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Zenless Zone Zero

Zenless Zone Zero

Game8 Score
TBD
User Score
78
Last Updated: October 22, 2026 06:12

Zenless Zone Zero 3.3 Journey to the Sky Review | Delivers on Its Emotional Highs, Even If Some Characters Fall Short

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Zenless Zone Zero Version 3.3 builds on Roscaelifer's mysteries with unexpected turns, growing unease, and heartfelt character moments. Read on to learn everything we know, our review of this chapter, and more.

Zenless Zone Zero Walkthrough & Guides Wiki

Overview

What is Zenless Zone Zero?

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Zenless Zone Zero is an urban fantasy action RPG set in New Eridu, humanity's last surviving metropolis in a world ravaged by mysterious disasters known as Hollows. Players take on the role of a Proxy, guiding teams of Agents through these dangerous anomalies while mastering fast-paced combat, developing their roster, and uncovering the secrets behind the city's uneasy survival.


Digital Storefronts
Hoyoverse IconHoYoverse App
Steam IconSteam Playstation IconPlaystation Xbox IconXbox
Epic IconEpic Google Play IconGoogle Play App Store IconApp Store
Free-to-play


Zenless Zone Zero 3.3 Story Review: Delivers on Its Emotional Highs, Even If Some Characters Fall Short

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Version 3.3 has a lot of moving parts. Ever since stepping foot into Roscaelifer, Zenless Zone Zero has maintained a fairly cohesive, compelling narrative about Sunbringer's utopia, even as more questions have piled up. Between the mysteries surrounding the Void Hunters, Remielle's condition and true purpose in Roscaelifer, and Sunbringer's own history, there's plenty left to uncover, with answers still few and far between.

With so much at stake, 3.3 might be one of the story's most memorable entries yet. It balances levity with the looming catastrophe hanging over Roscaelifer, pairing major revelations with quieter moments that hit a little closer to home. Some characters don't fit into the story as naturally as they should, but plenty of heart shines through the escalating stakes. With the fate of the sky city hanging in the balance, the story has me itching to see what comes next.

WARNING: Heavy spoilers for Zenless Zone Zero Version 3.3 story ahead!

Smooth Sailing For a Gathering Storm

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Having played through 3.2 and 3.3 fairly close together, I'm pleasantly surprised by just how well the story flows from one chapter to the next. There's a lot to keep track of in Roscaelifer, but the story doesn't feel like it's constantly stopping to remind me of things I already know. Instead, earlier developments start to make more sense as new information comes to light, even if some connections get a little convoluted along the way.

The first half is a good example of how the story keeps things moving. Lindverne and the Krampus Judges teaming up to use Phoenix to get through Quietide Isle in a High Ambitions Corp mech Lindverne created is a pretty fun change of pace. All this just to get to Booastrum quietly, and they blow their cover anyway. I was caught off guard by how quickly things went sideways, but honestly, I had a good time with the whole sequence. Piloting a mech with a pretty decent moveset with the mobility of a playable agent? All is forgiven.

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It's a nice bit of levity before things get considerably more unsettling, especially when Truvia is revealed to be alive and using an artificial body similar to Youkai's. Well, sort of. I'm still wondering how any of that works, and the story isn't exactly in a hurry to explain it. But I like that. Not every reveal needs a neat little answer, especially when the mystery itself is part of what makes Roscaelifer so interesting.

Things get considerably heavier in the second half, as the group makes its way through the Control Tower and the story starts pulling its various threads together. Carinus's betrayal, the confrontation with Truvia, and the truth about Sunbringer all come one after another, so a lot happens in a relatively short stretch. For the most part, I think it works. The revelations keep changing how I look at Roscaelifer and its history, and the story doesn't lose sight of the bigger catastrophe looming over everything. That said, I wish certain developments had a little more room to breathe. For now, I'll just say that the chapter occasionally moves past something that probably deserved a longer look.

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Then 3.3 ends with Roscaelifer being swallowed by a Hollow, and I find myself standing in Booastrum District under a calm sunset, with people just going about their day. The contrast is so strange it almost feels surreal, but I get that changing an entire zone for one patch might be a little overboard.

That said, I want to know what happens next now, especially after the chapter did such a great job building toward something massive. A lot is riding on the next part of this story, and while I'm excited to see where it goes, I'm also a little nervous. If the payoff doesn't live up to all this buildup, it'll feel like one of Phoenix's pretty rough landings.

