What can you do as a free member?

Member benefits illustration

Create your free account today and unlock all our premium features and tools to enhance your gaming experience.

Member benefits illustration

Create your free account today and save articles to your watchlist and get notified when they're updated with new information.

Member benefits illustration

Create your free account today and save your favorite games for quick access later, synced across all your devices.

Member benefits illustration

By creating a Game8 account and logging in, you'll receive instant notifications when someone replies to your posts.

Comment rating feature illustration

By creating a Game8 account and logging in, you can make use of convenient features in the comments section, such as rating and sorting comments.

Premium archive feature illustration

By creating a Game8 account and logging in, you can access Premium articles that are exclusively available to members.

Map tool feature illustration

By creating a Game8 account and logging in, the items you checked on the map tool will be saved.

Site Interface

Guest
Free Member
Article Watchlist
Game Bookmarks
Cross-device Sync
Light/Dark Theme Toggle
User Profiles
Direct Feedback
Comment Rating
Comment Notification
Premium Articles

Game Tools

Guest
Free Member
Interactive Map Access
Interactive Map Pins
Interactive Map Comments
Interactive Map Pins Cross-Device
Check List
Event Choice Checker
Deck Builder Cross-Device
Message Board Notification
Message Board Cross-Device
Build Planner
Stat Calculator
Diagnostic Tool
Weapon/Armor Wishlist
Team Builder
Character Scoring
Tier List Maker

Want more information?Learn more

Find your next guide

Choose a game to explore its walkthrough and guides.

New and Upcoming Releases

Popular Guides

Arknights: Endfield

List of All Gold Rarity Gear

Add to Watchlist

✪ Check Game8 Endfield Twitter for daily tips!
★ Exclusive: Endfield's Connection to Arknights
✰ Version 1.6 is out! | Yuanyuan's Blazing Stoves
├ P1: Si (Builds / Teams / Banner)
├ P2: Argent Flow (Builds / Banner)
└ Rerun: Tangtang (Builds | Teams | Banner)

This is a list of all the Gold Rarity Gear in Arknights: Endfield. See all the Gold Rarity Gear here, including their rarity, level, stats and effects.

