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This is a guide to all Weapon Types in Monster Hunter Stories 3. Learn the differences between Slash, Blunt, and Piercing weapons, understand how damage types affect part-breaking, and choose the best weapon loadout for your Rider here!
| Weapon Pages | |
|---|---|
| All Weapons | Best Weapons |
List of Contents
| Search | |
| Weapon | Type | Element | Attack Type | Max Deco | Skills |
|---|---|---|---|---|---|
| Iron Sword |
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|
3 |
・ Great Sword Mastery (S)
Great Sword Mastery (S) Slight chance to increase Charge Gauge by 1 extra level when filling it. |
| Bone Horn |
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|
3 |
・ Hunting Horn Mastery (S)
Hunting Horn Mastery (S) Slightly increases Speed after performing a melody. |
| Iron Bow |
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3 |
・ Dragon Piercer
Dragon Piercer Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Power Coating
Power Coating Applies a coating that increases bow power, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Bow Mastery (S)
Bow Mastery (S) Slight chance to increase Charge Gauge by 1 extra level when filling it. ・ Attack Down Coating
Attack Down Coating Applies a coating that inflicts Attack Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Piercing Shot
Piercing Shot Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. |
| Azure Serpentblade |
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1 |
・ Great Sword Mastery (S)
Great Sword Mastery (S) Slight chance to increase Charge Gauge by 1 extra level when filling it. ・ Slash (BLNT)
Slash (BLNT) Deals damage to all enemies with the weapon element. Retains charge level after use. |
| Iron Katana |
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2 |
・ Iai Mastery (S)
Iai Mastery (S) Slight chance to negate Spirit Gauge reduction during Special Sheathe. |
| Bone Katana "Wolf" |
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1 |
・ Spirit Blade (STR)
Spirit Blade (STR) Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. ・ Counter Boost (S)
Counter Boost (S) Slightly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. ・ Spirit Release Slash (TLNT)
Spirit Release Slash (TLNT) Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. ・ Spirit Roundslash (BRK)
Spirit Roundslash (BRK) Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. |
| Bone Hammer |
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|
3 |
・ Sweet Spot
Sweet Spot Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Meteor Hammer
Meteor Hammer Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Debuff Chaser
Debuff Chaser Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. ・ Hammer Mastery (S)
Hammer Mastery (S) Slightly reduces Stamina cost when winning a Head-to-Head. |
| Chata Clobberer |
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2 |
・ Meteor Hammer
Meteor Hammer Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Sweet Spot (BLNT)
Sweet Spot (BLNT) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Chain Scrap
Chain Scrap Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. ・ Striking Secret (S)
Striking Secret (S) Normal attacks deal slightly more damage to the Wyvernsoul Gauge. |
| Magia Charm |
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1 |
・ Mending Musician (S)
Mending Musician (S) Recovers a small amount of the user's HP when performing a hunting horn melody. ・ Soothing Song (CURE)
Soothing Song (CURE) Deals damage to one enemy with the weapon element, then recovers all allies' HP. |
| Lumu Horn |
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2 |
・ Hunting Horn Mastery (S)
Hunting Horn Mastery (S) Slightly increases Speed after performing a melody. ・ Critical Chant (STAB)
Critical Chant (STAB) Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. ・ Rallying Refrain (STAB)
Rallying Refrain (STAB) Deals damage to one enemy with the weapon element, then grants Regenerate to all allies. |
| Vicello Nulo Red |
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3 |
・ Kinship Chorale
Kinship Chorale Grants Kinship Charge Up to all allies ・ Magnificent Trio
Magnificent Trio Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Blazing Melody
Blazing Melody Grants Fire Atk Up (S) and Fire Def Up (S). Activated by performing Magnificent Trio when 2 notes are on the musical staff. ・ Tumultuous Melody
Tumultuous Melody Grants the effects of one major melody. Activated by performing Magnificent Trio when 4 notes are on the musical staff. ・ Bolstering Ballad
Bolstering Ballad Grants immunity to all abnormal statuses to all allies. ・ Mending Musician (S)
Mending Musician (S) Recovers a small amount of the user's HP when performing a hunting horn melody. |
| Vicello Nulo Yellow |
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3 |
・ Magnificent Trio
Magnificent Trio Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Enervating Melody
Enervating Melody Grants the following effect: Attacks have a chance to inflict Paralysis. ・ Militant March (STR)
Militant March (STR) Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. ・ Tumultuous Melody
Tumultuous Melody Grants the effects of one major melody. Activated by performing Magnificent Trio when 4 notes are on the musical staff. ・ Bolstering Ballad
Bolstering Ballad Grants immunity to all abnormal statuses to all allies. ・ Mending Musician (S)
Mending Musician (S) Recovers a small amount of the user's HP when performing a hunting horn melody. |
| Arko Nulo Yellow |
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3 |
・ Dragon Piercer
Dragon Piercer Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Attack Down Coating
Attack Down Coating Applies a coating that inflicts Attack Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Piercing Shot
Piercing Shot Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. ・ Paralysis Coating
Paralysis Coating Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Battle Ready (S)
Battle Ready (S) Slightly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) |
| Arko Nulo Red |
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|
3 |
・ Dragon Piercer
Dragon Piercer Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Piercing Shot
Piercing Shot Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. ・ Paralysis Coating
Paralysis Coating Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Battle Ready (S)
Battle Ready (S) Slightly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) ・ Defense Down Coating
Defense Down Coating Applies a coating that inflicts Defense Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. |
| Arko Nulo White |
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3 |
・ Dragon Piercer
Dragon Piercer Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Piercing Shot
Piercing Shot Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. ・ Accuracy Down Coating
Accuracy Down Coating Applies a coating that inflicts Accuracy Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Paralysis Coating
Paralysis Coating Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Battle Ready (S)
Battle Ready (S) Slightly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) |
| Iron Gunlance |
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2 |
・ Shelling
Shelling Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Wyvern's Fire
Wyvern's Fire Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. ・ Guard Chance (S)
Guard Chance (S) Recovers a small amount of HP after guarding. ・ Guard Reload
Guard Reload Loads 2 shells and grants Guard to the user. ・ Taunt
Taunt Makes enemies focus their attacks on the user. |
| Fiore Nulo Red |
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2 |
・ Shelling
Shelling Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Quick Reload
Quick Reload Loads 3 shells. ・ Audacious Wyvern (S)
Audacious Wyvern (S) Slightly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. ・ Wyvern's Blaze (TLNT)
Wyvern's Blaze (TLNT) Deals damage to all enemies with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. |
| Felyne Bow |
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0 |
・ Attack Down Coating
Attack Down Coating Applies a coating that inflicts Attack Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Spread Shot
Spread Shot Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. ・ Accuracy Down Coating
Accuracy Down Coating Applies a coating that inflicts Accuracy Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Aerial Aim
Aerial Aim Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. ・ Flash Coating
Flash Coating Applies a coating that inflicts Darkness, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Paralysis Coating
Paralysis Coating Applies a coating that inflicts Paralysis, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Battle Ready (S)
Battle Ready (S) Slightly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) |
| Epitaph Blade |
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0 |
・ Slash (BLNT)
Slash (BLNT) Deals damage to all enemies with the weapon element. Retains charge level after use. ・ Strong Charged Slash (CRSH)
Strong Charged Slash (CRSH) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 2 or higher. ・ Charged Slash (BRK)
Charged Slash (BRK) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. ・ Great Sword Mastery (M)
Great Sword Mastery (M) Low chance to increase Charge Gauge by 1 extra level when filling it. |
| Izuchi Blade |
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2 |
・ Charge Burst (S)
Charge Burst (S) Grants Attack Up (S) when using Charge. ・ Wide Slash (STAB)
Wide Slash (STAB) Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 1 or higher. ・ Charged Slash (SKL)
Charged Slash (SKL) Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. |
| Scylla Blade |
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2 |
・ Slash (BLNT)
Slash (BLNT) Deals damage to all enemies with the weapon element. Retains charge level after use. ・ Charge Burst (S)
Charge Burst (S) Grants Attack Up (S) when using Charge. ・ Charged Slash (STR)
Charged Slash (STR) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. |
| Valkyrie Blade |
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1 |
・ Great Sword Mastery (S)
Great Sword Mastery (S) Slight chance to increase Charge Gauge by 1 extra level when filling it. |
| Chicken Decapitator |
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2 |
・ Charge Burst (S)
Charge Burst (S) Grants Attack Up (S) when using Charge. |
| Frilled Slash |
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1 |
・ Spirit Blade (BLNT)
Spirit Blade (BLNT) Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. ・ Retaliation Stance (BLNT)
Retaliation Stance (BLNT) Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. ・ Counter Boost (M)
