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Master Skeledirge in Pokemon UNITE with this best builds guide! Learn the best Held & Battle items, gameplay tips, nerfs, buffs, counters and key matchups for Skeledirge!
| Skeledirge Pages | |
|---|---|
Release Date |
Best Builds & Guide |
List of Contents
| Pokemon Changes |
|---|
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• Range increased from 9m to 10m. |
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• Start-up time and recovery time of Snarl has been reduced. |
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Tips & Strategies for Every Lane
| License Points | 1470 |
|---|
Skeledirge's license can be obtained in the License Journey for 1470 License Points.
| Strengths | Weaknesses |
|---|---|
|
✔︎ Has strong AOE and long-ranged moves ✔︎ Can buff allies with UNITE move ✔︎ Has strong debuffs |
✖︎ Low durability ✖︎ No mobility |
| Skeledirge Builds | |
|---|---|
Damage Build
|
Moveset | Held Items | |||
|---|---|---|---|---|---|
| Battle Item | |||||
| Stats from Items (Lv. 40) | Recommended Lane | ||||
|
Sp. Atk: +107 HP: +245 Cooldown: -3.50% |
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| Emblem Color Combination | Target Emblem Stats | ||||
|
|
Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def • Critical-Hit Rate |
||||
| Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
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This is a typical all-in damage build for Sp. Atk. Attackers.
| Item | Explanation |
|---|---|
Wise Glasses
|
Wise Glasses gives Skeledirge a large Sp. Atk. boost thanks to its percentage-based bonus. |
Slick Spoon
|
Slick Spoon provides Skeledirge with HP, more Sp. Atk., and the ability to ignore a portion of its target's Sp.Def., leading to more damage. |
Drive Lens
|
Drive Lens further improves Skeledirge's Sp. Atk. whenever it knocks out opponents or gets an assist. It also provides a bit of cooldown reduction. |
Choice Specs
|
Choice Specs gives Skeledirge Sp. Atk. and increases the minimum damage of its moves. |
Sp. Atk. Specs
|
Sp. Atk. Specs provides Skeledirge with a decent amount of flat Sp. Atk. stat. |
Curse Incense
|
Curse Incense gives Skeledirge a nice amount of Sp. Atk. and allows the Pokemon to reduce the HP recovery of its targets. |
Held Item Tier List: Best Items to Equip
| Item | Explanation |
|---|---|
Eject Button
|
Eject Button gives Skeledirge a repositioning tool for offensive and defensive situations. |
X Speed
|
X Speed improves Skeledirge mobility via increased movement speed and immunity to slows. |
Since Skeledirge has no mobility outside of Battle Items and is an easy target to burst down, you should always stay at the backlines during fights so you can safely dish out damage from a distance.
Stay behind your allies, particularly Defenders and All-Rounders, then utilize Hyper Voice and Rousing Symphony's long range to hit opponents from afar.
If an opponent gets close, use Snarl to inflict fear and reduce their damage against you, allowing you to reposition and survive.
Alternatively, since Rousing Symphony has global range, you can knock out low-HP opponents or steal objectives like Rayquaza from anywhere in the map. This does require perfect timing and aiming to pull off, but it can turn the tides of a fight or even the match itself to your favor.
When you activate Rousing Symphony, nearby allies gain a buff that increases their damage against opposing Pokemon. Given this, it's best to use the move at the start of the fight to give your team a decent damage advantage.
Additionally, make sure to also hit as many opponents as possible with the wave to quickly chip off a portion of their HP.
| Hyper Roar Combo | |
|---|---|
| Initiate with Snarl to inflict fear then follow up with Hyper Voice. Finish the target off with Rousing Symphony. | |
| Matchup Notes | ||
|---|---|---|
| 1. The chart is based on our own experience playing Skeledirge. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
||
Since Skeledirge lacks mobility and is easy to burst down, Pokemon with high mobility and burst damage can quickly knock out Skeledirge out of the fight.
| Pokemon | Explanation |
|---|---|
Darkrai
|
Rating: ★★★★★ • Has high burst damage and can put Skeledirge to sleep using Dark Void and Nasty Plot. • Can isolate and quickly knock out Skeledirge in Worst Nightmare. |
Gengar
|
Rating: ★★★★★ • Can safely get close with Phantom Ambush and burst it down with Dream Eater and Shadow Ball or Sludge Bomb and Hex. |
Ceruledge
|
Rating: ★★★★★ • Can get into melee range with Flame Charge and/or Revenant Rend and slow it with Pyscho Cut then quickly knock it out with attacks. |
Staying at the backlines and consistently landing Hyper Voice and Rousing Symphony from a distance will allow Skeledirge to get the upper hand against these Pokemon.
