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Halo: Campaign Evolved Review [Demo]Exactly How You Remember It, Only Better

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Halo: Campaign Evolved brings players back to the story of the 2001 game that started it all. Read on to learn everything we know, our review of the demo, and more.

Everything We Know About Halo: Campaign Evolved

Halo: Campaign Evolved Plot

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Halo: Campaign Evolved retells the story of the human super-soldier Master Chief and the AI Cortana as they crash-land on a ring-shaped alien megastructure known as Halo while fleeing the genocidal alien alliance called the Covenant. Stranded and vastly outnumbered, they must rally surviving human forces to stop the Covenant from seizing control of the ancient ring and unlocking its devastating secrets.

Halo: Campaign Evolved Gameplay

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Halo: Campaign Evolved modernizes the classic 2001 first-person shooter sandbox by introducing modern movement mechanics like sprint, vehicle hijacking, and aim-down-sights—all built on top of traditional enemy AI behavior. The game expands the original campaign's arsenal with 9 later-era weapons like the Battle Rifle, adds a new three-mission prequel that introduces space-flight combat, and replaces competitive multiplayer with up to 4-player online co-op with full crossplay.

Halo: Campaign Evolved Release Date

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Halo: Campaign Evolved is releasing on July 28, 2026 for PC (Steam, Xbox Game Pass), PlayStation 5, and Xbox Series X|S.


Digital Storefronts
Steam IconSteam PSN IconPS Xbox IconXbox
$49.99

Halo: Campaign Evolved Review (Demo)

Exactly How You Remember It, Only Better

Back in the early 2000s, middle school me managed to borrow a copy of Halo: Combat Evolved for PC from a classmate. My laptop at the time had no business running games, even ones that had already been out for years. It somehow managed to run Halo, but only barely. The framerate was so bad that I often had to look down just to move from one objective to the next. Somehow, through sheer grit or perhaps stubbornness, I finished the campaign. Multiplayer, meanwhile, was completely off the table, so I ended up relying on playthroughs and Machinima videos to satiate my growing appetite for Halo.

More than twenty years later, Halo Campaign Evolved has given me a chance to revisit those memories from a different place in life. Sure, it’s easy to dismiss this as yet another attempt to bring an older game to a new audience. However, it features better visuals, alongside new and modernized mechanics for a modern audience. In doing so, Halo Studios is testing the boundary of how much you can change about Combat Evolved before it stops feeling like Combat Evolved. So far, that boundary is a lot further out than you’d think.

We’re So Back

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Halo’s story hardly needs an introduction at this point. But for those not in the know, Halo begins with the Pillar of Autumn, a starship, fleeing a defeat and stumbling across the ringworld floating in deep space. The alien Covenant military is right on their heels. With the ship heavily damaged, Captain Keyes gives the order to evacuate, forcing the Master Chief to awaken from cryosleep.

There is a reason this story defined the Xbox era, and a reason why it has found a home on every single generation since the original console.

For this demo, however, we only got a small taste of what awaits players in July. Halo Studios let us play through two missions: The Silent Cartographer and Assault on the Control Room. In the former, Master Chief and a group of UNSC Marines launch a beach assault against Covenant forces to locate the map room that can reveal Halo’s control center. The latter, meanwhile, sees Master Chief battling through some of the largest encounters in the original game as he races to reach Halo’s command facility. We weren't given access to the rest of the campaign just yet, but even these two missions were enough to bring me back to my middle school days.

Campaign’s The Same But Feels Entirely Different

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Battles here are still hectic. Even after more than two decades, Halo’s sandbox remains one of its strongest qualities. You’re given the freedom to go about encounters however you want. Back when I first played Halo, I didn’t really have much of a choice. My old laptop struggled to run the game, so I naturally had to be picky with how I took down enemies. I relied on the environment, took my time moving through levels, and mostly used whatever weapons I happened to find lying around. Experimentation wasn't exactly high on my list of priorities when the game threatened to turn into a slideshow every few seconds.

This time, though, I went in guns blazing to feel that super-soldier power fantasy, thanks in large part to the ability to sprint. We weren’t able to sprint; that was added as a default in 2012’s Halo 4. Not even the game’s Anniversary Edition had it. Because of this, I was able to push forward aggressively and punch those little rascals to death. Health packs also don’t exist here, as you can pretty much regenerate your health just by not getting hit for a few seconds.

Of course, playing that aggressively meant I burned through ammunition at an alarming rate. Whenever I ran dry, I'd backtrack through areas littered with the remains of defeated Covenant troops and swap to whatever weapons were left behind. This became especially important when fighting tougher enemies like the Elite Lekgolo, who can soak up an absurd number of hits while dealing an absurd amount of damage themselves.

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This means managing your resources is vital, especially in harder difficulties. This is most visible in Assault on the Control Room, where you really have to make use of the weapons you are given as well as the vehicles. At the start, you can ride the Scorpion tank, which quickly obliterates enemies with its heavy cannon. It is, however, bound to get blown up just because of the sheer volume of plasma fire and infantry thrown at you.

Ghosts and Banshees return as usable Covenant vehicles that offer faster ways to go about the level while dishing out respectable firepower. New to the campaign, however, is the ability to pilot the Wraith, the Covenant’s heavy assault vehicle. Although I enjoyed finally getting behind its controls, I can’t say it felt wildly different from using the Scorpion. That might simply come down to personal preference, but I was expecting a bit more distinction between the two. I mowed down opponents with them regardless.

