28 votesElden Ring
PlayStation 5Survey scores · avg 4.6/5
Elden Ring is the epic love child of FromSoftware, the game developer that is hell-bent on making players turn their controllers into projectiles, and George R.R. Martin, the author who has a knack for creating beloved characters who ultimately meet their end after three chapters. You take on the role of the Tarnished, and you will venture forth through the harsh and unforgiving world of The Lands Between. Players will helm both sword and shield as they weather the landscape of battle unleashed by the gods and their kin. The game is the very definition of sheer will, as it constantly tests players' mettle through the usual soulslike difficulty expected from FromSoftware. Explore the vast reaches of the game's open world, defeat numerous foes and demigods in battle, and strive to become the Elden Lord.
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An open-world action RPG etched into gaming history, the finest of the 21st century. Despite its overwhelming difficulty, it has an addictiveness that makes you want to challenge tough enemies again and again, and the sense of accomplishment the moment you win is an appeal you can rarely taste in other games. On top of an enormous amount of content, it also features highly free character building through diverse builds, boasting a level of polish that lets you keep playing for hundreds of hours. The DLC adds new weapons, areas, and bosses, letting you enjoy a new adventure with a volume rivaling the main game. The breadth of exploration and build-building expands even further, and it has the appeal of keeping you playing long after clearing it.
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ゲーム史に刻まれる、21世紀最高峰のオープンワールドアクションRPG。圧倒的な高難度でありながら、何度も強敵へ挑戦したくなる中毒性と、勝利した瞬間の達成感は他のゲームではなかなか味わえない魅力を持つ。膨大なコンテンツ量に加え、多彩なビルドによる自由度の高いキャラクター育成も特徴で、何百時間でも遊び続けられる完成度を誇る作品。 DLCでは新たな武器やエリア、ボスが追加され、本編に匹敵するほどのボリュームで新たな冒険を楽しめる。探索やビルド構築の幅もさらに広がり、クリア後も長く遊び続けられる魅力を備えている。
The only game that I've ever played that I'd call a "true open-world". It always amazed me how after the tutorial, you're free to do whatever... enter Caelid underleved, fight the Tree Sentinel with beginner equipment, or just simply explore. Despite the difficulty, none of the fights ever felt unfair (except for Consort Radahn...), and every inch of exploration felt marvel. Also, unironically, this game made me feel fear no other games have done before. The fear of the unknown, fear of death, it was crazy feeling all sorts of emotions when I was playing this game.
Even viewed as an open-world game, it has tremendous volume; the map is vast and there are many of them, each with distinct character and beautifully expressed, wonderful. Bosses are scattered across the vast map, so there's the fun of exploration. There are also many weapons the player can use, and your approach changes depending on how you allocate stats, and your fighting style changes further with Ashes of War, so even the same boss can be fought in various ways, giving the fun of playing over and over.
Show original (日本語)
オープンワールドゲームとして見ても凄まじいボリューム、マップも広大かつ数も多く、それぞれに特色があり綺麗に表現されていて素晴らしい 広大なマップにボスが点在しており探索する楽しみがある プレイヤーが使える武器の数も多く、またステータスの振り方によって立ち回りも変わり、戦技によってさらに戦い方も変わるので同じボスでも様々な戦い方があって何度も遊べる楽しみがある
I think this game's greatest appeal isn't simply that it's highly difficult, but that it establishes the open world, combat, and story as a single, complete experience you can decipher, explore, and empathize with. Also, regarding the high difficulty that's often been pointed out throughout the Souls series, it's tuned extremely well in this game, resolving it almost ideally by letting each player choose a strategy that suits them.
Show original (日本語)
本作最大の魅力は、単に難易度が高いことではなく、オープンワールド、戦闘、物語を「読み解ける・探索できる・感情移入できる」一つの完成された体験として成立させている点にあると思います。 また、これまでソウルシリーズでたびたび指摘されてきた難易度の高さについても、本作では非常にうまく調整されており、プレイヤーごとに自分に合った攻略方法を選べる形で、ほぼ理想的に解決されていると感じました。
Rather than progressing mainly by leveling up your character, I felt the game is very cleverly designed with the growth of the player's own skill as its core. It does feel difficult, but it gives you plenty of motivation that surpasses that.
Show original (日本語)
キャラクターのレベリングをメインに進行するのではなく、プレイヤーのプレイスキルの成長をゲームの根幹として、非常に巧妙にゲームがデザインされていると感じました。難易度が高いと感じますが、それを超えるモチベーションを大いに与えてくれます。
Technically, Elden Ring was my first FromSoftware game. I only played it because my brother influenced me to, and I ended up liking it a lot. I think everything about this game is perfect. It just delivers.
Finished the game within the 1st week of release. Exploration, open world, and the quiet delivery of the story stuck with me. Gameplay wasn't really all that super new; it was still Dark Souls in some way.
Same with Dark Souls, the lore is amazing. Until now, I'm still thinking of possible lore theories. The boss fights here are one of the most memorable battles I've had in the RPG genre.
Fromsoftware and George R.R. Martin gave birth to something really special here.
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