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Directive 8020 Review80% Watching People Die, 20% Actual Gameplay

78Game8 ScoreGreat
TBDUser Score0 reviews

Game8 Review

78
Great
Reviewed on PS5
Though I never expected Directive 8020 to be a mechanically complex game, I expected more from its gameplay than what it delivers. Even for a Dark Pictures title, it’s light on things to do and even lighter on optimization, with visual and save bugs infesting the game’s guts like some ravenous alien. The story is superb, though, if you can get past the episodic structure and occasional wacky dialogue. It’s a stellar sight and a haunting listen, so if you’re fine spending most of your time watching people die, this frigate of frights might be for you.

Giving Supermassive credit where it’s due, Directive 8020 does eventually grow into the horror and intrigue of its story. The branching narrative paths remain the spotlight and carry much of the game’s value, but the odd dialogue, weak horror of the early episodes, and story momentum are constantly kneecapped by the episodic structure, making the experience a slog. It improves past those issues eventually, but getting there is rough.

This is barely a game, which isn’t exactly unique for a Dark Pictures title, but Directive 8020 feels even more sparse than the others. Outside of the branching paths, most mechanics feel tacked on, like they only exist to remind you you’re playing a game. Considering the premise, I can forgive some of it, but not all.

Directive 8020 is breathtaking, even with the game buried in shadow most of the time. The claustrophobia of the Cassiopeia’s cramped halls is used expertly, helped by realistic visuals and impeccable set dressing. Even the characters look great…when they’re not glitching out, that is.

Horror is not carried by visuals alone, and Directive 8020 understands that well, using audio stings, background music, and ambient noise to sell the dread of being aboard the Cassiopeia. The voice acting is superb, too, even if some line deliveries feel questionable. Near-perfect for what it is, so long as the weird dialogue doesn’t get to you.

At $50, there’s a lot of story to get through here, especially with branching paths that push the endings in wildly different directions. It’s a few movie tickets’ worth of entertainment with some interaction sprinkled in, though admittedly not enough. The constant glitching and uneven quality keep it from fully justifying the price, but as a product, it’s still more than solid overall.

The Dark Pictures Anthology: Directive 8020 Pros & Cons

Pros.
  • Healthy Cast Selection of Talents and Personalities
  • The Butterfly Effect System Returns (That's a Good Thing)
  • Grew Into Its Horror In Time
Cons.
  • Calling This A Game is Generous
  • Performance and Visual Issues Across the Board
Directive 8020
Release Date Gameplay & Story Preorder & DLC Review

Overview

What is Directive 8020?

Directive 8020 is a third-person horror narrative game where the player is taken through the branching story path of the fate that has befallen the crew of the Cassiopeia. Set in orbit and on the surface of the exoplanet Tau Ceti f, Directive 8020 serves as the latest title in the famed Dark Pictures Anthology Series by Supermassive Games.

Promising mystery, horror, and extraterrestrial exploits featuring a body-changing alien, Directive 8020 carries the torch of Suppermassive’s butterfly-effect system, with multiple endings, many death scenes, and danger at every turn of the page.
Directive 8020 features:
 ⚫︎ Multiple endings with branching narrative paths
 ⚫︎ 44 possible death scenes
 ⚫︎ 5 playable characters
 ⚫︎ Collectible figurines, videos, images, and lore points
 ⚫︎ Full voice-acting with animated cutscenes


Digital Storefronts
Steam IconSteam Playstation IconPS Xbox IconXbox
$49.99

Directive 8020 Review: 80% Watching People Die, 20% Game

The Tragedy of the Cassiopeia

directive 8020 mangled engineer

Death in deep space is pretty much guaranteed. No matter how far humanity has come from banging rocks together, we’re all one busted airlock, or in the Cassiopeia crew’s case, one hull breach, away from certain doom. That dread seeps into every inch of these ships, and in Directive 8020, it adds heavily to the horror.

As a Dark Pictures title, story and atmosphere are meant to come first, and to the game’s credit, they do. That also means gameplay takes a back seat, though even by this series’ standards, Directive 8020 feels lighter than its siblings in that regard while managing to outdo them in others.

Most of your time is spent sitting around, hearing stories, and watching people get torn apart aboard the crew’s tin can of a ship, the Cassiopeia. Unfortunately, sans the bit about getting torn apart, that includes you, too. Let’s jump right in.

