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Spiral Abyss Floor 11 is the second to the last floor of the Spiral Abyss domain in Genshin Impact. Check out Spiral Abyss Floor 11 in Version 7.1 (October 2026), the best teams and characters, chamber enemies and guides, and the rewards here!
| Ley Line Disorder |
• All party members gain a 60% Anemo DMG Bonus. • All party members gain a 60% Cryo DMG Bonus. |
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| Enemy Level | Lv. 88 - Lv. 92 |
| Star Bounty (All 9★) |
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| Rewards |
| Blessing Effect | |
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![]() When a character triggers a Superconduct, Stellar-Conduct, Cryo Swirl, Stellar Swirl, Frozen, or Shatter reaction on an opponent, or deals Stellar-Conduct or Stellar Swirl DMG to an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG. This effect can be triggered once every 2s. |
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| Blessing Reset | 2026/11/16 4:00 (Server Time) |
| Stellar-Swirl | |||
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Any | Any |
| Anemo DPS | |||
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Any | Any |
For the first half, the chambers incentivize the usage of Anemo characters and attacks, even more so with Stellar-Swirl reactions to satisfy the Blessing Effect.
| Freeze | |||
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Any | Any |
| Stellar-Conduct | |||
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Any | Any |
You can use almost any team for the second half, but teams like Freeze and Stellar-Conduct are more advantageous due to the Ley Line Disorders.
For the most part, these teams can clear Floor 11 with ease, but Chamber 1 might need you to have one slot for a grouper or taunter. For the first half of Chamber 2 and 3, you might need a healer to remove the effects of the Radiant Cocoon caused by the Radiant Beasts.
| Sample Teams | |||
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| Challenge |
Defeat 24 Opponents Defeat 24 Opponents |
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| Goal |
★ Target defense progress greater than 20%. ★ Target defense progress greater than 40%. ★ Target defense progress greater than 60%. |
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This floor consists of 8 waves of 3 enemies each that spawn clockwise around the Monolith. They can all be cleared out easily, and each wave should be cleared at the same time to prevent any stragglers from hitting the Monolith in case you prematurely move onto the next wave.
Immediately attack the enemies as soon as they spawn to draw their attention to you instead of the Monolith. As much as possible, you want to make sure they do not damage the Monolith in this half at all.
| Second Half Enemies | |
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This is the same principle as the first half's chamber, but is more challenging, as its more difficult to draw the attention of the Slimes. This chamber is meant to be cleared with a Freeze comp team, but it can also be done with a Stellar-Conduct team.
Namely, you need a grouper to keep the Slimes away from the Monolith, or a taunter to keep their aggro onto you. This is then paired with a unit with a consistent Cryo applicator to freeze all the Hydro Slimes in place or a strong AoE potential to deal group damage.
| Challenge |
Defeat 3 Opponents Defeat 4 Opponents |
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| Goal |
★Remaining challenge time longer than 60 sec. ★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. |
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| First Half Enemies | |
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Spawns two Hydro Hilichurl Rogues, then a Radiant Bladehorn. The Hydro Hilichurl Rogues can be countered by defeating its Hydro Slime summon.
The Radiant Bladehorn can be defeated by using a healer to heal you back to full HP to remove the effects of its Radiant Cocoon. Do note that while affected by the Radiant Cocoon, all characters cannot deal Crit attacks until healed back to full HP.
| Second Half Enemies | |
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Spawns two waves of two Rifthounds. Brute force through each with any element and use a healer to counter its corrosion attacks.
| Challenge |
Defeat 3 Opponents Defeat 1 Opponent |
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| Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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| First Half Enemies | |
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Spawns one Oprichniki Thunderblitz Gvardiya, then a Oprichniki Fireblade Shock Trooper, and a Radiant Antelope in the last wave. All three can be brute forced, but be careful against the Radiant Antelope due to its Radiant Cocoon.
| Second Half Enemies | |
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The Millennial Pearl Seahorse's has a Xenomare Pearl on its chest, which is kind of an Electro shield, where it draws all its powers. It can be removed quickly by using Cryo attacks or a Stellar-Conduct reaction, which is fairly easy to do as the target is already affected by Electro.
After the Xenomare Pearl is removed, the Seahorse is weakened, and can be bursted with a flurry of attacks.
| Chamber 1 |
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| Chamber 2 |
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| Chamber 3 |
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The Chamber's Bounty is the set of rewards you receive simply for clearing a Chamber for the first time. This can only be received once.
| 3★ |
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| 6★ |
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| 9★ |
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The Star's Bounty can only be received if you clear the star requirements displayed during the challenge. Each Chamber has 3 stars each with 1 prize for every 3 earned. These can also only be received once.

| Spiral Abyss Floors | |||
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Floor 1 |
Floor 2 |
Floor 3 |
Floor 4 |
Floor 5 |
Floor 6 |
Floor 7 |
Floor 8 |
Floor 9 |
Floor 10 |
Floor 11 |
Floor 12 |
I used Flins, Columbina, Ororon, and Vodyanitsa for the second part.
Spiral Abyss Floor 11 Guide for Version 7.1 (October 2026)

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i used vesna team and skirk team btw not p2w took me a long time but it was very easy to clear, recommend setup! party consists of: vesna, odette, cryo traveller, vodyanitsa. Skirk setup is: skirk, furina, shenhe and columbina just to apply hydro, i dont have escoffier yet. although ik that there are better in slots, i just use columbina because she is built.