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Monster Hunter World (MHW)

Best Builds for Charge Blade (Base Game)

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These are the best builds for the Charge Blade in Monster Hunter World (MHW) Base Game. Read on to learn all the best armor sets to use for the Charge Blade and the best skills to help you progress!

Guardian Armor and Defender Weapon

Defender Armor

One way to get through the Base Game quickly is by utilizing the Guardian Armor set and Defender Weapon.

The armor set is given to all players from the start of the game and has good defense and survival skills. Keep this armor upgraded and you should be able to take the hits of monsters all the way to Iceborne.

The Defender Weapon can be crafted from the Smithy and can be fully upgraded with ease. It packs enough damage to get you through Base Game and hunt the early Iceborne monsters to get you started on the DLC.

Not Recommended To Use For Endgame

Note that if you want to interact with some of the Base Game endgame content, like Extreme Behemoth or Arch Tempered Kulve Taroth, it will be better to craft an Iceborne build than use the Guardian Armor set and Defender Weapon.

Beginner's Guide | How to Play MHW

Monster Hunter World Best Charge Blade Skills

Skill Description Priority
Health Boost Increases health. High
Weakness Exploit Increases the affinity of attacks that exploit a monster weak spot. Medium
Capacity Boost Increases the gunlance's shell capacity and charge blade's phial capacity. Medium
Artillery Strengthens explosive attacks like gunlance shells, Wyvern's Fire, charge blade phial attacks, and sticky ammo. (Only works for Impact Phials) Low
Focus Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. Low

Look for Skills When Forging Armor

Look at the skills when forging

As you progress through the ranks, you will find yourself crafting gear to match the level of monsters you fight. As such, players building towards the endgame should keep these skills in mind when forging gear.

Best Skills for Each Weapon

Monster Hunter World Best Charge Blade Builds

Builds



Master's Touch Charge Blade Build

Weapon Decorations
Kjarr Strongarm "Ice" ---
Armor Slots and Skills Decorations
Kaiser Crown Gamma Kaiser Crown Gamma Slots: ②②ー
Critical Eye (Lv 2)
Critical Jewel 2 x1
Magazine Jewel 2 x1
Rathalos Mail Beta Rathalos Mail Beta Slots: ①ーー
Weakness Exploit (Lv 2)
Vitality Jewel 1 x1
Kaiser Vambraces Gamma Kaiser Vambraces Gamma Slots: ③ーー
Critical Eye (Lv 3)
Brace Jewel 3 x1
Kulve Taroth Kulve Taroth's Malic Gamma Slots: ③ーー
Critical Boost (Lv 1)
Weakness Exploit (Lv 1)
Critical Jewel 2 x1
Kaiser Greaves Gamma Kaiser Greaves Gamma Slots: ③①ー
Critical Eye (Lv 2)
Vitality Jewel 1 x1
Vitality Jewel 1 x1
Frost Charm III None

Skills

Skills
Critical Eye 7 Weakness Exploit 3
Critical Boost 3 Health Boost 3
Flinch Free 1 Capacity Boost 1
Critical Element 1 Ice Attack 3
Master's Touch 1

This build utilizes the Master's Touch skill, preventing sharpness loss as long as you are landing critical hits, by having high affinity. This keeps you fighting for longer before needing to sharpen your weapon and keeps your damage at its maximum for longer.

Using Kjarr weapons automatically gives you Critical Element, increasing elemental damage since you'll likely be landing critical hits often. Pairing this with Critical Boost further increases the damage your critical hits deal.

The weapon and charm can be swapped to match the element you want to use, making sure to use Kjarr weapons if you can to utilize the build's high affinity but can still work with any elemental Charge Blade.

Alternatively, an Impact Phial Charge Blade can be used paired with an Artillery Charm III in this build.

The Brace Jewel can also be replaced with a Handicraft Jewel if you won't be hunting with other players or if you don't mind getting flinched by other players.

Non-Elemental (Raw) Charge Blade Build I

Weapon Decorations
Diablos Tyrannis II ---
Armor Slots and Skills Decorations
Nergigante Helm Gamma Nergigante Helm Gamma Slots: ②②ー
Stamina Surge (Lv 1)
Agitator (Lv 1)
Magazine Jewel 2 x1
Elementless Jewel 2 x1
Kulve Taroth Kulve Taroth's Ire Gamma Slots: ①ーー
Handicraft (Lv 2)
Agitator (Lv 1)
Ironwall Jewel 1 x1
Kushala Grip Gamma Kushala Grip Gamma Slots: ①①①
Focus (Lv 2)
Vitality Jewel 1 x3
Kushala Cocoon Gamma Kushala Cocoon Gamma Slots: ①①ー
Handicraft (Lv 2)
Attack Jewel 1 x2
Nergigante Greaves Gamma Nergigante Greaves Gamma Slots: ②②ー
Attack Boost (Lv 3)
Mighty Jewel 2 x2
Artillery Charm III None

Skills

Skills
Attack Boost 5 Handicraft 4
Health Boost 3 Artillery 3
Maximum Might 2 Agitator 2
Focus 2 Capacity Boost 1
Non-elemental Boost 1 Stamina Surge 1
Guard 1

The Diablos Tyrannis II has one of the highest attack stat in the Base Game but it comes with its down sides, it has negative affinity and low sharpness.

