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Piggy: Intercity ReviewAn Ambitious Apocalypse

74Game8 ScoreGood
55User Score2 reviews

Game8 Review

74
Good
Reviewed on PC
Piggy: Intercity is a solid, interesting first step into the world of survival horror, and its noteworthy ambition is executed well in some ways and requires some fixes in others. In particular, the way that the game presents its ideological tensions and central themes are compelling despite their relative lack of depth, and the core gameplay experience of settlement building is a simple, but fun time for anyone to enjoy. However, the combat is sorely lacking in its lack of variety and depth, while open world exploration is much better mediated by quests than any desire to roam freely. Ultimately, Piggy: Intercity is a good step in expanding the Piggy franchise, both in terms of gameplay depth and narrative complexity.

Piggy: Intercity does a great job of expanding the events of the original game, outbreak and all, by applying them to a large scale world. The outbreak of the "infected" causes a social and political fracturing in the continent of Evalia that’s presented in a natural and cinematic way. The themes of forced maturity and the exploration of how society navigates catastrophes is interesting enough, though it’s not nearly as complex or deep as it needs to be consistently compelling. In general, the game’s narrative and world remains the strongest part of the experience, setting the tone for a much more ambitious title than its predecessors.

Piggy Intercity’s gameplay is a mostly competent experience that's been infected by a few critical flaws. The core of the game, survival base building and faction-aligned decision making is fun, even if slightly repetitive at times. Combat, however, is mostly tedious and uninteresting, while navigating Evalia is a chore with not much in terms of traversal options. Despite that, decisions have real consequences on the outcome of the narrative and make every playthrough unique, while balancing base building with base protection can be a satisfying time especially with friends.

Unlike its predecessor, Piggy Intercity actively implements a more spooky-cute and vibrant art style to fit the game's larger scope. While this does make sense for a larger, more inhabited world, it hurts the game’s horror aesthetics and leaves that aspect of Intercity up to its base-building. Furthermore, notable graphical glitches and texture pop-ins can make the game feel a little janky to play. That said, Piggy Intercity’s world looks good and manages the constraints of its engine perfectly, conveying the scale of the new world well while suffering from a lack of distinct style.

The all new soundtrack in Piggy: Intercity is fine for what it wants to accomplish. The vocal tracks which accompany the intro and credits of the game are performed and mixed well and carry the atmosphere of the post-apocalyptic setting well during these pivotal narrative moments. The moment-to-moment score, meanwhile, is well composed and doesn’t really overstay its welcome, while the lack of voice acting is at least compensated for with animalistic grunts that convey communication. Overall, though, not much particularly stands out as interesting for a long period of time.

As a free game, Piggy: Intercity provides a lot of solid, worthwhile gameplay for the non-existent barrier to entry. Branching story paths invite repeat playthroughs, while the settlement-building mechanics allow for varied player expression. The microtransactions, meanwhile, only gatekeep nonessential cosmetic items and emotes, as well as in-game items that can be easily acquired through regular gameplay. It’s entirely possible to experience and enjoy Piggy: Intercity without spending a single cent, and with what's present players are sure to sink their teeth into.

Piggy Intercity Pros & Cons

Pros.
  • Fun settlement-building mechanics
  • Interesting, cinematic storytelling
  • Distinct story paths, quests, and factions
  • Lots of freedom in approaching the game
Cons.
  • Uninteresting Combat
  • Nonthreatening Enemies
  • Open World is a Slog to Navigate

Overview

What is Piggy: Intercity?

Piggy: Intercity is an open-world survival horror game where players must navigate through the outbreak of The Infected on the continent Evalia. This is the third game in the Piggy franchise, and marks a pivot away from classic corridor-style horror into a full open world RPG, with base-building and exploration as a key part of the gameplay. Along the way, certain factions and crucial decisions will force players into picking sides and affecting the fate of the world.

