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Halo: Campaign Evolved ReviewIt's a Real High Quality Conversation Piece

88Game8 ScoreOutstanding
TBDUser Score0 reviews

Game8 Review

88
Outstanding
Reviewed on PC
Halo: Campaign Evolved is such a strong reimagining of a beloved classic that it occasionally struggles to define exactly what kind of reimagining it wants to be. At times, it’s committed to faithfully recreating the original, while at others it seems hellbent on carving out an identity of its own. Either way, it's an exceptionally polished experience that more than earns its shockingly tame price tag.

The original Halo: Combat Evolved had a great story, harnessing the power of mystery, straightforwardness, and strong pacing to make for an engaging experience. So, it goes without saying that its remake, lacking any significant changes to its narrative, also carries over the highs—as well as its lows. The Covenant, for example, remains somewhat underdeveloped, even after the bonus missions provide you with a recurring named villain. Still, it’s extremely effective and memorable; a quality that has stood the test of time since the original’s release.

Halo: Campaign Evolved’s combat loop is insanely fun for the most part. Shooting aliens, scavenging their weapons on the fly, and chucking grenades at every opportunity keeps you effortlessly engaged, even when you repeatedly die to rogue enemy grenades or chain reactions you didn't see coming. Unfortunately, despite having some of the best stages in FPS history, Combat Evolved, and subsequently Campaign Evolved, also has some of the worst, such as stages where you just fight off waves of enemies while waiting for someone to open a door. Sprinting is also a questionable addition once again; it’s almost entirely useless here since it prevents you from shooting and takes you off of aiming, ultimately taking you out of the game’s walking-tank power fantasy.

Without a doubt, going into Unreal Engine makes a lot of difference in terms of realism and polish if that’s what you’re after. Character designs, environments, vehicles, weapons, and even bullets and drops look absolutely amazing. As an unfortunate side effect to the game’s stage design, however, a lot of stages do come across as visually repetitive, regardless of the additional detailing made for them. And on a side note, it’s an absolute tragedy that Halo 4’s Cortana model wasn’t used for this one. Very sad!

Nothing screams sci-fi power fantasy quite like firing a gun and hearing it punch back. Halo: Campaign Evolved’s audio design is absolutely pristine, allowing you to feel the battle through your ears while also serving as useful tells against enemy tactics and behavior. While some voice actors have been replaced, their performances still capture the spirit of the original cast. It is worth noting, however, that in terms of actual dialogue, Campaign Evolved plays things noticeably safer and tamer than the original script.

In this day and age, I would have thought we’d always get remakes and remasters at 60 or 70 bucks a pop. Not this one, though; Halo: Campaign Evolved sits at a markedly tame 50 dollars. Though it, most notably, doesn’t have multiplayer and some of the more beloved features from the original, it’s still obscenely replayable, especially with the expanded co-op and Campaign Remix options.

Halo: Campaign Evolved Pros & Cons

Pros.
  • Combat loop is still insanely fun
  • Amazingly punchy sound effects
  • The new bonus missions earn its spot
  • Remade stages look awesome
  • Grenades really hurt
Cons.
  • Too few bonus missions
  • Sprinting is a choice that could have been not made
  • The old tedious missions are still tedious
  • Grenades REALLY hurt

Halo: Campaign Evolved is a first-person shooter remake of the original 2001 classic Halo: Combat Evolved. Read on to see what it did well, where it fell short, and our review of the game.

Attention! We are currently updating our Halo: Campaign Evolved articles to reflect the full scope of the game's contents.

Overview

What is Halo: Campaign Evolved?

Halo: Campaign Evolved is a first-person shooter developed by Halo Studios (formerly 343 Studios) and published by Xbox Game Studios. It is a modernized remake of the original 2001 classic Halo: Combat Evolved.

The game follows Master Chief and his AI companion, Cortana, after crash landing on a ring-shaped alien world, where they must rally human survivors to fight off a hostile alien alliance known as the Covenant.

