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This is a list of all the Gold Rarity Gear in Arknights: Endfield. See all the Gold Rarity Gear here, including their rarity, level, stats and effects.
List of Contents
| Search | |
| Gear | Type | Level | Defense and Substats | Gear Set | Set Effect |
|---|---|---|---|---|---|
Swordmancer Heavy Armor
|
Armor | 70 | Defense: 56 Strength: 58 Agility: 87 Arts Intensity: 20 |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
Swordmancer TAC Gauntlets
|
Gloves | 70 | Defense: 42 Strength: 43 Agility: 65 Ultimate DMG Bonus: 43.1% |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
Swordmancer TAC Gloves
|
Gloves | 70 | Defense: 42 Strength: 65 Will: 43 Physical DMG Bonus: 19.2% |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
Swordmancer Flint
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Physical DMG Bonus: 23.0% |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
LYNX Connector
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 Final DMG Reduction: 17.2% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Gauntlets
|
Gloves | 70 | Defense: 42 Strength: 43 Will: 65 Treatment Bonus: 17.30% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Slab
|
Kit | 70 | Defense: 21 Intellect: 21 Will: 32 Main Attribute: 20.7% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Aegis Injector
|
Kit | 70 | Defense: 21 Will: 41 Treatment Bonus: 20.7% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Cuirass
|
Armor | 70 | Defense: 56 Intellect: 58 Will: 87 Treatment Bonus: 10.4% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Heavy Armor
|
Armor | 70 | Defense: 56 Strength: 87 Will: 58 Treatment Bonus: 10.4% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Gloves
|
Gloves | 70 | Defense: 42 Strength: 65 Will: 43 Ultimate Gain Efficiency: 20.5% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
MI Security Push Knife
|
Kit | 70 | Defense: 21 Intellect: 21 Will: 32 Heat and Nature DMG Dealt Bonus: 23.0% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Push Knife T1
|
Kit | 70 | Defense: 21 Agility: 21 Will: 32 Battle Skill DMG Bonus: 41.4% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Toolkit
|
Kit | 70 | Defense: 21 Agility: 21 Intellect: 32 Critical Rate: 10.4% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Scope
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Battle Skill DMG Bonus: 41.4% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Armband
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 Cryo and Electric DMG Dealt Bonus: 23.00% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Armor
|
Armor | 70 | Defense: 56 Strength: 58 Agility: 87 Arts Intensity: 20 |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Overalls
|
Armor | 70 | Defense: 56 Agility: 58 Intellect: 87 Basic Attack DMG Bonus: 13.8% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Overalls T1
|
Armor | 70 | Defense: 56 Intellect: 87 Will: 58 Critical Rate: 5.2% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Overalls T2
|
Armor | 70 | Defense: 56 Agility: 58 Will: 87 Battle Skill DMG Bonus: 20.7% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Gloves
|
Gloves | 70 | Defense: 42 Strength: 43 Agility: 65 Battle Skill DMG Bonus: 34.5% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Hands PPE
|
Gloves | 70 | Defense: 42 Agility: 43 Intellect: 65 Basic Attack DMG Bonus: 23% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Hands PPE T1
|
Gloves | 70 | Defense: 42 Intellect: 65 Will: 43 Critical Rate: 8.6% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
Type 50 Yinglung Radar
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 Physical DMG Bonus: 23% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Type 50 Yinglung Gloves
|
Gloves | 70 | Defense: 42 Agility: 65 Intellect: 43 Combo Skill DMG Bonus: 34.5% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Type 50 Yinglung Gloves T1
|
Gloves | 70 | Defense: 42 Agility: 43 Will: 65 Combo Skill DMG Bonus: 34.5% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Type 50 Yinglung Light Armor
