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Final Fantasy Resonance (FF Resonance)

Chapter 2 Walkthrough Guide

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FF Resonance - Chapter 2
This is walkthrough guide for Chapter 2, Eternal Blue, of Final Fantasy Resonance (FF Resonance). See a step-by-step guide on how to beat this chapter, as well as a list of side quests and bosses encountered here.

◀ Previous Chapter Next Chapter ▶
Trailing the Truths Wardens of the Aquapolis

Chapter 2 Walkthrough

List of Objectives
・Go to Dilmagia, the machinopolis.
・Gather information in Dilmagia.
・Find Lid at the shipyard.
・Cross over Mt. Thunderclap.
・Visit Borin at the Dwarven Forge.
・Defeat the monster at the forge.
・Report back to Borin.
・Save Borin at Mobliz Shipyard.
・Escape before time runs out.
・Go to the Wind Shrine.
・Go deeper into the Wind Shrine.
・Go to Dilmagia, the machinopolis.
・Talk to Lid.

Step-by-Step Guide

1
Explore the Immediate Area
Dirnado Now that you're in a new region, take some time to grind EXP so that you don't fall behind the average enemy level in this region. You can't explore much of the area yet, so proceed to Dilmagia first to progress the story. FF Resonance Interactive Map
2
Enter Dilmagia
Dilmagia, the Machinopolis Once you're in Dilmagia, talk to all the marked NPCs to trigger the next part of the story, the head to the shipyard afterwards to recruit Lid.

Once you have her in the party, you'll be able to explore more parts of the region. However, it's mostly locked behind Mt. Thunderclap, so you'll need to go through there first to access more items and Visions. How to Recruit Lid: All Stats and Skills
3
Go to Mt. Thunderclap
Mt. Thunderclap After you're done at Dilmagia, exit the town and head northeast towards Mt. Thunderclap. When you enter this area, make sure to select the option to pay 1000 Gil since it will unlock the path to a chest with a really good armour piece for Fina.

Even if you pay for the shortcut, make sure you still take the long way around so that you don't miss out on any extra stuff, like EXP from random battles or the tree for the Elven Maven Side Quest. Should You Pay Lid 1000 Gil or Not?
4
Defeat the Liquid Thunder
Liquid Thunder Once you're done exploring, head to the northwest exit to face the Liquid Thunder boss. Make sure that you equip the Cape of the Raiju to halve the damage of its Lightning attacks, and use Earth skills from WoL and Lid to exploit its weakness. How to Beat Liquid Thunder
5
Obtain the Summon Ramuh
Ramuh After the boss is defeated, you can continue on out the other side of the mountain to continue the story. However, you can also circle back around the overworld to enter the peak of the mountain and fight Ramuh to gain him as a summon.

If you plan on doing this, it's recommended to level up, obtain Onion Knight, and purchase Earth Scrolls first. He can be pretty hard to beat, and it's completely fine to come back here again later and fight him once you're stronger. How to Beat Ramuh
6
Go to the Dwarven Forge
Mom Bomb Head to the Dwarven Forge and check out the shops for anything you may need. Make sure you're healed up and prepared since the next part of the main quest will have you fighting the boss, Mom Bomb.

At this point in the story, you should have multiple sources of Water damage, so make sure that everyone has at least one skill that can target the boss' weakness. Aside from that, make sure you watch for any notifications during the fight since the boss will self-destruct and split into 4 Bombs once it gets low on HP. How to Beat Mom Bomb
7
Go to the Mobliz Shipyard
Mobliz Shipyard Once the Dwarven Forge is free of the Mom Bomb, you will be tasked with heading to the Mobliz Shipyard next. If you haven't defeated Ramuh yet, try to do so now since enemies in the next area are weak to Lightning, and he will be very useful for the bosses encountered in this area.
8
Explore and Make a Save at the End
Save Warning Make your way through the dungeon while exploring it for any chests and items. Once you reach the end, make a save before progressing past the unique event notification. The next part will have a time limit that persists through battles, so it's highly recommended to make a save in case you fail the following section.
9
Flip Lever 16
Lever 16 Start off by going to the southern elevator to trigger a cutscene where it's deactivated. From there, head east to the area with a bunch of switch boxes and destroy the fence to access the area. You'll then need to interact with Lever 16, which is the central one, to reactivate the elevators.
10
Avoid the Guardians
Guardian With the elevators functioning again, you can head down to try and escape the area. However, the way out is blocked by Guardians, and you'll need to head back to avoid fighting them all.

As a note, you can actually fight the Guardians multiple times if you run towards them, but it's not worth it even if they are easy to beat.
11
Defeat the Epimetheus
Epimetheus When you head back to find another way out, Rain will charge towards an elevator and start a fight with an Epimetheus. This mini boss doesn't have a lot of HP and is weak to Lightning, so keep this in mind and avoid wasting resources so you're not at a disadvantage against the next boss after it.