Counter Boost (M) Moderately reduces damage taken during Special Sheathe, and increases damage dealt by follow-up attacks. ・ Spirit Release Slash (CRSH)
Spirit Release Slash (CRSH) Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. ・ Sakura Spiritblade (CRSH)
Sakura Spiritblade (CRSH) Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. |
| Blood Cry |
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2 |
・ Counter Boost (S)
Counter Boost (S) Slightly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. |
| Wind Thief Scimitar |
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2 |
・ Spirit Blade (STAB)
Spirit Blade (STAB) Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. ・ Long Sword Mastery (S)
Long Sword Mastery (S) Slight chance to increase Spirit Gauge by 1 extra level when filling it. ・ Lunge Stance (STAB)
Lunge Stance (STAB) Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. |
| Hammer of the Winter Moon |
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2 |
・ Backlash Blitz (CRFT)
Backlash Blitz (CRFT) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Soulbreak (L)
Soulbreak (L) Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. ・ Perfect Crush (SKL)
Perfect Crush (SKL) Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. ・ Spinning Meteor (CRFT)
Spinning Meteor (CRFT) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. |
| Wyvern Blade "Verde" |
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1 |
・ Lunge Stance
Lunge Stance Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. ・ Unsheathing Strike
Unsheathing Strike Deals damage to one enemy with the weapon element, then removes Special Sheathe. ・ Spirit Release Slash
Spirit Release Slash Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. ・ Spirit Blade
Spirit Blade Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. ・ Long Sword Mastery (S)
Long Sword Mastery (S) Slight chance to increase Spirit Gauge by 1 extra level when filling it. ・ Sakura Spiritblade
Sakura Spiritblade Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. |
| Veldian Sibilus |
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3 |
・ Hunting Horn Mastery (L)
Hunting Horn Mastery (L) Greatly increases Speed after performing a melody. ・ Deft Hands (L)
Deft Hands (L) High chance to increase Charge Gauge by 1 level when changing coatings. ・ Spread Shot (S)
Spread Shot (S) Slightly increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. |
| Cluster Hammer |
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2 |
・ Sweet Spot
Sweet Spot Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Sleep Chaser
Sleep Chaser Deals damage to one enemy with the weapon element. Targets inflicted with Sleep take more damage. ・ Soulbreak (S)
Soulbreak (S) Slightly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. ・ Spinning Meteor
Spinning Meteor Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. |
| Ludroth Splashhammer |
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2 |
・ Sweet Spot
Sweet Spot Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Meteor Hammer
Meteor Hammer Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Sleep Chaser
Sleep Chaser Deals damage to one enemy with the weapon element. Targets inflicted with Sleep take more damage. ・ Soulbreak (S)
Soulbreak (S) Slightly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. ・ Windmill Bash
Windmill Bash Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. |
| Kut-Ku Pick |
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2 |
・ Hammer Mastery (S)
Hammer Mastery (S) Slightly reduces Stamina cost when winning a Head-to-Head. ・ Meteor Hammer (STR)
Meteor Hammer (STR) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Windmill Bash (STAB)
Windmill Bash (STAB) Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. ・ Omni Chaser (STAB)
Omni Chaser (STAB) Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. |
| Aknosom Blade |
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2 |
・ Charge Burst (M)
Charge Burst (M) Grants Attack up (S) and recovers 5 Stamina when using Charge. |
| Lagiacrus Blade |
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2 |
・ Charged Slash (STR)
Charged Slash (STR) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. ・ Charge Burst (M)
Charge Burst (M) Grants Attack up (S) and recovers 5 Stamina when using Charge. ・ Slash (SKL)
Slash (SKL) Deals damage to all enemies with the weapon element. Retains charge level after use. |
| Tetranadon Edge |
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2 |
・ Great Sword Mastery (S)
Great Sword Mastery (S) Slight chance to increase Charge Gauge by 1 extra level when filling it. ・ Charged Slash (BRK)
Charged Slash (BRK) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. ・ True Wide Slash (HVY)
True Wide Slash (HVY) Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. |
| Cat's Soul |
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1 |
・ Great Sword Mastery (S)
Great Sword Mastery (S) Slight chance to increase Charge Gauge by 1 extra level when filling it. ・ True Wide Slash (CRFT)
True Wide Slash (CRFT) Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. ・ Strong Charged Slash (CRFT)
Strong Charged Slash (CRFT) Consumes Charge Gauge to damage one enmy with the weapon element. Requires charge level 2 or higher. |
| Frozen Speartuna |
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3 |
・ Audacious Rage (S)
Audacious Rage (S) Slightly increases damage dealt when using Rage Slash, but also increases damage taken. |
| Aknosom Sabre |
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2 |
・ Spirit Roundslash (SKL)
Spirit Roundslash (SKL) Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. |
| Plesioth Splasher |
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2 |
・ Lunge Stance (SKL)
Lunge Stance (SKL) Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. ・ Sakura Spiritblade (ATK)
Sakura Spiritblade (ATK) Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. ・ Spirit Release Slash (ATK)
Spirit Release Slash (ATK) Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. ・ Iai Mastery (M)
Iai Mastery (M) Fair chance to negate Spirit Gauge reduction during Special Sheate. |
| Khanga Edge |
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0 |
・ Spirit Blade (STAB)
Spirit Blade (STAB) Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. ・ Lunge Stance (STAB)
Lunge Stance (STAB) Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. ・ Sakura Spiritblade (FLSH)
Sakura Spiritblade (FLSH) Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. ・ Long Sword Mastery (L)
Long Sword Mastery (L) High chance to increase Spirit Gauge by 1 extra level when filling it. |
| Drowning Shaft |
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2 |
・ Retaliation Stance (BLNT)
Retaliation Stance (BLNT) Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. ・ Spirit Release Slash (CRSH)
Spirit Release Slash (CRSH) Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. ・ Sakura Spiritblade (CRSH)
Sakura Spiritblade (CRSH) Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. ・ Counter Boost (S)
Counter Boost (S) Slightly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. ・ Spirit Roundslash (BLNT)
Spirit Roundslash (BLNT) Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. |
| Spark Slicer |
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1 |
・ Spirit Blade (STAB)
Spirit Blade (STAB) Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. ・ Long Sword Mastery (S)
Long Sword Mastery (S) Slight chance to increase Spirit Gauge by 1 extra level when filling it. ・ Lunge Stance (STAB)
Lunge Stance (STAB) Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. |
| Graceful Death |
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3 |
・ Soulbreak (M)
Soulbreak (M) Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. |
| Vortex Hammer |
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2 |
・ Backlash Blitz (CRFT)
Backlash Blitz (CRFT) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Spinning Meteor (ATK)
Spinning Meteor (ATK) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Hammer Mastery (M)
Hammer Mastery (M) Moderately reduces Stamina cost when winning a Head-to-Head. |
| Plesioth Head |
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2 |
・ Soulbreak (M)
Soulbreak (M) Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. ・ Meteor Hammer (SKL)
Meteor Hammer (SKL) Deals damage to enemy with weapon element, inflicting damage to the monster part. ・ Chain Scrap (SKL)
Chain Scrap (SKL) Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. |
| Frilled Blow |
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1 |
・ Meteor Hammer
Meteor Hammer Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Perfect Crush (BLNT)
Perfect Crush (BLNT) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Sleep Chaser
Sleep Chaser Deals damage to one enemy with the weapon element. Targets inflicted with Sleep take more damage. ・ Striking Secret (M)
Striking Secret (M) Normal attacks deal more damage to the Wyvernsoul Gauge. ・ Windmill Bash (BRK)
Windmill Bash (BRK) Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. |
| Venom Monster |
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1 |
・ Meteor Hammer
Meteor Hammer Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Soulbreak (S)
Soulbreak (S) Slightly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. ・ Sweet Spot (BLNT)
Sweet Spot (BLNT) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Debuff Chaser (BRK)
Debuff Chaser (BRK) Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. ・ Omni Chaser (BRK)
Omni Chaser (BRK) Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. |
| Hydros Horn |
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0 |
・ Rousing Riff (SKL)
Rousing Riff (SKL) Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. ・ Rousing Riff (SKL)
Rousing Riff (SKL) Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. ・ Mending Musician (L)
Mending Musician (L) Recovers a high amount of the user's HP when performing a hunting horn melody. ・ Defensive Ditty (SKL)
Defensive Ditty (SKL) Deals damage to one enemy with the weapon element, then grants Defense Up and Dodge Up to all allies. ・ Critical Chant (SKL)
Critical Chant (SKL) Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. ・ Bolstering Ballad (ARC)
Bolstering Ballad (ARC) Grants immunity to all abnormal statuses to all allies. ・ Soothing Song (HEAL)
Soothing Song (HEAL) Deals damage to one enemy with the weapon element, then recovers all allies' HP. |
| Poisoned Capri |
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1 |
・ Polychrome Performer (S)
Polychrome Performer (S) Slight chance to turn notes into Rainbow Notes when adding them to the musical staff. |
| Spongia Bow |
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2 |
・ Bow Mastery (S)
Bow Mastery (S) Slight chance to increase Charge Gauge by 1 extra level when filling it. ・ Dragon Piercer (CRSH)