This build makes up for it by having Handicraft to boost sharpness and Maximum Might to compensate for the negative affinity. All the while boosting its already high attack using Attack Boost, Agitator, and Non-elemental Boost.

When you don't want to think about elemental weaknesses of monsters, this build works for anything!

Non-Elemental (Raw) Charge Blade Build II

Weapon Decorations
Diablos Tyrannis II ---
Armor Slots and Skills Decorations
Nergigante Helm Alpha Nergigante Helm Alpha Slots: ①ーー
Maximum Might (Lv 2)
Attack Boost (Lv 1)
Attack Jewel 1 x1
Damascus Mail Beta Damascus Mail Beta Slots: ①①①
Focus (Lv 2)
Artillery Jewel 1 x3
Drachen Vambraces Alpha Drachen Vambraces Alpha Slots: ②②ー
Critical Eye (Lv 2)
Attack Boost (Lv 1)
Sharp Jewel 2 x1
Magazine Jewel 2 x1
Empress Coil Gamma Empress Coil Gamma Slots: ③ーー
Evade Window (Lv 2)
Health Boost (Lv 2)
Elementless Jewel 2 x1
Kushala Cocoon Gamma Kushala Cocoon Gamma Slots: ①①ー
Handicraft (Lv 2)
Vitality Jewel 1 x1
Attack Jewel 1 x1
Handicraft Charm III None

Skills

Skills
Handicraft 5 Attack Boost 4
Artillery 3 Health Boost 2
Focus 3 Critical Eye 2
Maximum Might 2 Evade Window 2
Non-elemental Boost 1 Protective Polish 1
Capacity Boost 1

This build is a variation of the Non-Elemental (Raw) Charge Blade Build I. It follows the same principle but uses Protective Polish to keeps its sharpness for longer.

Non-Elemental (Raw) Charge Blade Build III

Weapon Decorations
Diablos Tyrannis II ---
Armor Slots and Skills Decorations
Kushala Glare Gamma Kushala Glare Gamma Slots: ②ーー
Handicraft (Lv 2)
Charger Jewel 2 x1
Damascus Mail Beta Damascus Mail Beta Slots: ①①①
Focus (Lv 2)
Artillery Jewel 1 x3
Xeno Xeno'jiiva Claws Gamma Slots: ②②①
Power Prolonger (Lv 1)
Special Ammo Boost (Lv 1)
Mighty Jewel 2 x2
Attack Jewel 1 x1
Xeno Xeno'jiiva Spine Gamma Slots: ③①ー
Critical Boost (Lv 1)
Elementless Jewel 2 x1
Attack Jewel 1 x1
Xeno Xeno'jiiva Spurs Gamma Slots: ②①①
Critical Boost (Lv 1)
Magazine Jewel 2 x1
Attack Jewel 1 x2
Handicraft Charm III None

Skills

Skills
Handicraft 5 Attack Boost 4
Focus 3 Artillery 3
Critical Boost 2 Maximum Might 2
Power Prolonger 1 Capacity Boost 1
Special Ammo Boost 1 Non-elemental Boost 1
Razor Sharp/Spare Shot (Xeno'jiiva Divinity) -

This build is a variation of the Non-Elemental (Raw) Charge Blade Build I. It follows the same principle but uses Xeno'jiiva Divinity's Razor Sharp to decrease its sharpness loss.

Monster Hunter World (MHW) Related Guides

Best Builds (Base Game)

Best Builds Banner.png
Base Game End Game Builds

Best Builds Per Weapon

Weapons
Long Sword Icon.jpegLong Swords Great Sword Icon.jpegGreat Swords Sword & Shield Icon.jpegSword and Shield Dual Blades Icon.jpegDual Blades
Hammer Icon.jpegHammer Hunting Horn Icon.jpegHunting Horn Lance Icon.jpegLance Gunlance Icon.jpegGunlance
Switch Axe Icon.jpegSwitch Axe Charge Blade Icon.jpegCharge Blade Insect Glaive Icon.jpegInsect Glaive Bow Icon.jpegBow
Light Bowgun Icon.jpegLight Bowgun Heavy Bowgun Icon.jpegHeavy Bowgun

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