A Cast of Highs and Missed Opportunities

If there's one character who really benefits from Version 3.3, it's Phoenix. She was already pretty adorkable when she first appeared in 3.2, but this chapter does a much better job of showing what makes her tick. A sickly, accident-prone Krampus Judge who calls herself the number one Judge and has the power to back it up? That's a pretty funny combination, especially when she can barely keep herself upright one moment and then completely change the atmosphere by putting on her Judge mask the next. Her aloofness and occasional silliness make her easy to enjoy, but a much more haunting side of her circumstances keeps her from feeling like a walking punchline.

That contrast is clearest when she accuses Eldreda of being the mole behind Roscaelifer's troubles, right in front of her sister despite the danger. I also appreciate how well she plays off Lindverne and Severian, adding much-needed levity without undercutting the story's more serious moments. After feeling like Claret and Roxy took a backseat to Lindverne in 3.2, it's nice to see Phoenix get her time in the spotlight.

Unfortunately, not everyone gets the same level of attention. Severian's inclusion still feels a little forced, particularly when Mayflower supposedly wants a small team to enter Booastrum and somehow decides sending PubSec's Chief Commissioner alone is the way to go. He even suggests bringing in Victoria Housekeeping, so why not take him up on that? Lycaon would've made a lot of sense here, given his skillset and thoroughness.

I get that Severian is a banner character and needs to be involved in the story, but his presence could've felt more natural with a bit more thought into how he gets there. His history with Phoenix also caught me by surprise: the two turn out to be old friends, but that relationship barely gets room to develop beyond banter. Given how well Phoenix plays off the other characters, there's potential here that 3.3 doesn't quite capitalize on.

Carinus, meanwhile, is a different sort of missed opportunity. His betrayal isn't exactly surprising after what 3.2 established, but learning that he was Sunbringer's first creation and an intelligent construct adds a potentially fascinating dimension to his character. His unwavering loyalty to Sunbringer and the ideals she represents is admirable, even if it ultimately leads him down the wrong path. The problem is that the story does little to explore what that loyalty means to him before he meets his end.

Carinus has only appeared a handful of times, and we barely get to know him beyond his devotion to his creator. As a result, his death left me feeling that something was missing rather than the full weight of a tragedy. There's a potentially compelling character here, but his fate could've been far more bittersweet if we'd spent more time understanding the person behind the betrayal.

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Then there's Sunbringer, who might just be the chapter's emotional high point. Learning that she's the Enchainer behind the Hive Lord Hollow is already a massive revelation, especially given what 3.2 established about Lindverne and the nature of Enchainers. But what really got me was the dream sequence that followed. Seeing Sunbringer imagine the lives she wished her daughters could've had hit me harder than I expected. Dracaene could've stayed in school and enjoyed her youth a little longer; Lindverne could've kept helping people around town without taking on the burden of leading the Airspace Patrol; and Eldreda could've pursued music instead of shouldering the responsibility of issuing decrees.

All three chose duty over the lives their mother wanted for them, and there's something heartbreaking about that. It's not even a particularly complicated idea; the thought of a parent wanting their children to have simpler, happier lives is enough to get me. What makes it work is that Sunbringer isn't disappointed in the people her daughters became, either. She's proud of them, even as she wishes things could've been different.

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The scene also humanizes someone who, until now, has largely existed in the story as a legendary Void Hunter from a century ago. Her final conversation with the Proxy gives us a better sense of who she was beyond the myth, while her message to Remielle, that she doesn't need to be forgiven, makes for a quietly heartbreaking farewell.

There's still plenty left unresolved about Roscaelifer and Sunbringer's past, but this moment gives her story an emotional weight that the bigger revelations alone couldn't provide. Version 3.3 has its share of characters who could've used more time to develop, but Sunbringer's farewell reminds you how effective the writing can be when it gives a character room to breathe.

A Different Picture of the Past

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I've mentioned this before, but one thing I appreciate about the recent chapters is how their biggest revelations keep making me reconsider things I thought I understood about Roscaelifer. With Version 3.3, it's not simply about learning more about Wise, Belle, and the city's history. Some of these revelations make me question the people and institutions that shaped it, and whether the stories we've been told about them have given us the full picture.

Helios Academy is probably the best example. Until now, Carole has mostly existed through the Proxy's recollections, leaving the impression of someone kind and selfless. Truvia's perspective paints a rather different picture, though, and it's difficult to ignore that contrast when so little is known about what actually happened at the academy. Learning that Professor Arche found Sunbringer outside a Hollow in her Enchainer Larvae form before she became a researcher at the academy only makes the place seem even shadier. What exactly was Helios Academy researching, and how much did Carole know about what was happening? We still don't know much, but these revelations have certainly made me more suspicious of the place.