Dragon Piercer (CRSH) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Spread Shot
Spread Shot Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. ・ Accuracy Down Coating
Accuracy Down Coating Applies a coating that inflicts Accuracy Down, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Exhaust Coating
Exhaust Coating Applies a coating that is effective against Wyvernsoul Gauges, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Quick Shot (HVY)
Quick Shot (HVY) Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. |
| Kut-Ku Stave |
|
|
|
2 |
・ Aerial Aim
Aerial Aim Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. ・ Sleep Coating
Sleep Coating Applies a coating that inflicts Sleep, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Deft Hands (S)
Deft Hands (S) Chance to increase Charge Gauge by 1 level when changing coatings. ・ Flash Coating
Flash Coating Applies a coating that inflicts Darkness, then deals damage to one enemy with the weapon element. The coating's effect persists and gains power relative to Charge Gauge level. ・ Spread Shot (STAB)
Spread Shot (STAB) Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. |
| Pukei Gunlance |
|
|
|
1 |
・ Audacious Wyvern (S)
Audacious Wyvern (S) Slightly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. |
| Shell Gunbird |
|
|
|
2 |
・ Tactical Reload
Tactical Reload Deals damage to one enemy with the weapon element while loading 2 shells. Winning a Head-to-Head negates any damage taken. ・ Wyvern's Fire
Wyvern's Fire Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. ・ Guard Chance (S)
Guard Chance (S) Recovers a small amount of HP after guarding. ・ Charged Shelling (SKL)
Charged Shelling (SKL) Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. |
| Ludroth Harpoon |
|
|
|
1 |
・ Guard Reload
Guard Reload Loads 2 shells and grants Guard to the user. ・ Burst Fire (HVY)
Burst Fire (HVY) Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Gunlance Mastery (S)
Gunlance Mastery (S) Slight chance to load 2 extra shells when loading. ・ Wyvern's Fire (HVY)
Wyvern's Fire (HVY) Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. ・ Shelling (BLNT)
Shelling (BLNT) Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. |
| Princess Panoply |
|
|
|
1 |
・ Guard Chance (S)
Guard Chance (S) Recovers a small amount of HP after guarding. |
| Hard Hitter |
|
|
|
1 |
・ Wyvern's Fire
Wyvern's Fire Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. ・ Guard Reload
Guard Reload Loads 2 shells and grants Guard to the user. ・ Taunt
Taunt Makes enemies focus their attacks on the user. ・ Gunlance Mastery (S)
Gunlance Mastery (S) Slight chance to load 2 extra shells when loading. ・ Charged Shelling
Charged Shelling Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. |
| Khezu Shock Sword |
|
|
|
2 |
・ Slash (BLNT)
Slash (BLNT) Deals damage to all enemies with the weapon element. Retains charge level after use. ・ Charged Slash (BRK)
Charged Slash (BRK) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. ・ Audacious Rage (M)
Audacious Rage (M) Moderately increases damage dealt when using Rage Slash, but also increases damage taken. |
| Dios Katana |
|
|
|
1 |
・ Spirit Release Slash (CRSH)
Spirit Release Slash (CRSH) Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. ・ Iai Mastery (M)
Iai Mastery (M) Fair chance to negate Spirit Gauge reduction during Special Sheate. ・ Spirithelm Breaker (CRSH)
Spirithelm Breaker (CRSH) Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. ・ Lunge Stance (BLNT)
Lunge Stance (BLNT) Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. ・ Spirit Reckoning (BLNT)
Spirit Reckoning (BLNT) Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. |
| Frozen Core |
|
|
|
3 |
・ Spinning Meteor
Spinning Meteor Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Windmill Bash
Windmill Bash Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. ・ Hammer Mastery (M)
Hammer Mastery (M) Moderately reduces Stamina cost when winning a Head-to-Head. ・ Perfect Crush (STR)
Perfect Crush (STR) Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. |
| Ajara Gunpike |
|
|
|
1 |
・ Hail Cutter (STAB)
Hail Cutter (STAB) Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. ・ Burst Fire (FLSH)
Burst Fire (FLSH) Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Audacious Wyvern (M)
Audacious Wyvern (M) Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. |
| Ceanataur Blade |
|
|
|
2 |
・ Charge Burst (M)
Charge Burst (M) Grants Attack up (S) and recovers 5 Stamina when using Charge. ・ Charged Slash (SKL)
Charged Slash (SKL) Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. |
| Carapace Sword |
|
|
|
1 |
・ Charged Slash (BRK)
Charged Slash (BRK) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. ・ Great Sword Mastery (M)
Great Sword Mastery (M) Low chance to increase Charge Gauge by 1 extra level when filling it. ・ Wide Slash (BLNT)
Wide Slash (BLNT) Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 1 or higher. |
| Shogun Cutter |
|
|
|
2 |
・ Long Sword Mastery (M)
Long Sword Mastery (M) Fair chance to increase Spirit Gauge by 1 extra level when filling it. |
| Almudron Blade |
|
|
|
3 |
・ Long Sword Mastery (M)
Long Sword Mastery (M) Fair chance to increase Spirit Gauge by 1 extra level when filling it. |
| Cawscythe |
|
|
|
3 |
・ Long Sword Mastery (M)
Long Sword Mastery (M) Fair chance to increase Spirit Gauge by 1 extra level when filling it. |
| Arzuros Naginata |
|
|
|
1 |
・ Spirit Blade (BLNT)
Spirit Blade (BLNT) Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. ・ Iai Mastery (S)
Iai Mastery (S) Slight chance to negate Spirit Gauge reduction during Special Sheathe. ・ Spirithelm Breaker (CRSH)
Spirithelm Breaker (CRSH) Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. |
| Blango Decimator |
|
|
|
1 |
・ Spirit Blade (BLNT)
Spirit Blade (BLNT) Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. ・ Spirit Release Slash (CRSH)
Spirit Release Slash (CRSH) Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. ・ Spirithelm Breaker (CRSH)
Spirithelm Breaker (CRSH) Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. ・ Lunge Stance (BLNT)
Lunge Stance (BLNT) Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. ・ Long Sword Mastery (M)
Long Sword Mastery (M) Fair chance to increase Spirit Gauge by 1 extra level when filling it. |
| Gunhammer Prototype |
|
|
|
3 |
・ Soulbreak (M)
Soulbreak (M) Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. ・ Spinning Meteor (ATK)
Spinning Meteor (ATK) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. |
| Dios Tailhammer |
|
|
|
1 |
・ Striking Secret (M)
Striking Secret (M) Normal attacks deal more damage to the Wyvernsoul Gauge. ・ Debuff Chaser (BRK)
Debuff Chaser (BRK) Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. ・ Spinning Meteor (ATK)
Spinning Meteor (ATK) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Chain Scrap (BRK)
Chain Scrap (BRK) Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. ・ Perfect Strike (ATK)
Perfect Strike (ATK) Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. |
| Ceanataur Head Axe |
|
|
|
2 |
・ Soulbreak (M)
Soulbreak (M) Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. ・ Meteor Hammer (SKL)
Meteor Hammer (SKL) Deals damage to enemy with weapon element, inflicting damage to the monster part. ・ Perfect Crush (STR)
Perfect Crush (STR) Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. ・ Windmill Bash (SKL)
Windmill Bash (SKL) Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. |
| Almudron Hammer |
|
|
|
2 |
・ Spinning Meteor (ATK)
Spinning Meteor (ATK) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Hammer Mastery (M)
Hammer Mastery (M) Moderately reduces Stamina cost when winning a Head-to-Head. ・ Perfect Crush (STR)
Perfect Crush (STR) Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. |
| Type 42 Shellbuster |
|
|
|
2 |
・ Perfect Crush (BLNT)
Perfect Crush (BLNT) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Striking Secret (M)
Striking Secret (M) Normal attacks deal more damage to the Wyvernsoul Gauge. ・ Windmill Bash (BRK)
Windmill Bash (BRK) Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. ・ Meteor Hammer (STR)
Meteor Hammer (STR) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Omni Chaser (BRK)
Omni Chaser (BRK) Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. |
| Bag o' Horrors |
|
|
|
2 |
・ Striking Secret (M)
Striking Secret (M) Normal attacks deal more damage to the Wyvernsoul Gauge. ・ Windmill Bash (BRK)
Windmill Bash (BRK) Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. ・ Sweet Spot (BLNT)
Sweet Spot (BLNT) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Omni Chaser (BRK)
Omni Chaser (BRK) Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. |
| Five-Pronged Hammer |
|
|
|
2 |
・ Soulbreak (M)
Soulbreak (M) Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. |
| Conehead Hammer |
|
|
|
1 |
・ Perfect Crush (BLNT)
Perfect Crush (BLNT) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Striking Secret (S)
Striking Secret (S) Normal attacks deal slightly more damage to the Wyvernsoul Gauge. ・ Debuff Chaser (BRK)
Debuff Chaser (BRK) Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. |
| Ajara Reverberator |
|
|
|
1 |
・ Critical Chant (STAB)
Critical Chant (STAB) Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. ・ Rallying Refrain (STAB)
Rallying Refrain (STAB) Deals damage to one enemy with the weapon element, then grants Regenerate to all allies. ・ Springy Staccato (STR)
Springy Staccato (STR) ・ Hunting Horn Mastery (M)
Hunting Horn Mastery (M) Moderately increases Speed after performing a melody. |
| Sublime Bell |
|
|
|
2 |
・ Magnificent Trio (ATK)
Magnificent Trio (ATK) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Lyrical Legato (STR)
Lyrical Legato (STR) Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. ・ Hunting Horn Mastery (M)
Hunting Horn Mastery (M) Moderately increases Speed after performing a melody. ・ Critical Chant (SKL)
Critical Chant (SKL) Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. |
| Sandpipe |
|
|
|
1 |
・ Magnificent Trio (CRSH)
Magnificent Trio (CRSH) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Lyrical Legato (BRK)
Lyrical Legato (BRK) Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. ・ Defensive Ditty (LONG)
Defensive Ditty (LONG) Deals damage to one enemy with the weapon element, then grants Defense Up and Dodge Up to all allies. ・ Polychrome Performer (M)
Polychrome Performer (M) Fair chance to turn notes into Rainbow Notes when adding them to the musical staff. |
| Type 63 Warmonica |
|
|
|
2 |
・ Magnificent Trio (CRSH)
Magnificent Trio (CRSH) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Lyrical Legato (BRK)
Lyrical Legato (BRK) Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. ・ Hunting Horn Mastery (M)
Hunting Horn Mastery (M) Moderately increases Speed after performing a melody. ・ Power Paean (BRK)
