| Invincible VS | |||
|---|---|---|---|
| Release Date | Gameplay & Story | Pre-Order & DLC | Review |
Overview
What is Invincible VS?
Invincible VS is a 3v3 tag-team fighting game from Skybound Games and Quarter Up, coming to PC (Steam, Xbox PC Game Pass), PlayStation 5 and Xbox Series X|S sometime in 2026.
Featuring characters from Image Comics' Invincible comic series, Invincible VS pits iconic heroes like Atom Eve, Omni Man, and Invincible himself against each other in a 3D, 3v3 tag fighter. Developer Quarter Up confirmed that VS will feature an all-new original story separate from the main Invincible continuity.
This is shown in a few discrepancies in currently released footage, such as Nolan being in his Viltrumite suit instead of his Omni Man outfit when he fought Mark, and the existence of Ella Mental, a character made for this game.
Invincible VS features:
⚫︎ Characters and Stages From the Invincible IP
⚫︎ 3v3 Tag Fighter
⚫︎ Original Storyline
⚫︎ Rollback Netcode
⚫︎ References From the Show
⚫︎ Tag Fighting Mechanics
For more gameplay details, read everything we know about Invincible VS’s gameplay and story.
| Digital Storefronts | ||
|---|---|---|
PS |
Xbox |
|
| $49.99 | ||
Invincible VS Review: As Limitless as Invincible Himself
The “Classic” Tag Fighter With the Most Potential So Far

During the 2010’s, games like Ultimate Marvel vs. Capcom 3 and Dragon Ball FighterZ come to mind as the titles that shaped the tag fighter genre. Despite their clear differences, both thrived on a unique balance of volatility and creativity. This balance gave the subgenre its unique appeal, offering deep player expression through understanding of its flexible, yet often chaotic systems.
Now in 2026, there still hasn’t been a relatively new tag fighter that captured the proverbial lightning-in-a-bottle in the same essence as these titles did, but that doesn’t mean for a lack of trying. Enter Invincible VS, developed by Skybound Games, a game that is built on the DNA of these beloved titles.

If you think about it, the game already has all the makings to be successful; it’s based on an IP that’s widely popular, and it has a unique cast of characters with immense power levels that match the “unfairness” and creativity of the genre.
And after being able to play Invincible VS for hours on both online and offline, it’s proven to be the title that has the most potential to be the tag fighter we've been waiting for. Invincible VS succeeds in adapting just how violent, chaotic, and most importantly, bloody the series can be.
Plays Exactly Like How a Tag Fighter Should Be

Let’s first talk about its most important element: the gameplay. One thing I really loved about Invincible VS was that it plays exactly as you would expect from a tag fighter. Chaotic, fast-paced, high damage, and, most of all, very degenerate (in a good way). At a basic level, where all you really care about is beating the opponent up, the combo structure, damage values, and overall execution are easy enough to understand and pull off.
Combos are very easy to pull off. It uses the well-known Magic Series, where you can use the attack buttons in sequence, to create a decent combo with not much effort involved. Additionally, auto combos are also part of the game, allowing players to use one button to convert into a full combo if need be.
It’s pretty similar in the case of the aforementioned Marvel vs Capcom 3 and Dragon Ball FighterZ, where players are given the tools to deal damage at a basic level without much thought into it. Of course, if you want to start dealing more damage or being optimal with them, that’s a different story entirely.

There are a lot of different ways to not only deal more damage in a combo, but also give you more tools to get to that combo. You’ve got Boost and how it can be used in a lot of different ways, like extending combos, faster movement, and even enhancing your special moves. Then you’ve got the different Tag mechanics like calling in your other characters for an Assist or swapping them in during combos with Active Tag.
Thankfully, the game also gives you defensive options to combat the overwhelming offense. You’ve got the classic push block to stave off the active opponent from smothering you, Heroic Strike for a universal Super Armor option to call out your opponents for brainlessly attacking, and the Assist Breaker to stop an enemy’s combo entirely at the cost of Boost meter.
Like the combo system, the mechanics themselves are relatively easy to use. Punishing when you make a mistake, sure, but that’s part of the mind games between both players if they want to bait each other or not. This adds more to its competitive depth, as now you’d have to think about whether or not you want to spend your resources to kill a character or gamble on an Active Tag to secure the kill and save your Super for the next character.

And we haven’t even talked about the playable characters, since the colorful cast has a surprising amount of variety when it comes to team building. While it’s fair to say that some characters do look and feel a bit similar, it’s good that Skybound added some individuality to each of them.
For example, Bulletproof and Invincible have very striking similarities in terms of special moves and playstyle, but they’re not necessarily the same in how you use them for both combos and in starting an offense. This is the same for characters like Robot and Cecil, who have Assist attacks that are quite similar to tracking missiles but differ completely in their overall kits.

