab instead for its Intellect and Ultimate Gain boosts, trading damage for smoother rotations.
| Best Armor | Best Gloves |
|---|---|
|
Eternal Xiranite Light Armor Defense +56 Will +110 UItimate Gain Efficiency +12.30% |
Eternal Xiranite Wraps Defense +42 Intellect +43 Will +65 UItimate Gain Efficiency +20.50% |
| Best Kit I | Best Kit II |
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Eternal Xiranite Bracing Slab Defense +21 Will +41 Secondary Attribute +20.70% |
Eternal Xiranite Auxiliary Arm Defense +21 Intellect+21 Will +32 Ultimate Gain Efficiency +24.6% |
| Gear Set | |
Eternal Xiranite:
Wearer's HP +1000
After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
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| Gear | Explanation |
|---|---|
Eternal Xiranite Auxiliary Arm Eternal Xiranite Auxiliary Arm Defense +21 Intellect+21 Will +32 Ultimate Gain Efficiency +24.6% | Replaces Eternal Xiranite Bracing Slab. Use this when equipping weapons that do not provide Ultimate Gain, such as Detonation Unit. |
As a support in her WILL Form, Arcane's best gear option is the Eternal Xiranite set. Her Combo Skill can apply Susceptibility to enemies, which can trigger the gear set's effect to provide a damage buff to the team.
Note that due to her energy needs, Arcane can instead equip two Eternal Xiranite Auxiliary Arms when using weapons that do not provide Ultimate Gain Efficiency.
| Rank | Best Weapons | Essence Priority |
|---|---|---|
| 1st |
Type 42: Solemn Phalanx
|
1. Detonate
Detonate ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s. Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s.
2. Intellect Boost
Intellect Boost Intellect +156
3. Ultimate Gain Boost
Ultimate Gain Boost Ultimate Gain Efficiency +46.4% |
| 2nd |
Oblivion
|
1. Intellect Boost
Intellect Boost Intellect +156
2. Arts DMG Boost
Arts DMG Boost Arts DMG Dealt +43.3%
3. Twilight
Twilight Critical Rate +14.0% When the wielder casts an ultimate, the wielder gains Arts DMG Dealt +67.2% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +33.6% for 15s. The two effects apply separately and do not stack with themselves. |
| 3rd |
Junction Point
|
1. Intellect Boost
Intellect Boost Intellect +156
2. Efficacy
Efficacy Nature DMG Dealt +19.6%. When the wielder applies Arts Susceptibility or Arts Infliction with a Combo Skill, the wielder gains ATK +16.8% while other operators in the team gain ATK +4.2. Duration: 20s. Max stacks for the same effect of the same name: 2. Duration of each stack is counted separately.
3. Ultimate Gain Boost
Ultimate Gain Boost Ultimate Gain Efficiency +46.4% |
| 4th |
Opus: Etch Figure
|
1. Nature DMG Boost
Nature DMG Boost Nature DMG Dealt+43.3%
2. Suppression
Suppression ATK +19.6% When the wielder's battle skill applies Nature Infliction, other operators in the team gain Arts DMG Dealt +14.0% for 15s. For every enemy suffering from Nature Infliction applied by the said battle skill, the team gains Arts DMG Dealt +5.6%, up to a max of 16.8%. Effects of the same name cannot stack.
3. Will Boost
Will Boost Will +156 |
In her INT Form, Arcane's best weapon is the Type 42: Solemn Phalanx, as it increases her Intellect attribute for her INT Form, provides Ultimate Gain Efficiency to better access her Ultimate due to its 100 Energy cost, and both her Battle and Combo Skills can easily trigger its Detonate skill that can further buff Arcane's Attack and Arts DMG stats.
Oblivion is her second-best weapon for damage, but note that its lack of Ultimate Gain may require players to replace LYNX Slab with Redeemer Seal instead in her build for easier Ultimate access. Junction Point from the Protcol Pass can be a strong alternative as well, and players can retain the LYNX Slab in her build due to its Ultimate Gain boost.
