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Never Rest is a 6-star Sword in Arknights: Endfield. See the best characters for Never Rest, its stats, skills, upgrade materials, and how to get Never Rest here!
List of Contents
| Never Rest Base Stats and Info | |
|---|---|
![]() |
|
| Type | |
| Rarity | |
| Base ATK | 500 |
| Weapon Skills (Max) | |
|
Will Boost (L):
• Will +156
Attack Boost (L):
• Attack +39.0%
Flow: Reincarnation:
• Physical DMG Dealt +44.8%
After the wielder's skill recovers SP, the wielder gains Physical DMG Dealt +14.0% while the other operators in the team gain Physical DMG Dealt +7.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
|
| Ranking |
|
|---|
| Weapon Skill | Initial Lv. | |
|---|---|---|
| Potential 1 | Flow: Reincarnation | 2 |
| Potential 2 | Flow: Reincarnation | 3 |
| Potential 3 | Flow: Reincarnation | 4 |
| Potential 4 | Flow: Reincarnation | 5 |
| Potential 5 | Flow: Reincarnation | 6 |
| Can Be Used As An Alternative Weapon |
Pogranichnik SP Regen Support |
|---|
Never Rest can be used as an alternative weapon for the builds listed above.
![]() Far Expedition Issue Far Expedition Issue |
Never Rest can be obtained by pulling it from the Arsenal Issue banners listed above!
Arsenal Exchange Weapon Banner
| Rank | Effect |
|---|---|
| 1 | Will +20 |
| 2 | Will +36 |
| 3 | Will +52 |
| 4 | Will +68 |
| 5 | Will +84 |
| 6 | Will +100 |
| 7 | Will +116 |
| 8 | Will +132 |
| 9 | Will +156 |
| Rank | Effect |
|---|---|
| 1 | Attack +5.0% |
| 2 | Attack +9.0% |
| 3 | Attack +13.0% |
| 4 | Attack +17.0% |
| 5 | Attack +21.0% |
| 6 | Attack +25.0% |
| 7 | Attack +29.0% |
| 8 | Attack +33.0% |
| 9 | Attack +39.0% |
| Rank | Effect |
|---|---|
| 1 | Physical DMG Dealt +16.0% After the wielder's skill recovers SP, the wielder gains Physical DMG Dealt +5.0% while the other operators in the team gain Physical DMG Dealt +2.5% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| 2 | Physical DMG Dealt +19.2% After the wielder's skill recovers SP, the wielder gains Physical DMG Dealt +6.0% while the other operators in the team gain Physical DMG Dealt +3.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| 3 | Physical DMG Dealt +22.4% After the wielder's skill recovers SP, the wielder gains Physical DMG Dealt +7.0% while the other operators in the team gain Physical DMG Dealt +3.5% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| 4 | Physical DMG Dealt +25.6% After the wielder's skill recovers SP, the wielder gains Physical DMG Dealt +8.0% while the other operators in the team gain Physical DMG Dealt +4.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| 5 | Physical DMG Dealt +28.8% After the wielder's skill recovers SP, the wielder gains Physical DMG Dealt +9.0% while the other operators in the team gain Physical DMG Dealt +4.5% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| 6 | Physical DMG Dealt +32.0% After the wielder's skill recovers SP, the wielder gains Physical DMG Dealt +10.0% while the other operators in the team gain Physical DMG Dealt +5.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| 7 | Physical DMG Dealt +35.2% After the wielder's skill recovers SP, the wielder gains Physical DMG Dealt +11.0% while the other operators in the team gain Physical DMG Dealt +5.5% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| 8 | Physical DMG Dealt +38.4% After the wielder's skill recovers SP, the wielder gains Physical DMG Dealt +12.0% while the other operators in the team gain Physical DMG Dealt +6.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| 9 | Physical DMG Dealt +44.8% After the wielder's skill recovers SP, the wielder gains Physical DMG Dealt +14.0% while the other operators in the team gain Physical DMG Dealt +7.0% for 30s. Max stacks for effects of the same name: 5. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
| Materials Needed | Total |
|---|---|
| x23 | |
| x3 | |
| x5 | |
| x50 | |
| x5 | |
| x16 | |
| x8 | |
| x125,700 |

| Weapons by Type | |||||
|---|---|---|---|---|---|
Swords |
Great Swords |
Polearms |
|||
Handcannons |
Arts Units |
||||
| Weapons by Rarity | |||||
| Miscellaneous Weapon Guides | |
|---|---|
| Best Weapons Tier List | Best Weapon for Each Character |
| How to Get Weapons | - |
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