All Gold Rarity Gear

List of Gold Rarity Gear

Search
Gear Type Level Defense and Substats Gear Set Set Effect
Swordmancer Heavy ArmorSwordmancer Heavy Armor Armor 70 Defense: 56
Strength: 58
Agility: 87
Arts Intensity: 20
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Swordmancer TAC GauntletsSwordmancer TAC Gauntlets Gloves 70 Defense: 42
Strength: 43
Agility: 65
Ultimate DMG Bonus: 43.1%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Swordmancer TAC GlovesSwordmancer TAC Gloves Gloves 70 Defense: 42
Strength: 65
Will: 43
Physical DMG Bonus: 19.2%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Swordmancer FlintSwordmancer Flint Kit 70 Defense: 21
Strength: 21
Agility: 32
Physical DMG Bonus: 23.0%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
LYNX ConnectorLYNX Connector Kit 70 Defense: 21
Strength: 32
Will: 21
Final DMG Reduction: 17.2%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX GauntletsLYNX Gauntlets Gloves 70 Defense: 42
Strength: 43
Will: 65
Treatment Bonus: 17.30%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX SlabLYNX Slab Kit 70 Defense: 21
Intellect: 21
Will: 32
Main Attribute: 20.7%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX Aegis InjectorLYNX Aegis Injector Kit 70 Defense: 21
Will: 41
Treatment Bonus: 20.7%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX CuirassLYNX Cuirass Armor 70 Defense: 56
Intellect: 58
Will: 87
Treatment Bonus: 10.4%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX Heavy ArmorLYNX Heavy Armor Armor 70 Defense: 56
Strength: 87
Will: 58
Treatment Bonus: 10.4%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX GlovesLYNX Gloves Gloves 70 Defense: 42
Strength: 65
Will: 43
Ultimate Gain Efficiency: 20.5%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
MI Security Push KnifeMI Security Push Knife Kit 70 Defense: 21
Intellect: 21
Will: 32
Heat and Nature DMG Dealt Bonus: 23.0%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Push Knife T1MI Security Push Knife T1 Kit 70 Defense: 21
Agility: 21
Will: 32
Battle Skill DMG Bonus: 41.4%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security ToolkitMI Security Toolkit Kit 70 Defense: 21
Agility: 21
Intellect: 32
Critical Rate: 10.4%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security ScopeMI Security Scope Kit 70 Defense: 21
Strength: 21
Agility: 32
Battle Skill DMG Bonus: 41.4%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security ArmbandMI Security Armband Kit 70 Defense: 21
Strength: 32
Will: 21
Cryo and Electric DMG Dealt Bonus: 23.00%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security ArmorMI Security Armor Armor 70 Defense: 56
Strength: 58
Agility: 87
Arts Intensity: 20
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security OverallsMI Security Overalls Armor 70 Defense: 56
Agility: 58
Intellect: 87
Basic Attack DMG Bonus: 13.8%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Overalls T1MI Security Overalls T1 Armor 70 Defense: 56
Intellect: 87
Will: 58
Critical Rate: 5.2%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Overalls T2MI Security Overalls T2 Armor 70 Defense: 56
Agility: 58
Will: 87
Battle Skill DMG Bonus: 20.7%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security GlovesMI Security Gloves Gloves 70 Defense: 42
Strength: 43
Agility: 65
Battle Skill DMG Bonus: 34.5%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Hands PPEMI Security Hands PPE Gloves 70 Defense: 42
Agility: 43
Intellect: 65
Basic Attack DMG Bonus: 23%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Hands PPE T1MI Security Hands PPE T1 Gloves 70 Defense: 42
Intellect: 65
Will: 43
Critical Rate: 8.6%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
Type 50 Yinglung RadarType 50 Yinglung Radar Kit 70 Defense: 21
Strength: 32
Will: 21
Physical DMG Bonus: 23%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung GlovesType 50 Yinglung Gloves Gloves 70 Defense: 42
Agility: 65
Intellect: 43
Combo Skill DMG Bonus: 34.5%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Gloves T1Type 50 Yinglung Gloves T1 Gloves 70 Defense: 42
Agility: 43
Will: 65
Combo Skill DMG Bonus: 34.5%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Light ArmorType 50 Yinglung Light Armor Armor 70 Defense: 56
Strength: 58
Will: 87
All Skill DMG Dealt Bonus: 13.8%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Heavy ArmorType 50 Yinglung Heavy Armor Armor 70 Defense: 56
Strength: 87
Will: 58
Physical DMG Bonus: 11.5%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung KnifeType 50 Yinglung Knife Kit 70 Defense: 21
Agility: 21
Will: 32
Combo Skill DMG Bonus: 41.40%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Knife T1Type 50 Yinglung Knife T1 Kit 70 Defense: 21
Strength: 21
Intellect: 32
All Skill DMG Dealt Bonus: 27.60%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Turbid Cutting TorchTurbid Cutting Torch Kit 70 Defense: 21
Strength: 21
Intellect: 32
Basic Attack DMG Bonus: 27.6%
Tide Surge Bonus Stat: Wearer's Skill DMG Dealt +20%
