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Bedazzling Night Debut is a 6-star Polearm in Arknights: Endfield. See the best characters for Bedazzling Night Debut, its stats, skills, upgrade materials, and how to get Bedazzling Night Debut here!
List of Contents
| Bedazzling Night Debut Base Stats and Info | |
|---|---|
![]() |
|
| Type | |
| Rarity | |
| Base ATK | 500 |
| Weapon Skills (Max) | |
|
Will Boost (L):
• Will +156
Treatment Efficiency Boost (L):
• Treatment Efficiency +46.4%
Medicant: Shimmering Curtain:
• Main attribute +44.8%.
When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
|
| Ranking |
|
|---|
| Weapon Skill | Initial Lv. | |
|---|---|---|
| Potential 1 | Medicant: Shimmering Curtain | 2 |
| Potential 2 | Medicant: Shimmering Curtain | 3 |
| Potential 3 | Medicant: Shimmering Curtain | 4 |
| Potential 4 | Medicant: Shimmering Curtain | 5 |
| Potential 5 | Medicant: Shimmering Curtain | 6 |
| Best Builds for Bedazzling Night Debut |
Liino Support |
|---|
For the characters listed above, Bedazzling Night Debut is the best weapon in their build.
![]() Bedazzled Issue |
Bedazzling Night Debut can be obtained by pulling it from the Arsenal Issue banners listed above!
Arsenal Exchange Weapon Banner
| Rank | Effect |
|---|---|
| 1 | Will +20 |
| 2 | Will +36 |
| 3 | Will +52 |
| 4 | Will +68 |
| 5 | Will +84 |
| 6 | Will +100 |
| 7 | Will +116 |
| 8 | Will +132 |
| 9 | Will +156 |
| Rank | Effect |
|---|---|
| 1 | Treatment Efficiency +6.0% |
| 2 | Treatment Efficiency +10.7% |
| 3 | Treatment Efficiency +15.5% |
| 4 | Treatment Efficiency +20.2% |
| 5 | Treatment Efficiency +25.0% |
| 6 | Treatment Efficiency +29.8% |
| 7 | Treatment Efficiency +34.5% |
| 8 | Treatment Efficiency +39.3% |
| 9 | Treatment Efficiency +46.4% |
| Rank | Effect |
|---|---|
| 1 | Main attribute +16.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| 2 | Main attribute +19.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| 3 | Main attribute +22.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| 4 | Main attribute +25.6%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| 5 | Main attribute +28.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| 6 | Main attribute +32.0%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| 7 | Main attribute +35.2%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| 8 | Main attribute +38.4%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| 9 | Main attribute +44.8%. When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s. Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s. |
| Materials Needed | Total |
|---|---|
| x23 | |
| x3 | |
| x5 | |
| x50 | |
| x5 | |
| x16 | |
| x8 | |
| x125,700 |
| Tuning Stage | Required Materials |
|---|---|
| Stage 1 20 → 40 | |
| Stage 2 40 → 60 | |
| Stage 3 60 → 80 | |
| Stage 4 80 → 90 | |

| Weapons by Type | |||||
|---|---|---|---|---|---|
Swords |
Great Swords |
Polearms |
|||
Handcannons |
Arts Units |
||||
| Weapons by Rarity | |||||
| Miscellaneous Weapon Guides | |
|---|---|
| Best Weapons Tier List | Best Weapon for Each Character |
| How to Get Weapons | - |
Beacon of Duty
|
Bedazzling Night Debut
|
Blessing of Lustrous Carmine
|
Golden Age
|
JET
|
Mountain Bearer
|
Valiant
|
Chimeric Justice
|
Cohesive Traction
|
OBJ Razorhorn
|
Aggeloslayer
|
Pathfinder's Beacon
|
Opero 77
|
Bedazzling Night Debut Best Characters

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