Power Paean (BRK) Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. |
| Vicello Nulo Black |
|
|
|
3 |
・ Mending Musician (M)
Mending Musician (M) Recovers a moderate amount of the user's HP when performing a hunting horn melody. |
| Vicello Nulo Green |
|
|
|
3 |
・ Mending Musician (S)
Mending Musician (S) Recovers a small amount of the user's HP when performing a hunting horn melody. ・ Soothing Song (STR)
Soothing Song (STR) Deals damage to one enemy with the weapon element, then recovers all allies' HP. |
| Khezu Horn |
|
|
|
2 |
・ Magnificent Trio (CRSH)
Magnificent Trio (CRSH) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Mending Musician (M)
Mending Musician (M) Recovers a moderate amount of the user's HP when performing a hunting horn melody. ・ Springy Staccato (BRK)
Springy Staccato (BRK) |
| Zurogong Primo |
|
|
|
1 |
・ Polychrome Performer (S)
Polychrome Performer (S) Slight chance to turn notes into Rainbow Notes when adding them to the musical staff. ・ Rousing Riff (BRK)
Rousing Riff (BRK) Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. ・ Defensive Ditty (BRK)
Defensive Ditty (BRK) Deals damage to one enemy with the weapon element, then grants Defense Up and Dodge Up to all allies. |
| Frog Flute |
|
|
|
2 |
・ Hunting Horn Mastery (S)
Hunting Horn Mastery (S) Slightly increases Speed after performing a melody. ・ Militant March (STR)
Militant March (STR) Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. ・ Magnificent Trio (CRSH)
Magnificent Trio (CRSH) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. |
| Dodotto Horn |
|
|
|
1 |
・ Polychrome Performer (S)
Polychrome Performer (S) Slight chance to turn notes into Rainbow Notes when adding them to the musical staff. ・ Magnificent Trio (CRSH)
Magnificent Trio (CRSH) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Militant March (LONG)
Militant March (LONG) Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. ・ Lyrical Legato (BRK)
Lyrical Legato (BRK) Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. ・ Power Paean (BRK)
Power Paean (BRK) Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. |
| Kut-Ku's Song |
|
|
|
2 |
・ Hunting Horn Mastery (S)
Hunting Horn Mastery (S) Slightly increases Speed after performing a melody. |
| Crystalline Flower |
|
|
|
1 |
・ Battle Ready (M)
Battle Ready (M) Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) |
| Blue Blade Bow |
|
|
|
2 |
・ Dragon Piercer (CRFT)
Dragon Piercer (CRFT) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Piercing Shot (SKL)
Piercing Shot (SKL) Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. ・ Deft Hands (M)
Deft Hands (M) Fair chance to increase Charge Gauge by 1 level when changing coatings. |
| Mud Shot |
|
|
|
2 |
・ Aerial Aim (ATK)
Aerial Aim (ATK) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. ・ Spread Shot (STR)
Spread Shot (STR) Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. ・ Deft Hands (M)
Deft Hands (M) Fair chance to increase Charge Gauge by 1 level when changing coatings. |
| Weaver of Flame |
|
|
|
2 |
・ Battle Ready (M)
Battle Ready (M) Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) ・ Dragon Piercer (FLSH)
Dragon Piercer (FLSH) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Piercing Shot (STAB)
Piercing Shot (STAB) Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. |
| Seahorse Harp |
|
|
|
3 |
・ Deft Hands (S)
Deft Hands (S) Chance to increase Charge Gauge by 1 level when changing coatings. |
| Type 64 Multibow |
|
|
|
2 |
・ Battle Ready (M)
Battle Ready (M) Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) ・ Aerial Aim (HVY)
Aerial Aim (HVY) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. ・ Rapid Shot (BRK)
Rapid Shot (BRK) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. |
| Arko Nulo Black |
|
|
|
3 |
・ Battle Ready (M)
Battle Ready (M) Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) |
| Dawn Ray Bow |
|
|
|
2 |
・ Bow Mastery (M)
Bow Mastery (M) Fair chance to increase Charge Gauge by 1 extra level when filling it. |
| Arzuros Bow |
|
|
|
1 |
・ Deft Hands (S)
Deft Hands (S) Chance to increase Charge Gauge by 1 level when changing coatings. ・ Spread Shot (BRK)
Spread Shot (BRK) Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. |
| Kadachi Strikebow |
|
|
|
1 |
・ Bow Mastery (S)
Bow Mastery (S) Slight chance to increase Charge Gauge by 1 extra level when filling it. |
| Fiore Nulo Black |
|
|
|
3 |
・ Wyvern's Blaze (TLNT)
Wyvern's Blaze (TLNT) Deals damage to all enemies with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. ・ Audacious Wyvern (M)
Audacious Wyvern (M) Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. |
| Almudron Gunlance |
|
|
|
2 |
・ Wyvern's Fire (ATK)
Wyvern's Fire (ATK) Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. ・ Guard Chance (M)
Guard Chance (M) Recovers a moderate amount of HP after guarding. |
| Fiore Nulo Green |
|
|
|
3 |
・ Wyvern's Fire (TLNT)
Wyvern's Fire (TLNT) Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. ・ Audacious Wyvern (S)
Audacious Wyvern (S) Slightly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. |
| Barroth Loader |
|
|
|
1 |
・ Wyvern's Fire (HVY)
Wyvern's Fire (HVY) Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. ・ Guard Chance (M)
Guard Chance (M) Recovers a moderate amount of HP after guarding. ・ Charged Shelling (BLNT)
Charged Shelling (BLNT) Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. |
| Type 62 Stormlance |
|
|
|
2 |
・ Burst Fire (HVY)
Burst Fire (HVY) Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Shelling (BLNT)
Shelling (BLNT) Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Wyvern's Blaze (HVY)
Wyvern's Blaze (HVY) Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. ・ Guard Chance (M)
Guard Chance (M) Recovers a moderate amount of HP after guarding. |
| Aknosom Gunlance |
|
|
|
2 |
・ Charged Shelling (SKL)
Charged Shelling (SKL) Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Hail Cutter (SKL)
Hail Cutter (SKL) Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. ・ Gunlance Mastery (M)
Gunlance Mastery (M) Fair chance to load 2 extra shells when loading. |
| Lagia Burst |
|
|
|
2 |
・ Hail Cutter (SKL)
Hail Cutter (SKL) Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. ・ Burst Fire (CRFT)
Burst Fire (CRFT) Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Gunlance Mastery (M)
Gunlance Mastery (M) Fair chance to load 2 extra shells when loading. |
| Hellsting |
|
|
|
1 |
・ Burst Fire (HVY)
Burst Fire (HVY) Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Shelling (BLNT)
Shelling (BLNT) Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Wyvern's Blaze (HVY)
Wyvern's Blaze (HVY) Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. ・ Audacious Wyvern (M)
Audacious Wyvern (M) Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. ・ Charged Shelling (BLNT)
Charged Shelling (BLNT) Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. |
| Kadachi Striker |
|
|
|
1 |
・ Tactical Reload
Tactical Reload Deals damage to one enemy with the weapon element while loading 2 shells. Winning a Head-to-Head negates any damage taken. ・ Wyvern's Fire
Wyvern's Fire Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. ・ Gunlance Mastery (S)
Gunlance Mastery (S) Slight chance to load 2 extra shells when loading. ・ Shelling (STAB)
Shelling (STAB) Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Hail Cutter (STAB)
Hail Cutter (STAB) Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. ・ Single Combat
Single Combat Draws all type attacks from the target enemym then initiates a Head-to-Head. Winning a Head-to-Head redcovers the user's Stamina. |
| Berserker Sword |
|
|
|
1 |
・ Charged Slash (BRK)
Charged Slash (BRK) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. ・ Audacious Rage (L)
Audacious Rage (L) Greatly increases damage dealt when using Rage Slash, but also increases damage taken. ・ Rage Slash (CRSH)
Rage Slash (CRSH) Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. |
| Sinister Blade |
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|
3 |
・ Audacious Rage (L)
Audacious Rage (L) Greatly increases damage dealt when using Rage Slash, but also increases damage taken. |
| Veldian Gladius |
|
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3 |
・ Slash (SKL)
Slash (SKL) Deals damage to all enemies with the weapon element. Retains charge level after use. ・ True Wide Slash (CRFT)
True Wide Slash (CRFT) Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. ・ Charge Burst (L)
Charge Burst (L) Grants Attack Up (M). Recovers 5 Stamina when using Charge. |
| Sword of the Winter Moon |
|
|
|
2 |
・ Charged Slash (STR)
Charged Slash (STR) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. ・ Slash (SKL)
Slash (SKL) Deals damage to all enemies with the weapon element. Retains charge level after use. ・ True Wide Slash (CRFT)
True Wide Slash (CRFT) Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. ・ Charge Burst (L)
Charge Burst (L) Grants Attack Up (M). Recovers 5 Stamina when using Charge. |
| Gossblade |
|
|
|
1 |
・ Charged Slash (BRK)
Charged Slash (BRK) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. ・ True Wide Slash (HVY)
True Wide Slash (HVY) Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. ・ Rage Clash (CRSH)
Rage Clash (CRSH) ・ Audacious Rage (L)
Audacious Rage (L) Greatly increases damage dealt when using Rage Slash, but also increases damage taken. |
| Cheda Blade |
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|
|
1 |
・ Charged Slash (SKL)
Charged Slash (SKL) Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. ・ Charge Burst (L)
Charge Burst (L) Grants Attack Up (M). Recovers 5 Stamina when using Charge. ・ True Wide Slash (FLSH)
True Wide Slash (FLSH) Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. ・ Slash (STAB)
Slash (STAB) Deals damage to all enemies with the weapon element. Retains charge level after use. |
| Scorching Blazer |
|
|
|
2 |
・ Charged Slash (SKL)
Charged Slash (SKL) Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. ・ Rage Slash (CRFT)
Rage Slash (CRFT) Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. ・ Charge Burst (L)
Charge Burst (L) Grants Attack Up (M). Recovers 5 Stamina when using Charge. ・ Wide Slash (SKL)
Wide Slash (SKL) Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 1 or higher. |
| Donnerzahn |
|
|
|
2 |
・ True Wide Slash (FLSH)
True Wide Slash (FLSH) Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. ・ Slash (STAB)
Slash (STAB) Deals damage to all enemies with the weapon element. Retains charge level after use. ・ Great Sword Mastery (L)
Great Sword Mastery (L) Great chance to increase Charge Gauge by 1 extra level when filling it. |
| Chrome Razor |
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|
|
2 |
・ Charged Slash (STR)
Charged Slash (STR) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. ・ Great Sword Mastery (M)
