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Arknights: Endfield

OD Project: Infra-Station I Mission Guide

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Arknights Endfield - OD Project - Infra-Station I

OD Project - Infra-Station I is an Exploration Mission found in in Arknights: Endfield 1.0. Learn how to unlock this mission, build the ziplines, rescue the crew members, and receive all its rewards in this guide!

How to Unlock OD Project - Infra-Station I

Complete Outpost Infra-Station

Outpost Infra-Station

To unlock OD Project: Infra-Station I, you must first complete the Outpost Infra-Station Exploration Mission, where you'll be helping Soth and his crew recover from disaster by gathering more supplies, as well as helping wounded camp members, and rescuing Karja.

Outpost Infra-Station Mission Guide

OD Project - Infra-Station I Walkthrough

  1. Read the Messages
  2. Go to the Marked Location
  3. Defeat the Landbreakers
  4. Keep Looking for Noffman
  5. Create a Zipline Route Near the Injured
  6. Ride the Zipline and Receive the Injured

Read the Messages of the Temporary Infra-Station Comms Group

To start the mission, press V to check your Messages. You will receive a concerning message from Da Pan, who says that Noffman and his SAR crew members have not returned yet to the camp site.

Go to the Marked Location and See Where Noffman Went

Open your Maps, and select the TP Point between Originium Science Park and the Research Center. The marker is just south of the Research Center, which will lead you to Noffman.

Defeat the Landbreakers

Defeat the Landbreakers
Upon arriving at the building, you will come across a few Landbreakers along the way. Engage in battle and defeat them all to continue. When you've defeated them, the team will interrogate a dying Landbreaker about the UWST Equipment.

Keep Looking for Noffman

Keep Looking For Noffman

Find Noffman by following the marker, before approaching him and his injured team. There, they talk about heading back to the camp at once to avoid further peril.

Create a Zipline Route Near the Injured and Power It Up

Create a Zipline Route Near the Injured

After Da Pan mentions that the Endfield team has Ziplines, you must now make the unit to cross over the chasm. Zipline Towers can be used to travel across the map with ease and can be unlocked via the AIC Plan System.

Recover the Injured People

How to Build Zipline
1
Move towards the marker, where you will see the cliff and the chasm below. This is where you'll place the Zipline Tower.
2
Open your backpack and choose the Zipline Tower.
3
After selecting the Zipline Tower, place the facility in the specified area and click to confirm its position. This will establish your starting point to your destination.
4
Go to your inventory again and select the Electric Pylon and place it next to the Zipline Tower. Doing this will infuse the Zipline with a power source.
5
Move towards the Relay Tower and start its transmission. This will give you a tether, which you will now attach to the Electric Pylon.
6
Attach the tether to the Electric Pylon. This will automatically power the Zipline for functional use.
7
After you're done on the cliffside, open your Maps and select the AIC Facility at the Infra-Station. There, you will find the marker, which you will place your second Zipline Tower on.
8
Repeat the process by placing a Zipline Tower and an Electric Pylon beside each other.
9
If you are short on distance, place another Electric Pylon nearby, just enough to close the gap. With the same process in mind, these Pylons need a power source.
10
Attach the Pylon's tether to another Pylon within the proximity of the AIC Facility. Doing this will automatically power your second Zipline Tower.

How to Build and Use Ziplines

Ride the Zipline and Receive the Injured

Ride the Zipline and Receive the Injured

When you're done fixing the second Zipline, approach it and press the Latch to Zipline Facility button, which will carry you over to the other side of the terrain.

Arriving there will trigger a conversation that will indicate the recovery of the injured crew members, thus completing the mission and increasing the level of the Infra-Station.

Outpost Management and Level Guide

OD Project - Infra-Station I Quest Rewards

Total Item Rewards

Oroberyl Oroberyl x50 Operational EXP Operational EXP x200

OD Project - Infra-Station I Quest Information

OD Project - Infra-Station I Quest Details

Mission Type Exploration Mission
Location Originium Science Park, Valley IV

OD Project - Infra-Station I is a Exploration Mission that's located in Originium Science Park. The mission will unlock after you have completed Outpost Infra-Station. Finishing it will also allow you to proceed to OD Project - Infra-Station II.

All Exploration Missions

Arknights: Endfield Related Guides

Arknights Endfield Missions

List of All Missions

Mission Lists by Type

Mission Types in Arknights: Endfield
Main Missions Side Missions Exploration Missions
Operator Side Missions Commissions Daily Tasks

All Valley IV Exploration Missions

A Brewing Storm - Aburrey Quarry A Brewing Storm - Origin Lodespring A Brewing Storm - The Hub
A Robot's Dream AIC Steward Alluvial Cleaning
Antique Drone Beyond the Worlds' Expanse I Beyond the Worlds' Expanse II
Business is Tough Defense Construction Depot Node I
Depot Node II Dusty Old Files Elevated Rescue
Emergency Rescue Explosive Rescue Farming Toils
Had to Be Done Illusion In For a Penny, In For a Pound
Kindness is Rare OD Project - Infra-Station I OD Project - Infra-Station III
OD Project - Reconstruction HQ I OD Project - Reconstruction HQ II OD Project - Reconstruction HQ III
OD Project - Refugee Camp I OD Project - Refugee Camp II OD Project - Refugee Camp III
OD Project: Infra-Station II Ode to the Oak I Ode to the Oak II
Outpost Infra-Station Outpost Reconstruction HQ Produce Industrial Explosives
Repair Story Restart Area Stock Redistribution I Restart Area Stock Redistribution II
Savior of Bots Sluggish Escapade The Road is Rough
Tripod Central Where Art Thou My Love

All Exploration Missions

Comment

1 Anonymous Anonymous 8 months

Как убрать этот чёртов эфир, который преграждает путь около ИЦ? Ядра не видно, чтобы плпость по нему гранатой, Кидал их вслепую, ничего... Пытался обойти со всех сторон - то ящиков нет, не запрыгнуть, то по скалам не залезть! От станции поставил маяк с зиплайном, указав, что нужен зип, чтобы нубасам, вроди меня, было проще перебраться через пропасть прямиком к Ноффману. Но никто так и не поставил.

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