Opus: Etch Figure can be an alternative as well, primarily as a stat stick due to its Nature and ATK Boosts from its Skills. Note that this boosts Arcane's Will attribute, not her Intellect, which may require players to artifice their gear's Intellect stats to play her as a DPS, especially when using Redeemer Seal over LYNX Slab as the off-piece gear.
| Rank | Best Weapons | Essence Priority |
|---|---|---|
| 1st |
Type 42: Solemn Phalanx
|
1. Detonate
Detonate ATK +44.8%. Wielder's Intellect ≥ Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +56.0% for 20s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +56.0% for 20s. Wielder's Will > Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +16.8% for 25s.
2. Ultimate Gain Boost
Ultimate Gain Boost Ultimate Gain Efficiency +46.4%
3. Intellect Boost
Intellect Boost Intellect +156 |
| 2nd |
Detonation Unit
|
1. Detonate
Detonate Secondary Attribute +28.0% When the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15s. Effects of the same name cannot stack.
2. Main Attribute Boost
Main Attribute Boost Main Attribute +132
3. Arts Intensity Boost
Arts Intensity Boost Arts Intensity +78 |
| 3rd |
Stanza of Memorials
|
1. Twilight
Twilight Max HP +28.0% When the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +22.4% for 20s. Effects of the same name cannot stack.
2. Attack Boost
Attack Boost Attack +31.2%
3. Intellect Boost
Intellect Boost Intellect +124 |
| 4th |
Junction Point
|
1. Efficacy
Efficacy Nature DMG Dealt +19.6%. When the wielder applies Arts Susceptibility or Arts Infliction with a Combo Skill, the wielder gains ATK +16.8% while other operators in the team gain ATK +4.2. Duration: 20s. Max stacks for the same effect of the same name: 2. Duration of each stack is counted separately.
2. Ultimate Gain Boost
Ultimate Gain Boost Ultimate Gain Efficiency +46.4%
3. Intellect Boost
Intellect Boost Intellect +156 |
Arcane's WILL Form still has Type 42: Solemn Phalanx as her best-in-slot weapon, primarily due to its Arts DMG Taken debuff that can be easily triggered by her Combo Skill and Ultimate.
Detonation Unit is a solid alternative, as Arcane's skills can easily trigger its Detonation skill to debuff enemies. Stanza of Memorials can be used for its teamwide Attack buff as well, provided Arcane is supporting a non-Nature carry. Note that neither of these options provides Ultimate Gain Efficiency, and players may need to equip a second Auxiliary Arm to meet her energy needs.
Junction Point, the Protocol Pass weapon, can provide a small Attack buff to the team and Ultimate Gain Efficiency for Arcane.
Arcane is a 6-star Nature Caster whose playstyle changes depending on her Intellect and Will attributes. If Arcane's Intellect is equal to or higher than her Will, then her abilities will change to Array Arcana: INT Form, but if her Will stat is higher, then her abilities change to Array Arcana: WILL Form.
Arcane's Array Arcana: INT Form is focused on dealing higher damage to enemies, while her Array Arcana: WILL Form is focused more on crowd-control and supplying more Arts Inflictions for the team. You can view each form's differences in her skills below:
Arcane's Battle Skill deals AoE damage to enemies and applies a stack of Nature Infliction. Additional effects will trigger depending on her Array Arcana Form:
When Arcane is in her Array Arcana: INT Form, her Battle Skill deals more DMG.
When Arcane is in her Array Arcana: WILL Form, her Battle Skill pulls in enemies towards the center.
Arcane's Combo Skill can Imprison enemies, slowing their actions and applies Nature and Cryo Susceptibility. When the Imprisonment ends, the clones will deal additional damage to the enemies.
Arcane's Combo Skill trigger and additional effects will change depending on her current Array Arcana form:
In her Array Arcana: INT Form, applying a Nature Infliction or 2 stacks of Non-Nature Infliction can trigger Arcane's Combo Skill.
Casting her Battle Skill while enemies are afflicted with her Combo Skill ends the Imprisonment early and deals massive damage.
