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Here are Akekuri's best builds, weapons, and gears in Arknights: Endfield!
| Akekuri Character Guides | ||
|---|---|---|
Build Guide |
Teams |
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List of Contents
| Akekuri's Overview | ||
|---|---|---|
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Race: Perro Faction: Endfield Industries EN VA: Shu Uchida JP VA: Aoi Nagatsuki How to Get: Headhunt |
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| Rarity | Element | Weapon |
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| Class | Main Att. | Sec. Att. |
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| Overall Tier |
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Akekuri is a Heat Vanguard character that generates SP through her Combo Skill and Ultimate. Thanks to this, she can fit in any team to help out their SP economy. Her Combo Skill triggers just from staggering the enemy, and this makes it easy for her to restore SP.
She can also apply Heat Infliction and provide Link, which increases the damage of the next Battle Skill or Ultimate used by the team. Overall, she is mostly used for SP generation when the team lacks it.
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| Stat | Base Value |
|---|---|
| HP | 500 |
| ATK | 30 |
| STR | 13 |
| AGL | 15 |
| INT | 12 |
| WIL | 9 |
Stats are for Level 1
Akekuri's best builds focus on increasing supporting capabilities to buff the team's damage.
Her endgame build allows her to reduce her Combo Skill CD, increase her Ultimate Gain Efficiency, recover more SP based on her Intellect, and increase the team's ATK.
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Thermite Cutter
|
1. Flow
Flow ATK+28.0% After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +14.0% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately.
2. Attack Boost
Attack Boost Attack +39.0%
3. Will Boost
Will Boost Will +156 |
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| Best Gears | |||||||||||
|
Frontiers Protection Suit Defense +56 Agility +58 Intellect+87 Ultimate Gain Efficiency +12.30% |
Frontiers Fiber Gloves T1 Defense +42 Agility +43 Intelligence+65 Ultimate Gain Efficiency +20.50% |
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Frontiers Extra O2 Tube T1 Defense +21 Agility +21 Intelligence+32 Secondary Attribute +20.70% |
Redeemer Seal Defense +21 Intellect+43 Ultimate Gain Efficiency +25.70% |
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Akekuri's best build features the Frontiers set for the Combo Skill CD Reduction and the party-wide DMG buff after SP restoration. Thermite Cutter will be her strongest weapon since it can increase the party's Attack after restoring SP.
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Thermite Cutter
|
1. Flow
Flow ATK+28.0% After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +14.0% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately.
2. Attack Boost
Attack Boost Attack +39.0%
3. Will Boost
Will Boost Will +156 |
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| Best Gears | |||||||||||
|
Catastrophe Heavy Armor T1 Defense +40 Strength +61 Will +41 Ultimate Gain Efficiency +8.8% |
Miner Fists T1 Defense +30 Intellect+32 Will +49 Ultimate Gain Efficiency +15.50% |
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Catastrophe Filter Defense +15 Intellect+15 Will +23 Arts Intensity +29 |
Catastrophe Filter Defense +15 Intellect+15 Will +23 Arts Intensity +29 |
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Akekuri's early game build is the Catastrophe set for the Ultimate Gain Efficiency and bonus SP Restoration at the start of combat. Thermite Cutter is still her best weapon since it is free to obtain in the New Horizons Weapon Supply.
All Arknights: Endfield Builds
| Rank | Best Weapons | Essence Priority |
|---|---|---|
| 1st |
Thermite Cutter
|
1. Flow
Flow ATK+28.0% After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +14.0% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately.
2. Attack Boost
Attack Boost Attack +39.0%
3. Will Boost
Will Boost Will +156 |
| 2nd |
OBJ Edge of Lightness
|
1. Flow
Flow Secondary Attribute +14.0% After the wielder recovers SP by their own skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +8.4% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately.
2. Agility Boost
Agility Boost Agility +124
3. Attack Boost
Attack Boost Attack +31.2% |
| 3rd |
Fortmaker
|
1. Ultimate Gain Boost
Ultimate Gain Boost Ultimate Gain Efficiency +37.1%
2. Intellect Boost
Intellect Boost Intellect +124
3. Inspiring
Inspiring ATK +14.0% Arts Intensity +70 |
Thermite Cutter is the best Weapon for Akekuri since it can provide a party-wide ATK buff after she restores SP, which can be helpful for most teams. OBJ Edge of Lightness is an effective alternative when Akekuri is being used in Heat or Electric-centric teams.
Fortmaker is decent for its Intellect and Ultimate Gain Boost, which Akekuri can use to access her Ultimate sooner. However, the weapon does not offer any team buffs unlike the other weapons mentioned.
| Best Armor | Best Gloves |
|---|---|
|
Frontiers Protection Suit Defense +56 Agility +58 Intellect+87 Ultimate Gain Efficiency +12.30% |
Frontiers Fiber Gloves T1 Defense +42 Agility +43 Intelligence+65 Ultimate Gain Efficiency +20.50% |
| Best Kit I | Best Kit II |
|
Frontiers Extra O2 Tube T1 Defense +21 Agility +21 Intelligence+32 Secondary Attribute +20.70% |
Redeemer Seal Defense +21 Intellect+43 Ultimate Gain Efficiency +25.70% |
| Gear Set | |
Frontiers:
Wearer's Combo Skill Cooldown Reduction +15%.