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Hanging River O2 TubeHanging River O2 Tube Kit 70 Defense: 21
Strength: 32
Will: 21
Cryo and Electric DMG: 23%
Tide Surge Bonus Stat: Wearer's Skill DMG Dealt +20%
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Tide Surge GauntletsTide Surge Gauntlets Gloves 70 Defense: 42
Strength: 65
Will: 43
Cryo and Electric DMG: 19.2%
Tide Surge Bonus Stat: Wearer's Skill DMG Dealt +20%
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Tide Fall Light ArmorTide Fall Light Armor Armor 70 Defense: 56
Strength: 58
Intellect: 87
Ultimate Gain Efficiency: 12.3%
Tide Surge Bonus Stat: Wearer's Skill DMG Dealt +20%
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Eternal Xiranite Auxiliary ArmEternal Xiranite Auxiliary Arm Kit 70 Defense: 21
Intellect: 21
Will: 32
Ultimate Gain Efficiency: 24.6%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Power CoreEternal Xiranite Power Core Kit 70 Defense: 21
Strength: 21
Intellect: 32
Ultimate Gain Efficiency: 24.6%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Power Core T1Eternal Xiranite Power Core T1 Kit 70 Defense: 21
Intellect: 32
Will: 21
Treatment Bonus: 20.7%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite GlovesEternal Xiranite Gloves Gloves 70 Defense: 42
Strength: 43
Intellect: 65
Ultimate Gain Efficiency: 20.5%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Gloves T1Eternal Xiranite Gloves T1 Gloves 70 Defense: 42
Intellect: 65
Will: 43
Ultimate Gain Efficiency: 20.5%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite ArmorEternal Xiranite Armor Armor 70 Defense: 56
Intellect: 58
Will: 87
Arts Intensity: 20
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Hot Work ExoskeletonHot Work Exoskeleton Armor 70 Defense: 56
Strength: 87
Agility: 58
Heat and Nature DMG Dealt Bonus: 11.5%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work GauntletsHot Work Gauntlets Gloves 70 Defense: 42
Strength: 43
Intellect: 65
Heat and Nature DMG Dealt Bonus: 19.2%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work Gauntlets T1Hot Work Gauntlets T1 Gloves 70 Defense: 42
Intellect: 43
Will: 65
Heat and Nature DMG Dealt Bonus: 19.2%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work Power BankHot Work Power Bank Kit 70 Defense: 21
Strength: 32
Agility: 21
Arts Intensity: 41
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work PyrometerHot Work Pyrometer Kit 70 Defense: 21
Intellect: 41
Battle Skill DMG Bonus: 41.4%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Frontiers ArmorFrontiers Armor Armor 70 Defense: 56
Strength: 87
Intellect: 58
Ultimate DMG Bonus: 25.9%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Armor T1Frontiers Armor T1 Armor 70 Defense: 56
Strength: 87
Agility: 58
Battle Skill DMG Bonus: 20.70%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Armor T2Frontiers Armor T2 Armor 70 Defense: 56
Agility: 87
Intellect: 58
Battle Skill DMG Bonus: 20.70%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Armor T3Frontiers Armor T3 Armor 70 Defense: 56
Agility: 87
Intellect: 58
Secondary Attribute: 10.4%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Blight RES GlovesFrontiers Blight RES Gloves Gloves 70 Defense: 42
Agility: 65
Intellect: 43
Battle Skill DMG Bonus: 34.5%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers CommFrontiers Comm Kit 70 Defense: 21
Strength: 32
Agility: 21
Combo Skill DMG Bonus: 41.4%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Comm T1Frontiers Comm T1 Kit 70 Defense: 21
Strength: 32
Intellect: 21
Cryo and Electric DMG Dealt Bonus: 23%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Extra O2 TubeFrontiers Extra O2 Tube Kit 70 Defense: 21
Agility: 32
Intellect: 21
Secondary Attribute: 20.70%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Aethertech PlatingAethertech Plating Armor 70 Defense: 56
Strength: 87
Will: 58
DMG Bonus vs. Staggered: 20.7%
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Aethertech GlovesAethertech Gloves Gloves 70 Defense: 42
Strength: 43
Agility: 65
Arts Intensity: 34
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Aethertech Analysis BandAethertech Analysis Band Kit 70 Defense: 21
Strength: 32
Will: 21
Physical DMG Bonus: 23%
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Aethertech StabilizerAethertech Stabilizer Kit 70 Defense: 21
Strength: 21
Agility: 32
Arts Intensity: 41
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Bonekrusha Heavy ArmorBonekrusha Heavy Armor Armor 70 Defense: 56
Agility: 87
Intellect: 58
Ultimate Gain Efficiency: 12.30%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha Heavy Armor T1Bonekrusha Heavy Armor T1 Armor 70 Defense: 56
Strength: 58
Agility: 87
Combo Skill DMG Bonus: 20.70%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha PonchoBonekrusha Poncho Armor 70 Defense: 56
Strength: 58
Will: 87
Combo Skill DMG Bonus: 20.70%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha Poncho T1Bonekrusha Poncho T1 Armor 70 Defense: 56