Piggy: Intercity features:
 ⚫︎ A full open world to explore
 ⚫︎ Survival horror gameplay
 ⚫︎ Base building and resource management
 ⚫︎ A complicated group of factions
 ⚫︎ Post-apocalyptic settings
 ⚫︎ Complex morality system
 ⚫︎ Multiple questlines and a branching storyline

Piggy: Intercity Review | An Ambitious Apocalypse

Opening a World Up to Infection

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There’s nothing fans fear more for a long-running gaming franchise, regardless of popularity or scope, than the idea of turning open world. The boundless nature of an open world setting requires some justification, whether mechanically or narratively, since it risks destroying the pace of the game as well as betraying what made the series beloved in the first place. Despite all odds, though, including its difficult and delayed development cycle, Piggy: Intercity at least accomplishes that transition wonderfully.

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Piggy: Intercity marks a distinct, brave shift for the series, going from the confined corridors and claustrophobic horror of its predecessors to being an open-world, decision-driven RPG adventure. You’ll have to brave Evalia as it becomes overrun by The Infected by building settlements to keep communities safe, while also fighting these threats off as they attack and harm you. Along the way, players must make crucial decisions and side with diametrically opposed political factions that will eventually change the fate of the world.

What Piggy: Intercity does to ultimately justify its transition into the open world is match its massive new scope with equally grand ways to impact how that world is shaped. Dialogue choices, morality systems, specific questlines, and faction alignment all shape how the narrative plays out, while settlement building literally lets players make their own mark on the world.

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It’s a coherent vision, taken from a formula and from predecessors that have made it work, and the ambition on display results in a mostly enjoyable package with some notable flaws. In particular, the transition hurts the game’s horror atmosphere with unthreatening enemies, predictable jumpscares, and bland combat greatly reducing overall tension. Nonetheless, Piggy: Intercity works well as an expansion of the series, both mechanically and narratively.

Fans of the series are bound to enjoy finding the game’s multiple branching narrative points to dissect as much lore as possible. Meanwhile, players who want an introduction to the Fallout-style open-world apocalypse might find a more accessible, but still relatively in-depth and morally contingent experience here. Elsewhere, however, it's an acquired taste, and its many flaws leave the game quite one-sided in favor of its RPG mechanics.

Evalia, A Furry Apocalypse

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Perhaps one of Piggy: Intercity’s strongest additions to the series is its navigation of post-apocalyptic societies and the politics that form around them. It's a classic exploration of how people form and build communities from disaster, and weaving in mature themes like generational trauma and forced maturity makes it an interesting experience that elevates the overarching Piggy lore.

While Intercity's grand ambitions lend this narrative a lot of compelling moments, its execution can also fall flat in crucial areas, namely in its depth, brisk length (only being an hour long for the main campaign), and in having players feel the reclamation of agency from unending chaos.
The campaign’s length is, in my opinion, the hardest aspect to excuse, as the game could’ve easily expanded its completion time and weaved in the massive postgame more intelligently so it could deliver upon the ideological tensions it heavily emphasized throughout the game.

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On its own, Piggy: Intercity’s story and worldbuilding serves as a solid exploration of all of the themes it wants to convey. Your player character is directly connected to the political tensions throughout the game, which serve as the catalyst for the bulk of your quests throughout the game. In particular, having the player character be related to the leader of the rebellious "Liberator" faction gives them a deeper connection to the story, and its utilized well as they explore the different sides of this torn world.

With this context in mind, the factions of Piggy: Intercity become some of the more interesting and contentious aspects of worldbuilding. It’s an exercise in extremes, frankly, as they’re somehow the most fascinating part of the story but also aren’t utilized or outlined in a compelling way.

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There’s the aforementioned "Liberators," who are a rebellious group dedicated to protecting the marginalized, the "Capitol," a strictly authoritarian government that has an iron grip on the walled city of Citadela and the "Valkyrie," the Capitol’s enforcers. Conceptually, this is a really fascinating dichotomy and, to the game’s credit, the game uses it to great dramatic effect a lot of the time.