Additionally, her Combo Skill has a shorter cooldown while Arcane is in her Array Arcana: INT Form.
In her Array Arcana: WILL Form, applying any Arts Infliction can trigger Arcane's Combo Skill.
Her Combo Skill applies another stack of Arts Infliction that triggered it, and has increased Cryo and Nature Susceptibility effectiveness that increases with her Will.
Additionally, when the Imprisonment ends, the doubles will pull enemies slightly towards the center.
Gloompurge Arcana
Arcane's Ultimate deals damage in a large AoE and summons the Gloompurger Array. Performing Finishers or Final Strikes with the controlled operator deals additional instances of damage, up to 2 times. After consuming all instances, Gloompurge Arcana can be cast to deal massive damage to enemies ahead.
Gloompurger Array will gain additional effects depending on Arcane's current Array Arcana form:
Summoning the Gloompurger Array forcibly applies Corrosion to enemies within range when Arcane is in her Array Arcana: INT Form.
Additionally, Gloompurge Arcana deals higher damage in her INT Form.
Summoning the Gloompurger Array adds another stack of the present Arts Infliction to enemies within its range when Arcane is in her Array Arcana: WILL Form.
| Priority | Skill | Explanation |
|---|---|---|
| 1 | ![]() Combo Skill |
Prioritize this first to maximize its Susceptibility debuff for her WILL Form and the Bonus DMG in her INT Form. |
| 2 | ![]() Ultimate |
Priortize this second for Gloompurge Arcana's damage. |
| 3 | ![]() Battle Skill |
Level this third for its damage. As a support, level this last, as it is primarily used for its crowd-control or to trigger Corrosion. |
| 4 | ![]() Basic Attack |
You can upgrade this last to get additional damage during Arcane's rotations. |
| Talent | Priority | Explanation |
|---|---|---|
| Tactical Planning | 1 | Improves both of Arcane's forms by proving an Amp buff in her INT Form and an additional Susceptibility debuff in her WILL Form. Unlock this first. |
| Weapon Honing | 2 | Improves Arcane's Corrosion effects. Unlock this second. |
| Attack | Description |
|---|---|
| Basic Attack | An attack witth up to 5 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 17 Stagger. |
| Dive Attack | Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. |
| Finisher Attack | Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP. |
| Stat | Effect |
|---|---|
| BATK SEQ 1 Multiplier | 42% |
| BATK SEQ 2 Multiplier | 48% |
| BATK SEQ 3 Multiplier | 75% |
| BATK SEQ 4 Multiplier | 80% |
| BATK SEQ 5 Multiplier | 106% |
| Finisher ATK Multiplier | 900% |
| Dive ATK Multiplier | 180% |
| Skill | Details | |
|---|---|---|
| Jadecrushing Grid | Description: Creates a Jadecrushing Grid that deals Nature DMG and applies Nature Infliction to enemies within the area of effect. Array Arcana: INT - Deals more DMG. Array Arcana: WILL - When dealing DMG, the array also pulls in enemies within the area of effect. | |
| Cost | 100 | |
| Cooldown | - | |
| Stat | Effect |
|---|---|
| Array Arcana: INT DMG Multiplier | 500% |
| Array Arcana: WILL DMG Multiplier | 300% |
| Stagger | 10 |
| Skill | Details | |
|---|---|---|
| Yinglung Stance IV |
Description: Arcane charges at the target and sets up 4 Tactical Doubles that apply Nature Susceptibility and Cryo Susceptibility and deal Nature DMG to the target and nearby enemies, and also apply Imprisonment on the said target. When Imprisonment ends, the Tactical Doubles will attack the said target to deal Explosion DMG. Imprisonment: A debuff that slows all actions. Array Arcana: INT - Hitting an enemy under Imprisonment with Arcane's battle skill returns some SP, ends the Imprisonment early, deals Explosion DMG, applies another instance of Nature Susceptibility and Cryo Susceptibility, and deals multiple hits of bonus DMG after a short delay. Combo skill cooldown is shorter. Array Arcana: WILL - Applying Imprisonment by casting a combo skill will also slightly pull in enemies near the target. The attribute of Will can further increase the effects of Nature Susceptibility and Cryo Susceptibility applied by the combo skill.