After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
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Akekuri's best-in-slot gear set is the Frontier set for the team-wide DMG buff after restoring SP. The off-piece to be used is the Redeemer Seal to charge Akekuri's Ultimate faster for more SP and Link buffs.
| Best Armor | Best Gloves |
|---|---|
|
Catastrophe Heavy Armor T1 Defense +40 Strength +61 Will +41 Ultimate Gain Efficiency +8.8% |
Miner Fists T1 Defense +30 Intellect+32 Will +49 Ultimate Gain Efficiency +15.50% |
| Best Kit I | Best Kit II |
|
Catastrophe Filter Defense +15 Intellect+15 Will +23 Arts Intensity +29 |
Catastrophe Filter Defense +15 Intellect+15 Will +23 Arts Intensity +29 |
| Gear Set | |
Catastrophe:
Wearer's Ultimate Gain Efficiency +20%.
At the start of battle, the wearer immediately recovers 50 SP.
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Akekuri's best early game gear is the Catastrophe set. This gear set increases Akekuri's Ultimate Gain Efficiency, which lets her access her Ultimate sooner, and provides bonus SP at the start of battle.
Best Gear and Gear Sets for Each Character
| Akekuri Teammate Guide |
|---|
|
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Akekuri's Battle Skill deals Heat DMG to an enemy and applies Heat Infliction on them.
Akekuri's Combo Skill can be triggered after staggering an enemy or hitting their Stagger Node. Akekuri's Combo Skill will deal Physical DMG and recover SP.
Akekuri's Ultimate will fire three Rallying Flares. When a Rallying Flare is unleashed, it recovers SP for the party. After unlocking the Staying in the Zone Talent, using the Ultimate will provide a Link buff.
| Priority | Skill | Explanation |
|---|---|---|
| 1 | ![]() Ultimate |
Prioritize leveling this, as it increases Akekuri's SP Recovery from her Rallying Flames. |
| 2 | ![]() Combo Skill |
Upgrading Akekuri's Combo Skill will only increase damage. Upgrade the Combo Skill after her Ultimate since it's used pretty frequently. |
| 3 | ![]() Battle Skill |
Upgrading Akekuri's Battle Skill will only increase the damage. You can save this for last. |
| 4 | ![]() Basic Attack |
You can skip Akekuri's Basic Attack since she isn't built primarily to deal damage. |
| Priority | Talent | Explanation |
|---|---|---|
| 1 | Staying in the Zone | Unlock and upgrade this Talent for the Link buff it provides to the party. |
| 2 | Cheer of Victory | This should be unlocked as soon as possible to increase Akekuri's SP recovery depending on her Intellect. |
| Attack | Description |
|---|---|
| Basic Attack | An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 17 Stagger. |
| Dive Attack | Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. |
| Finisher Attack | Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP. |
| Stat | Effect |
|---|---|
| BATK SEQ 1 Multiplier | 20% |
| BATK SEQ 2 Multiplier | 28% |
| BATK SEQ 3 Multiplier | 33% |
| BATK SEQ 4 Multiplier | 50% |
| Dive ATK Multiplier | 80% |
| Finisher ATK Multiplier | 400% |
| Skill | Details | |
|---|---|---|
| Burst of Passion | Description: A frontal slash that deals Heat DMG and applies Heat Infliction. | |
| Cost | 100 | |
| Cooldown | - | |
| Stat | Effect |
|---|---|
| Damage Multiplier | 142% |
| Stagger | 10 |
| Skill | Details | |
|---|---|---|
| Flash and Dash |
Description: Performs a returning dash with 2 thrust sequences, with each sequence dealing Physical DMG and recovering some SP.
Trigger: When an enemy becomes Staggered or hits a Stagger Node. |
|
| Cost | - | |
| Cooldown | 10 | |
| Stat | Effect |
|---|---|
| Damage Multiplier per SEQ | 80% |
| Stagger per SEQ | 5 |
| SP Recovery per SEQ | 7.5 |
| Skill | Details | |
|---|---|---|
| SQUAD! ON ME! | Description: Enters a channeling state and fires 3 Rallying Flares. Each firing recovers some SP. | |
| Cost | 100 | |
| Cooldown | 20 | |
| Stat | Effect |
|---|---|
| SP Recovery | 58 |
| Attribute Increase | Effects |
|---|---|
| Skirmisher |
Lv. 1: Operator Agility +10
Lv. 2: Operator Agility +15 Lv. 3: Operator Agility +15 Lv. 4: Operator Agility +20 |
| Talent | Effects |
|---|---|
| Cheer of Victory |
Lv. 1: Combo skill Flash and Dash improved: For every 10 points of Intellect, SP recovery +1.0% (max: 50%).