Great Sword Mastery (M) Low chance to increase Charge Gauge by 1 extra level when filling it. |
| Sentoryu Raven |
|
|
|
1 |
・ Charge Burst (M)
Charge Burst (M) Grants Attack up (S) and recovers 5 Stamina when using Charge. ・ Slash (SKL)
Slash (SKL) Deals damage to all enemies with the weapon element. Retains charge level after use. ・ Strong Charged Slash (CRFT)
Strong Charged Slash (CRFT) Consumes Charge Gauge to damage one enmy with the weapon element. Requires charge level 2 or higher. ・ Charged Slash (SKL)
Charged Slash (SKL) Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. |
| Rosenbrett |
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|
|
2 |
・ Wide Slash (STAB)
Wide Slash (STAB) Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 1 or higher. ・ Charged Slash (SKL)
Charged Slash (SKL) Consumes Charge Gauge to damage one enemy with weapon element. Requires charge level 1 or higher. ・ Audacious Rage (M)
Audacious Rage (M) Moderately increases damage dealt when using Rage Slash, but also increases damage taken. ・ Rage Slash (CRFT)
Rage Slash (CRFT) Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. |
| Veldian Ensis |
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|
3 |
・ Lunge Stance (SKL)
Lunge Stance (SKL) Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. ・ Sakura Spiritblade (ATK)
Sakura Spiritblade (ATK) Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. ・ Long Sword Mastery (L)
Long Sword Mastery (L) High chance to increase Spirit Gauge by 1 extra level when filling it. |
| Sinister Long Sword |
|
|
|
3 |
・ Counter Boost (L)
Counter Boost (L) Greatly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. ・ Retaliation Stance (SKL)
Retaliation Stance (SKL) Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. |
| Reaver "Cruelty" |
|
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1 |
・ Spirit Blade (BLNT)
Spirit Blade (BLNT) Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. ・ Spirit Release Slash (CRSH)
Spirit Release Slash (CRSH) Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. ・ Spirithelm Breaker (CRSH)
Spirithelm Breaker (CRSH) Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. ・ Lunge Stance (BLNT)
Lunge Stance (BLNT) Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. ・ Iai Mastery (L)
Iai Mastery (L) High chance to negate Spirit Gauge reduction during Special Sheathe. |
| Duke's Sinclair |
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|
|
2 |
・ Spirit Blade (STR)
Spirit Blade (STR) Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. ・ Spirithelm Breaker (ATK)
Spirithelm Breaker (ATK) Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. |
| Cheese Knife |
|
|
|
3 |
・ Counter Boost (M)
Counter Boost (M) Moderately reduces damage taken during Special Sheathe, and increases damage dealt by follow-up attacks. ・ Spirit Release Slash (TLNT)
Spirit Release Slash (TLNT) Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. |
| Rey Tonitrus |
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3 |
・ Spirit Roundslash (SKL)
Spirit Roundslash (SKL) Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. ・ Lunge Stance (SKL)
Lunge Stance (SKL) Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. ・ Iai Mastery (L)
Iai Mastery (L) High chance to negate Spirit Gauge reduction during Special Sheathe. |
| Glacial Shotel |
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|
1 |
・ Long Sword Mastery (L)
Long Sword Mastery (L) High chance to increase Spirit Gauge by 1 extra level when filling it. |
| Golm Blade |
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|
|
3 |
・ Strong Charged Slash (CRSH)
Strong Charged Slash (CRSH) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 2 or higher. ・ Charged Slash (BRK)
Charged Slash (BRK) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. ・ Charge Burst (M)
Charge Burst (M) Grants Attack up (S) and recovers 5 Stamina when using Charge. |
| Azure Elder Great Sword |
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|
|
1 |
・ Great Sword Mastery (L)
Great Sword Mastery (L) Great chance to increase Charge Gauge by 1 extra level when filling it. |
| Flammenzahn |
|
|
|
1 |
・ Strong Charged Slash (CRSH)
Strong Charged Slash (CRSH) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 2 or higher. ・ Charged Slash (BRK)
Charged Slash (BRK) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. ・ Great Sword Mastery (M)
Great Sword Mastery (M) Low chance to increase Charge Gauge by 1 extra level when filling it. |
| Azure Elder Long Sword |
|
|
|
1 |
・ Unsheathing Strike
Unsheathing Strike Deals damage to one enemy with the weapon element, then removes Special Sheathe. ・ Spirit Release Slash
Spirit Release Slash Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. ・ Spirit Roundslash (SKL)
Spirit Roundslash (SKL) Deals damage to all enemies with the weapon element, then increases Spirit Gauge by 1 level. ・ Sakura Spiritblade
Sakura Spiritblade Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. ・ Counter Boost (L)
Counter Boost (L) Greatly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. ・ Retaliation Stance (SKL)
Retaliation Stance (SKL) Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. |
| Daito Crow |
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1 |
・ Spirit Blade (STAB)
Spirit Blade (STAB) Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. ・ Long Sword Mastery (M)
Long Sword Mastery (M) Fair chance to increase Spirit Gauge by 1 extra level when filling it. ・ Retaliation Stance (STAB)
Retaliation Stance (STAB) Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. ・ Spirithelm Breaker (FLSH)
Spirithelm Breaker (FLSH) Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. |
| Wailing Ghost |
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|
2 |
・ Iai Mastery (M)
Iai Mastery (M) Fair chance to negate Spirit Gauge reduction during Special Sheate. |
| Hydra Tornaria |
|
|
|
0 |
・ Spirit Blade (STAB)
Spirit Blade (STAB) Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. ・ Retaliation Stance (STAB)
Retaliation Stance (STAB) Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. ・ Counter Boost (L)
Counter Boost (L) Greatly reduces damage taken during Special Sheathe, and slightly increases damage dealt by follow-up attacks. ・ Spirithelm Breaker (FLSH)
Spirithelm Breaker (FLSH) Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. |
| Devil's Due |
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|
1 |
・ Meteor Hammer (STR)
Meteor Hammer (STR) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Omni Chaser (BRK)
Omni Chaser (BRK) Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. ・ Backlash Blitz (BRK)
Backlash Blitz (BRK) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Chain Scrap (BRK)
Chain Scrap (BRK) Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. ・ Striking Secret (L)
Striking Secret (L) Normal attacks deal great damage to the Wyvernsoul Gauge. |
| Sinister Hammer |
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|
3 |
・ Soulbreak (L)
Soulbreak (L) Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. |
| Veldian Malleus |
|
|
|
3 |
・ Spinning Meteor (ATK)
Spinning Meteor (ATK) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Soulbreak (L)
Soulbreak (L) Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. |
| Duke Smiter |
|
|
|
2 |
・ Meteor Hammer (SKL)
Meteor Hammer (SKL) Deals damage to enemy with weapon element, inflicting damage to the monster part. ・ Chain Scrap (SKL)
Chain Scrap (SKL) Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. ・ Soulbreak (L)
Soulbreak (L) Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. ・ Perfect Strike (CRFT)
Perfect Strike (CRFT) Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. |
| Usurper's Boltslicer |
|
|
|
1 |
・ Lunge Stance (SKL)
Lunge Stance (SKL) Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. ・ Spirithelm Breaker (ATK)
Spirithelm Breaker (ATK) Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. ・ Long Sword Mastery (L)
Long Sword Mastery (L) High chance to increase Spirit Gauge by 1 extra level when filling it. ・ Spirit Reckoning (STR)
Spirit Reckoning (STR) Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. |
| Matraca Hammer |
|
|
|
1 |
・ Spinning Meteor (FLSH)
Spinning Meteor (FLSH) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Perfect Crush (SKL)
Perfect Crush (SKL) Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. ・ Debuff Chaser (STAB)
Debuff Chaser (STAB) Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. ・ Chain Scrap (STAB)
Chain Scrap (STAB) Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. ・ Hammer Mastery (L)
Hammer Mastery (L) Greatly reduces Stamina cost when winning a Head-to-Head. |
| Yeti Hammer |
|
|
|
1 |
・ Omni Chaser (BRK)
Omni Chaser (BRK) Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. ・ Backlash Blitz (BRK)
Backlash Blitz (BRK) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Chain Scrap (BRK)
Chain Scrap (BRK) Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. ・ Striking Secret (L)
Striking Secret (L) Normal attacks deal great damage to the Wyvernsoul Gauge. ・ Perfect Strike (HVY)
Perfect Strike (HVY) Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. |
| Scorching Isshata |
|
|
|
2 |
・ Backlash Blitz (CRFT)
Backlash Blitz (CRFT) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Perfect Crush (SKL)
Perfect Crush (SKL) Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. ・ Hammer Mastery (L)
Hammer Mastery (L) Greatly reduces Stamina cost when winning a Head-to-Head. |
| Diablos Hammer |
|
|
|
1 |
・ Omni Chaser (BRK)
Omni Chaser (BRK) Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. ・ Backlash Blitz (BRK)
Backlash Blitz (BRK) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Striking Secret (L)
Striking Secret (L) Normal attacks deal great damage to the Wyvernsoul Gauge. ・ Perfect Strike (ATK)
Perfect Strike (ATK) Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. |
| Shell Hammer |
|
|
|
1 |
・ Windmill Bash (BRK)
Windmill Bash (BRK) Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. ・ Meteor Hammer (STR)
Meteor Hammer (STR) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Omni Chaser (BRK)
Omni Chaser (BRK) Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. ・ Backlash Blitz (BRK)
Backlash Blitz (BRK) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Soulbreak (L)
Soulbreak (L) Greatly increases damage dealt to the Wyvernsoul Gauge after breaking a monster part. ・ Perfect Strike (HVY)
Perfect Strike (HVY) Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. |
| Azure Elder Hammer |
|
|
|
1 |
・ Backlash Blitz (CRFT)
Backlash Blitz (CRFT) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Spinning Meteor (CRFT)
Spinning Meteor (CRFT) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Hammer Mastery (L)
Hammer Mastery (L) Greatly reduces Stamina cost when winning a Head-to-Head. ・ Windmill Bash (SKL)
Windmill Bash (SKL) Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. ・ Sweet Spot (SKL)
