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Arknights: Endfield

Bedazzling Night Debut Best Characters

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Arknight Endfield Bedazzling Night Debut Best Characters

Bedazzling Night Debut is a 6-star Polearm in Arknights: Endfield. See the best characters for Bedazzling Night Debut, its stats, skills, upgrade materials, and how to get Bedazzling Night Debut here!

Bedazzling Night Debut Stats and Effects

Bedazzling Night Debut Weapon Overview

Bedazzling Night Debut Base Stats and Info
Arknights Endfield - Bedazzling Night Debut
Type
Rarity
Base ATK 500
Weapon Skills (Max)
Will Boost (L):
• Will +156

Treatment Efficiency Boost (L):
• Treatment Efficiency +46.4%

Medicant: Shimmering Curtain:
• Main attribute +44.8%.
When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s.
Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.

Bedazzling Night Debut Tier List Ranking

Ranking B

Best Weapons Tier List

Bedazzling Night Debut Potentials

Weapon Skill Initial Lv.
Potential 1 Medicant: Shimmering Curtain 2
Potential 2 Medicant: Shimmering Curtain 3
Potential 3 Medicant: Shimmering Curtain 4
Potential 4 Medicant: Shimmering Curtain 5
Potential 5 Medicant: Shimmering Curtain 6

Bedazzling Night Debut Best Characters

All Best Characters

Best Builds for Bedazzling Night Debut
Endfield Liino Liino
Support

For the characters listed above, Bedazzling Night Debut is the best weapon in their build.

How to Get Bedazzling Night Debut

Pulled From Arsenal Issue Banners

Arknights Endfield - Bedazzled Issue
Bedazzled Issue

Bedazzling Night Debut can be obtained by pulling it from the Arsenal Issue banners listed above!

Arsenal Exchange Weapon Banner

Bedazzling Night Debut Weapon Skills

Will Boost (L)

Rank Effect
1
Will +20
2
Will +36
3
Will +52
4
Will +68
5
Will +84
6
Will +100
7
Will +116
8
Will +132
9
Will +156

Treatment Efficiency Boost (L)

Rank Effect
1
Treatment Efficiency +6.0%
2
Treatment Efficiency +10.7%
3
Treatment Efficiency +15.5%
4
Treatment Efficiency +20.2%
5
Treatment Efficiency +25.0%
6
Treatment Efficiency +29.8%
7
Treatment Efficiency +34.5%
8
Treatment Efficiency +39.3%
9
Treatment Efficiency +46.4%

Medicant: Shimmering Curtain

Rank Effect
1
Main attribute +16.0%.
When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +3.5% for 20s.
Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.
2
Main attribute +19.2%.
When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.2% for 20s.
Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.
3
Main attribute +22.4%.
When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +4.9% for 20s.
Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.
4
Main attribute +25.6%.
When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +5.6% for 20s.
Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.
5
Main attribute +28.8%.
When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +6.3% for 20s.
Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.
6
Main attribute +32.0%.
When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.0% for 20s.
Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.
7
Main attribute +35.2%.
When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +7.7% for 20s.
Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.
8
Main attribute +38.4%.
When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +8.4% for 20s.
Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.
9
Main attribute +44.8%.
When the wielder's skill grants HP Treatment to other operators in the team, the operator receiving the wielder's treatment also gains ATK +9.8% for 20s.
Max stacks for effects of the same name: 4. Duration of each stack is counted separately. Each operator can gain this effect at most once every 0.1s.

Bedazzling Night Debut Upgrade Materials

Total Tuning Materials

Materials Needed Total
x23
x3
x5
x50
x5
x16
x8
x125,700

Tuning Stage Required Materials
Stage 1
20 → 40
T-Creds T-Creds x2,200
Stage 2
40 → 60
T-Creds T-Creds x8,500
Stage 3
60 → 80
T-Creds T-Creds x25,000
Stage 4
80 → 90
T-Creds T-Creds x90,000

Arknights: Endfield Related Guides

Arknights Endfield Weapons

List of All Weapons

Weapon Lists by Type

Weapons by Type
Arknights Endfield - SwordSwords Arknights Endfield - Great SwordGreat Swords Arknights Endfield - PolearmsPolearms
Arknights Endfield - HandcannonsHandcannons Arknights Endfield - Arts UnitsArts Units
Weapons by Rarity

Other Weapon Guides

Miscellaneous Weapon Guides
Best Weapons Tier List Best Weapon for Each Character
How to Get Weapons -

All Polearm Type Weapons

Arknights Endfield - Beacon of DutyBeacon of Duty Arknights Endfield - Bedazzling Night DebutBedazzling Night Debut Arknights Endfield - Blessing of Lustrous CarmineBlessing of Lustrous Carmine
Arknights Endfield - Golden AgeGolden Age Arknights Endfield - JETJET Arknights Endfield - Mountain BearerMountain Bearer
Arknights Endfield - ValiantValiant Arknights Endfield - Chimeric JusticeChimeric Justice Arknights Endfield - Cohesive TractionCohesive Traction
Arknights Endfield - OBJ RazorhornOBJ Razorhorn Arknights Endfield - AggeloslayerAggeloslayer Arknights Endfield - PathfinderPathfinder's Beacon
Arknights Endfield - Opero 77Opero 77

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