Agility: 58
Will: 87
Ultimate Gain Efficiency: 12.3%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha MaskBonekrusha Mask Kit 70 Defense: 21
Strength: 21
Agility: 32
DMG Bonus vs. Staggered: 41.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha Mask T1Bonekrusha Mask T1 Kit 70 Defense: 21
Strength: 21
Agility: 32
Critical Rate: 10.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha FigurineBonekrusha Figurine Kit 70 Defense: 21
Agility: 21
Will: 32
Battle Skill DMG Bonus: 41.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Pulser Labs Disruptor SuitPulser Labs Disruptor Suit Armor 70 Defense: 56
Intellect: 87
Will: 58
Arts Intensity: 20
Pulser Labs Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
Pulser Labs GlovesPulser Labs Gloves Gloves 70 Defense: 42
Intellect: 43
Will: 65
Cryo and Electric DMG Dealt Bonus: 19.2%
Pulser Labs Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
Pulser Labs CalibratorPulser Labs Calibrator Kit 70 Defense: 21
Intellect: 41
Arts Intensity: 41
Pulser Labs Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
Bonekrusha Figurine T1Bonekrusha Figurine T1 Kit 70 Defense: 21
Intellect: 21
Will: 32
Combo Skill DMG Bonus: 41.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Hot Work Power CartridgeHot Work Power Cartridge Kit 70 Defense: 21
Intellect: 21
Will: 32
Arts Intensity: 41
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
LYNX Connector T1LYNX Connector T1 Kit 70 Defense: 21
Strength: 32
Will: 21
HP: 41.40%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
Redeemer TagRedeemer Tag Kit 70 Defense: 21
Strength: 43
Final DMG Reduction: 17.80%
Redeemer Gear Pack No 3-pc Set Effect
Redeemer Tag T1Redeemer Tag T1 Kit 70 Defense: 21
Agility: 43
Combo Skill DMG Bonus: 43.20%
Redeemer Gear Pack No 3-pc Set Effect
Redeemer SealRedeemer Seal Kit 70 Defense: 21
Intellect: 43
Ultimate Gain Efficiency: 25.70%
Redeemer Gear Pack No 3-pc Set Effect
Redeemer Seal T1Redeemer Seal T1 Kit 70 Defense: 21
Will: 43
Critical Rate: 10.80%
Redeemer Gear Pack No 3-pc Set Effect
Bonekrusha Mask T2Bonekrusha Mask T2 Kit 70 Defense: 21
Strength: 21
Agility: 32
Battle Skill DMG Bonus: 41.40%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha Wristband T1Bonekrusha Wristband T1 Gloves 70 Defense: 42
Strength: 43
Agility: 65
Cryo and Electric DMG Dealt Bonus: 19.20%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha Heavy Armor T2Bonekrusha Heavy Armor T2 Armor 70 Defense: 56
Strength: 58
Agility: 87
Cryo and Electric DMG Dealt Bonus: 11.50%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Type 50 Yinglung Radar T1Type 50 Yinglung Radar T1 Kit 70 Defense: 21
Strength: 21
Agility: 32
Ultimate DMG Bonus: 51.80%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Radar T2Type 50 Yinglung Radar T2 Kit 70 Defense: 21
Agility: 32
Intellect: 21
Combo Skill DMG Bonus: 41.40%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Heavy Armor T1Type 50 Yinglung Heavy Armor T1 Armor 70 Defense: 56
Strength: 58
Agility: 87
Ultimate Gain Efficiency: 12.30%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Heavy Armor T2Type 50 Yinglung Heavy Armor T2 Armor 70 Defense: 56
Agility: 87
Intellect: 58
Combo Skill DMG Bonus: 20.70%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
MI Security Scope T1MI Security Scope T1 Kit 70 Defense: 21
Agility: 32
Intellect: 21
Critical Rate: 10.40%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Gloves T1MI Security Gloves T1 Gloves 70 Defense: 42
Agility: 65
Intellect: 43
Ultimate DMG Bonus: 43.10%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Armor T1MI Security Armor T1 Armor 70 Defense: 56
Agility: 87
Intellect: 58
Ultimate Gain Efficiency: 12.30%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
Hot Work GlovesHot Work Gloves Gloves 70 Defense: 42
Strength: 65
Will: 43
Arts Intensity: 34
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work Exo-RigHot Work Exo-Rig Armor 70 Defense: 56
Intellect: 87
Will: 58
Heat and Nature DMG Dealt Bonus: 11.50%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Frontiers O2 TubeFrontiers O2 Tube Kit 70 Defense: 21
Will: 41
Physical DMG Bonus: 23%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers AnalyzerFrontiers Analyzer Kit 70 Defense: 21
Strength: 41
Ultimate DMG Bonus: 51.80%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Fiber GlovesFrontiers Fiber Gloves Gloves 70 Defense: 52
Strength: 43
Will: 65
All Skill DMG Dealt Bonus: 23.00%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Pulser Labs Invasion CorePulser Labs Invasion Core Kit 70 Defense: 21
Will: 41
Ultimate DMG Bonus: 51.80%
Pulser Labs Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
Pulser Labs ProbePulser Labs Probe Kit 70 Defense: 21
Agility: 21
Intellect: 32
Arts Intensity: 41
Pulser Labs Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
Bonekrusha WristbandBonekrusha Wristband Gloves 70 Defense: 42
Strength: 65
Agility: 43
Heat and Nature DMG Dealt Bonus: 19.20%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Aethertech WatchAethertech Watch Kit 70 Defense: 21