|
Armor | 70 | Defense: 56 Strength: 58 Will: 87 All Skill DMG Dealt Bonus: 13.8% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Type 50 Yinglung Heavy Armor
|
Armor | 70 | Defense: 56 Strength: 87 Will: 58 Physical DMG Bonus: 11.5% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Type 50 Yinglung Knife
|
Kit | 70 | Defense: 21 Agility: 21 Will: 32 Combo Skill DMG Bonus: 41.40% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Type 50 Yinglung Knife T1
|
Kit | 70 | Defense: 21 Strength: 21 Intellect: 32 All Skill DMG Dealt Bonus: 27.60% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Turbid Cutting Torch
|
Kit | 70 | Defense: 21 Strength: 21 Intellect: 32 Basic Attack DMG Bonus: 27.6% |
Tide Surge |
Bonus Stat: Wearer's Skill DMG Dealt +20% Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack. |
Hanging River O2 Tube
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 Cryo and Electric DMG: 23% |
Tide Surge |
Bonus Stat: Wearer's Skill DMG Dealt +20% Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack. |
Tide Surge Gauntlets
|
Gloves | 70 | Defense: 42 Strength: 65 Will: 43 Cryo and Electric DMG: 19.2% |
Tide Surge |
Bonus Stat: Wearer's Skill DMG Dealt +20% Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack. |
Tide Fall Light Armor
|
Armor | 70 | Defense: 56 Strength: 58 Intellect: 87 Ultimate Gain Efficiency: 12.3% |
Tide Surge |
Bonus Stat: Wearer's Skill DMG Dealt +20% Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack. |
Eternal Xiranite Auxiliary Arm
|
Kit | 70 | Defense: 21 Intellect: 21 Will: 32 Ultimate Gain Efficiency: 24.6% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Power Core
|
Kit | 70 | Defense: 21 Strength: 21 Intellect: 32 Ultimate Gain Efficiency: 24.6% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Power Core T1
|
Kit | 70 | Defense: 21 Intellect: 32 Will: 21 Treatment Bonus: 20.7% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Gloves
|
Gloves | 70 | Defense: 42 Strength: 43 Intellect: 65 Ultimate Gain Efficiency: 20.5% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Gloves T1
|
Gloves | 70 | Defense: 42 Intellect: 65 Will: 43 Ultimate Gain Efficiency: 20.5% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Armor
|
Armor | 70 | Defense: 56 Intellect: 58 Will: 87 Arts Intensity: 20 |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Hot Work Exoskeleton
|
Armor | 70 | Defense: 56 Strength: 87 Agility: 58 Heat and Nature DMG Dealt Bonus: 11.5% |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Hot Work Gauntlets
|
Gloves | 70 | Defense: 42 Strength: 43 Intellect: 65 Heat and Nature DMG Dealt Bonus: 19.2% |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Hot Work Gauntlets T1
|
Gloves | 70 | Defense: 42 Intellect: 43 Will: 65 Heat and Nature DMG Dealt Bonus: 19.2% |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Hot Work Power Bank
|
Kit | 70 | Defense: 21 Strength: 32 Agility: 21 Arts Intensity: 41 |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Hot Work Pyrometer
|
Kit | 70 | Defense: 21 Intellect: 41 Battle Skill DMG Bonus: 41.4% |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Frontiers Armor
|
Armor | 70 | Defense: 56 Strength: 87 Intellect: 58 Ultimate DMG Bonus: 25.9% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Armor T1
|
Armor | 70 | Defense: 56 Strength: 87 Agility: 58 Battle Skill DMG Bonus: 20.70% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Armor T2
|
Armor | 70 | Defense: 56 Agility: 87 Intellect: 58 Battle Skill DMG Bonus: 20.70% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Armor T3
|
Armor | 70 | Defense: 56 Agility: 87 Intellect: 58 Secondary Attribute: 10.4% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Blight RES Gloves
|
Gloves | 70 | Defense: 42 Agility: 65 Intellect: 43 Battle Skill DMG Bonus: 34.5% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Comm
|
Kit | 70 | Defense: 21 Strength: 32 Agility: 21 Combo Skill DMG Bonus: 41.4% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Comm T1
|
