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Arknights: Endfield

Catcher Best Build and Weapons

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Arknights Endfield Catcher

Here are Catcher's best builds, weapons, and gears in Arknights: Endfield!

Catcher Character Guides
Catcher IconBuild Guide Catcher TeamsTeams

Catcher Character Overview

Catcher's Overview
Catcher Race: Perro
Faction: Endfield Industries
EN VA: Kevin Andrew Rivera
JP VA: Ryuichi Kijima
How to Get: Headhunt
Rarity Element Weapon
Star4-Star Arknights Endfield Physical Icon Physical Arknights Endfield Greatsword Icon Greatsword
Class Main Att. Sec. Att.
Arknights Endfield Defender Icon Defender Arknights Endfield Strength Icon Strength Arknights Endfield Will Icon Will

Rating: C Tier

Overall Tier C

Catcher is a Physical Defender character that can mitigate damage through his Combo Skill's shield and Battle Skill's Protection. However, for the shield to apply, you'll need to be at low HP.

He can also apply Weaken and provide Vulnerable stacks for Physical teams. Overall, apart from the debuffs he can provide, the requirement to access his sustain option is hard to meet and is pretty bad compared to other Sustain options.

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4 To see how others rated the character, you may click on the ▼ Score Distribution button below the tool.

Stats

HP ATK STR AGI INT WIL
Lv. 1 500 30 21 9 8 11

Catcher Best Builds

Due to the several restrictions on his support capabilities and a low payoff, Catcher's build will instead focus on his personal damage by increasing his Strength, Will, and Attack stats.

Catcher Best Team Comps

Endgame DPS Build

Best Weapon Essence Priority
ExemplarExemplar
1. Attack Boost
2. Main Attribute Boost
3. Suppression
Best Gears
Aethertech PlatingAethertech Plating Swordmancer TAC GlovesSwordmancer TAC Gloves
Aethertech Analysis BandAethertech Analysis Band Aethertech Analysis BandAethertech Analysis Band

As a DPS, Catcher's best build is the Aethertech set with the Exemplar weapon. He can stack Aethertech's set effect and Exemplar's Suppression skill with his Battle Skill, and will be especially spammable during aggressive fights due to its SP Return mechanic.

This build will reward players who can parry well using his Battle Skill to stack the Physical DMG buffs during the fight.

Best Early Game Build

Best Weapon Essence Priority
OBJ Heavy BurdenOBJ Heavy Burden
1. Strength Boost
2. Efficacy
3. HP Boost
Best Gears
Armored MSGR JacketArmored MSGR Jacket Miner Gauntlets T1Miner Gauntlets T1
Armored MSGR GyroArmored MSGR Gyro Armored MSGR GyroArmored MSGR Gyro

Catcher's early game build is the Armored MSGR set with the OBJ Heavy Burden weapon. This build gives him a lot of Strength and Will, some damage reduction, and some ATK.

OBJ Heavy Burden increases his HP, as well as his DEF, whenever he uses his Ultimate. The DEF increase gives more value for his shields since it scales with DEF.

All Arknights: Endfield Builds

Catcher Best Weapons

Rank Best Weapons Essence Priority
1st ExemplarExemplar
1. Attack Boost
2. Main Attribute Boost
3. Suppression
2nd Amaranthine TasselAmaranthine Tassel
1. Attack Boost
2. Strength Boost
3. Combative
3rd Sundered PrinceSundered Prince
1. Strength Boost
2. Crusher
3. Critical Rate Boost
4th OBJ Heavy BurdenOBJ Heavy Burden
1. Strength Boost
2. Efficacy
3. HP Boost

Exemplar is Catcher's best weapon as a DPS. His Battle skill can stack its Suppression Skill, providing him a 40% Physical DMG Bonus at max stacks and Potential 0.

Amaranthine Tassel is a close second, but he is unable to trigger its Combative Skill's Arts Intensity and Physical DMG buffs as he can neither apply Physical Susceptibility nor trigger Crush. Sundered Prince is a strong alternative as well, but requires him to be the controlled Operator to maximize its Crusher skill.

OBJ Heavy Burden will be his low-rarity and F2P Option primarily for its Strength Boost. Its Efficacy skill can increase his Defense and Will stats as well, which can significantly increase his Combo Skill's shield that other weapon options cannot do.

Best Weapons Tier List

Catcher Best Gear

Endgame DPS Gear and Gear Set

Best Armor Best Gloves
Aethertech PlatingAethertech Plating Swordmancer TAC GlovesSwordmancer TAC Gloves
Best Kit I Best Kit II
Aethertech Analysis BandAethertech Analysis Band Aethertech Analysis BandAethertech Analysis Band
Gear Set
Aethertech:
Wearer's ATK +8%
After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.

Catcher's best DPS gear set is the Aethertech set with a Swordmancer TAC Gloves off-piece. This build can significantly improve his Strength, Will, and Physical DMG stats, and Catcher's Battle Skill can easily trigger its set effect to gain an additional 48% Physical DMG Bonus at maximum stacks.

