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Here are Catcher's best builds, weapons, and gears in Arknights: Endfield!
| Catcher Character Guides | ||
|---|---|---|
Build Guide |
Teams |
|
List of Contents
| Catcher's Overview | ||
|---|---|---|
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Race: Perro Faction: Endfield Industries EN VA: Kevin Andrew Rivera JP VA: Ryuichi Kijima How to Get: Headhunt |
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| Rarity | Element | Weapon |
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| Class | Main Att. | Sec. Att. |
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| Overall Tier |
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Catcher is a Physical Defender character that can mitigate damage through his Combo Skill's shield and Battle Skill's Protection. However, for the shield to apply, you'll need to be at low HP.
He can also apply Weaken and provide Vulnerable stacks for Physical teams. Overall, apart from the debuffs he can provide, the requirement to access his sustain option is hard to meet and is pretty bad compared to other Sustain options.
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| HP | ATK | STR | AGI | INT | WIL | |
|---|---|---|---|---|---|---|
| Lv. 1 | 500 | 30 | 21 | 9 | 8 | 11 |
Due to the several restrictions on his support capabilities and a low payoff, Catcher's build will instead focus on his personal damage by increasing his Strength, Will, and Attack stats.
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Exemplar
|
1. Attack Boost
Attack Boost Attack +39.0%
2. Main Attribute Boost
Main Attribute Boost Main Attribute +132
3. Suppression
Suppression Physical DMG Dealt +28.0% When the wielder's battle skill hits an enemy, the wielder gains Physical DMG Dealt +28.0% for 30s. Max stacks for the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
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| Best Gears | |||||||||||
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Aethertech Plating Defense +56 Strength +87 Will +58 DMG Bonus vs. Staggered +20.7% |
Swordmancer TAC Gloves Defense +42 Strength +65 Will +43 Physical DMG Bonus +19.2% |
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Aethertech Analysis Band Defense +21 Strength +32 Will +21 Physical DMG Bonus +23% |
Aethertech Analysis Band Defense +21 Strength +32 Will +21 Physical DMG Bonus +23% |
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As a DPS, Catcher's best build is the Aethertech set with the Exemplar weapon. He can stack Aethertech's set effect and Exemplar's Suppression skill with his Battle Skill, and will be especially spammable during aggressive fights due to its SP Return mechanic.
This build will reward players who can parry well using his Battle Skill to stack the Physical DMG buffs during the fight.
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
OBJ Heavy Burden
|
1. Strength Boost
Strength Boost Strength +124
2. Efficacy
Efficacy Secondary Attribute +14.0% When the wielder applies Knocked Down or Weakened, DEF +50.4% for 15s. Effects of the same name cannot stack.
3. HP Boost
HP Boost Max HP +62.4% |
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| Best Gears | |||||||||||
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Armored MSGR Jacket Defense +28 Strength +44 Agility +29 HP +10.5% |
Miner Gauntlets T1 Defense +21 Strength +36 Will +24 Attack +9.5% |
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Armored MSGR Gyro Defense +10 Strength +21 Attack +10.5% |
Armored MSGR Gyro Defense +10 Strength +21 Attack +10.5% |
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Catcher's early game build is the Armored MSGR set with the OBJ Heavy Burden weapon. This build gives him a lot of Strength and Will, some damage reduction, and some ATK.
OBJ Heavy Burden increases his HP, as well as his DEF, whenever he uses his Ultimate. The DEF increase gives more value for his shields since it scales with DEF.