Kit | 70 | Defense: 21 Strength: 32 Intellect: 21 Cryo and Electric DMG Dealt Bonus: 23% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Extra O2 Tube
|
Kit | 70 | Defense: 21 Agility: 32 Intellect: 21 Secondary Attribute: 20.70% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Aethertech Plating
|
Armor | 70 | Defense: 56 Strength: 87 Will: 58 DMG Bonus vs. Staggered: 20.7% |
Aethertech |
Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack. |
Aethertech Gloves
|
Gloves | 70 | Defense: 42 Strength: 43 Agility: 65 Arts Intensity: 34 |
Aethertech |
Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack. |
Aethertech Analysis Band
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 Physical DMG Bonus: 23% |
Aethertech |
Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack. |
Aethertech Stabilizer
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Arts Intensity: 41 |
Aethertech |
Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack. |
Bonekrusha Heavy Armor
|
Armor | 70 | Defense: 56 Agility: 87 Intellect: 58 Ultimate Gain Efficiency: 12.30% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Heavy Armor T1
|
Armor | 70 | Defense: 56 Strength: 58 Agility: 87 Combo Skill DMG Bonus: 20.70% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Poncho
|
Armor | 70 | Defense: 56 Strength: 58 Will: 87 Combo Skill DMG Bonus: 20.70% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Poncho T1
|
Armor | 70 | Defense: 56 Agility: 58 Will: 87 Ultimate Gain Efficiency: 12.3% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Mask
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 DMG Bonus vs. Staggered: 41.4% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Mask T1
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Critical Rate: 10.4% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Figurine
|
Kit | 70 | Defense: 21 Agility: 21 Will: 32 Battle Skill DMG Bonus: 41.4% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Pulser Labs Disruptor Suit
|
Armor | 70 | Defense: 56 Intellect: 87 Will: 58 Arts Intensity: 20 |
Pulser Labs |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack. |
Pulser Labs Gloves
|
Gloves | 70 | Defense: 42 Intellect: 43 Will: 65 Cryo and Electric DMG Dealt Bonus: 19.2% |
Pulser Labs |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack. |
Pulser Labs Calibrator
|
Kit | 70 | Defense: 21 Intellect: 41 Arts Intensity: 41 |
Pulser Labs |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack. |
Bonekrusha Figurine T1
|
Kit | 70 | Defense: 21 Intellect: 21 Will: 32 Combo Skill DMG Bonus: 41.4% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Hot Work Power Cartridge
|
Kit | 70 | Defense: 21 Intellect: 21 Will: 32 Arts Intensity: 41 |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
LYNX Connector T1
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 HP: 41.40% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
Redeemer Tag
|
Kit | 70 | Defense: 21 Strength: 43 Final DMG Reduction: 17.80% |
Redeemer Gear Pack | No 3-pc Set Effect |
Redeemer Tag T1
|
Kit | 70 | Defense: 21 Agility: 43 Combo Skill DMG Bonus: 43.20% |
Redeemer Gear Pack | No 3-pc Set Effect |
Redeemer Seal
|
Kit | 70 | Defense: 21 Intellect: 43 Ultimate Gain Efficiency: 25.70% |
Redeemer Gear Pack | No 3-pc Set Effect |
Redeemer Seal T1
|
Kit | 70 | Defense: 21 Will: 43 Critical Rate: 10.80% |
Redeemer Gear Pack | No 3-pc Set Effect |
Bonekrusha Mask T2
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Battle Skill DMG Bonus: 41.40% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Wristband T1
|
Gloves | 70 | Defense: 42 Strength: 43 Agility: 65 Cryo and Electric DMG Dealt Bonus: 19.20% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Heavy Armor T2
|
Armor | 70 | Defense: 56 Strength: 58 Agility: 87 Cryo and Electric DMG Dealt Bonus: 11.50% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Type 50 Yinglung Radar T1
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Ultimate DMG Bonus: 51.80% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Type 50 Yinglung Radar T2