Lv. 2: Combo skill Flash and Dash improved: For every 10 points of Intellect, SP recovery +1.5% (max: 75%). |
| Staying in the Zone | Lv. 1: Ultimate SQUAD! ON ME! improved: When Ultimate is active, gains Link. |
| Infra Skill | Description |
|---|---|
| Coffee or Tea | α: Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 10%
β: Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14% |
| Icebreaker | α: Assign to Reception Room to slow Mood Drop of all operators in it by 14%
β: Assign to Reception Room to slow Mood Drop of all operators in it by 18% |
| Level | Potential |
|---|---|
| 1 | Positive Feedback After recovering SP with skills, Akekuri gains ATK +10% for 10s. This effect can reach 5 stacks. |
| 2 | Passionate Idealist Agility +10, Intellect +10. |
| 3 | Committed Team Player Ultimate SQUAD! ON ME! improved: While ultimate is active, entire team gains ATK +10%. |
| 4 | Super Perfect Status Ultimate SQUAD! ON ME! improved: Ultimate Energy cost -10%. |
| 5 | Tempo of Awareness Talent Staying in the Zone improved: Even when the ultimate SQUAD! ON ME! ends, the Link buff persists for 5s. |
》To increase a Character's Potential Level, get duplicates of them by pulling from banners they're available in!
| Materials Needed | Total |
|---|---|
| x3 | |
| x5 | |
| x5 | |
| x8 | |
| x33 | |
| x60 | |
| x20 | |
| x152,200 |
| Lvl. | Character Promotion Materials |
|---|---|
| 20 ➔ 40 | |
| Outfitting 1 | |
| 40 ➔ 60 | |
| Outfitting 2 | |
| 60 ➔ 80 | |
| Outfitting 3 | |
| 80 ➔ 90 | |
| Materials Needed | Total |
|---|---|
| x12 | |
| x16 | |
| x16 | |
| x84 | |
| x328 | |
| x472 | |
| x116 | |
| x688,800 |
| Lvl. | Character Promotion Materials |
|---|---|
| 1 ➔ 2 | |
| 2 ➔ 3 | |
| 3 ➔ 4 | |
| 4 ➔ 5 | |
| 5 ➔ 6 | |
| 6 ➔ 7 | |
| 7 ➔ 8 | |
| 8 ➔ 9 | |
| Mastery 1 | Sword of Aspiration Burst of Passion Flash and Dash SQUAD! ON ME! | Mastery 2 | Sword of Aspiration Burst of Passion Flash and Dash SQUAD! ON ME! |
| Mastery 3 | Sword of Aspiration Burst of Passion Flash and Dash SQUAD! ON ME! |
| Materials Needed | Total |
|---|---|
| x133 | |
| x90 | |
| x98,400 |
| Lvl. | Character Promotion Materials |
|---|---|
| Skirmisher Lv.1 | |
| Skirmisher Lv.2 | |
| Skirmisher Lv.3 | |
| Skirmisher Lv.4 | |
| Cheer of Victory Lv.1 | |
| Cheer of Victory Lv.2 | |
| Staying in the Zone Lv.1 | |
| Staying in the Zone Lv.2 | |
| Coffee or Tea Lv.1 | |
| Coffee or Tea Lv.2 | |
| Icebreaker Lv.1 | |
| Icebreaker Lv.2 | |
![]() Basic Headhunting |
![]() New Horizons |
![]() Rejuvenation |
Akekuri can be obtained by pulling on Headhunting Banners.
All Current and Upcoming Banners
| Voice Actor & Notable Roles | |
|---|---|
| EN | Shu Uchida • Sonetto (Reverse 1999) • Nanami (Heaven Burns Red) • Kagerou Imaizumi (Touhou Cannonball) |
| JP | Aoi Nagatsuki • Prune (Genshin Impact) • Young Kulfi (Cookie Run: Kingdom) • Saki Hanami (Gakuen Idolmaster) |
| Favorites | |
|---|---|
| Alternatives |

Akekuri is the captain of Operation Team Z7 who handles tactical command and strategy during operations. She is known to have a knack for finding the optimal solution in any circumstances. As the captain, she ensures her team is working in harmony, allowing each member to shine in roles that suit them best.
Her inexhaustible passion, drive, and idealism are inspirational to all those around her, and she always keeps everyone's spirits up with coffee and snacks.

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A "skill" from the frontier set doesn't specify which type of skill, so it can be combo skill, battle skill or even the ultimate as long as it recovers sp, it's the devs fault for not being specific enough to make them easily understandable by certain players
Akekuri Best Build and Weapons

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There are new gloves that are better for Akekuri. The Frontiers FIber Gloves T1 give +65 Intellect, +43 Agility, and +20.5% Ultimate Gain Efficiency. Instead of the External Xiranite Gloves T1 that are +65 Intellect and +43 Will. It's clear this build is about raising your secondary stat and these new gloves do that perfectly as well as raise her main stat too.