Swordmancer TAC Gloves is used as the off-piece for its matching attributes and a boost in his Physical DMG.

Best Early Gear Set for Catcher

Best Armor Best Gloves
Armored MSGR JacketArmored MSGR Jacket Miner Gauntlets T1Miner Gauntlets T1
Best Kit I Best Kit II
Armored MSGR GyroArmored MSGR Gyro Armored MSGR GyroArmored MSGR Gyro
Gear Set
Armored MSGR:
Wearer's Strength +50
When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.

Catcher's best early game gear is the Armored MSGR set. The entire set provides a lot of Strength and Will, his primary and secondary stats, respectively. It also gives him damage reduction when he's low on HP. The Gyros increase his ATK, which is a decent boost in damage.

Miner Gauntlets T1 is used as the off-piece for its boosts to his ATK, Strength, and Will stats.

Best Gear and Gear Sets for Each Character

How to Play Catcher

As a Teammate

Teammate Gameplay Guide


Use Battle Skill To Protect Allies

Catcher's Battle Skill, Rigid Interdiction, allows him to apply Protection to nearby allies while returning some SP. If an ally or Catcher gets hit while his shield is up, he will retaliate and inflict a stack of Vulnerability.

Combo Skill Applies Shields

Catcher's Combo Skill triggers when an enemy charges up or when an ally's goes below 40% HP. It will grants shields to the ally and Catcher himself.

Use Ultimate To Apply Weaken

Lastly, use Catcher's Ultimate to deal some damage, apply Vulnerability, and inflict Weaken onto the enemy. Weaken lowers the damage the affected enemy deals.

Catcher Skill and Talent Priority

Skills Priority

Priority Skill Explanation
1 Catcher Basic Attack Icon
Basic Attack
Used frequently as a DPS, especially as a soloist. Prioritize its damage first.
2 Catcher Ultimate Icon
Ultimate
Features the strongest multiplier in his kit. Prioritize this second.
3 Catcher Combo Skill Icon
Combo Skill
Will greatly improve his survivability when leveled. Prioritize this third to increase its shield value as a DPS, but can be prioritized first as a Support.
4 Catcher Battle Skill Icon
Battle Skill
Will primarily be used for its Protection buff to mitigate damage, which does not scale with level. Can be leveled last.

Talents Priority

Priority Talent Explanation
1 Comprehensive Mindset Gives Catcher more damage on his Ultimate. Unlock this first as a DPS.
2 Resilient Defense Improves his shield by adding a Defense scaling on his Will stat. Unlock this second.

Catcher Skills

Combat Skills

Basic Attack - Basic Tactics

Attack Description
Basic Attack An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.
Dive Attack Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
Finisher Attack Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.

Stat Effect
BATK SEQ 1 Multiplier 35%
BATK SEQ 2 Multiplier 39%
BATK SEQ 3 Multiplier 54%
BATK SEQ 4 Multiplier 71%
Dive ATK Multiplier 80%
Finisher ATK Multiplier 400%

Battle Skill - Rigid Interdiction

Skill Details
Rigid Interdiction Description: Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP. When attacked while the said shield is raised, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerability to the attacking enemy.
Cost 100
Cooldown -

Stat Effect
Damage Multiplier 178%
Stagger 20
Protection 90%
SP Return 30

Combo Skill - Timely Supression

Skill Details
Timely Supression Description: A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized). DEF can further increase Shield points.
Trigger: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.
Cost -
Cooldown 35

Stat Effect
SEQ1 Damage Multiplier 25%
SEQ2 Damage Multiplier 100%
Stagger 10
Base Shield 360
Shield Increase per Defense 2.25
Shield Duration (s) 10

Ultimate - Textbook Assault

Skill Details
Textbook Assault Description: Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weaken, followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect.
Cost 80
Cooldown 15

Stat Effect
SEQ1 Damage Multiplier 89%
SEQ1 Stagger Multiplier 5
SEQ2 Damage Multiplier 120%
SEQ2 Stagger 5
SEQ3 Damage Multiplier 178%
SEQ3 Stagger 10
Weakness Effect 20%
Weakness Duration (s) 8

Attribute Increases

Attribute Increase Effects
Forged Lv. 1: Operator Strength +10
Lv. 2: Operator Strength +15
Lv. 3: Operator Strength +15
Lv. 4: Operator Strength +20

Talents

Talent Effects
Resilient Defense Lv. 1: For every 10 Will, +1.0 DEF.
Lv. 2: For every 10 Will, +1.2 DEF.
Comprehensive Mindset Lv. 1: UItimate: Textbook Assault improved: Final hit creates 2 shockwave(s), each dealing 30% ATK as Physical DMG.
Lv. 2: UItimate: Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK as Physical DMG.