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We weren’t able to experience anything outside the fourth and fifth missions, which is a shame, especially considering what lies ahead. Those familiar with the original know that the sixth mission introduces a threat far greater than the Covenant: the Flood, parasites that wouldn’t get their comeuppance until several games later.

On top of that, we’re also still waiting to see Halo: Campaign Evolved’s three original prequel missions under the banner of Operation Meteorite, which follows Master Chief and Sergeant Avery Johnson on a "clandestine assignment" aboard a Covenant vessel. That’s mighty unfortunate, especially since trailers online have been hyping up space dogfights.

C'est la vie. We’ll witness them all when the full game releases this July instead.

Combat Evolved Just Evolved Further

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Outside of the campaign itself, we also got a glimpse at some of the new additions waiting for players in the full release. Halo Studios has stated that Halo: Campaign Evolved will feature nine additional usable weapons, many of which originally debuted in later entries in the series. During my time with the demo, though, the only new addition I was able to get my hands on was the Energy Sword.

Back in the day, Elite enemies could carve through your health with those glowing blades, but you couldn’t pick them up yourself. It wasn’t until Halo 2 that the Energy Sword finally became a usable weapon. Being able to wield it here, within the framework of Combat Evolved’s campaign, feels like a change that just makes sense. It’s not a game-changing addition by itself, but there are other weapons like the Battle Rifle and Needle Rifle set to appear in the full game.

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A lot of things, too, just feel much more modern. Halo’s environments look exactly like how I imagined them as a kid here. The beaches look more detailed (save for the water, which lacks a few effects), indoor Covenant structures have a stronger sense of scale, and even the user interface has received a facelift that looks clean.

I did hit a few snags, though. I played the demo on Xbox Series S, and although the game generally performed well, there were occasional instances of environmental pop-in, and during two separate moments inside enemy bases in the fifth mission, the frame rate noticeably dipped by a smidge. Not to the point of unplayability, or even to the point of being annoying, but it was enough to take note of.

Microsoft has been upfront that these are issues on the demo only. Hopefully, we won't see any of them once the full game releases.

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Despite the visual overhaul, Campaign Evolved hasn’t completely sanded away the quirks we love from the original experience. Master Chief still gets launched around like a ragdoll whenever he gets blown up, and the physics are still floaty. Vehicles still bounce around in ways that probably weren’t intended but have become part of the series over the years. You’ll be glad to know that you can still flip an overturned Warthog here.

Wouldn’t be a Halo Game Without Co-Op

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Speaking of, the Warthog has been expanded to accommodate four players. In the original game, the vehicle could only hold three people: one driver, one passenger in the shotgun seat, and one person controlling the rear turret. Now, a fourth player can hop right onto the back of the truck to tag along for the ride.

This is mainly because the campaign can now be played cooperatively with up to four players. Better yet, split-screen couch co-op is making a return.

I wasn’t able to test this feature during the demo, and I’m not even entirely sure if it was available. Even so, this is probably the thing I’m most excited to try when the full game launches. Some of my favorite gaming memories involve crowding around a television with friends, arguing over who stole whose vehicle while trying not to accidentally stick each other with plasma grenades.

Skulls Add a Lot of Replayability to a 25-Year Old Campaign

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As exciting as co-op sounds, the feature I’m looking forward to the most has to be the Campaign Skulls. For those unfamiliar, Skulls are optional gameplay mods that you can activate to alter how the campaign plays. Some make the game significantly harder; others exist purely to break the game. Halo Campaign Evolved boasts 42 Skulls in total, the largest selection ever offered in a standalone Halo campaign.

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The demo only has about 18 of those 42, but even that small sample showcased just how much replay value they can add. Some Skulls made enemies tougher and more aggressive. Others cranked the physics up to absurd levels. One caused defeated enemies to explode upon death, while another granted unlimited ammo.

There were even Skulls that randomized weapons and enemies (which include the Flood) and others designed specifically for players looking for a challenge, such as one that drained your shields every time you fired your weapon, only restoring them when your shots successfully connected with enemies. Perhaps the best one has you playing the campaign in third-person perspective.

There are still plenty of Skulls we weren't allowed to see, but even this limited selection showed just how differently Halo Campaign Evolved can be experienced from one playthrough to the next. I doubt I’ll be able to complete the game with Legendary All Skulls On, but here’s hoping.

Lots New, Lots Old, Lots Better

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There are a lot of new things and a lot of old things. Missions have been given new life, some quirks remain intact. Even the original dialogue has been rerecorded by Steve Downes (Master Chief) and Jen Taylor (Cortana). More than anything, it shows just how much faith Halo Studios has in this remake.

Personally, I’m just happy to have another Halo game to look forward to. After spending a few hours with this demo, I came away hopeful. I hope Halo: Campaign Evolved delivers on its promise this July, and that it ushers in a new wave of Halo games worth getting excited about again.

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Halo: Campaign Evolved Product Information

Halo Campaign Evolved Cover
Title HALO: CAMPAIGN EVOLVED
Release Date July 28, 2026
Developer Halo Studios
Publisher Xbox Game Studios
Supported Platforms PC (via Steam)
PlayStation 5
Xbox Series X|S
Genre Action, First-Person Shooter, Adventure
Number of Players 1-4
ESRB Rating ESRB M
Official Website Halo: Campaign Evolved Official Website

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