Strength: 32
Agility: 21
Battle Skill DMG Bonus: 41.40%
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Aethertech Stabilizer T1Aethertech Stabilizer T1 Kit 70 Defense: 21
Strength: 21
Agility: 32
Physical DMG Bonus: 23.00%
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Aethertech Light GlovesAethertech Light Gloves Gloves 70 Defense: 42
Agility: 43
Will: 65
All Skill DMG Dealt Bonus: 23.00%
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
LYNX Connector T2LYNX Connector T2 Kit 70 Defense: 21
Strength: 41
HP: 41.40%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
Swordmancer Micro FilterSwordmancer Micro Filter Kit 70 Defense: 21
Strength: 32
Will: 21
Physical DMG Bonus: 23.00%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Swordmancer NAV BeaconSwordmancer NAV Beacon Kit 70 Defense: 21
Strength: 41
Arts Intensity: 41
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Swordmancer Light ArmorSwordmancer Light Armor Armor 70 Defense: 56
Strength: 87
Will: 58
Ultimate Gain Efficiency: 12.30%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Frontiers Protection SuitFrontiers Protection Suit Armor 70 Defense: 56
Agility: 58
Intellect: 87
Ultimate Gain Efficiency: 12.30%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Redeemer GlovesRedeemer Gloves Gloves 70 Defense: 42
Agility: 86
Ultimate DMG Bonus: 45.00%
Redeemer Gear Pack No 3-pc Set Effect
Redeemer ArmorRedeemer Armor Armor 70 Defense: 56
Intellect: 115
Ultimate Gain Efficiency: 12.90%
Redeemer Gear Pack No 3-pc Set Effect
Redeemer PlatesRedeemer Plates Armor 70 Defense: 56
Agility: 115
Basic Attack DMG Bonus: 14.40%
Redeemer Gear Pack No 3-pc Set Effect
Redeemer HandsRedeemer Hands Gloves 70 Defense: 42
Strength: 86
All Skill DMG Dealt Bonus: 24.00%
Redeemer Gear Pack No 3-pc Set Effect
Qingbo CaskQingbo Cask Kit 70 Defense: 21
Intellect: 32
Will: 21
Arts Intensity: 41
Qingbo Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
Qingbo Heavy ArmorQingbo Heavy Armor Armor 70 Defense: 56
Strength: 58
Agility: 87
Ultimate Gain Efficiency: 12.30%
Qingbo Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
Qingbo GauntletsQingbo Gauntlets Gloves 70 Defense: 42
Strength: 43
Agility: 65
All Skill DMG Dealt Bonus: 23.00%
Qingbo Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
Qingbo Positioning KitQingbo Positioning Kit Kit 70 Defense: 21
Strength: 21
Agility: 32
Battle Skill DMG Bonus: 41.40%
Qingbo Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
Qingbo Bamboo CutterQingbo Bamboo Cutter Kit 70 Defense: 21
Strength: 21
Agility: 32
Heat and Nature DMG Dealt Bonus: 23.00%
Qingbo Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
Qingbo Light ArmorQingbo Light Armor Armor 70 Defense: 56
Intellect: 87
Will: 58
Arts Intensity: 20
Qingbo Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
Qingbo GlovesQingbo Gloves Gloves 70 Defense: 42
Intellect: 65
Will: 43
Ultimate Gain Efficiency: 20.50%
Qingbo Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
Frontiers Fiber Gloves T1Frontiers Fiber Gloves T1 Gloves 70 Defense: 42
Agility: 43
Intellect: 65
Ultimate Gain Efficiency: 20.50%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Extra O2 Tube T1Frontiers Extra O2 Tube T1 Kit 70 Defense: 21
Agility: 21
Intellect: 32
Secondary Attribute: 20.70%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Xiranflow BatonXiranflow Baton Kit 70 Defense: 21
Intellect: 21
Will: 32
Battle Skill DMG Bonus: 41.40%
Xiranflow Bonus Stat: Wearer's ATK +10%
Set Effect: Whenever the wearer consumes Electrification or Corrosion, the wearer gains a number of buff stacks equal to the Status Level of the Arts Reaction consumed, with each buff stack giving Electric DMG Dealt and Nature DMG Dealt +15% for 25s. The number of buff stacks maxes out at 3 stacks. Duration of each stack is counted separately.
Xiranflow Light ArmorXiranflow Light Armor Armor 70 Defense: 56
Intellect: 58
Will: 87
Cryo and Electric DMG Dealt Bonus: 11.50%
Xiranflow Bonus Stat: Wearer's ATK +10%
Set Effect: Whenever the wearer consumes Electrification or Corrosion, the wearer gains a number of buff stacks equal to the Status Level of the Arts Reaction consumed, with each buff stack giving Electric DMG Dealt and Nature DMG Dealt +15% for 25s. The number of buff stacks maxes out at 3 stacks. Duration of each stack is counted separately.
Xiranflow GlovesXiranflow Gloves Gloves 70 Defense: 42
Intellect: 43
Will: 65
Cryo and Electric DMG Dealt Bonus: 19.20%
Xiranflow Bonus Stat: Wearer's ATK +10%
Set Effect: Whenever the wearer consumes Electrification or Corrosion, the wearer gains a number of buff stacks equal to the Status Level of the Arts Reaction consumed, with each buff stack giving Electric DMG Dealt and Nature DMG Dealt +15% for 25s. The number of buff stacks maxes out at 3 stacks. Duration of each stack is counted separately.
Swordmancer DaggerSwordmancer Dagger Kit 70 Defense: 21
Strength: 21
Agility: 32