Sweet Spot (SKL) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. |
| Rosenhammer |
|
|
|
2 |
・ Omni Chaser (STAB)
Omni Chaser (STAB) Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. ・ Soulbreak (M)
Soulbreak (M) Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. ・ Sweet Spot (STR)
Sweet Spot (STR) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Spinning Meteor (FLSH)
Spinning Meteor (FLSH) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Chain Scrap (STAB)
Chain Scrap (STAB) Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. |
| Golm Gavel |
|
|
|
3 |
・ Perfect Crush (BLNT)
Perfect Crush (BLNT) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Soulbreak (M)
Soulbreak (M) Moderately increases damage dealt to the Wyvernsoul Gauge after breaking a amonster part. ・ Spinning Meteor (ATK)
Spinning Meteor (ATK) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. |
| Bleeding Bopper |
|
|
|
2 |
・ Perfect Crush (BLNT)
Perfect Crush (BLNT) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Striking Secret (M)
Striking Secret (M) Normal attacks deal more damage to the Wyvernsoul Gauge. ・ Omni Chaser (BRK)
Omni Chaser (BRK) Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. ・ Chain Scrap (BRK)
Chain Scrap (BRK) Deals damage to one enemy with the weapon element, inflicting greater damage to parts with repeated use. |
| Calamitous Portent |
|
|
|
2 |
・ Omni Chaser (STAB)
Omni Chaser (STAB) Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. ・ Hammer Mastery (M)
Hammer Mastery (M) Moderately reduces Stamina cost when winning a Head-to-Head. ・ Debuff Chaser (STAB)
Debuff Chaser (STAB) Deals damage to one enemy with the weapon element. Targets with decreased stats take more damage. ・ Meteor Hammer (STAB)
Meteor Hammer (STAB) Deals damage to enemy with weapon element, inflicting damage to the monster part. |
| Kulu Beak |
|
|
|
2 |
・ Windmill Bash (STAB)
Windmill Bash (STAB) Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. ・ Omni Chaser (STAB)
Omni Chaser (STAB) Deals damage to one enemy with the weapon element. Targets inflicted with an abnormal status take more damage. ・ Hammer Mastery (M)
Hammer Mastery (M) Moderately reduces Stamina cost when winning a Head-to-Head. ・ Meteor Hammer (STAB)
Meteor Hammer (STAB) Deals damage to enemy with weapon element, inflicting damage to the monster part. |
| Iceflinger |
|
|
|
2 |
・ Deft Hands (L)
Deft Hands (L) High chance to increase Charge Gauge by 1 level when changing coatings. ・ Aerial Aim (ATK)
Aerial Aim (ATK) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. ・ Spread Shot (STR)
Spread Shot (STR) Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. |
| Usurper's Thunder |
|
|
|
1 |
・ Perfect Crush (SKL)
Perfect Crush (SKL) Deals damage to all enemies with weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance inflict Stun. ・ Spinning Meteor (CRFT)
Spinning Meteor (CRFT) Deals damage to one enemy with the weapon element, inflicting heavy damage to the monster part. ・ Hammer Mastery (L)
Hammer Mastery (L) Greatly reduces Stamina cost when winning a Head-to-Head. ・ Windmill Bash (SKL)
Windmill Bash (SKL) Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. |
| Emerald Beater |
|
|
|
1 |
・ Windmill Bash (STAB)
Windmill Bash (STAB) Deals damage to one enemy with the weapon element, inflicting greater damage to the Wyvernsoul Gauge with repeated use. ・ Hammer Mastery (M)
Hammer Mastery (M) Moderately reduces Stamina cost when winning a Head-to-Head. ・ Sweet Spot (SKL)
Sweet Spot (SKL) Deals damage to all enemies with the weapon element, inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Backlash Blitz (FLSH)
Backlash Blitz (FLSH) Deals damage to all enemies with the weapon element , inflicting heavy damage to the Wyvernsoul Gauge. Chance to inflict Stun. ・ Meteor Hammer (STAB)
Meteor Hammer (STAB) Deals damage to enemy with weapon element, inflicting damage to the monster part. |
| Sinister Strum |
|
|
|
3 |
・ Polychrome Performer (L)
Polychrome Performer (L) High chance to turn notes into Rainbow Notes when adding them to the musical staff. |
| Duke's Grail |
|
|
|
2 |
・ Rousing Riff (SKL)
Rousing Riff (SKL) Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. ・ Rallying Refrain (SKL)
Rallying Refrain (SKL) Deals damage to one enemy with the weapon element, then grants regenerate to all allies. ・ Mending Musician (L)
Mending Musician (L) Recovers a high amount of the user's HP when performing a hunting horn melody. ・ Militant March (SKL)
Militant March (SKL) Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. ・ Magnificent Trio (ATK)
Magnificent Trio (ATK) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. |
| Glacial Bagpipe |
|
|
|
1 |
・ Rousing Riff (SKL)
Rousing Riff (SKL) Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. ・ Rallying Refrain (SKL)
Rallying Refrain (SKL) Deals damage to one enemy with the weapon element, then grants regenerate to all allies. ・ Mending Musician (L)
Mending Musician (L) Recovers a high amount of the user's HP when performing a hunting horn melody. ・ Magnificent Trio (ATK)
Magnificent Trio (ATK) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Lyrical Legato (STR)
Lyrical Legato (STR) Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. ・ Defensive Ditty (SKL)
Defensive Ditty (SKL) Deals damage to one enemy with the weapon element, then grants Defense Up and Dodge Up to all allies. |
| Rey Perun |
|
|
|
3 |
・ Polychrome Performer (L)
Polychrome Performer (L) High chance to turn notes into Rainbow Notes when adding them to the musical staff. ・ Magnificent Trio (ATK)
Magnificent Trio (ATK) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Rousing Riff (LONG)
Rousing Riff (LONG) Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. ・ Kinship Chorale (ARC)
Kinship Chorale (ARC) Grants Kinship Charge Up to all allies ・ Springy Staccato (STR)
Springy Staccato (STR) |
| Fulguring Horn |
|
|
|
1 |
・ Magnificent Trio (CRSH)
Magnificent Trio (CRSH) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Polychrome Performer (L)
Polychrome Performer (L) High chance to turn notes into Rainbow Notes when adding them to the musical staff. ・ Power Paean (STR)
Power Paean (STR) Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. ・ Lyrical Legato (BRK)
Lyrical Legato (BRK) Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. ・ Rallying Refrain (LONG)
Rallying Refrain (LONG) Deals damage to one enemy with the weapon element, then grants regenerate to all allies. |
| Blood Horn |
|
|
|
2 |
・ Magnificent Trio (CRSH)
Magnificent Trio (CRSH) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Militant March (LONG)
Militant March (LONG) Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. ・ Lyrical Legato (BRK)
Lyrical Legato (BRK) Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. ・ Mending Musician (M)
Mending Musician (M) Recovers a moderate amount of the user's HP when performing a hunting horn melody. ・ Power Paean (BRK)
Power Paean (BRK) Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. |
| Golm Drum |
|
|
|
3 |
・ Magnificent Trio (CRSH)
Magnificent Trio (CRSH) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Mending Musician (M)
Mending Musician (M) Recovers a moderate amount of the user's HP when performing a hunting horn melody. ・ Power Paean (BRK)
Power Paean (BRK) Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. |
| Azure Elder Horn |
|
|
|
1 |
・ Hunting Horn Mastery (M)
Hunting Horn Mastery (M) Moderately increases Speed after performing a melody. |
| Raven Shamisen |
|
|
|
1 |
・ Rousing Riff (SKL)
Rousing Riff (SKL) Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. ・ Magnificent Trio (ATK)
Magnificent Trio (ATK) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Lyrical Legato (STR)
Lyrical Legato (STR) Deals damage to one enemy with the weapon element, then extends the duration of buffs on all allies. ・ Deceptive Melody (ARC)
Deceptive Melody (ARC) Grants Ailment Inflict Rate Up and Ailment Exploit to one ally. ・ Hunting Horn Mastery (M)
Hunting Horn Mastery (M) Moderately increases Speed after performing a melody. |
| Kulu Duda |
|
|
|
2 |
・ Critical Chant (STAB)
Critical Chant (STAB) Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. ・ Hunting Horn Mastery (M)
Hunting Horn Mastery (M) Moderately increases Speed after performing a melody. |
| Veldian Arcum |
|
|
|
3 |
・ Deft Hands (L)
Deft Hands (L) High chance to increase Charge Gauge by 1 level when changing coatings. ・ Spread Shot (STR)
Spread Shot (STR) Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. ・ Quick Shot (CRSH)
Quick Shot (CRSH) Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. |
| Insurgent's Bow |
|
|
|
1 |
・ Spread Shot (BRK)
Spread Shot (BRK) Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. ・ Battle Ready (L)
Battle Ready (L) Greatly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) ・ Quick Shot (CRSH)
Quick Shot (CRSH) Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. ・ Aerial Aim (HVY)
Aerial Aim (HVY) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. |
| Sinister Bow |
|
|
|
3 |
・ Deft Hands (L)
Deft Hands (L) High chance to increase Charge Gauge by 1 level when changing coatings. |
| Duke's Bloodwings |
|
|
|
2 |
・ Dragon Piercer (CRFT)
Dragon Piercer (CRFT) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Piercing Shot (SKL)
Piercing Shot (SKL) Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. ・ Bow Mastery (L)
Bow Mastery (L) High chance to increase Charge Gauge by 1 extra level when filling it. |
| Glacial Arrow |
|
|
|
1 |
・ Battle Ready (L)
Battle Ready (L) Greatly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) ・ Quick Shot (ATK)
Quick Shot (ATK) Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. ・ Dragon Piercer (CRFT)
Dragon Piercer (CRFT) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Piercing Shot (SKL)
Piercing Shot (SKL) Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. |
| Usurper's Rumble |
|
|
|
1 |
・ Bow Mastery (L)
Bow Mastery (L) High chance to increase Charge Gauge by 1 extra level when filling it. ・ Rapid Shot (STR)
Rapid Shot (STR) |
| Rey Perkonis |
|
|
|
3 |
・ Battle Ready (L)
Battle Ready (L) Greatly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) ・ Dragon Piercer (CRFT)
Dragon Piercer (CRFT) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Piercing Shot (STR)
Piercing Shot (STR) Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. |
| Ashen Wrath |
|
|
|
2 |
・ Deft Hands (L)
Deft Hands (L) High chance to increase Charge Gauge by 1 level when changing coatings. ・ Aerial Aim (ATK)
Aerial Aim (ATK) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. ・ Rapid Shot (STR)
Rapid Shot (STR) |
| Dragon Bow Solar |
|
|
|
0 |
・ Aerial Aim (ATK)
Aerial Aim (ATK) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. ・ Spread Shot (STR)
Spread Shot (STR) Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. ・ Battle Ready (L)