|
Kit | 70 | Defense: 21 Agility: 32 Intellect: 21 Combo Skill DMG Bonus: 41.40% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Type 50 Yinglung Heavy Armor T1
|
Armor | 70 | Defense: 56 Strength: 58 Agility: 87 Ultimate Gain Efficiency: 12.30% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Type 50 Yinglung Heavy Armor T2
|
Armor | 70 | Defense: 56 Agility: 87 Intellect: 58 Combo Skill DMG Bonus: 20.70% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
MI Security Scope T1
|
Kit | 70 | Defense: 21 Agility: 32 Intellect: 21 Critical Rate: 10.40% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Gloves T1
|
Gloves | 70 | Defense: 42 Agility: 65 Intellect: 43 Ultimate DMG Bonus: 43.10% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Armor T1
|
Armor | 70 | Defense: 56 Agility: 87 Intellect: 58 Ultimate Gain Efficiency: 12.30% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
Hot Work Gloves
|
Gloves | 70 | Defense: 42 Strength: 65 Will: 43 Arts Intensity: 34 |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Hot Work Exo-Rig
|
Armor | 70 | Defense: 56 Intellect: 87 Will: 58 Heat and Nature DMG Dealt Bonus: 11.50% |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Frontiers O2 Tube
|
Kit | 70 | Defense: 21 Will: 41 Physical DMG Bonus: 23% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Analyzer
|
Kit | 70 | Defense: 21 Strength: 41 Ultimate DMG Bonus: 51.80% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Fiber Gloves
|
Gloves | 70 | Defense: 52 Strength: 43 Will: 65 All Skill DMG Dealt Bonus: 23.00% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Pulser Labs Invasion Core
|
Kit | 70 | Defense: 21 Will: 41 Ultimate DMG Bonus: 51.80% |
Pulser Labs |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack. |
Pulser Labs Probe
|
Kit | 70 | Defense: 21 Agility: 21 Intellect: 32 Arts Intensity: 41 |
Pulser Labs |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack. |
Bonekrusha Wristband
|
Gloves | 70 | Defense: 42 Strength: 65 Agility: 43 Heat and Nature DMG Dealt Bonus: 19.20% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Aethertech Watch
|
Kit | 70 | Defense: 21 Strength: 32 Agility: 21 Battle Skill DMG Bonus: 41.40% |
Aethertech |
Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack. |
Aethertech Stabilizer T1
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Physical DMG Bonus: 23.00% |
Aethertech |
Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack. |
Aethertech Light Gloves
|
Gloves | 70 | Defense: 42 Agility: 43 Will: 65 All Skill DMG Dealt Bonus: 23.00% |
Aethertech |
Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack. |
LYNX Connector T2
|
Kit | 70 | Defense: 21 Strength: 41 HP: 41.40% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
Swordmancer Micro Filter
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 Physical DMG Bonus: 23.00% |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
Swordmancer NAV Beacon
|
Kit | 70 | Defense: 21 Strength: 41 Arts Intensity: 41 |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
Swordmancer Light Armor
|
Armor | 70 | Defense: 56 Strength: 87 Will: 58 Ultimate Gain Efficiency: 12.30% |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
Frontiers Protection Suit
|
Armor | 70 | Defense: 56 Agility: 58 Intellect: 87 Ultimate Gain Efficiency: 12.30% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Redeemer Gloves
|
Gloves | 70 | Defense: 42 Agility: 86 Ultimate DMG Bonus: 45.00% |
Redeemer Gear Pack | No 3-pc Set Effect |
Redeemer Armor
|
Armor | 70 | Defense: 56 Intellect: 115 Ultimate Gain Efficiency: 12.90% |
Redeemer Gear Pack | No 3-pc Set Effect |
Redeemer Plates
|
Armor | 70 | Defense: 56 Agility: 115 Basic Attack DMG Bonus: 14.40% |
Redeemer Gear Pack | No 3-pc Set Effect |
Redeemer Hands
|
Gloves | 70 | Defense: 42 Strength: 86 All Skill DMG Dealt Bonus: 24.00% |
Redeemer Gear Pack | No 3-pc Set Effect |
Qingbo Cask
|
Kit | 70 | Defense: 21 Intellect: 32 Will: 21 Arts Intensity: 41 |
Qingbo |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately. |
