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Master Quaquaval in Pokemon UNITE with this best builds guide! Learn the best Held & Battle items, gameplay tips, nerfs, buffs, counters and key matchups for Quaquaval!
| Quaquaval Pages | |
|---|---|
Release Date |
Best Builds |
List of Contents
| Pokemon Changes |
|---|
|
• Spinning Edge damage increased by 10%. |
|
• The move execution speed has been increased. |
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Tips & Strategies for Every Lane
| License Points | 1470 |
|---|
Quaquaval's license can be obtained in the License Journey for 1470 License Points.
| Strengths | Weaknesses |
|---|---|
|
✔︎ High physical damage ✔︎ High mobility ✔︎ Can generate a shield and heal |
✖︎ High skill requirement ✖︎ Prone to disables |
| Quaquaval Builds | |
|---|---|
| - | |
Damage Build
|
Moveset | Held Items | |||
|---|---|---|---|---|---|
| Battle Item | |||||
| Stats from Items (Lv. 40) | Recommended Lane | ||||
|
Attack: +56 HP: +235 Cooldown: -3.50% |
|
||||
| Emblem Color Combination | Target Emblem Stats | ||||
|
|
Positive Stats: • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
| Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
|||||
This is an all-in damage build focusing on maximizing Quaquaval's damage.
| Balanced Build | Moveset | Held Items | |||
|---|---|---|---|---|---|
| Battle Item | |||||
| Stats from Items (Lv. 40) | Recommended Lane | ||||
|
Attack: +35 Defense: +35 Sp. Def: +35 Critical-Hit Rate: +2.3% HP: +235 |
|
||||
| Emblem Color Combination | Target Emblem Stats | ||||
|
|
Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
| Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
|||||
This build balances damage and durability that suits Quaquaval's aggressive gameplay.
| Item | Explanation |
|---|---|
Muscle Band
|
Muscle Band improves Quaquaval's basic attacks through increased damage and attack speed. |
Razor Claw
|
Razor Claw provides Quaquaval with additional Attack stat and allows the Pokemon's basic attacks to slow opponents whenever it uses its moves, particularly Liquidation. |
Weakness Policy
|
Weakness Policy gives Quaquaval HP and Attack stat, and its effect works well with the Pokemon's gameplay. |
Attack Weight
|
Attack Weight provides Quaquaval with a high flat amount of Attack stat when it's fully stacked. |
Accel Bracer
|
Accel Bracer gives Quaquaval a large amount of Attack stat when it knocks out opponents or gets an assist. |
Focus Band
|
Focus Band improves Quaquaval's durability via increases defenses and survivability through its passive healing. |
Resonant Guard
|
Resonant Guard provides Quaquaval with HP and HP recovery, and an additional shield on top of Spinning Edge's. |
Held Item Tier List: Best Items to Equip
| Item | Explanation |
|---|---|
Full Heal
|
Full Heal allows Quaquaval to remove disables and debuffs, and become immune to them for a short duration. |
Eject Button
|
Eject Button gives Quaquaval a repositioning tool for offensive and defensive situations. |
X Speed
|
X Speed improves Quaquaval's mobility via increased movement speed and immunity from slows. |
| Move | Effect |
|---|---|
Low Sweep
|
Moxie deals increased damage. |
Liquidation
|
Moxie grants a shield. |
Carnival Splash
|
Moxie deals increased damage and grants a shield. |
Quaquaval's gameplay revolves around reaching max vibes and triggering Spinning Edge by attacking opponents or hitting them with its moves. Spinning Edge deals increased damage and/or grants Quaquaval a shield depending on the move that maxed out the gauge.
Ideally, you'd want to max out the vibes with Liquidation to generate a shield if you want to survive longer in fights.
On the other hand, you'd want to max out the vibes with Low Sweep for Spinning Edge to deal increased damage, which is useful for bursting down opponents.
But during improtant teamfights, maxing out the vibes with Carnival Splash would be the best option since you deal increased damage and also get a shield.
Moxie: Quaquaval Passive Effect and Cooldown
Liquidation is a dash move that has two (2) charges, making it a great move for various situations. You can use Liquidation to set up Low Sweep and/or Carnival Splash, or just to stay on top of your targets. You can also use Liquidation defensively when you want to escape opponents or heal up to survive longer.
The key is to use each charge of Liquidation wisely depending on the situation.