Battle Ready (L) Greatly applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) |
| Tigrex Archer |
|
|
|
1 |
・ Aerial Aim (HVY)
Aerial Aim (HVY) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. ・ Bow Mastery (M)
Bow Mastery (M) Fair chance to increase Charge Gauge by 1 extra level when filling it. ・ Rapid Shot (BRK)
Rapid Shot (BRK) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. |
| Lightning Bow |
|
|
|
1 |
・ Dragon Piercer (FLSH)
Dragon Piercer (FLSH) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Piercing Shot (STAB)
Piercing Shot (STAB) Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. ・ Bow Mastery (M)
Bow Mastery (M) Fair chance to increase Charge Gauge by 1 extra level when filling it. |
| Diablos Coilbender |
|
|
|
1 |
・ Dragon Piercer (CRSH)
Dragon Piercer (CRSH) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Piercing Shot (STR)
Piercing Shot (STR) Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. ・ Bow Mastery (L)
Bow Mastery (L) High chance to increase Charge Gauge by 1 extra level when filling it. |
| Golm Bone Bow |
|
|
|
3 |
・ Aerial Aim (HVY)
Aerial Aim (HVY) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. ・ Rapid Shot (BRK)
Rapid Shot (BRK) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Deft Hands (M)
Deft Hands (M) Fair chance to increase Charge Gauge by 1 level when changing coatings. |
| Thunderbolt Bow |
|
|
|
1 |
・ Spread Shot (STR)
Spread Shot (STR) Increases Charge Gauge by 2 levels, then deals damage to all enemies with the weapon element. ・ Dragon Piercer (CRFT)
Dragon Piercer (CRFT) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Bow Mastery (L)
Bow Mastery (L) High chance to increase Charge Gauge by 1 extra level when filling it. |
| Crow Bow |
|
|
|
1 |
・ Battle Ready (M)
Battle Ready (M) Moderately applies a random coating at the start of the battle. (Excludes coatings provided by skills gained from decorations.) ・ Quick Shot (ATK)
Quick Shot (ATK) Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. ・ Rapid Shot (STR)
Rapid Shot (STR) |
| Hidden Bow |
|
|
|
2 |
・ Dragon Piercer (FLSH)
Dragon Piercer (FLSH) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Piercing Shot (STAB)
Piercing Shot (STAB) Increases Charge Gauge by 2 levels, deals damage to one enemy with the weapon element. High chance of landing a critical hit. ・ Bow Mastery (M)
Bow Mastery (M) Fair chance to increase Charge Gauge by 1 extra level when filling it. |
| Flammenbogen |
|
|
|
1 |
・ Quick Shot (CRSH)
Quick Shot (CRSH) Increases Charge Gauge by 1 level, then fires an arrow at high velocity, dealing damage to one enemy with the weapon element. ・ Aerial Aim (CRSH)
Aerial Aim (CRSH) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. Requires charge level 5. ・ Rapid Shot (BRK)
Rapid Shot (BRK) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Deft Hands (M)
Deft Hands (M) Fair chance to increase Charge Gauge by 1 level when changing coatings. |
| Hydra Planula |
|
|
|
0 |
・ Deft Hands (L)
Deft Hands (L) High chance to increase Charge Gauge by 1 level when changing coatings. ・ Dragon Piercer (FLSH)
Dragon Piercer (FLSH) Consumes Charge Gauge to unleash the coating's power. Deals damage to one enemy with the weapon element. High chance of landing a critical hit. Requires charge level 5. ・ Rapid Shot (STR)
Rapid Shot (STR) |
| Ravenous Gunlance |
|
|
|
1 |
・ Shelling (BLNT)
Shelling (BLNT) Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Wyvern's Blaze (HVY)
Wyvern's Blaze (HVY) Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. ・ Charged Shelling (BLNT)
Charged Shelling (BLNT) Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Audacious Wyvern (L)
Audacious Wyvern (L) Greatly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. |
| Sinister Gunlance |
|
|
|
3 |
・ Audacious Wyvern (L)
Audacious Wyvern (L) Greatly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. |
| Veldian Hasta |
|
|
|
3 |
・ Audacious Wyvern (L)
Audacious Wyvern (L) Greatly increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. |
| Frostmoon Gunlance |
|
|
|
2 |
・ Guard Chance (L)
Guard Chance (L) Recovers a high amount of HP after guarding. ・ Shelling (SKL)
Shelling (SKL) Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. |
| Twinfang |
|
|
|
2 |
・ Burst Fire (FLSH)
Burst Fire (FLSH) Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Charged Shelling (STAB)
Charged Shelling (STAB) Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Gunlance Mastery (L)
Gunlance Mastery (L) High chance to load 2 extra shells when loading. |
| Usurper's Roar |
|
|
|
1 |
・ Gunlance Mastery (L)
Gunlance Mastery (L) High chance to load 2 extra shells when loading. |
| Gold Dragonwood Gunlance |
|
|
|
0 |
・ Burst Fire (CRFT)
Burst Fire (CRFT) Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Shelling (SKL)
Shelling (SKL) Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Gunlance Mastery (L)
Gunlance Mastery (L) High chance to load 2 extra shells when loading. |
| Tiger Blast |
|
|
|
1 |
・ Burst Fire (HVY)
Burst Fire (HVY) Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Shelling (BLNT)
Shelling (BLNT) Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Wyvern's Blaze (HVY)
Wyvern's Blaze (HVY) Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. ・ Audacious Wyvern (M)
Audacious Wyvern (M) Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. |
| Cornpopper |
|
|
|
3 |
・ Gunlance Mastery (M)
Gunlance Mastery (M) Fair chance to load 2 extra shells when loading. |
| White Gunlance |
|
|
|
1 |
・ Burst Fire (HVY)
Burst Fire (HVY) Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Shelling (BLNT)
Shelling (BLNT) Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Wyvern's Blaze (HVY)
Wyvern's Blaze (HVY) Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. ・ Guard Chance (L)
Guard Chance (L) Recovers a high amount of HP after guarding. |
| Dios Gunlance |
|
|
|
1 |
・ Burst Fire (HVY)
Burst Fire (HVY) Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Wyvern's Fire (HVY)
Wyvern's Fire (HVY) Deals damage to one enemy with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 5 turns. ・ Gunlance Mastery (M)
Gunlance Mastery (M) Fair chance to load 2 extra shells when loading. |
| Rosenkanone |
|
|
|
2 |
・ Audacious Wyvern (M)
Audacious Wyvern (M) Moderately increases damage dealt when using Wyvern's Fire or Wyvern's Blaze, but also increases damage taken. ・ Charged Shelling (STAB)
Charged Shelling (STAB) Consumes 5 shells to damage one enemy with the weapon element, then grants Guard to the user. |
| Red Generator |
|
|
|
2 |
・ Burst Fire (HVY)
Burst Fire (HVY) Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Shelling (BLNT)
Shelling (BLNT) Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Wyvern's Blaze (HVY)
Wyvern's Blaze (HVY) Deals damage to all enemies with the weapon element at the end of the turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. ・ Guard Chance (M)
Guard Chance (M) Recovers a moderate amount of HP after guarding. |
| Kamak Gunlance |
|
|
|
3 |
・ Guard Chance (M)
Guard Chance (M) Recovers a moderate amount of HP after guarding. ・ Hail Cutter (XPRT)
Hail Cutter (XPRT) Deals damage to one enemy with weapon element, then reduces the duration of Overheat by 1 turn. Winning a Head-to-Head reduces the duration by 1 more turn. |
| Marine Fisher |
|
|
|
2 |
・ Gunlance Mastery (M)
Gunlance Mastery (M) Fair chance to load 2 extra shells when loading. ・ Wyvern's Blaze (ATK)
Wyvern's Blaze (ATK) Deals damage to all enemies with the weapon element at the end of turn. Guaranteed to hit. Greatly reduces defense while preparing. The user is then inflicted with Overheat for 10 turns. |
| Hydra Ephyra |
|
|
|
0 |
・ Shelling (STAB)
Shelling (STAB) Consumes 2 shells to damage one enemy with the weapon element, then grants Guard to the user. ・ Guard Chance (L)
Guard Chance (L) Recovers a high amount of HP after guarding. ・ Burst Fire (FLSH)
Burst Fire (FLSH) Consumes 8 shells to damage one enemy with the weapon element, then grants Guard to the user. |
| Breaker Sword |
|
|
|
1 |
・ Charge Tackle
Charge Tackle Increases Charge Gauge by 1 level, then deals damage to one enemy with the weapon element. ・ True Wide Slash
True Wide Slash Consumes Charge Gauge to damage all enemies with the weapon element. Requires charge level 2 or higher. ・ Charged Slash (BRK)
Charged Slash (BRK) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. ・ Audacious Rage (L)
Audacious Rage (L) Greatly increases damage dealt when using Rage Slash, but also increases damage taken. ・ Rage Slash (CRSH)
Rage Slash (CRSH) Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. |
| Tiger Jawblade |
|
|
|
1 |
・ Charged Slash (BRK)
Charged Slash (BRK) Consumes Charge Gauge to damage one enemy with the weapon element. Requires charge level 1 or higher. ・ Audacious Rage (M)
Audacious Rage (M) Moderately increases damage dealt when using Rage Slash, but also increases damage taken. ・ Rage Slash (CRSH)
Rage Slash (CRSH) Braces against attacks, but reduces defense while in the stance. Deals damage relative to damage taken to one enemy with the weapon element. Consumes Charge Gauge and requires charge level 3. |
| Hidden Saber |
|
|
|
2 |
・ Lunge Stance (SKL)
Lunge Stance (SKL) Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. ・ Iai Mastery (M)
Iai Mastery (M) Fair chance to negate Spirit Gauge reduction during Special Sheate. ・ Spirit Reckoning (FLSH)
Spirit Reckoning (FLSH) Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. ・ Spirithelm Breaker (FLSH)
Spirithelm Breaker (FLSH) Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. |
| Icebrink |
|
|
|
2 |
・ Spirit Blade (STR)
Spirit Blade (STR) Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. ・ Lunge Stance (SKL)
Lunge Stance (SKL) Deals damage to one enemy with the weapon element, then assumes Lunge Stance, which launches follow-up attacks after allies attack. Requires Spirit Gauge level 1 or higher. ・ Iai Mastery (L)
Iai Mastery (L) High chance to negate Spirit Gauge reduction during Special Sheathe. |
| Wyvern Blade "Maple" |
|
|
|
1 |
・ Long Sword Mastery (L)
Long Sword Mastery (L) High chance to increase Spirit Gauge by 1 extra level when filling it. |
| Wyvern Blade "Beryl" |
|
|
|
1 |
・ Counter Boost (M)
Counter Boost (M) Moderately reduces damage taken during Special Sheathe, and increases damage dealt by follow-up attacks. ・ Sakura Spiritblade (ATK)
Sakura Spiritblade (ATK) Consumes all Spirit Gauge to deal damage relative to the charge level to all enemies with the weapon element. Requires Spirit Gauge level 1 or higher. ・ Retaliation Stance (STAB)
Retaliation Stance (STAB) Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. ・ Spirit Reckoning (FLSH)
Spirit Reckoning (FLSH) Deals damage to one enemy with the weapon element, then increases Spirit Gauge by 1 level. |
| Kakaru Kumo "Naki" |
|
|
|
2 |
・ Unsheathing Strike