Make sure your party is ready to take on the next boss as well since there's no time to readjust your builds in between fights.
12
Defeat Adrastea
Adrastea After the mini boss, you'll be thrown into a fight with the real boss, Adrastea. Much like all the enemies in this area, it will be weak to Lightning attacks, as well as Water, so just beat it down with skills from the likes of Tronn, WoL, Cloud, Terra, and Zidane. How to Beat Adrastea
13
Upgrade Lid's Mechabo
Upgrading Mechabo Now that you've escaped, you're free to roam around again without a time constraint. You'll also unlock new side quests, and it's highly recommended to do the Arise, Mechabo! and Mechabo Evolved quests since they will repair the Mechabo and grant Lid new skills to use, respectively.

Do note, however, that the Mechabo Evolved quest has a lot of objectives, and you may need to progress through the story first before you can complete some steps.
14
Head to the Wind Shrine
Wind Shrine Once you're done with any quests and preparations, you can head to the Wind Shrine to continue the story. Make sure that you grind a bit and level up any Visions with Ice Skills in preparation for the final boss of this chapter.
15
Defeat Aether
Aether When you're ready, head to the back of the shrine to face Aether. As mentioned earlier, they're weak to Ice, and they also summon minions that you'll want to prioritize killing whenever a new one spawns in. How to Beat Aether and Weaknesses
16
Finish Any Extra Detours
Sanctum of Onion Knight After the boss has been defeated, a few cutscenes will play out, and you'll reach the end of the chapter. Make sure to finish anything you may have missed out on, like collecting Tablet Shards or obtaining Onion Knight, before talking to Lid and heading to the next continent.

Chapter 2 Bosses

List of All Bosses Encountered

Boss Information
Liquid Thunder Liquid Thunder
Level: 13
HP: 10000
Location: Mt. Thunderclap
Weaknesses: Earth
Boss Tips:
・Equip Fina with the Cape of the Raiju to halve Lightning damage.
・Target its Earth weakness with WoL and Lid.
・Defend after it charges up electricity.
Ramuh Ramuh
Level: 20
HP: 24000
Location: Mt. Thunderclap
Weaknesses: Earth
Boss Tips:
・Equip Fina with the Cape of the Raiju to halve Lightning damage.
・Target its Earth weakness with WoL and Lid.
・Buy and spam Earth Scrolls from the Dwarven Forge.
Mom Bomb Mom Bomb
Level: 14
HP: 21000
Location: Dwarven Forge
Weaknesses: Water
Boss Tips:
・Try to stun or kill the boss once you see the self-destruct warning.
・Equip Cloud, Terra, and Zidane for Water attacks.
・Summon Siren for extra Water attacks.
Guardian Guardian
Level: 25
HP: 10000
Location: Mobliz Shipyard
Weaknesses: Lightning
Boss Tips:
・Avoid fighting them since it's a waste of time and resources.
・There's no reward for beating them besides EXP and standard rewards.
・If you do want to fight them, spam Lightning attacks.
Epimetheus Epimetheus
Level: 16
HP: 3645
Location: Mobliz Shipyard
Weaknesses: Lightning
Boss Tips:
・Mini Boss that's weaker than other bosses you've already encountered.
・Focus on defeating Epimetheus to avoid getting hit by status ailments.
・Save resources for the main boss that appears immediately afterwards.
Adrastea Adrastea
Level: 16
HP: 25000
Location: Mobliz Shipyard
Weaknesses: Lightning Water
Boss Tips:
・Target its Water and Lightning weaknesses.
・Bring Cloud for his Ascension Resonance.
・Equip chatacers with the Physical Counter passive.
Shoggoth
Level: 25
HP: 45500
Location: Shoggoth Cave
Weaknesses: Earth Water
Boss Tips:
・Equip Magic-focused Visions.
・Bring ways to remove Status Effects.
・Have ways to reduce the damage of magic attacks.
Aether Aether
Level: 18
HP: 34000
Location: Wind Shrine
Weaknesses: Ice
Boss Tips:
・Equip Tronn, Terra, and Noctis on everyone besides Lasswell so the entire party has Ice attacks.
・At least bring Tronn so you have access to his super-effective Hibernal Fury Resonance.
・Quickly kill off any minions that spawn before you get overwhelmed.

List of All Bosses

Chapter 2 Side Quests

List of All Available Sub Quests

Quest Information
Elven Maven Location: Dilmagia, the Machinopolis
Rewards:
Gil 800 Gil
Arise, Mechabo! Location: Dwarven Forge
Rewards:
・Repaired Mechabo
Mechabo Evolved Location: Dwarven Forge
Rewards:
Mechabo Tackle Mechabo Tackle
Overclock Overclock
Lyrical Riddles Location: Dwarven Forge
Rewards:
Gil 800 Gil

List of All Side Quests (Sub Quests)

Final Fantasy Resonance (FF Resonance) Related Guides

FF Resonance - Walkthrough
100% Walkthrough Guide

List of All Chapters

1 Trailing the Truths
2 Eternal Blue
3 Wardens of the Aquapolis
4 Banner Oath

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