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Jade Vessel is a 6-star Greatsword in Arknights: Endfield. See the best characters for Jade Vessel, its stats, skills, upgrade materials, and how to get Jade Vessel here!
List of Contents
| Jade Vessel Base Stats and Info | |
|---|---|
![]() |
|
| Type | |
| Rarity | |
| Base ATK | 500 |
| Weapon Skills (Max) | |
|
Intellect Boost (L):
• Intellect +156
Cryo DMG Boost (L):
• Cryo DMG Dealt +43.3%
Efficacy: Dabbles of Ink:
• ATK +44.8%.
When the wielder applies Immobilization on the enemy, the target enemy suffers DMG Taken +21.0% for 30s. When the wielder applies Immobilization on the enemy or after the wielder casts an ultimate, the next combo skill cast within 20s gains DMG Dealt +70.0%. The two effects apply separately and do not stack with themselves. |
|
| Ranking |
|
|---|
| Weapon Skill | Initial Lv. | |
|---|---|---|
| Potential 1 | Efficacy: Dabbles of Ink | 2 |
| Potential 2 | Efficacy: Dabbles of Ink | 3 |
| Potential 3 | Efficacy: Dabbles of Ink | 4 |
| Potential 4 | Efficacy: Dabbles of Ink | 5 |
| Potential 5 | Efficacy: Dabbles of Ink | 6 |
| Best Builds for Jade Vessel |
Si Support |
|---|
For the characters listed above, Jade Vessel is the best weapon in their build.
![]() Seal of Jade Issue |
Jade Vessel can be obtained by pulling it from the Arsenal Issue banners listed above!
Arsenal Exchange Weapon Banner
| Rank | Effect |
|---|---|
| 1 | Intellect +20 |
| 2 | Intellect +36 |
| 3 | Intellect +52 |
| 4 | Intellect +68 |
| 5 | Intellect +84 |
| 6 | Intellect +100 |
| 7 | Intellect +116 |
| 8 | Intellect +132 |
| 9 | Intellect +156 |
| Rank | Effect |
|---|---|
| 1 | Cryo DMG Dealt +5.6% |
| 2 | Cryo DMG Dealt +10.0% |
| 3 | Cryo DMG Dealt +14.4% |
| 4 | Cryo DMG Dealt +18.9% |
| 5 | Cryo DMG Dealt +23.3% |
| 6 | Cryo DMG Dealt +27.8% |
| 7 | Cryo DMG Dealt +32.2% |
| 8 | Cryo DMG Dealt +36.7% |
| 9 | Cryo DMG Dealt +43.3% |
| Rank | Effect |
|---|---|
| 1 | ATK +16%. When the wielder applies Immobilization on the enemy, the target enemy suffers DMG Taken +7.5% for 30s. When the wielder applies Immobilization on the enemy or after the wielder casts an ultimate, the next combo skill cast within 20s gains DMG Dealt +25.0%. The two effects apply separately and do not stack with themselves. |
| 2 | ATK +19.2%. When the wielder applies Immobilization on the enemy, the target enemy suffers DMG Taken +9.0% for 30s. When the wielder applies Immobilization on the enemy or after the wielder casts an ultimate, the next combo skill cast within 20s gains DMG Dealt +30.0%. The two effects apply separately and do not stack with themselves. |
| 3 | ATK +22.4%. When the wielder applies Immobilization on the enemy, the target enemy suffers DMG Taken +10.5% for 30s. When the wielder applies Immobilization on the enemy or after the wielder casts an ultimate, the next combo skill cast within 20s gains DMG Dealt +35.0%. The two effects apply separately and do not stack with themselves. |
| 4 | ATK +25.6%. When the wielder applies Immobilization on the enemy, the target enemy suffers DMG Taken +12.0% for 30s. When the wielder applies Immobilization on the enemy or after the wielder casts an ultimate, the next combo skill cast within 20s gains DMG Dealt +40.0%. The two effects apply separately and do not stack with themselves. |
| 5 | ATK +28.8%. When the wielder applies Immobilization on the enemy, the target enemy suffers DMG Taken +13.5% for 30s. When the wielder applies Immobilization on the enemy or after the wielder casts an ultimate, the next combo skill cast within 20s gains DMG Dealt +45.0%. The two effects apply separately and do not stack with themselves. |
| 6 | ATK +32.0%. When the wielder applies Immobilization on the enemy, the target enemy suffers DMG Taken +15.0% for 30s. When the wielder applies Immobilization on the enemy or after the wielder casts an ultimate, the next combo skill cast within 20s gains DMG Dealt +50.0%. The two effects apply separately and do not stack with themselves. |
| 7 | ATK +35.2%. When the wielder applies Immobilization on the enemy, the target enemy suffers DMG Taken +16.5% for 30s. When the wielder applies Immobilization on the enemy or after the wielder casts an ultimate, the next combo skill cast within 20s gains DMG Dealt +55.0%. The two effects apply separately and do not stack with themselves. |
| 8 | ATK +38.4%. When the wielder applies Immobilization on the enemy, the target enemy suffers DMG Taken +18.0% for 30s. When the wielder applies Immobilization on the enemy or after the wielder casts an ultimate, the next combo skill cast within 20s gains DMG Dealt +60.0%. The two effects apply separately and do not stack with themselves. |
| 9 | ATK +44.8%. When the wielder applies Immobilization on the enemy, the target enemy suffers DMG Taken +21.0% for 30s. When the wielder applies Immobilization on the enemy or after the wielder casts an ultimate, the next combo skill cast within 20s gains DMG Dealt +70.0%. The two effects apply separately and do not stack with themselves. |
| Materials Needed | Total |
|---|---|
| x23 | |
| x3 | |
| x5 | |
| x50 | |
| x5 | |
| x16 | |
| x8 | |
| x125,700 |
| Tuning Stage | Required Materials |
|---|---|
| Stage 1 20 → 40 | |
| Stage 2 40 → 60 | |
| Stage 3 60 → 80 | |
| Stage 4 80 → 90 | |

| Weapons by Type | |||||
|---|---|---|---|---|---|
Swords |
Great Swords |
Polearms |
|||
Handcannons |
Arts Units |
||||
| Weapons by Rarity | |||||
| Miscellaneous Weapon Guides | |
|---|---|
| Best Weapons Tier List | Best Weapon for Each Character |
| How to Get Weapons | - |
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