However, the game doesn’t really give these factions the nuance or the distinction that makes choosing between them as difficult as the game thinks it could be. The Capitol feels cartoonishly evil in its blatantly tyrannical control of the city, while the Liberators are unequivocally good in their magnanimous goals of protecting those in the wayside. You’re essentially expected to navigate nuance in a world where it doesn’t exist, which feels like such a missed opportunity.

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A good example of this is in one of the introductory quests, where I had to take back a generator from a group of settlers in a rundown home, and instead of taking it back for the Liberators, I let them have it to keep them with power and heat during the night. Yes, this lets me carve my own specific niche within the world, but I find it unsatisfying that the responsibility of navigating this morality is always on you and not the massive factions you’re supposed to have influence over.

This all comes to a head in Piggy: Intercity’s finale which, while satisfying as a “good-beats-evil” conclusion, hurts from the lack of nuance in the game’s worldbuilding. I was deeply disappointed that the finale, at least in my playthrough, seemed to forego the greater systemic injustice of the world for a more localized conclusion where the player only helps to overthrow a symptom of the overall rot.

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It reminded me a lot of Fallout 4 (a comparison that’ll come up more than once in this review) the most, with its politically complicated world born out of chaos and biological horrors. However, Intercity’s story and its lack of a grand ending influenced by the minutiae of the world and your choices felt more like Stephen King’s The Stand, a similarly excellent story in its own right, but one that also falls flat at the finish line.

Like the aforementioned post-apocalyptic opus, Piggy: Intercity has a similar potential for a more interesting exploration of ideological friction, but instead chooses to simplify that nuance into a localized “good vs. evil” ending that leaves you wanting more.

All Your Base Are Belong to Us

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The main gameplay loop in Piggy: Intercity, which incentivizes exploration and leads the way to combat and quests, is the settlement building and base management. Players choose vacant plots of land throughout the world to build their base on and subsequently build shelter, crafting workshops, dedicated storage depots for food and water, and even decorative furniture, all while securing the area with walls and boundaries.

If the narrative’s many shifting choices and emphasis on freedom is how Intercity expands the Piggy franchise in terms of thematic depth, this is the core of how Piggy expands itself through its gameplay. Even as someone who isn’t really keen on settlement building (I ignored this part of Fallout 4, for example), I found this to be a compelling way to get players to be creative with their layouts while also making questlines and exploration all the more important.

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For instance, certain questlines which are helpful in unlocking more options for your base have led to some charming interactions with certain NPCs, while also leading to interesting parts of the world. A good example is the "In Short Supply" quest, where the fun dynamic between Gene and Delaney, two survivors who task you with retrieving a supply list, not only rewarded you well but also served as a fun moment of levity.

Furthermore, base-building rewards exploration since players need to gather raw materials to craft crucial items for the community, which you do end up learning to care about and allocate properly through different jobs you can give your denizens. This is where the base-building falters, though, as the loop of doing this is mostly repetitive and hampered by Intercity’s lackluster traversal and combat.

Passable Tension Infected By Poor Combat

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Despite not being a closed, claustrophobic experience like its predecessor, Piggy: Intercity at least attempts to maintain that same tense, foreboding atmosphere in the main world. To its credit, some aspects of the game succeed at this. At its core, though, several critical missteps make the game a lot less scary or even intense than it wants to be.

The inventory system and stamina management is a genuinely fun way to force players to be more mindful of their actions and resources. Meanwhile base-building and subsequent Infected attacks only grow your attachment to your base, while also forcing players to focus on a specific threat and juggle multiple variables at once, such as important resources, weapons, and structures.

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Where the game falters in this regard, though, is the exploration and combat. Combat is a lot simpler to dissect in its failings, as there’s practically no variety or depth to it at all. My time spent playing this game, at least in its main campaign and subsequent combat scenarios, has been walking towards enemies, mashing left click on them with a melee weapon or a gun that hits like a wet pool noodle, then walking towards the next.