All Arknights: Endfield Builds
| Rank | Best Weapons | Essence Priority |
|---|---|---|
| 1st |
Exemplar
|
1. Attack Boost
Attack Boost Attack +39.0%
2. Main Attribute Boost
Main Attribute Boost Main Attribute +132
3. Suppression
Suppression Physical DMG Dealt +28.0% When the wielder's battle skill hits an enemy, the wielder gains Physical DMG Dealt +28.0% for 30s. Max stacks for the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| 2nd |
Amaranthine Tassel
|
1. Attack Boost
Attack Boost Attack +39.0%
2. Strength Boost
Strength Boost Strength +156
3. Combative
Combative Physical DMG Dealt +44.8%. When the wielder applies Physical Susceptibility, the wielder gains Arts Intensity +84 for 20s. When the wielder applies Crush, the wielder gains Physical DMG Dealt +(25.2% + (8.4% x Max number of Vulnerability stacks consumed from one enemy)) for 30s. The two effects apply separately and do not stack with themselves. |
| 3rd |
Sundered Prince
|
1. Strength Boost
Strength Boost Strength +156
2. Crusher
Crusher When the wielder performs a Final Strike on the enemy, ATK +28.0% for 8s. If the wielder is also the controlled operator, Final Strike deals Stagger +33.6% to the enemy. Effects of the same name cannot stack.
3. Critical Rate Boost
Critical Rate Boost Critical Rate +19.5% |
| 4th |
OBJ Heavy Burden
|
1. Strength Boost
Strength Boost Strength +124
2. Efficacy
Efficacy Secondary Attribute +14.0% When the wielder applies Knocked Down or Weakened, DEF +50.4% for 15s. Effects of the same name cannot stack.
3. HP Boost
HP Boost Max HP +62.4% |
Exemplar is Catcher's best weapon as a DPS. His Battle skill can stack its Suppression Skill, providing him a 40% Physical DMG Bonus at max stacks and Potential 0.
Amaranthine Tassel is a close second, but he is unable to trigger its Combative Skill's Arts Intensity and Physical DMG buffs as he can neither apply Physical Susceptibility nor trigger Crush. Sundered Prince is a strong alternative as well, but requires him to be the controlled Operator to maximize its Crusher skill.
OBJ Heavy Burden will be his low-rarity and F2P Option primarily for its Strength Boost. Its Efficacy skill can increase his Defense and Will stats as well, which can significantly increase his Combo Skill's shield that other weapon options cannot do.
| Best Armor | Best Gloves |
|---|---|
|
Aethertech Plating Defense +56 Strength +87 Will +58 DMG Bonus vs. Staggered +20.7% |
Swordmancer TAC Gloves Defense +42 Strength +65 Will +43 Physical DMG Bonus +19.2% |
| Best Kit I | Best Kit II |
|
Aethertech Analysis Band Defense +21 Strength +32 Will +21 Physical DMG Bonus +23% |
Aethertech Analysis Band Defense +21 Strength +32 Will +21 Physical DMG Bonus +23% |
| Gear Set | |
Aethertech:
Wearer's ATK +8%
After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
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Catcher's best DPS gear set is the Aethertech set with a Swordmancer TAC Gloves off-piece. This build can significantly improve his Strength, Will, and Physical DMG stats, and Catcher's Battle Skill can easily trigger its set effect to gain an additional 48% Physical DMG Bonus at maximum stacks.
Swordmancer TAC Gloves is used as the off-piece for its matching attributes and a boost in his Physical DMG.
| Best Armor | Best Gloves |
|---|---|
|
Armored MSGR Jacket Defense +28 Strength +44 Agility +29 HP +10.5% |
Miner Gauntlets T1 Defense +21 Strength +36 Will +24 Attack +9.5% |
| Best Kit I | Best Kit II |
|
Armored MSGR Gyro Defense +10 Strength +21 Attack +10.5% |
Armored MSGR Gyro Defense +10 Strength +21 Attack +10.5% |
| Gear Set | |
Armored MSGR:
Wearer's Strength +50
When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
|
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Catcher's best early game gear is the Armored MSGR set. The entire set provides a lot of Strength and Will, his primary and secondary stats, respectively. It also gives him damage reduction when he's low on HP. The Gyros increase his ATK, which is a decent boost in damage.
Miner Gauntlets T1 is used as the off-piece for its boosts to his ATK, Strength, and Will stats.
Best Gear and Gear Sets for Each Character
| Teammate Gameplay Guide |
|---|
|
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Catcher's Battle Skill, Rigid Interdiction, allows him to apply Protection to nearby allies while returning some SP. If an ally or Catcher gets hit while his shield is up, he will retaliate and inflict a stack of Vulnerability.