Trigger: Array Arcana: INT: When Nature Infliction or at least 2 stacks of non-Nature Arts Infliction are applied on an enemy. Array Arcana: WILL: When an Arts Infliction is applied on an enemy. |
|
| Cost | - | |
| Cooldown | 12 | |
| Stat | Effect |
|---|---|
| Base DMG Multiplier | 80% |
| Base Stagger | 5 |
| Array Arcana: INT Imprisonment and Susceptibility Duration (s) | 4 |
| Array Arcana: INT Susceptibility | 4% |
| Explosion DMG Multiplier | 120% |
| Explosion Stagger | 5 |
| Array Arcana: INT Bonus DMG Multiplier | 500% |
| Array Arcana: INT Bonus Susceptibility Duration (s) | 2 |
| Array Arcana: INT SP Return | 30 |
| Array Arcana: WILL Cooldown (s) | 18 |
| Array Arcana: WILL Imprisonment and Susceptibility Duration (s) | 6 |
| Array Arcana: WILL Base Susceptibility | 4% |
| Array Arcana: WILL Max Bonus Susceptibility from Will | 8% |
| Will Required for Max Bonus Susceptibility | 640 |
| Array Arcana: WILL Explosion DMG Multiplier | 120% |
| Ultimate Energy Gain | 10 |
| Skill | Details | |
|---|---|---|
| Gloompurge | Description: Arcane creates a Gloompurger Array that immediately deals Nature DMG to enemies within the area of effect (AOE). When hitting an enemy within the Gloompurger Array with a Finisher or a Final Strike performed by the controlled operator, the Gloompurger Array unleashes a Cluster Strike that deals Area DMG to the said enemy. This effect triggers up to 2 times. After triggering Cluster Strike 2 times, the ultimate is switched to Gloompurge Arcana. Gloompurge Arcana: Deals Nature DMG to enemies within a large AOE. Array Arcana: INT - When created, the Gloompurger Array also forcibly applies Corrosion to enemies in the AOE. Array Arcana: Will - When created, the Gloompurger Array also targets enemies with Arts Infliction within its AOE, and applies another Arts Infliction stack of the same element to them. | |
| Cost | 100 | |
| Cooldown | 20 | |
| Stat | Effect |
|---|---|
| Gloompurger Array Creation DMG Multiplier | 180% |
| Gloompurger Array Creation Stagger | 10 |
| Gloompurger Array Duration (s) | 20 |
| Array Arcana: INT Forced Corrosion Duration (s) | 15 |
| Array Arcana: INT Cluster Strike Total DMG Multiplier | 360% |
| Array Arcana: INT Gloompurge Arcana DMG Multiplier | 1440% |
| Array Arcana: INT Gloompurge Arcana Stagger | 10 |
| Array Arcana: WILL Cluster Strike Total DMG Multiplier | 360% |
| Array Arcana: WILL Gloompurge Arcana DMG Multiplier | 360% |
| Array Arcana: WILL Gloompurge Arcana Stagger | 10 |
| Attribute Increase | Effects |
|---|---|
| Keen Mind/Stalwart |
Lv. 1: Operator Intellect and Will +8
Lv. 2: Operator Intellect and Will +10 Lv. 3: Operator Intellect and Will +10 Lv. 4: Operator Intellect and Will +15 |
| Talent | Effects |
|---|---|
| Tactical Planning |
Lv. 1: When Arcane's Intellect ≥ Will, switch skill type to Array Arcana: INT. If not, then switch to Array Arcana: WILL. Attribute requirements for the 2 types of Array Arcana only include effects from operator levels, talents, potentials, and attribute bonuses provided by equipped gear and weapons.