Liquidation: Quaquaval Move Effect and Cooldown
Carnival Splash pulls in opponents towards Quaquaval and stuns them, making it great for initiating fights and setting up knockouts for your team. You just need to position yourself close to as many opponents as possible to get the most out of the effect.
Carnival Splash: Quaquaval Move Effect and Cooldown
| Liquidation to Spinning Edge Combo | |
|---|---|
| Start the combo with one charge of Liquidation to fill one bar then follow up with either a standard attack or Low Sweep to fill the second bar. Use another charge of Liquidation to fill up the third bar and max out the vibes. Once the gauge lights up, do a standard attack again to trigger Spinning Edge. | |
| Low Sweep to Spinning Edge Combo | |
|---|---|
Liquidation
►
Standard Attack
►
Low Sweep
►
Standard Attack
|
|
| Start the combo with one charge of Liquidation to fill one bar then follow up with a standard attack to fill the second bar. Use Low Sweep to fill up the third bar and max out the vibes. Once the gauge lights up, do a standard attack again to trigger Spinning Edge. | |
| Carnival Splash to Spinning Edge Combo | |
|---|---|
Carnival Splash
►
Standard Attack
|
|
| Use Carnival Splash to fill up all three bars and max out the vibes then do a standard attack to trigger Spinning Edge. If there is only one opponent, use Liquidation to set up Carnival Splash then trigger Spinning Edge. | |
| Matchup Notes | ||
|---|---|---|
| 1. The chart is based on our own experience playing Quaquaval. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
||
Quaquaval relies on its combos to take down opponents. Pokemon that have a lot of disables can disrupt and make it hard for Quaquaval to execute its gameplay.
| Pokemon | Explanation |
|---|---|
Slowbro
|
Rating: ★★★★★ • Can disable Quaquaval using Telekinesis, Surf, and Slowbeam. |
Buzzwole
|
Rating: ★★★★ • Can disrupt Quaquaval's combos using Smack Down and Leech Life or Superpower. |
Alolan Ninetales
|
Rating: ★★★★ • Can keep freezing Quaquaval and dealing high burst damage using Avalanche, Blizzard, and Snow Globe. |
Making sure to trigger Spinning Edge and utilizing its effects will allow Quaquaval to get the upper hand against these Pokemon.
| Ranged, Fragile Pokemon with High Damage |
|---|
| How to Beat |
|
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Quaquaval. • Get to melee range using Liquidation then perform combos to burst them down. • Alternatively, you can use Carnival Splash once at melee range to stun them and quickly deal with them. |
| Brawlers/Combo-heavy Pokemon |
|---|
| How to Beat |
|
• Much like Quaquaval, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Quaquaval's damage. • Make sure to always trigger Spinning Edge by performing combos and utilizing the increased damage and/or the shield effect from it. • Alternatively, you can use Carnival Splash first to stun them before beating them down with your combos. |
| Speedsters |
|---|
| How to Beat |
|
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. • Dodge their attacks using Liquidation then retaliate with your combos. |
| Supporters |
|---|
| How to Beat |
|
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Quaquaval, their support capabilities makes them valuable during fights. • Quickly burst them down with Liquidation, Low Sweep, and Carnival Splash. |
| Highly Durable Pokemon |
|---|
| How to Beat |
|
• These Pokemon are extremely durable, making it hard for the Pokemon to take them out alone. With that, it's best to group up with allies to bring them down with the help of Quaquaval. • Use Liquidation to stay on top of them all while performing combos to trigger Spinning Edge. |
These Pokemon can easily fall to Quaquaval's combos.
| Ranged, Fragile Pokemon with High Damage |
|---|
| How to Beat |
|
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Quaquaval. • Get to melee range using Liquidation then perform combos to burst them down. • Alternatively, you can use Carnival Splash once at melee range to stun them and quickly deal with them. |
| Supporters |
|---|
| How to Beat |
|
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Quaquaval, their support capabilities makes them valuable during fights. • Quickly burst them down with Liquidation, Low Sweep, and Carnival Splash. |
| Pokemon | Explanation |
|---|---|
Slowbro
Wigglytuff
Snorlax
|
Frontline Disablers |
| Pokemon that can take the frontlines and have disabling moves makes it easier for Quaquaval to hit targets with its basic attacks. | |
Comfey
Eldegoss
Clefable
|
Supporters |
| Healers can keep Quaquaval healthy during fights. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Pound
(Lv. 1 or 3) |
Move Type: Area Damage Type: Physical Cooldown: 6s Starting Damage: 667 Final Damage: 694 |
|---|---|
| Has the user deal damage and decrease opposing Pokemon's movement speed. | |
Low Sweep
(Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Physical Cooldown: 7s Starting Damage: 1541 Final Damage: 2922 |
|
Has the user unleash three swift kicks in the designated direction, dealing damage and decreasing opposing Pokemon's movement speed. When this move causes vibes to reach max, Spinning Edge deals increased damage.