Catcher's Combo Skill triggers when an enemy charges up or when an ally's goes below 40% HP. It will grants shields to the ally and Catcher himself.
Lastly, use Catcher's Ultimate to deal some damage, apply Vulnerability, and inflict Weaken onto the enemy. Weaken lowers the damage the affected enemy deals.
| Priority | Skill | Explanation |
|---|---|---|
| 1 | ![]() Basic Attack |
Used frequently as a DPS, especially as a soloist. Prioritize its damage first. |
| 2 | ![]() Ultimate |
Features the strongest multiplier in his kit. Prioritize this second. |
| 3 | ![]() Combo Skill |
Will greatly improve his survivability when leveled. Prioritize this third to increase its shield value as a DPS, but can be prioritized first as a Support. |
| 4 | ![]() Battle Skill |
Will primarily be used for its Protection buff to mitigate damage, which does not scale with level. Can be leveled last. |
| Priority | Talent | Explanation |
|---|---|---|
| 1 | Comprehensive Mindset | Gives Catcher more damage on his Ultimate. Unlock this first as a DPS. |
| 2 | Resilient Defense | Improves his shield by adding a Defense scaling on his Will stat. Unlock this second. |
| Attack | Description |
|---|---|
| Basic Attack | An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger. |
| Dive Attack | Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. |
| Finisher Attack | Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP. |
| Stat | Effect |
|---|---|
| BATK SEQ 1 Multiplier | 35% |
| BATK SEQ 2 Multiplier | 39% |
| BATK SEQ 3 Multiplier | 54% |
| BATK SEQ 4 Multiplier | 71% |
| Dive ATK Multiplier | 80% |
| Finisher ATK Multiplier | 400% |
| Skill | Details | |
|---|---|---|
| Rigid Interdiction | Description: Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP. When attacked while the said shield is raised, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerability to the attacking enemy. | |
| Cost | 100 | |
| Cooldown | - | |
| Stat | Effect |
|---|---|
| Damage Multiplier | 178% |
| Stagger | 20 |
| Protection | 90% |
| SP Return | 30 |
| Skill | Details | |
|---|---|---|
| Timely Supression |
Description: A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized). DEF can further increase Shield points.
Trigger: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP. |
|
| Cost | - | |
| Cooldown | 35 | |
| Stat | Effect |
|---|---|
| SEQ1 Damage Multiplier | 25% |
| SEQ2 Damage Multiplier | 100% |
| Stagger | 10 |
| Base Shield | 360 |
| Shield Increase per Defense | 2.25 |
| Shield Duration (s) | 10 |
| Skill | Details | |
|---|---|---|
| Textbook Assault | Description: Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weaken, followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect. | |
| Cost | 80 | |
| Cooldown | 15 | |
| Stat | Effect |
|---|---|
| SEQ1 Damage Multiplier | 89% |
| SEQ1 Stagger Multiplier | 5 |
| SEQ2 Damage Multiplier | 120% |
| SEQ2 Stagger | 5 |
| SEQ3 Damage Multiplier | 178% |
| SEQ3 Stagger | 10 |
| Weakness Effect | 20% |
| Weakness Duration (s) | 8 |
| Attribute Increase | Effects |
|---|---|
| Forged |
Lv. 1: Operator Strength +10
Lv. 2: Operator Strength +15 Lv. 3: Operator Strength +15 Lv. 4: Operator Strength +20 |
| Talent | Effects |
|---|---|
| Resilient Defense |
Lv. 1: For every 10 Will, +1.0 DEF.
Lv. 2: For every 10 Will, +1.2 DEF. |
| Comprehensive Mindset |
Lv. 1: UItimate: Textbook Assault improved: Final hit creates 2 shockwave(s), each dealing 30% ATK as Physical DMG.