Although it retains the sandbox combat of the Xbox classic, the remake introduces enhanced visuals, expanded co-op options, and brand new prequel missions that further explore the events leading up to the original adventure.

Halo: Campaign Evolved features:
 ⚫︎ 10 original missions
 ⚫︎ 3 bonus missions
 ⚫︎ 17 weapons
 ⚫︎ Re-recorded voice acting
 ⚫︎ 2-player split-screen co-op (console)
 ⚫︎ 4-player online co-op
 ⚫︎ Cross-platform multiplayer co-op


Digital Storefronts
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$49.99
Standard Edition
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$69.99
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$20.00
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Halo: Campaign Evolved Review: It's a Real High Quality Conversation Piece

Pretty Doesn’t Mean Perfect

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To say that the original Halo was influential to modern FPS games is a massive understatement. It was one of the defining games of the genre, helping establish many of the conventions that console shooters still use today. Alongside later franchises like Call of Duty and Battlefield, it shaped the modern FPS landscape. Halo: Combat Evolved is arguably the most important console FPS ever made, and its success is easily the main reason Xbox became such a massive gaming platform.

So in an era where the industry seems increasingly enamored with remakes and remasters, it’s not really a wonder why Halo: Combat Evolved got one of its own. Granted, Halo already received Anniversary, but Campaign Evolved is an entirely different kind of project. More than a visual overhaul, it's an attempt to rebuild Combat Evolved into what Halo Studios believes is its definitive modern form—and as a game, it's an excellent one.

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Campaign Evolved isn't interesting because it's good, though—it's interesting because it sits in the awkward space between preservation and reinvention. The combat loop is hectic and fun, the audiovisuals are almost immersive (sometimes annoyingly so) and the expanded co-op options help make up for the absence of multiplayer. Yet at the same time, modern and series-controversial additions like sprint fundamentally step on the game’s power fantasy, while Sgt. Johnson comes across as noticeably more restrained than in the original.

The scope of the project makes sense, though. As the title implies, Halo Studios set out to build the definitive edition of the original game’s campaign, and for the most part, they succeeded. There are definitely a few caveats, mostly stemming from modern gameplay decisions that make it feel like the developers were hedging their bets. And fortunately, this doesn’t extend to the story.

Battle Buddies of Old

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The original campaign is mostly untouched. It’s a very faithful retelling of Combat Evolved, just done through an engine that eats your hardware alive. There’s still Covenant ranks to smash through, The Flood to clean up, and a lot of mystique that hides everything under a thin veil of wonder.

What Campaign Evolved does add, however, is a three-mission bonus campaign that explores Sgt. Avery Johnson’s relationship with the Master Chief. While much smaller in scale than the main campaign, it effectively showcases how well the two work together and bounce off each other, even in the midst of heavy suppressive fire.

The chemistry is there; the campaign simply doesn't spend enough time with it. Just when our boy Johnson and Chief start feeling like genuine partners rather than soldiers sharing the same battlefield, the story is already wrapping up. Halo: Campaign Evolved’s missions aren’t that long in the first place, so only having three of them to try to give more meat to one of the series’ most iconic battle buddies feels sorely lacking. And that shortage of content culminates in the ending’s severe lack of payoff.

If it were up to me, I’d at least double the mission count. That way, the arc would have more time to breathe without overshadowing the bigger narrative of the original campaign.

We Always Want to Keep Shooting

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In terms of the core combat features, most of it has thankfully been left untouched. The core gameplay is still the very repetitive but extremely fun loop of shooting until you run out of ammo, “borrowing” your (dead) enemy’s gun, and then shooting some more. Oh, and you occasionally throw grenades and die to those chucked at your face—sometimes simultaneously.

Yes, it's repetitive, but that's exactly the point. In fact, this core gameplay loop has withstood the test of time and even thrived for over two decades now, and it’s still addictive. After all, some of the best games are built on the philosophy that sometimes you just want to shoot things dead for six hours straight.