Ultimate DMG Bonus: 51.80%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Swordmancer Heavy Armor T1Swordmancer Heavy Armor T1 Armor 70 Defense: 56
Strength: 58
Agility: 87
Physical DMG Bonus: 11.50%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Swordmancer TAC Gauntlets T1Swordmancer TAC Gauntlets T1 Gloves 70 Defense: 42
Strength: 65
Will: 43
Arts Intensity: 34
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Bonekrusha GlovesBonekrusha Gloves Gloves 70 Defense: 42
Agility: 43
Will: 65
Cryo and Electric DMG Dealt Bonus: 19.20%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha Figurine T2Bonekrusha Figurine T2 Kit 70 Defense: 21
Intellect: 21
Will: 32
Battle Skill DMG Bonus: 41.40%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Grizzled Edge ArmorGrizzled Edge Armor Armor 70 Defense: 56
Strength: 87
Will: 58
Physical DMG Bonus: 11.50%
Grizzled Edge Bonus Stat: Wearer's ATK +8%.
Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +(6% x Max number of Vulnerability stacks consumed from one enemy) for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack.
Grizzled Edge GauntletsGrizzled Edge Gauntlets Gloves 70 Defense: 42
Strength: 64
Will: 43
Arts Intensity: 34
Grizzled Edge Bonus Stat: Wearer's ATK +8%.
Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +(6% x Max number of Vulnerability stacks consumed from one enemy) for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack.
Grizzled Edge Push KnifeGrizzled Edge Push Knife Kit 70 Defense: 21
Strength: 32
Will: 21
Physical DMG Bonus: 23%
Grizzled Edge Bonus Stat: Wearer's ATK +8%.
Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +(6% x Max number of Vulnerability stacks consumed from one enemy) for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack.
Grizzled Edge Armor T1Grizzled Edge Armor T1 Armor 70 Defense: 56
Strength: 58
Agility: 87
Arts Intensity: 20
Grizzled Edge Bonus Stat: Wearer's ATK +8%.
Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +(6% x Max number of Vulnerability stacks consumed from one enemy) for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack.
Grizzled Edge Gauntlets T1Grizzled Edge Gauntlets T1 Gloves 70 Defense: 42
Strength: 43
Agility: 65
Arts Intensity: 34
Grizzled Edge Bonus Stat: Wearer's ATK +8%.
Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +(6% x Max number of Vulnerability stacks consumed from one enemy) for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack.
Grizzled Edge Push Knife T1Grizzled Edge Push Knife T1 Kit 70 Defense: 21
Strength: 21
Agility: 32
Physical DMG Bonus: 23.00%
Grizzled Edge Bonus Stat: Wearer's ATK +8%.
Set Effect: When the wearer applies Crush or Breach, the wearer gains Physical DMG Dealt +(6% x Max number of Vulnerability stacks consumed from one enemy) for 20s. If the target already has Physical Susceptibility, is Staggered, or has attached Originium Crystals, increase the aforementioned buff to 1.5 times. This buff cannot stack.
Swordmancer Fiber ArmorSwordmancer Fiber Armor Armor 70 Defense: 56
Strength: 87
Will: 58
Physical DMG Bonus: 11.50%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Qingbo Positioning Kit T1Qingbo Positioning Kit T1 Kit 70 Defense: 21
Strength: 21
Agility: 32
Physical DMG Bonus: 23.00%
Qingbo Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: When the wearer casts a combo skill, the wearer gains Skill DMG Dealt +20% (for every skill) for 15s. This effect can reach 2 stacks. Duration of each stack is counted separately.
Eternal Xiranite Bracing SlabEternal Xiranite Bracing Slab Kit 70 Defense: 21
Will: 41
Secondary Attribute: 20.70%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite HandsEternal Xiranite Hands Gloves 70 Defense: 42
Agility: 43
Will: 65
UItimate Gain Efficiency: 20.50%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite WrapsEternal Xiranite Wraps Gloves 70 Defense: 42
Intellect: 43
Will: 65
UItimate Gain Efficiency: 20.50%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Light Armor T1Eternal Xiranite Light Armor T1 Armor 70 Defense: 56
Intellect: 58
Will: 87
Secondary Attribute: 10.40%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Light ArmorEternal Xiranite Light Armor Armor 70 Defense: 56
Will: 110
UItimate Gain Efficiency: 12.30%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Hot Work Insulation SlabHot Work Insulation Slab Kit 70 Defense: 21
Intellect: 32
Will: 21
All Skill DMG Dealt Bonus: 27.60%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work Hands PPEHot Work Hands PPE Gloves 70 Defense: 42
Intellect: 43
Will: 65
Heat and Nature DMG Dealt Bonus: 19.20%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
LYNX Gauntlets T1LYNX Gauntlets T1 Gloves 70 Defense: 42
Agility: 43
Will: 65
Ultimate Gain Efficiency: 20.50%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX Cuirass T1LYNX Cuirass T1 Armor 70 Defense: 56
Agility: 58
Will: 87
Ultimate Gain Efficiency: 12.30%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
AIC Fieldwork FlashlightAIC Fieldwork Flashlight Kit 60 Defense: 18