Qingbo Heavy Armor
|
Armor | 70 | Defense: 56 Strength: 58 Agility: 87 Ultimate Gain Efficiency: 12.30% |
Qingbo |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately. |
Qingbo Gauntlets
|
Gloves | 70 | Defense: 42 Strength: 43 Agility: 65 All Skill DMG Dealt Bonus: 23.00% |
Qingbo |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately. |
Qingbo Positioning Kit
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Battle Skill DMG Bonus: 41.40% |
Qingbo |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately. |
Qingbo Bamboo Cutter
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Heat and Nature DMG Dealt Bonus: 23.00% |
Qingbo |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately. |
Qingbo Light Armor
|
Armor | 70 | Defense: 56 Intellect: 87 Will: 58 Arts Intensity: 20 |
Qingbo |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately. |
Qingbo Gloves
|
Gloves | 70 | Defense: 42 Intellect: 65 Will: 43 Ultimate Gain Efficiency: 20.50% |
Qingbo |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately. |
Frontiers Fiber Gloves T1
|
Gloves | 70 | Defense: 42 Agility: 43 Intellect: 65 Ultimate Gain Efficiency: 20.50% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Extra O2 Tube T1
|
Kit | 70 | Defense: 21 Agility: 21 Intellect: 32 Secondary Attribute: 20.70% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Xiranflow Baton
|
Kit | 70 | Defense: 21 Intellect: 21 Will: 32 Battle Skill DMG Bonus: 41.40% |
Xiranflow |
Bonus Stat: Wearer's ATK +10% Set Effect: Whenever the wearer consumes Electrification or Corrosion, the wearer gains a number of buff stacks equal to the Status Level of the Arts Reaction consumed, with each buff stack giving Electric DMG Dealt and Nature DMG Dealt +15% for 25s. The number of buff stacks maxes out at 3 stacks. Duration of each stack is counted separately. |
Xiranflow Light Armor
|
Armor | 70 | Defense: 56 Intellect: 58 Will: 87 Cryo and Electric DMG Dealt Bonus: 11.50% |
Xiranflow |
Bonus Stat: Wearer's ATK +10% Set Effect: Whenever the wearer consumes Electrification or Corrosion, the wearer gains a number of buff stacks equal to the Status Level of the Arts Reaction consumed, with each buff stack giving Electric DMG Dealt and Nature DMG Dealt +15% for 25s. The number of buff stacks maxes out at 3 stacks. Duration of each stack is counted separately. |
Xiranflow Gloves
|
Gloves | 70 | Defense: 42 Intellect: 43 Will: 65 Cryo and Electric DMG Dealt Bonus: 19.20% |
Xiranflow |
Bonus Stat: Wearer's ATK +10% Set Effect: Whenever the wearer consumes Electrification or Corrosion, the wearer gains a number of buff stacks equal to the Status Level of the Arts Reaction consumed, with each buff stack giving Electric DMG Dealt and Nature DMG Dealt +15% for 25s. The number of buff stacks maxes out at 3 stacks. Duration of each stack is counted separately. |
Swordmancer Dagger
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Ultimate DMG Bonus: 51.80% |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
Swordmancer Heavy Armor T1
|
Armor | 70 | Defense: 56 Strength: 58 Agility: 87 Physical DMG Bonus: 11.50% |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
Swordmancer TAC Gauntlets T1
|
Gloves | 70 | Defense: 42 Strength: 65 Will: 43 Arts Intensity: 34 |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
Bonekrusha Gloves
|
Gloves | 70 | Defense: 42 Agility: 43 Will: 65 Cryo and Electric DMG Dealt Bonus: 19.20% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Figurine T2
|
Kit | 70 | Defense: 21 Intellect: 21 Will: 32 Battle Skill DMG Bonus: 41.40% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Grizzled Edge Armor
|
Armor | 70 | Defense: 56 Strength: 87 Will: 58 Physical DMG Bonus: 11.50% |
Grizzled Edge |
Bonus Stat: Wearer's ATK +8%. Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +(6% x Max number of Vulnerability stacks consumed from one enemy) for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack. |
Grizzled Edge Gauntlets
|
Gloves | 70 | Defense: 42 Strength: 64 Will: 43 Arts Intensity: 34 |