Upgrade: Increases the damage dealt by this move and further increases the damage dealt by Spinning Edge when boosted. |
|
Wing Attack
(Lv. 1 or 3) |
Move Type: Dash Damage Type: Physical Cooldown: 6s Starting Damage: 483 Final Damage: 543 |
|---|---|
| Has the user lunge at the designated opposing Pokemon, dealing damage to opposing Pokemon in the area of effect. When this move deals damage to opposing Pokemon, the user receives a shield effect. | |
Liquidation
(Lv. 7) Upgrade Lv. 13 |
Move Type: Dash, Recovery Damage Type: Physical Cooldown: 0.5s Starting Damage: 1079 Final Damage: 1577 |
|
Has the user charge in the designated direction, dealing damage and decreasing the Defense of opposing Pokemon it hits, and restoring the user's HP. A maximum of 2 uses can be kept in reserve for this move. When this move causes vibes to reach max, Spinning Edge grants the user a shield effect.
Upgrade: Increases the amount of HP restored by this move and strengthens the shield effect granted by Spinning Edge when boosted. |
|
Carnival Splash
(Lv. 9) |
Move Type: Hindrance Damage Type: Physical Cooldown: 100s Starting Damage: 2408 Final Damage: 3338 |
|---|---|
| Has the user dance in place, pulling in opposing Pokemon, dealing damage, and leaving them unable to act. This move grants the user a shield effect. With each opposing Pokemon this move hits, vibes and this shield effect will increase. When this move causes vibes to reach max, Spinning Edge increased damage and grants the user a shield effect. | |
|
|
Becomes a boosted attack every third attack, the user stepping in for a kick. |
|---|
Moxie
|
When the user's basic attacks and moves hit opposing Pokemon, vibes increase, which increase Attack. Vibes can increase to a maximum of 3, and they lower over time. When vibes reach max, the next basic attack becomes Spinning Edge. Each time Spinning Edge hit opposing Pokemon, the user's movement speed increases. This effect can stack up to 3 times. |
|---|
| 1st Evolution | 2nd Evolution | Final Evolution |
|---|---|---|
Quaxly(Lv. 1) |
Quaxwell(Lv. 5) |
Quaquaval(Lv. 7) |
| Level | HP | Defense | Special Defense | Attack Damage |
|---|---|---|---|---|
| 1 | 3460 | 94 | 92 | 160 |
| 2 | 3528 | 100 | 97 | 165 |
| 3 | 3610 | 106 | 104 | 172 |
| 4 | 3708 | 114 | 112 | 179 |
| 5 | 4062 | 143 | 140 | 207 |
| 6 | 4203 | 155 | 151 | 218 |
| 7 | 4847 | 207 | 203 | 268 |
| 8 | 5050 | 223 | 219 | 284 |
| 9 | 5294 | 243 | 238 | 303 |
| 10 | 5587 | 267 | 262 | 326 |
| 11 | 5938 | 296 | 290 | 353 |
| 12 | 6359 | 330 | 323 | 386 |
| 13 | 6865 | 371 | 364 | 426 |
| 14 | 7472 | 421 | 412 | 473 |
| 15 | 8200 | 480 | 470 | 530 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
| Holowear | |
|---|---|
Adventure Style
Zirco Trading:
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| No official upcoming Pokemon |
| Mega Evolved Pokemon | ||
|---|---|---|
Mega Charizard X |
Mega Charizard Y |
Mega Gyarados |
Mega Lucario |
Mega Mewtwo X |
Mega Mewtwo Y |
| All Pokemon Roles | |||||
|---|---|---|---|---|---|
Attackers |
All-Rounders |
Defenders |
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Speedsters |
Supporters |
||||
| Attack Type | |
|---|---|
Melee Pokemon |
Ranged Pokemon |
Physical Pokemon |
Special Pokemon |
| Stat Rankings | |
HP Ranking |
Defense Ranking |
Sp. Def. Ranking |
Basic Attack Ranking |
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