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Sunbringer's story is another example, although the revelations surrounding her hit a little differently. Learning the truth about her origins, and the lies she told to conceal them, changes how I see the legendary Void Hunter, especially when so much of Roscaelifer's history seems built around the image she left behind.

Yet the earlier dream sequence shows there's more to her than the secrets she kept. She's still a mother who wanted her daughters to live happier lives, even if her own circumstances made that difficult. Knowing the truth doesn't erase that part of her, but it does make her story more complicated than the legend alone could ever convey.

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Then there's Truvia's belief that the Proxy has forgotten something, or that someone has rewritten their memories. Whether that stems from the trauma of the old capital's fall or from deliberate interference remains unclear. It's an unsettling possibility, especially when so much of what we know about their past comes from the Proxy's own experiences. If their recollections aren't as reliable as they believe, then how much of the past have they actually understood? And what else might they have missed? Between the questions surrounding Helios Academy, Sunbringer's hidden origins, and the Proxy's memories, 3.3 has given me plenty to think about without offering many definitive answers.

I'm not entirely sure where all of this is heading yet. All these revelations could be part of something bigger, but it's too early to say how they fit together. What I do appreciate is that these revelations don't feel like lore for lore's sake. They give me reasons to look at Roscaelifer—and, to an extent, New Eridu—differently, and they've left me even more curious about what the story is building toward.

A Lot to Look Forward To, and a Lot to Worry About

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Honestly, I'm pretty happy with how Version 3.3 turned out. A lot is going on in Roscaelifer, and while I think some parts could've used more time to breathe, the story has done a great job of keeping me invested in what's happening. The revelations surrounding Sunbringer are a particular highlight, and I really appreciate how the quieter moments give these characters room to feel like people rather than just pieces in a much bigger story. Carinus and Severian could've been handled better, but they don't really take away from how much I enjoyed the chapter overall.

That said, I'm curious to see whether the next chapter can bring it all together. 3.3 has raised some pretty big questions, and with so much of Roscaelifer's history still shrouded in mystery, there's a lot riding on where the story goes from here. I'm excited to find out, but I also can't help wondering if the eventual payoff will be worth all this buildup. For now, though, I'm more than happy to keep following this story. There's clearly more to come, and I want to see what HoYoverse has in store.

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User Reviews

78
Users ScoreGreatBased on 28 user reviews
100
AnonymousMobile2 months ago
100
Anonymous2 months ago
50
Anonymous2 months ago
90
AnonymousPC2 months ago
Moving from strength to strength, overall the game has improved a lot over the past year and much further past the first. The combat is to me, still the linchpin of the gameplay. It is still as crisp and fast as it has always been. The experimentation that the game encourages to challenge and complete combat events is always nice. It almost never explicitly recommends or forces you to use specific teams. Highly respectful to a player's roster and preferences. In terms of overall character strength, the game's tier list resembles an inverted pyramid. Being that the majority of characters are strong and viable for much of the games content, with only a small minority unable to complete. Reruns on even new characters are frequent, so the FOMO is much lower on this game compared to some others (Genshin). 3.0 and Roscaelifer have included wide open exploration segments in the world somewhat like in the previous patches. The puzzle quests required to get the Mindscapes to Pyrois have been challenging at times, but I am glad that the game has not felt the need to handhold me on every puzzle. A game that respects your intelligence like that is rare. That being said, it does stiffen the pace during event minigames when the tutorials that do show up do handhold you constantly for the first instance of any minigame or event (but then again, not everyone will have been playing since the start). Storywise, the writing as a whole is very strong. Barring specific arcs from specific patches (Miyabi and Trigger's character stories), the pacing is well done. Everybody gets their big moments and is satisfying as a whole. The characters have meaningful involvement in their own specific updates and beyond. The scope of the game originally was a bit small, but the team has grown the plot and gameplay far beyond the kiddy gloves plot of Season 1 and TV mode of Version 1.X. I hope the team keeps listening to feedback as they have and continue moving strength to strength.
50
Anonymous3 months ago
100
EchostoneMobile3 months ago
100
Anonymous4 months ago
Zenless Zone Zero scoring (1/3)
What is your score in this game?
5
Below Average
110

Information

Zenless Zone Zero is an urban fantasy action role-playing game with roguelike mechanics. Follow Proxy as they help expore hostile alternate dimensions called Hollows. Recruit new party members and take the fight to the Ethereals. Combine abilities with your members, deploy greater damage and combos, and defeat your enemies!
Release Date
October 21, 2026
Developer
miHoYo
Publisher
miHoYo, COGNOSPHERE PTE. LTD.
Genre
RPG, Action, Anime, Gacha
Supported Platforms
ESRB Rating
Rating Pending

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