Grizzled Edge |
Bonus Stat: Wearer's ATK +8%. Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +(6% x Max number of Vulnerability stacks consumed from one enemy) for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack. |
Grizzled Edge Push Knife
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 Physical DMG Bonus: 23% |
Grizzled Edge |
Bonus Stat: Wearer's ATK +8%. Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +(6% x Max number of Vulnerability stacks consumed from one enemy) for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack. |
Grizzled Edge Armor T1
|
Armor | 70 | Defense: 56 Strength: 58 Agility: 87 Arts Intensity: 20 |
Grizzled Edge |
Bonus Stat: Wearer's ATK +8%. Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +(6% x Max number of Vulnerability stacks consumed from one enemy) for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack. |
Grizzled Edge Gauntlets T1
|
Gloves | 70 | Defense: 42 Strength: 43 Agility: 65 Arts Intensity: 34 |
Grizzled Edge |
Bonus Stat: Wearer's ATK +8%. Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +(6% x Max number of Vulnerability stacks consumed from one enemy) for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack. |
Grizzled Edge Push Knife T1
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Physical DMG Bonus: 23.00% |
Grizzled Edge |
Bonus Stat: Wearer's ATK +8%. Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +(6% x Max number of Vulnerability stacks consumed from one enemy) for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack. |
Swordmancer Fiber Armor
|
Armor | 70 | Defense: 56 Strength: 87 Will: 58 Physical DMG Bonus: 11.50% |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
Qingbo Positioning Kit T1
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Physical DMG Bonus: 23.00% |
Qingbo |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately. |
Eternal Xiranite Bracing Slab
|
Kit | 70 | Defense: 21 Will: 41 Secondary Attribute: 20.70% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Hands
|
Gloves | 70 | Defense: 42 Agility: 43 Will: 65 UItimate Gain Efficiency: 20.50% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Wraps
|
Gloves | 70 | Defense: 42 Intellect: 43 Will: 65 UItimate Gain Efficiency: 20.50% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Light Armor T1
|
Armor | 70 | Defense: 56 Intellect: 58 Will: 87 Secondary Attribute: 10.40% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Light Armor
|
Armor | 70 | Defense: 56 Will: 110 UItimate Gain Efficiency: 12.30% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Hot Work Insulation Slab
|
Kit | 70 | Defense: 21 Intellect: 32 Will: 21 All Skill DMG Dealt Bonus: 27.60% |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Hot Work Hands PPE
|
Gloves | 70 | Defense: 42 Intellect: 43 Will: 65 Heat and Nature DMG Dealt Bonus: 19.20% |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
LYNX Gauntlets T1
|
Gloves | 70 | Defense: 42 Agility: 43 Will: 65 Ultimate Gain Efficiency: 20.50% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Cuirass T1
|
Armor | 70 | Defense: 56 Agility: 58 Will: 87 Ultimate Gain Efficiency: 12.30% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
AIC Fieldwork Flashlight
|
Kit | 60 | Defense: 18 Secondary Attribute: 17.70% |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
AIC Fieldwork Ember
|
Kit | 60 | Defense: 18 Ultimate Gain Efficiency: 21.10% |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
AIC Fieldwork Machete
|
Kit | 60 | Defense: 18 Arts DMG Dealt Bonus: 18.60% |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
AIC Fieldwork Wraps
|
Gloves | 60 | Defense: 36 Secondary Attribute: 14.80% |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
AIC Fieldwork Hands
|
Gloves | 60 | Defense: 36 Ultimate Gain Efficiency: 17.60% |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
AIC Fieldwork Gloves
|
Gloves | 60 | Defense: 36 Arts DMG Dealt Bonus: 15.50% |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
AIC Fieldwork Vest
|