| Ranged, Fragile Pokemon with High Damage |
|---|
| How to Beat |
|
• Much like Skeledirge, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Skeledirge. • Utilize Hyper Voice and Rousing Symphony's long range to burst them from afar. |
| Brawlers/Combo-heavy Pokemon |
|---|
| How to Beat |
|
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Skeledirge's damage. • Use Snarl when they get close to inflict fear and reduce their damage against you then reposition to a safer distance. • Utilize Hyper Voice and Rousing Symphony's long range to kite them from afar. |
| Highly Durable Pokemon |
|---|
| How to Beat |
|
• These Pokemon are extremely durable, making it hard for the Pokemon to take them out alone. With that, it's best to group up with allies to bring them down with the help of Skeledirge. • Use Hyper Voice to knock them back and damage them. • Use Snarl to inflict fear when they get close. |
| Supporters |
|---|
| How to Beat |
|
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Skeledirge, their support capabilities makes them valuable during fights. • Utilize Hyper Voice and Rousing Symphony's long range to burst them down from a distance. |
| Pokemon | Explanation |
|---|---|
Slowbro
Wigglytuff
Snorlax
|
Frontline Disablers |
| Pokemon that can take the frontlines and have disabling moves makes it easier for Skeledirge to hit targets with Hyper Voice and Snarl. | |
Cinderace
Ceruledge
Absol
|
Damage Dealers |
| Damage dealers can benefit from Rousing Symphony's damage buff during fights, allowing them to knock out opponents faster. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Disarming Voice
(Lv. 1 or 3) |
Move Type: Ranged Damage Type: Special Cooldown: 5.5s Starting Damage: 625 Final Damage: 676 |
|---|---|
| Has the user let out a charming cry in the designated direction, dealing damage to opposing Pokémon it hits. When this move hits, the user sends an additional sound wave toward opposing Pokemon behind the Pokemon hit, dealing damage. | |
Hyper Voice
(Lv. 5) Upgrade Lv. 11 |
Move Type: Ranged Damage Type: Special Cooldown: 4.5s Starting Damage: 1052 Final Damage: 2604 |
|
Has the user unleash horribly loud vibrations in the designated direction, dealing damage to opposing Pokemon it hits. When this move hits opposing Pokemon, the vibrations travel farther.
Upgrade: Increases the damage dealt by this move. |
|
Roar
(Lv. 1 or 3) |
Move Type: Area Damage Type: Special Cooldown: 6.5s Starting Damage: 412 Final Damage: 514 |
|---|---|
| Has the user let out a might roar, dealing damage and applying a fear effect to opposing Pokemon. When this move hits opposing Pokemon, the roar travels farther. | |
Snarl
(Lv. 7) Upgrade Lv. 13 |
Move Type: Area Damage Type: Special Cooldown: 7s Starting Damage: 699 Final Damage: 1235 |
|
Has the user snarl incessantly, dealing damage and applying a fear effect to nearby opposing Pokemon. For a short time, opposing Pokemon hit by this move deal less damage to the user. When the move hits Pokemon from the opposing team, the snarl travels farther.
Upgrade: Opposing Pokemon hit by this move deal even less damage to the user. |
|
Rousing Symphony
(Lv. 9) |
Move Type: Ranged, Buff Damage Type: Special Cooldown: 100s Starting Damage: 2454 Final Damage: 3933 |
|---|---|
| Has the user vitalize nearby ally Pokemon with its gallant singing, increasing the damage ally Pokemon deal to Pokemon from the opposing team for a short time. Afterward, the user unleashes a fiery bird in the designated direction, dealing damage to opposing Pokemon. | |
|
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Becomes a boosted attack with every third attack, dealing damage to nearby opposing Pokemon when it hits. |
|---|
Blaze
|
Whenever a set amount of time passes, the next move used partially ignores opposing Pokemon's Sp. Def. |
|---|
| 1st Evolution | 2nd Evolution | Final Evolution |
|---|---|---|
Fuecoco(Lv. 1) |
Crocalor(Lv. 5) |
Skeledirge(Lv. 7) |
| Level | HP | Defense | Special Defense | Attack Damage |
|---|---|---|---|---|
| 1 | 3340 | 76 | 72 | 195 |
| 2 | 3395 | 80 | 75 | 197 |
| 3 | 3462 | 84 | 79 | 200 |
| 4 | 3542 | 89 | 84 | 205 |
| 5 | 3830 | 108 | 101 | 217 |
| 6 | 3945 | 116 | 108 | 222 |
| 7 | 4470 | 150 | 139 | 246 |
| 8 | 4635 | 161 | 148 | 253 |
| 9 | 4833 | 174 | 160 | 262 |
| 10 | 5072 | 190 | 174 | 273 |
| 11 | 5358 | 209 | 191 | 286 |
| 12 | 5701 | 231 | 211 | 302 |
| 13 | 6113 | 258 | 236 | 320 |
| 14 | 6607 | 291 | 265 | 343 |
| 15 | 7200 | 330 | 300 | 370 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
| Holowear | |
|---|---|
Adventure Style
Zirco Trading:
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| No official upcoming Pokemon |
| Mega Evolved Pokemon | ||
|---|---|---|
Mega Charizard X |
Mega Charizard Y |
Mega Gyarados |
Mega Lucario |
Mega Mewtwo X |
Mega Mewtwo Y |
| All Pokemon Roles | |||||
|---|---|---|---|---|---|
Attackers |
All-Rounders |
Defenders |
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Speedsters |
Supporters |
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| Attack Type | |
|---|---|
Melee Pokemon |
Ranged Pokemon |
Physical Pokemon |
Special Pokemon |
| Stat Rankings | |
HP Ranking |
Defense Ranking |
Sp. Def. Ranking |
Basic Attack Ranking |
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