★ FF Resonance is Out Now!
☆ Best Visions for Each Character
★ Tier List | Early Game Builds | Best Skills
☆ All Dialogue Choices and Answers
★ Find all Chests, Tablet Shards, and Magicites
☆ Farming Guides for EXP and MRP

This is a list of all dialogue choices, answers, and their respective bonuses in Final Fantasy Resonance (FF Resonance). See all dialogue options and answers, learn which choices grant stat bonuses, and find out if dialogue options affect the story here!
| Location | Description |
|---|---|
|
Earth Shrine
|
Before entering the Earth Shrine after the prologue 1. I'll take point. Follow my lead. (+3 Strength) 2. We're only here to check that everything is in order. Be ready to fall back if you sense danger (+3 Stamina) 3. Cohesion is key. We need to be aware of each other's situations. (+3 Spirit) |
|
Siren's Tower
|
Upon completing Siren's Tower 1. Right, we'll need to rely on your strength more than ever, Fina. (+10 MP) 2. Yeah, but not everything about fighting is being on the offense. I'll leave the defense to you, Fina. (+3 Stamina) 3. Don't sell yourself short. We're a team—you're already doing an amazing job, Fina. (+3 Spirit) |
|
Dilmagia, the Machinopolis
|
First cutscene at the start of Chapter 3 1. No matter what happens, we'll have your back. (+3 Strength) 2. There might be a reason behind your brother's change. (+3 Magic) 3. Doesn't matter how far away you are, siblings are siblings. (+3 Stamina) |
|
Olderion, the Aquapolis
|
Final cutscene of Chapter 3 1. Give us some pointers on strategy again. We're counting on you. (+10 HP) 2. We're a proper team now, so we've got your back! (+3 Magic) 3. You be you, Nichol, and don't hold back with the suggestions. (+3 Speed) |
|
Rebel Hideout
|
Cutscene at the Rebel Hideout after clearing the Weapons Factory during Chapter 4 1. I noticed that your magic seems to have a little more kick to it, too. (+10 MP) 2. That battle with Ignis was intense. I'm sure something like that'll leave its mark on you. (+3 Strength) 3. Seems to me like you're moving quicker than before. (+3 Speed) |
|
Zoldaad, the Imperial Capital
|
First cutscene at the start of Chapter 5 1. Glad to have you. We'll be counting on you. (+30 HP) 2. Your rifles will definitely come in handy. (+3 Strength) 3. Let's fight this world—together. (+3 Stamina) |
|
Village of Sunioo
|
Speak with the Village Headman upon arriving at the Village of Sunioo during Chapter 5 1. With your magic at our side, I bet we can finally give the Sworn Six a run for their money. (+10 MP) 2. And you're a wise person, Sakura. You made me reflect on a lot of things. Thanks. (+3 Magic) 3. Yep, you'll never be bored when you're traveling with us, I guarantee it. (+3 Spirit) |

Some dialogue choices can grant stat bonuses, particularly when you are asked by a party member and a dialogue option menu pops up.
Pay attention to the available answers as certain responses can improve a character's attributes. Check the dialogue choices and bonuses listed above if you want to make the most of these opportunities.

Some questions and responses, including certain dialogue options encountered before unlocking Visions, are primarily conversational and do not lead to different story outcomes.
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