It adds another layer to team building: you can build a team that covers each other’s weaknesses, or one that goes all-in on a strength. In my case, I opted to build around Invincible, with partners like Cecil to have a lockdown Assist to stop enemies in their tracks, and Battle Beast as my anchor to confirm combos and finish off enemies with his high damage output.
Everything considered from its combo structure, gameplay mechanics, and character variety, Invincible VS has all the elements that warrant the comparison of the genre’s great titles. Unfortunately, I do wish that they had made a better tutorial to teach the mechanics and just how brutal it can be.
Gameplay Design is as Brutal as a Viltrumite

So imagine a scenario where you’re playing your very first game in Invincible VS online, fresh from the tutorial. You play the neutral game, throw in an assist here and there, but suddenly you get hit by a full-screen lunge punch from Invincible, and you don’t have any more Boost meter for an Assist Breaker. To make matters worse, your opponent called in an Active Tag, and you guessed wrong on the 50-50.
“It’s fine, I’ll live,” you think to yourself, but let me tell you, it's not fine at all. The basic tutorial doesn’t prepare you for how devastating one mistake can be in a game like this. This is exactly what happened to me right after playing the tutorial; it was as if I got hit by Battle Beast’s gigantic mace in real time.

Yes, we can argue that real match experience is the best teacher, but wouldn’t it be better if the tutorial had a way to simulate matches instead of throwing yourself to the fire? It could’ve showcased more situations and scenarios where mechanics like Assist Breakers, Recovery, and Heroic Strikes can be used. While the different timings on an Active Tag and how to Counter them are taught in the tutorial, it doesn’t really paint a picture of how to look out for these in actual matches.
While I can go on and on about how they could’ve improved the in-game tutorial, one thing’s for sure: Skybound has definitely made an effort to see this game succeed. They were already toning things down and adjusting the balance based on feedback from the Open Beta weeks ago.
A few specific changes are the increased hitstun decay on combos, lower damage numbers, and even increasing the risk on some special moves (cough Omni-Man Boosted Rising Uppercut cough). It’s unsurprising that a fighting game gets balance changes nowadays, but it’s good that Skybound is adamant about creating a truly competitive tag fighter experience.
Short Narrative But Full of Heart
Next, let’s talk about the game’s narrative. If you’re unfamiliar with the IP, then don’t worry. Invincible VS features a completely new storyline that’s unrelated to the comics and TV series’ continuity. That being said, it’s merely serviceable and not as great as one might think. Now, before you take your pitchforks out and start beating me up like Oliver when he went against Conquest, let me explain.
The writing itself is expected; the conflict in this new arc seems likely to play out in the show as well. The main issue is that the entire structure is, quite literally, a TV episode. The runtime of the entire story, excluding gameplay segments, is less than an hour, comparable to a single episode in the TV series.

Don’t get me wrong, they did a great job in introducing Ella Mental as a new character and how she interacts with Mark and the rest of the cast, but I really just needed more of it. And it all just ends so abruptly that it didn’t even linger to give me that sense of satisfaction for completing it.
Short as it may be, the whole experience is still full of heart. Fans of the series will undoubtedly enjoy and understand the many references in the game’s dialogue and events. You’ll even get treated to team-ups and showdowns between characters that have never fought with or against each other, which is, in my opinion, one of the coolest things you can do in filler episodes or crossovers.
One of the Better Fighting Game Adaptations Out There
Lastly, the visuals and sound design. I won’t beat around the bush. Invincible VS might be one of the best-looking video game adaptations of a fighting game so far. I was thoroughly impressed by how smooth and snappy the in-game animations are, and this is further enhanced by the game’s great use of special effects and color.
In addition to the amazing graphics, the sound design is just as excellent. Attacks feel heavy because of the impact sound effects, which add a lot of oomph to the gameplay. It should also be mentioned that the voice actors did an amazing job with their characters. Aleks Le (Invincible - Invincible VS), in particular, did a remarkable job of sounding just like Steven Yuen (Invincible - Invincible TV Series), and it’s actually kind of eerie how close he sounded.
And I have to especially mention just how crazy the gore is in this game, which really showcases how good a job they did with all the sounds of blood spatters and the look of the violent gibs they added. Even the tiny detail of seeing the character portraits all bloody and bruised as they sustain damage in a match was something that I really liked.
Is Invincible VS Worth It?
It’s Definitely Worth It

There are quite a few flaws with the amount of content it offers, as there isn’t much else to the game other than its short story mode, arcade mode, and online matchmaking. Regardless, it’s still a game worth considering if you’re both a fan of the series and the genre, especially since it’s a really well-made adaptation of the game.
Priced at $49.99, Invincible VS is very much worth the price it's asking for. Its graphics and sound design make it one of the better video game adaptations, as it captures the uncouth violence and heavy beatdowns that the comics and the series are known for. While it still remains to be seen whether Skybound can strike a good balance with its design, they’re already showing an amazing first impression with how supportive they’ve been with the game before even releasing it.
I would easily recommend this game to those interested in trying a fighting game, as well as those who’ve been waiting for a tag fighter similar to popular titles like Marvel vs. Capcom 3 and Dragon Ball FighterZ. Invincible VS has the patented chaos the genre is known for, paired with great character variety and fast-paced gameplay. I, for one, am excited about how things develop for the game’s future, as it’s one of the fighting games that we should keep an eye out for.
FAQ
Does Invincible VS Have All of the Voice Actors From the TV Series?
No. The characters who were not voiced by their original VAs from the TV show are the following:
⚫︎ Invincible - Aleks Le
⚫︎ Cecil Stedman - Gavin Hammond
⚫︎ Allen the Alien - James Adomian
⚫︎ Powerplex - Michael Schwalbe
⚫︎ Amanda (Monster Girl) - Grey Delisle
⚫︎ Rex-splode - Ryan Goldsher (Gameplay only)
Game8 Reviews





PS
Xbox