Lv. 2: When Arcane's Intellect ≥ Will, switch skill type to Array Arcana: INT. If not, then switch to Array Arcana: WILL. Ultimate Gloompurge improved: Array Arcana: INT - During the ultimate, Arcane gains 24% Arts Amp. Array Arcana: WILL - When Gloompurger Array (ultimate sequence 1) and Gloompurge Arcana (ultimate sequence 2) deal DMG to the enemy, they also apply (Will x 0.02%) Nature Susceptibility and Cryo Susceptibility (max 12.8%) for 10s. This effect cannot stack. Attribute requirements for the 2 types of Array Arcana only include effects from operator levels, talents, potentials, and attribute bonuses provided by equipped gear and weapons. |
| Weapon Honing |
Lv. 1: Corrosion applied by Arcane lasts 5s longer, and Max Resistance Reduction is increased to 1.05 times the original.
Lv. 2: Corrosion applied by Arcane lasts 10s longer, and Max Resitance Reduction is increased to 1.1 times the original. |
| Infra Skill | Description |
|---|---|
| Pluck the Mountain, Boil the Sea β | α: Assign to Growth Chamber to grant rare mineral growth rate +20%
β: Assign to Growth Chamber to grant rare mineral growth rate +30% |
| Botanophile β | α: Assign to Growth Chamber to grant vitrified plant growth rate +20%
β: Assign to Growth Chamber to grant vitrified plant growth rate +30% |
| Level | Potential |
|---|---|
| 1 | Watcher of the Sea Combo skill Yinglung Stance IV improved: DMG Multiplier is increased to 1.3 times the original. Array Arcana: INT: Hitting an enemy under Imprisonment with Arcane's battle skill returns 10 additional SP. Array Arcana: WILL: Effects of Nature Susceptibility and Cryo Susceptibility applied +6%. |
| 2 | Heart of Ice Cold Ferrium Intellect and Will +15, Arts Intensity +16. |
| 3 | Wielder of Stone Talent Weapon Honing improved: Corrosion applied by Arcane lasts 5s longer, and Max Resistance Reduction is increased by 20% of the original. |
| 4 | Mind of Refined Steel Ultimate Gloompurge improved: Ultimate Energy cost -15%. |
| 5 | Homeward Glance Ultimate Gloompurge improved: Array Arcana: INT: During the ultimate, Arcane gains 16% Arts Amp. DMG Multiplier of Gloompurge Arcana (ultimate sequence 2) is increased to 1.3 times the original. Array Arcana: WILL: Further increases the effects of Nature Susceptibility and Cryo Susceptibility applied by Gloompurger Array (ultimate sequence 1) and Gloompurge Arcana (ultimate sequence 2) by +7%. After casting Gloompurge Arcana (ultimate sequence 2), if combo skill Yinglung Stance IV is still in its cooldown, immediately shorten the length of the cooldown by 30%. |
》To increase a Character's Potential Level, get duplicates of them by pulling from banners they're available in!