Lv. 2: UItimate: Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK as Physical DMG. |
| Infra Skill | Description |
|---|---|
| Silent Caretaker | α: Assign to Control Nexus to grant all operators' Mood Regen +8%
β: Assign to Control Nexus to grant all operators' Mood Regen +12% |
| Grounded Approach | α: Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%
β: Assign to Growth Chamber to slow Mood Drop of all operators in it by 18% |
| Level | Potential |
|---|---|
| 1 | Multi-layered Readiness Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals (300 + DEFx5.0) of Physical DMG. |
| 2 | Bonus Spec Training DEF +20, Will +10. |
| 3 | Unwavering Post Combo skill Timely Suppression improved: Shield duration +5s. |
| 4 | Compensated Suffering Ultimate Textbook Assault improved: Ultimate Energy cost -10%. |
| 5 | Choice Without Regrets Battle skill Rigid Interdiction improved: hitting an enemy while the shield is active returns 10 SP. |
》To increase a Character's Potential Level, get duplicates of them by pulling from banners they're available in!
| Materials Needed | Total |
|---|---|
| x3 | |
| x5 | |
| x5 | |
| x8 | |
| x33 | |
| x60 | |
| x20 | |
| x152,200 |
| Lvl. | Character Promotion Materials |
|---|---|
| 20 ➔ 40 | |
| Outfitting 1 | |
| 40 ➔ 60 | |
| Outfitting 2 | |
| 60 ➔ 80 | |
| Outfitting 3 | |
| 80 ➔ 90 | |
| Materials Needed | Total |
|---|---|
| x12 | |
| x16 | |
| x16 | |
| x84 | |
| x328 | |
| x472 | |
| x116 | |
| x688,800 |
| Lvl. | Character Promotion Materials |
|---|---|
| 1 ➔ 2 | |
| 2 ➔ 3 | |
| 3 ➔ 4 | |
| 4 ➔ 5 | |
| 5 ➔ 6 | |
| 6 ➔ 7 | |
| 7 ➔ 8 | |
| 8 ➔ 9 | |
| Mastery 1 | Basic Tactics Rigid Interdiction Timely Supression Textbook Assault | Mastery 2 | Basic Tactics Rigid Interdiction Timely Supression Textbook Assault |
| Mastery 3 | Basic Tactics Rigid Interdiction Timely Supression Textbook Assault |
| Materials Needed | Total |
|---|---|
| x133 | |
| x90 | |
| x98,400 |
| Lvl. | Character Promotion Materials |
|---|---|
| Forged Lv.1 | |
| Forged Lv.2 | |
| Forged Lv.3 | |
| Forged Lv.4 | |
| Resilient Defense Lv.1 | |
| Resilient Defense Lv.2 | |
| Comprehensive Mindset Lv.1 | |
| Comprehensive Mindset Lv.2 | |
| Silent Caretaker Lv.1 | |
| Silent Caretaker Lv.2 | |
| Grounded Approach Lv.1 | |
| Grounded Approach Lv.2 | |
![]() Basic Headhunting |
![]() New Horizons |
![]() Rejuvenation |
Catcher can be obtained by pulling on Headhunting Banners.
All Current and Upcoming Banners
| Voice Actor & Notable Roles | |
|---|---|
| EN | Kevin Andrew Rivera • Oboro Namisaki (Witch Watch) • Manjiro (Dandadan) • Aonuma (Mission: Yozakura Family) |
| JP | Ryuichi Kijima • Mitsuki (Boruto) • Azur (Fire Emblem Heroes) • Lenka Utsugi (God Eater) |
| Favorites | |
|---|---|
| Alternatives |

Catcher is responsible for cover and logistical support as a member of Operation Team Z7 in Endfield. Despite being the youngest on the team, he surpasses his peers in maturity as he can seamlessly work with everyone.
With him and his trusty shield around, the team will always feel safe in their work.

| Other Character Lists | |
|---|---|
| Upcoming Characters | Returning Characters |
| Free Characters | All Voice Actors |
| List of Factions | - |
| Characters by Rarity | |||||
|---|---|---|---|---|---|
| ★★★★★★ 6-Stars |
★★★★★ 5-Stars |
★★★★ 4-Stars |
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