So why, oh why did they add sprint here? Sure, Halo had it for a few games now, but not in the original Combat Evolved that this game is based on. It still feels sorely out of place in these kinds of games where shooting is always the correct choice—and you can’t do so while sprinting. Look at Doom 2016 and Eternal for modern examples; those games leaned so hard on the power fantasy that the Doom Slayer was always at maximum speed, regardless of whether he’s shooting or not.

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No, dash is a different thing.

Halo's combat works because nearly every situation asks you how you can shoot your way through it. Merely having the option to sprint dilutes your options away from that. Ironically, simply making Master Chief move faster all the time would've preserved that power fantasy far better than having him suddenly remember he can run.

Like, there was a mission in the bonus campaign that forced you to fight two Hunters on a platform. Ideally, I would have just tried weaving around them, baiting their melee attacks while firing at their exposed bits. Instead, because sprint was there, my Apex Legends brain took over. I spent the next few minutes doing an incredibly un-fun game of cat-and-mouse, luring them into a corridor one at a time while I shot at them in-between their much more devastating ranged attacks.

Everything Looks and Sounds So Much Better—Annoyingly So, Sometimes

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Ah, Unreal Engine 5; some love it, some hate it. I personally don’t care as long as it doesn’t make everything look like it has a layer of car wax on it. But in Campaign Evolved’s case, it did a wonderful job at making everything look as wondrous and horrifying (The Library, for example) as they should be. At the cost of making your hardware cry, that is.

The audio design is excellent. You can often tell when enemies are approaching, what they're about to do, or when a grenade is about to send you back to a checkpoint just from the sound alone. Plus, the guns actually sound like they’re punching back on your chest, too, instead of just on your shoulders. Heck, even the Plasma Pistol and Magnum (still gloriously overtuned here) sounds like they’re giving you wrist cramps from across the speakers.

Its audiovisuals combine for a truly immersive experience of shooting and getting blown up. Especially once you face The Flood, it gets rather creepy really quickly because both your eyes and ears convince you that you're never really safe. The effectiveness of the genre shift from sci-fi action to creature feature horror here is such that even the original can’t compare.

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And that’s exactly why it can get so annoying at times. See, the original Halo has some of the best missions in FPS history—but it also has some of the most frustrating. Hell, some of the bonus areas have rather terrible stages designs. Some levels are notoriously repetitive, sending you through the same corridors and rooms while throwing the same enemies and weapons at you over and over. Campaign Evolved trims some of that fat, but it can't remove it entirely without fundamentally changing the original game.

By an almost laughable stroke of irony, the remake's greatest strength becomes one of its most obvious weaknesses. By making every hallway, firefight, and impending death-by-grenade so much more convincing, it also makes the campaign's most repetitive sections much harder to mentally dismiss.

Is Halo: Campaign Evolved Worth It?

If you want to experience the original Halo campaign at its prettiest, yes.

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For a relatively tame 50 dollars per copy, getting the entire campaign of the original Halo is quite a good deal. The leap to Unreal Engine looks absolutely amazing, the pristine audio punches back hard, especially when a grenade explodes on your face, and the core combat loop is just as hectic and fun as usual. You do have to put up with its legacy baggage, though, like the repetitive level design.

Sure, it doesn’t have multiplayer, but it does have expanded co-op options for you and your friends (which I don’t have) to mess around with. And it’s going to do wonders considering just how hellish, and fun, the higher difficulty modes are.

That does beg the question, though; why can’t Halo Studios just use all these resources and make a new Halo game?

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Information

Halo: Campaign Evolved retells the story of the human super-soldier Master Chief and the AI Cortana as they crash-land on a ring-shaped alien megastructure known as Halo while fleeing the genocidal alien alliance called the Covenant. Stranded and vastly outnumbered, they must rally surviving human forces to stop the Covenant from seizing control of the ancient ring and unlocking its devastating secrets.
Price
Release Date
July 28, 2026
Developer
Halo Studios
Publisher
Xbox Game Studios
Genre
Action, Shooting
Supported Platforms
ESRB Rating
ESRB M

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