Unsheathing Strike Deals damage to one enemy with the weapon element, then removes Special Sheathe. ・ Spirit Release Slash
Spirit Release Slash Consumes all Spirit Gauge and grants Critical Eye to the user, and counters one enemy attack with the weapon element. Removes Special Sheathe on countering or at the end of the turn. ・ Spirit Blade (STAB)
Spirit Blade (STAB) Deals damage to one enemy with the weapon element, then assumes the Lunge stance, which launches follow-up attacks after allies attack.Requires Spirit Gauge level 1 or higher. ・ Long Sword Mastery (M)
Long Sword Mastery (M) Fair chance to increase Spirit Gauge by 1 extra level when filling it. ・ Retaliation Stance (STAB)
Retaliation Stance (STAB) Deals damage to one enemy with the weapon element, then assumes the Retaliation stance, which launches counterattacks after enemies attack. Requires Spirit Gauge level 1 or higher. ・ Spirithelm Breaker (FLSH)
Spirithelm Breaker (FLSH) Consumes all Spirit Gauge to deal damage relative to the charge level to one enemy with the weapon element, inflicting heavy damage to the monster part. Requires Spirit Gauge level 1 or higher. |
| Rathalos Firesword |
|
|
|
1 |
・ Great Sword Mastery (L)
Great Sword Mastery (L) Great chance to increase Charge Gauge by 1 extra level when filling it. |
| Hanayako Yohino |
|
|
|
2 |
・ Great Sword Mastery (M)
Great Sword Mastery (M) Low chance to increase Charge Gauge by 1 extra level when filling it. ・ Slash (SKL)
Slash (SKL) Deals damage to all enemies with the weapon element. Retains charge level after use. ・ Strong Charged Slash (FLSH)
Strong Charged Slash (FLSH) Consumes Charge Gauge to damage one enmy with the weapon element. Requires charge level 2 or higher. |
| Anjanath Hum |
|
|
|
1 |
・ Magnificent Trio (CRSH)
Magnificent Trio (CRSH) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Rousing Riff (LONG)
Rousing Riff (LONG) Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. ・ Militant March (LONG)
Militant March (LONG) Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. ・ Polychrome Performer (M)
Polychrome Performer (M) Fair chance to turn notes into Rainbow Notes when adding them to the musical staff. ・ Springy Staccato (BRK)
Springy Staccato (BRK) |
| Poetic Bell |
|
|
|
2 |
・ Mending Musician (M)
Mending Musician (M) Recovers a moderate amount of the user's HP when performing a hunting horn melody. ・ Rallying Refrain (LONG)
Rallying Refrain (LONG) Deals damage to one enemy with the weapon element, then grants regenerate to all allies. ・ Power Paean (SKL)
Power Paean (SKL) Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. |
| Emerald Flap |
|
|
|
1 |
・ Magnificent Trio (ATK)
Magnificent Trio (ATK) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Rousing Riff (LONG)
Rousing Riff (LONG) Deals damage to one enemy with the weapon element, then grants Attack Up and Accuracy Up to all allies. ・ Militant March (LONG)
Militant March (LONG) Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. ・ Polychrome Performer (M)
Polychrome Performer (M) Fair chance to turn notes into Rainbow Notes when adding them to the musical staff. ・ Critical Chant (LONG)
Critical Chant (LONG) Deals damage to one enemy with the weapon element, then grants Critical Up to all allies. |
| Striped Dragonga |
|
|
|
1 |
・ Militant March (STR)
Militant March (STR) Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. ・ Magnificent Trio (CRSH)
Magnificent Trio (CRSH) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. |
| Bariguiro |
|
|
|
1 |
・ Hunting Horn Mastery (L)
Hunting Horn Mastery (L) Greatly increases Speed after performing a melody. |
| Rathalos Feroce |
|
|
|
1 |
・ Hunting Horn Mastery (L)
Hunting Horn Mastery (L) Greatly increases Speed after performing a melody. |
| Icespiel |
|
|
|
2 |
・ Polychrome Performer (L)
Polychrome Performer (L) High chance to turn notes into Rainbow Notes when adding them to the musical staff. ・ Magnificent Trio (ATK)
Magnificent Trio (ATK) Consumes melodies to deal the weapon's elemental damage to one enemy, based on the number of melodies consumed. In addition, all allies are granted the corresponding melody effects. ・ Springy Staccato (STR)
Springy Staccato (STR) ・ Bolstering Ballad (ARC)
Bolstering Ballad (ARC) Grants immunity to all abnormal statuses to all allies. ・ Power Paean (SKL)
Power Paean (SKL) Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. |
| Spirit Dragonwood Horn |
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0 |
・ Mending Musician (L)
Mending Musician (L) Recovers a high amount of the user's HP when performing a hunting horn melody. ・ Militant March (SKL)
Militant March (SKL) Deals damage to one enemy with the weapon element, then grants Stamina Regen Up to all allies. ・ Power Paean (STR)
Power Paean (STR) Deals damage to one enemy with the weapon element, then grants Attack Up, Defense Up, and Critical Up to all allies. ・ Deceptive Melody (ARC)
Deceptive Melody (ARC) Grants Ailment Inflict Rate Up and Ailment Exploit to one ally. |
❖ Select a weapon or attack type to see more details.
Monster Hunter Stories 3 features weapon types divided into three main damage categories: Slash, Blunt, and Piercing. Each weapon excels at breaking specific monster parts and countering enemy weaknesses.

The Great Sword is a heavy Slash weapon that focuses on powerful single-hit attacks. It deals high burst damage but usually acts slower compared to other weapons.
This weapon excels at cutting tails and breaking parts that are weak to Slash damage. Many Great Sword skills focus on large burst damage that can quickly punish monsters after winning head-to-head clashes.

The Long Sword is a balanced Slash weapon that focuses on sustained damage through its Spirit Gauge system. Its playstyle rewards consistent attacks that help build the Spirit Gauge during battle.
Long Sword users often aim to win Head-to-Head encounters to deal reliable damage and charge weapon skills more quickly.

The Hammer is a Blunt weapon that specializes in heavy impact attacks. It is particularly effective when targeting a monster’s head or other hard or armored parts.
Blunt damage has a higher chance of triggering stun effects, which can temporarily disable monsters and give players more control over the battle.

The Hunting Horn is a Blunt weapon that combines offense with powerful support abilities. Its attacks generate notes, and you can hold up to four active notes at a time. Depending on the weapon’s equipped skills, these notes can be used to perform powerful attacks or provide buffs to the entire party.
In Monster Hunter Stories 3, many Hunting Horn abilities now deal damage while providing buffs, allowing Riders to support their party without sacrificing offense.

The Bow is a Piercing weapon that excels at damaging wings and other monster parts that are weak to Piercing attacks.
Many Bow skills also apply elemental damage and status effects, making it effective for exploiting monster weaknesses during battle.

The Gunlance is a Piercing weapon that combines thrusting attacks with powerful shelling techniques.
Shelling skills deal explosive damage that can ignore certain defenses, making the weapon effective against heavily armored monster parts.
The Gunlance provides strong burst damage options while still dealing reliable Piercing damage each turn.
| Damage Type | Effect |
|---|---|
| Slash | Best for cutting tails and breaking blade-vulnerable parts. |
| Blunt | Effective at stunning monsters and breaking hard skull or armor parts. |
| Piercing | Effective against wings and other monster parts that are weak to Piercing damage. |
Riders can switch between the three equipped weapons during battle, allowing them to adapt to monster part weaknesses and different damage types.
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|

The Great Sword and Long Sword are Slash-type weapons that excel at Head-to-Head encounters and attacking monster parts weak to Slash damage, such as tails or blade-vulnerable areas.
The Great Sword focuses on high burst damage from single powerful attacks, while the Long Sword uses the Spirit Gauge system to maintain consistent offensive pressure through skill usage.

Blunt weapons are particularly effective at damaging monster heads and may trigger stun effects that help control the flow of battle.
The Hammer focuses on straightforward impact damage and is useful for stunning monsters, while the Hunting Horn combines offensive attacks with party-enhancing effects through its note system.
Hunting Horn skills can deal damage while activating notes that provide buffs or healing effects for your party.

Piercing weapons such as the Bow and Gunlance specialize in dealing damage to monster parts that are weak to Piercing attacks.
The Bow can apply elemental or status effects, while the Gunlance offers powerful burst damage through its shelling skills.

Ultimately, the best weapon depends on how you like to play.
Slash weapons like Great Sword and Long Sword are best for aggressive, up-close battles. Blunt weapons give control with stuns and support, while Bow and Gunlance are perfect for exploiting monster weaknesses.

Riders can equip up to three weapons before battle and freely switch between them during combat without consuming a turn. This allows you to adapt to monster part weaknesses and use the most effective damage type at the right moment.

In Monster Hunter Stories 3, most weapons are obtained through crafting and upgrading at the Smithy rather than finding them in the field. As you progress through the story and hunt monsters, you’ll gather materials and Zenny, the in-game currency, which are required for forging and upgrading weapons.
To craft a weapon, speak to the smithy NPC in towns or settlements and select the Forge/Upgrade Weapon option. Some upgrades require forging or enhancing base versions first, guiding your progression through each weapon’s evolution.

Weapons can be upgraded at the Smithy or Merchants using monster materials. Upgrading increases a weapon’s attack power and allows it to keep up with stronger monsters encountered later in the game.
To upgrade a weapon, speak to the Smithy or Merchant in towns or settlements and select the Forge/Upgrade Weapon option. Choose the weapon you want to upgrade, then confirm the required materials to complete the upgrade.
Most upgrades use materials from the same monster family used to forge the weapon. If required materials are missing, continue hunting monsters in the same region or progress through the story to unlock new material groups.

Some weapon levels won't be accessible in the early parts of the game due to undiscovered material groups. These will be unlocked by progressing through the game, then reaching and exploring the newer regions and fighting new monsties.
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There is no breaker sword only berserker sword