| Materials Needed | Total |
|---|---|
| x3 | |
| x5 | |
| x5 | |
| x8 | |
| x33 | |
| x60 | |
| x20 | |
| x152,200 |
| Lvl. | Character Promotion Materials |
|---|---|
| 20 ➔ 40 | |
| Outfitting 1 | |
| 40 ➔ 60 | |
| Outfitting 2 | |
| 60 ➔ 80 | |
| Outfitting 3 | |
| 80 ➔ 90 | |
| Materials Needed | Total |
|---|---|
| x12 | |
| x16 | |
| x16 | |
| x84 | |
| x328 | |
| x472 | |
| x116 | |
| x688,800 |
| Lvl. | Character Promotion Materials |
|---|---|
| 1 ➔ 2 | |
| 2 ➔ 3 | |
| 3 ➔ 4 | |
| 4 ➔ 5 | |
| 5 ➔ 6 | |
| 6 ➔ 7 | |
| 7 ➔ 8 | |
| 8 ➔ 9 | |
| Mastery 1 | Artillery Interdiction Jadecrushing Grid Yinglung Stance IV Gloompurge | Mastery 2 | Artillery Interdiction Jadecrushing Grid Yinglung Stance IV Gloompurge |
| Mastery 3 | Artillery Interdiction Jadecrushing Grid Yinglung Stance IV Gloompurge |
| Materials Needed | Total |
|---|---|
| x133 | |
| x90 | |
| x98,400 |
| Lvl. | Character Promotion Materials |
|---|---|
| Keen Mind/Stalwart Lv.1 | |
| Keen Mind/Stalwart Lv.2 | |
| Keen Mind/Stalwart Lv.3 | |
| Keen Mind/Stalwart Lv.4 | |
| Tactical Planning Lv.1 | |
| Tactical Planning Lv.2 | |
| Weapon Honing Lv.1 | |
| Weapon Honing Lv.2 | |
| Pluck the Mountain, Boil the Sea β Lv.1 | |
| Pluck the Mountain, Boil the Sea β Lv.2 | |
| Botanophile β Lv.1 | |
| Botanophile β Lv.2 | |
![]() North Yearns The Rift Vigile |
|
| Start Date | Jul. 15, 2026 (UTC-5) Jul. 16, 2026 (UTC+8) |
|---|---|
| End Date | Aug. 08, 2026 (UTC-5) Aug. 09, 2026 (UTC+8) |
Arcane can be obtained by pulling from their exclusive headhunting banner, North Yearns The Rift Vigile.
North Yearns The Rift Vigile Schedule
| EN | Julia Gu • Kirara (Genshin Impact) • Vigna (Arknights) • Yingzhao (Aether Gazer) |
|---|---|
| JP | Lynn • Iuno (Wuthering Waves) • Miyako Saito (Oshi no Ko) • Maruzensky (Uma Musume) |
| Favorites | |
|---|---|
| Alternatives |

Arcane is the captain of the Yinglung Special Task Force ,who worked with the Endfield Crisis Team to battle Ardashir during Chapter 2 Process 4: Tales of Old.
She first appears during the Like Fire and Ice quest to rendezvous with the Endministrator to provide combat and Aetherside-related support as appointed by Zhuang Fangyi.

Her real name is Li Zhiyan, as Chen mentions during the Where Friendship Was Made quest. It was later revealed that both Li Zhiyan and Chen Qianyu completed the trials together to join the YSTF, though Chen was disqualified due to "immaturity of the mind".

| Other Character Lists | |
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| Free Characters | All Voice Actors |
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★★★★ 4-Stars |
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| Lupo | Perro | Phidia | |||
| Sankta | Sarkaz | Savra | |||
| Ursus | Vouivre | Vulpo | |||
Si (Build | Teams) |
Typhoeus (Build | Teams) |
Liino (Build | Teams) |
Arcane (Build | Teams) |
Camille (Build | Teams) |
Mi Fu (Build | Teams) |
Zhuang Fangyi (Build | Teams) |
Rossi (Build | Teams) |
Tangtang (Build | Teams) |
Yvonne (Build | Teams) |
Gilberta (Build | Teams) |
Laevatain (Build | Teams) |
Ardelia (Build | Teams) |
Ember (Build | Teams) |
Endministrator (Build | Teams) |
Last Rite (Build | Teams) |
Lifeng (Build | Teams) |
Pogranichnik (Build | Teams) |
Alesh (Build | Teams) |
Arclight (Build | Teams) |
Avywenna (Build | Teams) |
Chen Qianyu (Build | Teams) |
Da Pan (Build | Teams) |
Perlica (Build | Teams) |
Purrchena (Build | Teams) |
Snowshine (Build | Teams) |
Wulfgard (Build | Teams) |
Xaihi (Build | Teams) |
Akekuri (Build | Teams) |
Antal (Build | Teams) |
Catcher (Build | Teams) |
Estella (Build | Teams) |
Fluorite (Build | Teams) |
Argent Flow |
Kay |
Lycia |
M3 |
Nefarith |
Ardashir |
Andre
|
Arcane Best Builds and Gear

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