Armor | 60 | Defense: 48 Secondary Attribute: 8.90% |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
AIC Fieldwork Plate
|
Armor | 60 | Defense: 48 Ultimate Gain Efficiency: 10.50% |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
AIC Fieldwork Armor
|
Armor | 60 | Defense: 48 Arts DMG Dealt Bonus: 9.30% |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
Rift Trekker Heavy Armor
|
Armor | 70 | Defense: 56 Strength: 115 Arts Intensity: 21 |
Rift Trekker Gear Pack | No 3-pc Set Effect |
Rift Trekker Light Armor
|
Armor | 70 | Defense: 56 Will: 115 Treatment Bonus: 10.80% |
Rift Trekker Gear Pack | No 3-pc Set Effect |
Rift Trekker Gloves
|
Gloves | 70 | Defense: 42 Intellect: 86 Ultimate Gain Efficiency: 21.40% |
Rift Trekker Gear Pack | No 3-pc Set Effect |
Rift Trekker Hands
|
Gloves | 70 | Defense: 42 Will: 86 Battle Skill DMG Bonus: 36.00% |
Rift Trekker Gear Pack | No 3-pc Set Effect |
Rift Trekker Armor Slab
|
Kit | 70 | Defense: 21 Agility: 43 Secondary Attribute: 21.60% |
Rift Trekker Gear Pack | No 3-pc Set Effect |
Deep Rampart Armor
|
Armor | 70 | Defense: 56 Agility: 87 Will: 58 Arts Intensity: 20 |
Deep Rampart |
Bonus Stat: Wearer's Arts DMG Dealt +16% Set Effect: When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
Deep Rampart Gauntlets
|
Gloves | 70 | Defense: 42 Agility: 65 Will: 43 Arts Intensity: 34 |
Deep Rampart |
Bonus Stat: Wearer's Arts DMG Dealt +16% Set Effect: When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
Deep Rampart Comms
|
Kit | 70 | Defense: 21 Agility: 32 Will: 21 Arts Intensity: 41 |
Deep Rampart |
Bonus Stat: Wearer's Arts DMG Dealt +16% Set Effect: When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
Eternal Xiranite Heavy Slab
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 ULT Efficiency: 24.60% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Bracing Slab T1
|
Kit | 70 | Defense: 21 Agility: 21 Will: 32 ULT Efficiency: 24.60% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
AIC Fieldwork Power Bank
|
Kit | 60 | Defense: 18 Treatment Bonus: 17.70% |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
AIC Fieldwork Assault Push Knife
|
Kit | 60 | Defense: 18 Arts Intensity: 35 |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
AIC Fieldwork Medic Gloves
|
Gloves | 60 | Defense: 36 Treatment Bonus: 14.80% |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
AIC Fieldwork Assault Gloves
|
Gloves | 60 | Defense: 36 Arts Intensity: 29 |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
AIC Fieldwork Medic Armor
|
Armor | 60 | Defense: 48 Treatment Bonus: 8.90% |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
AIC Fieldwork Assault Armor
|
Armor | 60 | Defense: 48 Arts Intensity: 17 |
AIC Fieldwork |
Bonus Stat: No Stat Bonus Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%. |
Tide Fall Light Armor T1
|
Armor | 70 | Defense: 56 Intellect: 87 Will: 58 ULT Efficiency: 12.30% |
Tide Surge |
Bonus Stat: Wearer's Skill DMG Dealt +20% Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack. |
Deepsink Gloves
|
Gloves | 70 | Defense: 42 Intellect: 65 Will: 43 All Skill DMG: 23% |
Tide Surge |
Bonus Stat: Wearer's Skill DMG Dealt +20% Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack. |
Turbid Cutting Torch T1
|
Kit | 70 | Defense: 21 Intellect: 32 Will: 21 Heat & Nature DMG: 23% |
Tide Surge |
Bonus Stat: Wearer's Skill DMG Dealt +20% Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack. |
Wave Swell Heavy Armor
|
Armor | 70 | Defense: 56 Strength: 87 Will: 58 Cryo & Electric DMG: 11.50% |
Tide Surge |
Bonus Stat: Wearer's Skill DMG Dealt +20% Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack. |

List of All Gear and Set Effects
| List of Gear Guides | |
|---|---|
| Best Gear and Gear Sets for Each Character | How to Upgrade and Artifice Gear |
| Gear System Crafting Guide | - |
| List of Gear Rarities | |
|---|---|
| White | Green |
| Blue | Purple |
| Gold | - |
| List of Gear Types | |
| Armor | Gloves |
| Kit | - |
List of All Gold Rarity Gear

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