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Imagenae: Holy Grail War is a Trailblaze Continuance in Honkai: Star Rail 4.4. See how to unlock this quest series, all the quests in the Trailblaze Continuance, and all the rewards here!
List of Contents
| Mission Type | Trailblaze Continuance |
|---|---|
| Location | Planarcadia |
| Required Level | 34 |
| How to Unlock | Reach Trailblaze Level 34 or above Complete
So Laughed the Masses
|
|---|

Imagenae - Holy Grail War can be unlocked once you reach Trailblaze Level 34 or above and have completed So Laughed the Masses mission.
So Laughed the Masses Mission Guide
Players can also use the Finality's Vision function to directly unlock Imagenae: Holy Grail War without clearing the required mission!
| Missions | Description | |
|---|---|---|
| 1 | The Opening Battle | Before officially introducing the Imagenae Holy Grail War, I must first introduce you all to the protagonist of this Holy Grail War, I mean the protagonist of this galaxy aside from myself, Trailblazer... Ugh, what a dreadful opening. No one sees this until it's polished to perfection. |
| 2 | Muscle Magic | The next day rolls around, and with the Caster and their Master as our target, we're about to launch our investigation in the beautiful seaside town of Seafeld City. |
| 3 | West Wind Blossom | That's right! As I mentioned, this big fish is none other than Ishtar, the Goddess of Venus who grants me strength, resides in my earring, and travels alongside me. Ishtar is a big fish... Pfft... hahaha... |
| 4 | Long, Fated Night | Even though I was so confident just now, you have probably noticed by this point, Master, that the Saber Master-Servant pair of this Holy Grail War have not made their appearance yet. |
| 5 | Unlimited Bladework | The grand final battle that symbolizes the end takes place on the very stage where this story first began. It is the theme park belonging to the Astral Express. How touching. |
| 6 | Morning Star | That great war has finally drawn to a close, and my journey is also reaching its conclusion. The most gripping part of a story is often not the climax. Instead, it is the more ordinary yet lingering aftertaste that follows. "What remains after a story comes to a close, after all material gains and losses are accounted for... something that seems to spring into being from nothing at all." What exactly is the answer to this question for me? Hehe, I will let you be the judge of that Master. |
| 7 | After Daybreak | "Simply by virtue of being a genius, they can effortlessly soar to great heights, gliding freely through skies I can only imagine. They see far and wide, and yet, precisely because of that, they tend to overlook, or even forget, those grounded, feet-on-the-ground moments. But you're different." "Result of this assessment: Pass." — A Remark from a Certain Monarch of the Clock Tower. "P.S. A complete gaming disaster like you got sent off to the land of games, I really do feel for you. Honestly, I wish I could go myself." |
| Mission | Quest Rewards |
|---|---|
| The Opening Battle |
|
| Muscle Magic |
|
| West Wind Blossom |
|
| Long, Fated Night |
|
| Unlimited Bladework |
|
| Morning Star |
|
| After Daybreak |
|

All Missions and Mission Types

| Imagenae: Holy Grail War | |
|---|---|
| 1 | The Opening Battle |
| 2 | Muscle Magic |
| 3 | West Wind Blossom |
| 4 | Long, Fated Night |
| 5 | Unlimited Bladework |
| 6 | Morning Star |
| 7 | After Daybreak |
Imagenae: Holy Grail War Mission Guide

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