Bringing Corinth’s Business Plans to Tau Ceti f

directive 8020 cassiopeia crew

So what noble goal brings this intrepid crew to the far reaches of space and into orbit around Tau Ceti f? Money. Unoriginal, but understandable.

Backed by a corporation called Corinth, with its CEO aboard the ship as well, the Cassiopeia serves as the scouting vessel for Corinth’s colony ship, The Andromeda, which follows close behind. After four years in stasis, the crew wakes to find one technician dead, another missing, and an undeniable sense of dread hanging over the ship.
directive 8020 mitchell smiling

I won’t spoil more than that because most of the game’s value comes from its story, and even a full breakdown would only cover one of its many branching paths and endings. What I will say is that the setup is dark and creative, beginning with the hopeful idea of humanity expanding into the stars before utterly collapsing into chaos after a single hull breach.

It’s a space odyssey gone wrong in all the best ways, and no matter how things play out, someone’s going to die. On paper, that goes hard. In practice, it mostly does too, but a few things hold it back, and gameplay is one of them.

Choosing Your Own Adventure through Dark Pictures’ Staple Mechanic

This is a game. A Dark Pictures game, sure, but still a game, even if Directive 8020 barely feels like one at times. That much is already getting ahead of myself, though, so let’s start at the beginning.

Directive 8020’s main gameplay loop revolves around branching narrative paths and the choices tied to them. At key moments called “Turning Points,” players must make decisions, usually binary ones, to move the story forward through a primarily narrative experience.

Every choice carries some consequence, whether it’s a small shift in a character’s demeanor or a major decision with repercussions later on. It’s Supermassive’s familiar butterfly effect system, and it’s still one of the game’s strongest features here.
directive 8020 mangled engineer corpse in stasis pod

At first, many of the choices felt meaningless, which made for a weak first impression, but Directive 8020 simply takes its time with the payoff, and it handles that payoff well. I managed to kill multiple characters through what felt like completely sensible decisions, which is fitting for a story where death in deep space is practically guaranteed.

The game doesn’t punish you for being tactical or careful. Sometimes it’s only a question of what kills you or who dies first, but someone is dying no matter what. I appreciate that the story fully commits to being tragic and gruesome, with characters you actually grow attached to. Just be patient, because the consequences of your choices take time to surface, even if the payoff makes them worth it.

Player Input Matters Until it Doesn’t

directive 8020 door opening mini game

Now, that’s the player input that actually matters. What about everything else? I’m talking about the gameplay between major choices, the parts meant to give players something to do outside of binary decisions and cutscene QTEs. These include exploration, stealth sections, collectible hunting, and messaging the crew.

Most of these segments accomplish very little beyond moving you from one place to another and breaking up the endless cutscenes. If they’re supposed to act as palate cleansers between long story scenes and major decisions, they don’t really succeed at that either.

They rarely affect outcomes, they don’t engage the player in meaningful ways, and they mostly come off as tedious padding. Every Dark Pictures game does this to some extent, just with varying levels of success. In Directive 8020’s case, I would honestly rather just watch the story, make choices, and handle the QTEs.

Glitches Galore with Save Data Issues to Match

directive 8020 saving simms quick time event

As if the pointless gameplay wasn’t enough, Directive 8020 is packed with glitches, both visual and systemic, to a degree that would make Bethesda blush. Within my first two episodes alone, I ran into legless characters, blocky hair textures, and the usual dithering issues. Since I played on PS5, I’m confident the console wasn’t the problem, which points directly at poor optimization.

Background effects sometimes phase in and out for no reason, and certain textures simply fail to load properly. None of it is game-breaking if you can ignore the hit to immersion, but the save file issues absolutely are.
directive 8020 branching paths screen

A few times, the autosave system simply stopped functioning out of nowhere. After troubleshooting to make sure the issue wasn’t on my end, the game still refused to save correctly and repeatedly threw up error screens instead.

This is easily the least optimized Dark Pictures title I’ve played, including entries from half a decade ago. It’s rough, and honestly, surprising that it made it through QA in this state. I had to reinstall the game twice just to troubleshoot the issue, which isn’t something I’d wish on my least favorite crewmate, even on the worst of days.