Secondary Attribute: 17.70%
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
AIC Fieldwork EmberAIC Fieldwork Ember Kit 60 Defense: 18
Ultimate Gain Efficiency: 21.10%
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
AIC Fieldwork MacheteAIC Fieldwork Machete Kit 60 Defense: 18
Arts DMG Dealt Bonus: 18.60%
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
AIC Fieldwork WrapsAIC Fieldwork Wraps Gloves 60 Defense: 36
Secondary Attribute: 14.80%
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
AIC Fieldwork HandsAIC Fieldwork Hands Gloves 60 Defense: 36
Ultimate Gain Efficiency: 17.60%
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
AIC Fieldwork GlovesAIC Fieldwork Gloves Gloves 60 Defense: 36
Arts DMG Dealt Bonus: 15.50%
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
AIC Fieldwork VestAIC Fieldwork Vest Armor 60 Defense: 48
Secondary Attribute: 8.90%
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
AIC Fieldwork PlateAIC Fieldwork Plate Armor 60 Defense: 48
Ultimate Gain Efficiency: 10.50%
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
AIC Fieldwork ArmorAIC Fieldwork Armor Armor 60 Defense: 48
Arts DMG Dealt Bonus: 9.30%
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
Rift Trekker Heavy ArmorRift Trekker Heavy Armor Armor 70 Defense: 56
Strength: 115
Arts Intensity: 21
Rift Trekker Gear Pack No 3-pc Set Effect
Rift Trekker Light ArmorRift Trekker Light Armor Armor 70 Defense: 56
Will: 115
Treatment Bonus: 10.80%
Rift Trekker Gear Pack No 3-pc Set Effect
Rift Trekker GlovesRift Trekker Gloves Gloves 70 Defense: 42
Intellect: 86
Ultimate Gain Efficiency: 21.40%
Rift Trekker Gear Pack No 3-pc Set Effect
Rift Trekker HandsRift Trekker Hands Gloves 70 Defense: 42
Will: 86
Battle Skill DMG Bonus: 36.00%
Rift Trekker Gear Pack No 3-pc Set Effect
Rift Trekker Armor SlabRift Trekker Armor Slab Kit 70 Defense: 21
Agility: 43
Secondary Attribute: 21.60%
Rift Trekker Gear Pack No 3-pc Set Effect
Deep Rampart ArmorDeep Rampart Armor Armor 70 Defense: 56
Agility: 87
Will: 58
Arts Intensity: 20
Deep Rampart Bonus Stat: Wearer's Arts DMG Dealt +16%
Set Effect: When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Deep Rampart GauntletsDeep Rampart Gauntlets Gloves 70 Defense: 42
Agility: 65
Will: 43
Arts Intensity: 34
Deep Rampart Bonus Stat: Wearer's Arts DMG Dealt +16%
Set Effect: When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Deep Rampart CommsDeep Rampart Comms Kit 70 Defense: 21
Agility: 32
Will: 21
Arts Intensity: 41
Deep Rampart Bonus Stat: Wearer's Arts DMG Dealt +16%
Set Effect: When the wearer applies Nature Burst or Cryo Burst, the wearer gains Arts Intensity +16 for 20s. Max stacks for this effect: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Eternal Xiranite Heavy SlabEternal Xiranite Heavy Slab Kit 70 Defense: 21
Strength: 32
Will: 21
ULT Efficiency: 24.60%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Bracing Slab T1Eternal Xiranite Bracing Slab T1 Kit 70 Defense: 21
Agility: 21
Will: 32
ULT Efficiency: 24.60%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
AIC Fieldwork Power BankAIC Fieldwork Power Bank Kit 60 Defense: 18
Treatment Bonus: 17.70%
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
AIC Fieldwork Assault Push KnifeAIC Fieldwork Assault Push Knife Kit 60 Defense: 18
Arts Intensity: 35
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
AIC Fieldwork Medic GlovesAIC Fieldwork Medic Gloves Gloves 60 Defense: 36
Treatment Bonus: 14.80%
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
AIC Fieldwork Assault GlovesAIC Fieldwork Assault Gloves Gloves 60 Defense: 36
Arts Intensity: 29
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
AIC Fieldwork Medic ArmorAIC Fieldwork Medic Armor Armor 60 Defense: 48
Treatment Bonus: 8.90%
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
AIC Fieldwork Assault ArmorAIC Fieldwork Assault Armor Armor 60 Defense: 48
Arts Intensity: 17
AIC Fieldwork Bonus Stat: No Stat Bonus
Set Effect: Wearer gains DMG Dealt +20% for all types of DMG, 10% DMG Reduction against all type of DMG, and Ultimate Gain Efficiency +10%.
Tide Fall Light Armor T1Tide Fall Light Armor T1 Armor 70 Defense: 56
Intellect: 87
Will: 58
ULT Efficiency: 12.30%
Tide Surge Bonus Stat: Wearer's Skill DMG Dealt +20%
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Deepsink GlovesDeepsink Gloves Gloves 70 Defense: 42
Intellect: 65
Will: 43
All Skill DMG: 23%
Tide Surge Bonus Stat: Wearer's Skill DMG Dealt +20%
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Turbid Cutting Torch T1Turbid Cutting Torch T1 Kit 70 Defense: 21
Intellect: 32
Will: 21
Heat & Nature DMG: 23%
Tide Surge Bonus Stat: Wearer's Skill DMG Dealt +20%
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Wave Swell Heavy ArmorWave Swell Heavy Armor Armor 70 Defense: 56
Strength: 87
Will: 58
Cryo & Electric DMG: 11.50%
Tide Surge Bonus Stat: Wearer's Skill DMG Dealt +20%
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.