Catcher Base Skills

Infra Skill Description
Silent Caretaker α: Assign to Control Nexus to grant all operators' Mood Regen +8%
β: Assign to Control Nexus to grant all operators' Mood Regen +12%
Grounded Approach α: Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%
β: Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%

Catcher Potentials

All Potential Effects

Level Potential
1 Multi-layered Readiness
Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals (300 + DEFx5.0) of Physical DMG.
2 Bonus Spec Training
DEF +20, Will +10.
3 Unwavering Post
Combo skill Timely Suppression improved: Shield duration +5s.
4 Compensated Suffering
Ultimate Textbook Assault improved: Ultimate Energy cost -10%.
5 Choice Without Regrets
Battle skill Rigid Interdiction improved: hitting an enemy while the shield is active returns 10 SP.

》To increase a Character's Potential Level, get duplicates of them by pulling from banners they're available in!

Catcher Upgrade Materials

Total Promotion Materials

Materials Needed Total
x3
x5
x5
x8
x33
x60
x20
x152,200

Lvl. Character Promotion Materials
20 ➔ 40
T-Creds T-Creds x1,600
Outfitting 1
T-Creds T-Creds x1,600
40 ➔ 60
T-Creds T-Creds x6,500
Outfitting 2
T-Creds T-Creds x6,500
60 ➔ 80
T-Creds T-Creds x18,000
Outfitting 3
T-Creds T-Creds x18,000
80 ➔ 90
T-Creds T-Creds x100,000

Total Skill Materials

Materials Needed Total
x12
x16
x16
x84
x328
x472
x116
x688,800

Lvl. Character Promotion Materials
1 ➔ 2
T-Creds T-Creds x1,000
2 ➔ 3
T-Creds T-Creds x2,700
3 ➔ 4
T-Creds T-Creds x3,200
4 ➔ 5
T-Creds T-Creds x4,200
5 ➔ 6
T-Creds T-Creds x5,400
6 ➔ 7
T-Creds T-Creds x8,200
7 ➔ 8
T-Creds T-Creds x10,500
8 ➔ 9
T-Creds T-Creds x18,000
Mastery 1 Basic Tactics
T-Creds T-Creds x24,000

Rigid Interdiction
T-Creds T-Creds x24,000

Timely Supression
T-Creds T-Creds x24,000

Textbook Assault
T-Creds T-Creds x24,000
Mastery 2 Basic Tactics
T-Creds T-Creds x30,000

Rigid Interdiction
T-Creds T-Creds x30,000

Timely Supression
T-Creds T-Creds x30,000

Textbook Assault
T-Creds T-Creds x30,000
Mastery 3 Basic Tactics
T-Creds T-Creds x65,000

Rigid Interdiction
T-Creds T-Creds x65,000

Timely Supression
T-Creds T-Creds x65,000

Textbook Assault
T-Creds T-Creds x65,000

Total Talent Materials

Materials Needed Total
x133
x90
x98,400

Lvl. Character Promotion Materials
Forged Lv.1
T-Creds T-Creds x1,000
Forged Lv.2
T-Creds T-Creds x1,800
Forged Lv.3
T-Creds T-Creds x6,000
Forged Lv.4
T-Creds T-Creds x12,000
Resilient Defense Lv.1
T-Creds T-Creds x2,400
Resilient Defense Lv.2
T-Creds T-Creds x8,600
Comprehensive Mindset Lv.1
T-Creds T-Creds x10,000
Comprehensive Mindset Lv.2
T-Creds T-Creds x24,000
Silent Caretaker Lv.1
T-Creds T-Creds x1,600
Silent Caretaker Lv.2
T-Creds T-Creds x8,000
Grounded Approach Lv.1
T-Creds T-Creds x3,000
Grounded Approach Lv.2
T-Creds T-Creds x20,000

How to Get Catcher

Pull in Headhunting Banners

Arknights Endfield - Standard Banner
Basic Headhunting
Arknights Endfield - Beginner Banner
New Horizons
Arknights Endfield - Si Banner
Rejuvenation

Catcher can be obtained by pulling on Headhunting Banners.
All Current and Upcoming Banners

Additional Info for Catcher

Voice Actor

Voice Actor & Notable Roles
EN Kevin Andrew Rivera
• Oboro Namisaki (Witch Watch)
• Manjiro (Dandadan)
• Aonuma (Mission: Yozakura Family)
JP Ryuichi Kijima
• Mitsuki (Boruto)
• Azur (Fire Emblem Heroes)
• Lenka Utsugi (God Eater)

All Voice Actors List

Best Gifts

Favorites
Alternatives

Best Gifts & How to Give Them

Member of the Endfield Industries' Op Team Z7

Arknights Endfield - Catcher

Catcher is responsible for cover and logistical support as a member of Operation Team Z7 in Endfield. Despite being the youngest on the team, he surpasses his peers in maturity as he can seamlessly work with everyone.

With him and his trusty shield around, the team will always feel safe in their work.

Arknights: Endfield Related Guides

Arknights Endfield Characters Partial

List of All Characters

Other Character Guides

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