Weirdly Expositional Writing and Odd Line Deliveries

directive 8020 mass of alien flesh

The problem train keeps rolling because now it’s time to talk about the writing. Overall, it’s decent. The branching paths never completely break logic, and the consequences of your choices usually avoid feeling too ridiculous. I liked how disabling the landing computer to jumpstart the engines caused someone to die early and completely shifted my route through the story. The alternative probably would have done something just as drastic.

The issue isn’t the continuity between the branching narratives. It’s the exposition needed to explain them. Exposition matters because it helps players understand the world, its history, and the relationships inside it. Good exposition can naturally deliver all of that without dragging the story down.
directive 8020 crew walking into sleep chamber

Directive 8020, unfortunately, leans far too hard on forced dialogue that spells everything out like the player is five years old. “Show, don’t tell” exists for a reason, but the game insists on doing both at the same time. The result is a story where too much is happening while too many characters explain it all out loud, creating something that honestly feels better suited to being read than played.

The line deliveries don’t help much either. The voice actors are talented and usually do a great job with the material, but all it takes is one awkward delivery to completely shatter immersion. Once it happened, it was impossible not to notice it every time that character spoke afterward.

Good Cast, Great Visuals, Amazing Horror

directive 8020 cassipoeia landing on tau ceti f

I can at least praise Directive 8020 for everything it didn’t fumble as badly as its dialogue, optimization, and gameplay. The art direction is spectacular, balancing hopeful sci-fi with darker horror elements while drenching everything in shadow and still keeping the technology grounded and believable. The designs for both the crew and the creatures trapped aboard the ship are especially strong, carrying a clear Alien-inspired style of space horror.

The cast also gets plenty of chances to show off their talent, aside from the occasional line delivery issue I mentioned earlier. They manage to come across as likable, awful, unstable, or downright hateful whenever the story needs them to, which is not easy to pull off through voice work alone.

As for the horror itself, I criticized the game early on for leaning too heavily on jumpscares, and I still stand by that. The game does eventually move past them, though, relying more on atmosphere and sound after the second episode or so. Thankfully, the horror only grows more effective and more tragic as the story goes on, and they lean on that less and less.

Not the Best of Dark Pictures

directive 8020 cernan fighting williams

This game is all over the place, excellent in some areas and awful in others. It feels like it got thrown into a blender and came out wrong, which honestly fits the game’s premise pretty well. Directive 8020 is mostly about watching people die, doing menial tasks in between, and getting small bursts of actual gameplay through quick-time events, branching paths, and collectibles.

Is that inherently bad? Not really, because the game’s problems go beyond its gameplay structure. Even if this had been the intense, action-heavy sci-fi horror experience Alien fans might have wanted, the glitches and awkward dialogue would still drag it down.

Unfortunately, this is the narrative path where all those problems exist at once, which explains the less-than-stellar score. Death is guaranteed in deep space. Quality, apparently, is not.

Is Directive 8020 Worth It?

A Great Deal for the Right People

directive 8020 mitchell eyeing young

Because of Directive 8020’s rough optimization and uneven quality, this is only worth its $50 price tag for the right kind of player. For many, that’s too much for a game that might not even run properly on their system, despite saying it can. For others, it’s another chance to dive into Supermassive’s brand of dark storytelling. Either way, the game’s highs and lows are impossible to ignore, so be discerning and figure out whether you’re the right audience for it; I certainly was.

FAQ

How Many Playable Characters are in Directive 8020?

Directive 8020 features five main playable characters that make up the crew of the Cassiopeia.

The main playable cast includes: Brianna Young, Josef Cernan, Laura Eisele, Nolan Stafford, and Samantha Cooper.

How is Directive 8020 Connected to the Dark Pictures Anthology Universe?

Directive 8020 is connected to The Dark Pictures Anthology as the first installment of Season Two and the fifth mainline entry in the series overall, maintaining the shared universe and interactive horror formula the other series entries all share.

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The Dark Pictures Anthology: Directive 8020 scoring (1/3)
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Information

The Dark Pictures Anthology: Directive 8020 (or simply Directive 8020) is an upcoming interactive drama and survival horror game developed and published by Supermassive Games. It is the first game of the second season, and the fifth game overall in The Dark Pictures Anthology. It will be released in May 2026 for PC, PlayStation 5, and Xbox Series X|S
Price
Release Date
May 12, 2026
Developer
Supermassive Games
Publisher
Supermassive Games
Genre
RPG, Action, Horror
Supported Platforms
ESRB Rating
ESRB M 17+

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