Melee movesets have no variety, guns mostly use classic video game gun tropes (pistols hit weak, shotguns are strong up close, RPGs explode), and at a certain point it becomes tedious. I don’t expect this game to have the mechanical complexity of an action-game, or the brutal spectacle of an action-horror game. I do, however, wish that the depth and expansiveness that Intercity brings to Piggy also applied to its combat mechanics. It would’ve been an easy way to inject some much needed tension into the world, while also making the game actively more fun and engaging.

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Traversal, meanwhile, is less of a missed opportunity and more of a boring trek throughout indistinct environments. While there are vehicles present in the game, they’re such a rare commodity and require such a rare resource that it’s better to save them for emergencies and just spend your time on foot. Even then, the fast travel system makes that redundant if you’re travelling back to a common area like your base or one of the many safe zones.

That being said, it’s completely understandable that it would feel like a boring, vast trek. Given the post apocalyptic setting, it only makes sense that vehicles are a specialized resource. This doesn’t excuse the fact that walking through post-apocalyptic Evalia feels like a slog just to get to the next objective, and some variety in movement or even in the actual world would go a long way in helping to minimize the tedium.

Is Piggy: Intercity Worth It?

A Decent First Step Into Action RPGs

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Piggy: Intercity is definitely an ambitious take on a horror franchise that, until recently, seemed trapped in the same corridors that defined it. It's a game that tries to expand upon the fascinating lore of its predecessors in every direction, and while there are some critical missteps it's generally a good, fun time that achieves this. Those flaws are critical for a reason though, as it's entirely likely that players who enjoy more action-oriented gameplay might find this game too shallow for their liking. Given its emphasis on narrative and gameplay freedom, vast open world, and incentive for multiple playthroughs, though, this is a solid and uncomplicated introduction to choice-driven, open world RPGs that rewards players for investing their time into fortifying their bases and saving Evalia from a doomed fate.

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User Reviews

55
Users ScoreMediocreBased on 2 user reviews
70
Lucas29 days ago
Hello! This is my OPINION about the game! :) --> 1. PROS: - Customization of your character; - Your choices have impact; - The prologue is good, and the song playing there is great too; - The atmosphere and music are good; - Easy to find resources; - Lots of places to explore; 2. CONS: - The combat mechanics are boring and the infected are not really a threat (which, gameplay-wise, differs from the story. I talk more about this below); - EVEN THOUGH there are a lot of places to explore, you mostly feel the need to go to a place when a mission tells you so, not by yourself; - The main story is really short; 3. CONCLUSION: I had some expectations for this game which were not fullfiled. I was expecting something bigger since that was how the game was advertised at the first place. For a release, I don't feel like it's enough. It has a very small story and even though there are a lots of places to explore, there's little to no impulse to go to these places (like I've said before), since they're currently very empty. Now, talking about the infected like I said I would talk later: they don't feel enough like a threat. This is very opinion-based since this is a RPG game, so it doesn't necessarily needs the horror aspects of PIGGY Original, but I feel like the infected should pose more of a threat. Nonetheless, the game is not awful nor bad at all, so you should definitely play it and see what you think about it, it has a lot of good parts already, but lots of room to grow and improve the PIGGY Universe and surely will get better after a while.
40
Anonymousabout 1 month ago
Piggy Intercity scoring (1/3)
What is your score in this game?
5
Below Average
110

Information

Piggy: Intercity is the third game in the Piggy franchise, and is an open-world survival horror title where you navigate through the apocalypse caused by Mr. P. Players must build bases and make critical, difficult choices to save themselves from The Infected and
Price
Release Date
June 13, 2026
Developer
Minitoon
Publisher
Roblox
Genre
RPG, Adventure, Simulation
Supported Platforms
ESRB Rating
Mild

Comments

ChatGPT1 day

Ples guys I want a map and see all the red chest in game + quizes help guide

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