Arknights: Endfield Related Guides

Arknights Endfield - Gear Partial

List of All Gear and Set Effects

Gear and Gear Set Guides

List of Gear Guides
Best Gear and Gear Sets for Each Character How to Upgrade and Artifice Gear
Gear System Crafting Guide -

Gear by Category

List of Gear Rarities
White Green
Blue Purple
Gold -
List of Gear Types
Armor Gloves
Kit -

List of Gear Sets

All Gear Sets
AIC Heavy LYNX MI Security
Type 50 Yinglung Tide Surge Eternal Xiranite
Hot Work Frontiers Pulser Labs
Bonekrusha Aethertech AIC Light
Qingbo Xiranflow Grizzled Edge
AIC Fieldwork Deep Rampart Armored MSGR
Roving MSGR Mordvolt Insulation Mordvolt Resistant
Aburrey's Legacy Catastrophe Swordmancer

List of Non-Set Gear Pieces

All Non-Set Gear Pieces
Basic ArmorBasic Armor Basic PPEBasic PPE Basic GauntletsBasic Gauntlets
Basic GlovesBasic Gloves Miner GauntletsMiner Gauntlets Miner GlovesMiner Gloves
Emergency CommEmergency Comm Emergency Compression CoreEmergency Compression Core Miner ArmorMiner Armor
Miner OverallsMiner Overalls Miner CleansuitMiner Cleansuit Miner VestMiner Vest
Prototype Heavy ArmorPrototype Heavy Armor Prototype Heavy Armor T1Prototype Heavy Armor T1 Miner FistsMiner Fists
Miner WristsMiner Wrists Miner Gloves T1Miner Gloves T1 Miner Gauntlets T1Miner Gauntlets T1
Miner TurbineMiner Turbine Miner Drive WheelMiner Drive Wheel Miner Compression CoreMiner Compression Core
Miner CommMiner Comm Miner Armor T1Miner Armor T1 Miner Overalls T1Miner Overalls T1
Miner Gloves T2Miner Gloves T2 Miner Fists T1Miner Fists T1 Miner Comm T1Miner Comm T1
Miner Compression Core T1Miner Compression Core T1 Miner Drive Wheel T1Miner Drive Wheel T1 Miner Turbine T1Miner Turbine T1
Redeemer TagRedeemer Tag Redeemer Tag T1Redeemer Tag T1 Redeemer SealRedeemer Seal
Redeemer Seal T1Redeemer Seal T1 Redeemer GlovesRedeemer Gloves Redeemer ArmorRedeemer Armor
Redeemer PlatesRedeemer Plates Redeemer HandsRedeemer Hands Rift Trekker Heavy ArmorRift Trekker Heavy Armor
Rift Trekker Light ArmorRift Trekker Light Armor Rift Trekker GlovesRift Trekker Gloves Rift Trekker HandsRift Trekker Hands
Rift Trekker Armor SlabRift Trekker Armor Slab

    All rights reserved

    Guide Index